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Zortch on Steam - User reviews, Price & Information

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Meet Zortch Maxinum: short order cook, amateur engineer and professional slacker; Bored and tired of her day job she decides to go on a holiday but alas she picks a cheap option: turns out it's a scheme by aliens who capture humans to eat their brains! also this game is a sci-fi horror comedy fps

Zortch is a fps, shooter and action game developed and published by Mutantleg.
Released on June 08th 2023 is available in English only on Windows.

It has received 1,152 reviews of which 1,129 were positive and 23 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 4.60€ on Steam.


The Steam community has classified Zortch into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Intel Atom N270
  • Memory: 1 GB RAM
  • Graphics: Intel UHD Graphics 600
  • Storage: 370 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Feb. 2026
i dont really review games that often, but this is SUCH a hidden gem of a game that i feel i have to do my part by writing one to boost this game's ratings and popularity in some way Zortch is a game that feels like if you took first person shooters from the late 90's (from quake onwards) and cranked everything up to 11. The game feels outright overwhelming on the first level because they introduce what feels like half the enemies you'll be seeing and half the guns you'll be using right off rip. It had me kinda questioning the balancing of the game at first but once you start progressing levels you get a better feel for how the enemies work and how to best use your weapons so don't let that turn you away from the game. Your arsenal consists of mostly the usual arena shooter staples like the shotgun, machine gun, rocket launcher etc. (as well as a kick) except this game does something interesting which is having some weapons effectively be a 2 in one when you use their alt fire. For example, the grenade launcher doubles as a rocket launcher and the BFG / plasma rifle equivalent in this game is also one weapon. It's a very minor addition but one that really helps the flow of combat and makes switching to a weapon appropriate to a situation feel a lot more convenient. As for the other alt fires, there's some pretty nifty ones like the (surprisingly OP) plasma shield you can set with the pistol and the machine gun's scope which is good for taking out nuisances from afar. I should also add that basically every weapon is useful in some way so if you're playing effectively you won't really find yourself neglecting any weapons. As far as map design goes, its pretty top notch stuff, with a good balance of corridor style claustrophobic areas and more open vertical arenas. You'll never find yourself feeling like you're playing through something you already have. Not only is the map design itself good but the presentation is very nice as well, with it very easily being able to pass off as a game that genuinely came out in the 90s since it sticks to being something easy to run and very clearly paying homage to FPS games of that era. The maps are generally your usual gray industrial type environments, but there's some more comedic areas based on ordinary real world places like a recording studio or a shooting range (the game does have feeble (and succesful) attempts at humor after all). Something i should also point out is that a lot of the levels have a very distinct "Keycard Progression" structure where each card is always tied to a specific type of room and you get them in a consistent linear order most of the time (Blue is generally for an important door, Green is for the generator room which you have to destroy to take down barriers stopping your progression, and Red is always for the exit), which is something i can't really recall seeing in any other arena shooter. When it comes to the enemies, they're FOR THE MOST PART fun to fight. One thing that makes the combat ever so frenetic is yet another unique mechanic where shooting / kicking most humanoid enemies will consistently knock them down, BUT they can actually get up a lot of the time if you don't finish them off. While it might feel annoying at first once you get used to it it can lead to extremely fun and hectic combat where you're knocking and being knocked around by enemies and trying to finish off whichever ones you can or just doing enough damage to the ones that got up until eventually the encounter is over before you even know it. Aside from the regular humanoid enemies you have your usual heavier types which i don't have much to say concerning them, they're still fun to fight (with 2 exceptions), if a bit too spongy but i was playing on "Not So Maxed" difficulty so that's kinda to be expected. The game also features bossfights, which unfortunately, as is the trend for most arena shooters, are mediocre at best, and annoying at worst. They're mainly just either one big enemy with 2 or 3 attacks or a really tiring combat arena with just 1 enemy type. The weakest part of the game for me, but not something that takes away from the experience whatsoever. Concerning the story, as is the case for most arena shooters, you're really not gonna get much