Zwei is such a wonderful little game. It's back at a time where companies really explored and tried more odd things. And while this 2001 action RPG is not pushing any boundaries, it's charming in it's own way while putting itself out there from Falcom's other mainstay titles: Ys and The Legend of Heroes. For one, the visuals are gorgeous. At first, I wasn't too big a fan of the character designs. But, over time, they grew on me as well. But everything else is so lush with life. The areas, visually, do feel distinct from one another. Though, my main issue is still with the characters. I find, especially with some in the village, they tend to bleed together a bit, making it hard to differentiate some of them. Luckily, if you want to see it that way, it's not with any of the characters which are mandatory for plot triggers. But, seeing as you'll be in the village often, I wish every character had a bit more flair. The music might be my favourite soundtrack, thus far, of the Falcom games I have played. This isn't to say Ys has some lesser soundtracks, but while all of them work quite well, some of the tracks don't harmonize well with the game as a whole. Some of the Ys games have amazing OSTs, but some of the songs make me struggle to identify where you are in a game. However, Zwei relies on it's soundtrack to breath life into all the areas you'll be going through. The story isn't anything to right home about, but I did find the writing charming. I do want to note that, if you don't like Pippiro (Female Protagonist), you really might not get into it. But, for me, she reminded me a lot of Threads of Fate. Namely, Mint, the female protagonist in that game. Both are abrasive, greedy, and really looking out for themselves. They do have their good moments, at times, but it always has this air of 'because it benefits my end goals', and I loved that about Mint. And I love that about Pippiro. Pokkle, her brother, is okay, but doesn't add all too much with his sister around. While this is a definite point of contention, I found the writing fun. Now, for the meat: gameplay. In all honesty, this is where Zwei will either turn people off or interest people. It's an action RPG, going through four main areas before unlocking additional zones later. While the visuals do change, it doesn't change the fact that the areas in these zones do start to blend together. There is a timing mechanic in the game, allowing for critical hits if your timing is good enough, but nothing ever stops you from just continuously attacking as the game goes on. Though critical hits are fairly important for bosses and tougher enemies as it does stun them, especially early game. On thing to note is how money is seemingly useless, as well as equipment, for most of the game. The money I used was saved early on for an expensive piece of equipment, but I never found myself wanting or really frustrated I didn't have any. In fact, I was drowning in money from not having spent nearly any in the game. This is also because equipment just doesn't matter all too much. While this might be pushing it as many to give buffs to some stats, many drop your attack, which I found myself rolling my eyes at. The best defense is a good offense, after all. But the biggest hurdle might be EXP. In traditional RPGs: kill a monster, you gain some experience. However, in Zwei, monsters don't have EXP. In fact, the only thing they do give is money and food. And when checking that food, you find out that eating your healing items gives you EXP. And that is, balancing when to level up, save your items until you have a bulk to make a better one, or saving them for actual healing; that is where this game's unique balance lies. While seemingly not too intricate, I did find the balance interesting enough. I was under leveled for a bulk of the game, but soon was on par with where the game said I should be. But it took a while for me to jump over that initial hurdle. In fact, it might stall people, I feel, who just can't get used to that balance all too well. Some smaller things I also want to note. The game does have a pet mechanic, but I didn't find it all too engaging. Mostly for getting some additional items, but nothing much else. I also found a couple of small issues. Namely, some triggers were a bit finicky and I had trouble getting them to trigger at times. Nothing all too gamebreaking, but it is something to note since it happened maybe two or three times. Lastly, this game does have some plot triggers. This could be quite easy enough or had me saying 'How was I supposed to know that?'. While a point of irritation, it certainly isn't the end of the world. Zwei is by far not a perfect game. However, for the price of $14.99, or less on sale, you truly find yourself with a wonderful, unique game Falcom through together. My first playthrough took around 12 hours, but could be done quicker if you pick the game up quite well. I would definitely recommend a look at this game and hope you found it as strange, fascinating, and adorable as I did.
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