outside of the steam description and a few lines of dialogue when you interact with floating question marks in some levels. The actual BRUNT of the story only comes once you finish the game where you're presented with a few pages giving the backstory of who the antagonists really are and why they're fighting you in the first place. I don't mind this approach at all and it was a nice reward for finishing the game as well as a nice and easy way to set up the sequel, which is as of the time i'm writing this still in development, with only the demo being released, which i have yet to play. I believe this is a game that anyone who considers themselves a fan of old school arena shooters should absolutely play. Its effectively a love letter and perfectly fine tuned execution of many ideas set up by its ancestors.
11 hours played
Jan. 2026
I'd assume most people who make video games like video games as it's not exactly a path someone would choose for money or fame. I assume the developer behind Zortch loves video games. Besides the game being infused with so many smart design choices, so many good firefight setups, so many homages to classic FPS of the past, he just seems like a real gem. People on the forums have an issue here and there, maybe they don't like the movement momentum, maybe they're getting stuttering, and he goes and compiles personal .exes for them hoping it fixes their issues. Someone wants to make a high-res texture pack for the game, the developer goes ahead and fixes it and reduces its file size and throws it up on his itch site for everyone to grab (which I recommend you do, and I wish I saw that before I put 11 hours into the game). And, oh yeah, the game is 5 bucks. 350mb. Custom engine. Can run on Windows XP if you want. None of this would matter much if the game wasn't good, and I think the game is fantastic. Absolutely top-notch gameplay. In looks, in game speed, in movement fluidity, it feels like a very deep and elaborate map pack for Quake 2. If you know your classic FPS, Quake 2's movement felt smooth like butter and it also does in this game. It is fun to simply run and jump and jumpkick. But where this game really stands out is in its level design. So many fantastic and varied firefight setups. Like one memorable one had me inside a spaceship about 150 feet off the ground, the floor made of nothing but fans pushing the enemies or me upward, several dozen enemies bobbing up and down on the wind, and I could either try to peek out the back of the ship and pick one off at a time, or look straight up through the ship's porthole to see if I could snipe any of them. Another great setup was similar, hiding inside a doorway with a glass atrium ceiling out in front of me, another couple dozen enemies jumping around on the outside of it including that guy with a beehive head who releases an endless stream of bees, and I sure hope none of those glass panels break while I'm planning out my... OK, they broke through one, and some of them including the bees are starting to come in. Maybe I can just focus on that one pane unless... alright, another one broke, and now another, and another. From careful planning to chaos. If you like classic FPS, Zortch is gameplay perfection.
6 hours played
Nov. 2025
at the scammed holiday jail. straight up "zortching it". and by "it", haha, well, let's justr say, my wrenchits
5 hours played
Sept. 2025
It's a custom engine or something so it feels floaty and slippery. That movement clicked by level 3. Then you're killing aliens like if duke nukem 3d got a sequel. All the weapons feel good. Levels are big. Enemy variety is high. The atmosphere is perfectly gonzo sci-fi. Pure soul. The difficulty options change the number of enemies you face, as it should be.
13 hours played
Aug. 2025
A good fricking game. A genuine steal of a deal. Keep playing it, it gets so much better as you go! Very creative, good secrets imo and fun combat! Again, it gets better the further you go!

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Frequently Asked Questions

Zortch is currently priced at 4.60€ on Steam.

No, Zortch is currently not on sale. You can purchase it for 4.60€ on Steam.

Yes, Zortch received 1,129 positive votes out of a total of 1,152 achieving an impressive rating of 9.23.
😍

Zortch was developed and published by Mutantleg.

Yes, Zortch is playable and fully supported on Windows.

No, Zortch is not playable on MacOS.

No, Zortch is not playable on Linux.

Zortch is a single-player game.

No, Zortch does not currently offer any DLC.

No, Zortch does not support mods via Steam Workshop.

No, Zortch does not support Steam Remote Play.

Yes, Zortch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zortch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 21:31 UTC
SteamSpy data 23 July 2026 01:10 UTC
Steam price 26 July 2026 02:48 UTC
Steam reviews 24 July 2026 01:47 UTC

If you'd like to dive deeper into the details about Zortch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zortch
  • SteamCharts - Analysis of Zortch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zortch compatibility
Zortch
Rating
9.2
1,129
23
Game modes
Features
Online players
2
Developer
Mutantleg
Publisher
Mutantleg
Release 08 Jun 2023
Platforms