Zortch

Meet Zortch Maxinum: short order cook, amateur engineer and professional slacker; Bored and tired of her day job she decides to go on a holiday but alas she picks a cheap option: turns out it's a scheme by aliens who capture humans to eat their brains! also this game is a sci-fi horror comedy fps

Zortch is a fps, shooter and action game developed and published by Mutantleg.
Released on June 08th 2023 is available in English only on Windows.

It has received 1,033 reviews of which 1,011 were positive and 22 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 4.60€ on Steam.


The Steam community has classified Zortch into these genres:

Media & Screenshots

Get an in-depth look at Zortch through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Intel Atom N270
  • Memory: 1 GB RAM
  • Graphics: Intel UHD Graphics 600
  • Storage: 370 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's Quake II operating on cartoony logic, and it's amazing, so much personality to it. [*]You can topple enemies by sliding into them; [*]Enemies prefer to jump around to flank you instead of walking; [*]There are dinos, bots, zombies, aliens, bats, and giant eyes that split apart when killed; [*]Two enemy types that resurrect others; [*]They all infight just enough to be chaotic but not enough to make it easy for the player; [*]Notable weapons are a scoped SMG with an ungodly fire rate, a working flamethrower with a secondary that creates an area-of-effect fire explosion, and a pistol with ricocheting shots that also have a soft homing feature, and its secondary creates a barrier; [*]The BFG-equivalent has a chain lightning secondary that cleans rooms, as long as it can find new targets; [*]A silly fun plot about aliens abducting humans through tourist trap ads and giant magnets; [*]Good level design, I never felt lost, they loop around well enough, with secrets all around; [*]The max difficulty, in keeping with boomer shooter tradition, has the novelty where enemies constantly resurrect (unless gibbed). I recommend binding the run and slide buttons to the same key for a makeshift dash . As for difficulty setting, I felt the introduction of enemy types smoother on Subjugator, but the moment-to-moment combat better on Not so Maxed.
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April 2024
Wow! This is probably the best classic FPS game I ever played! I would legit rank it up there with the classics like Doom, Quake, Blood, etc. This game takes the classic formula of key-hunting, open levels, and progressively widening your arsenal and makes no attempt to evolve it like, say, the modern Dooms, but it instead takes that formula and refines to perfection! I can start by talking about how ammo and health are handled: Every time you pick up ammo, if it goes over the maximun you can carry, the game just lets you have the excess that would have otherwise gone to waste in other games. Same thing goes for health, although it this case the excess health starts ticking down like in Quake (the more overheal you have, the faster it ticks down). This is a genius way of handling health/armor pickups, since you can just top off at any time without having to worry about wasting resources. The idea I get from this mechanic is that the game is less concerned with realism, and more with not wasting your time, since you won't have to backtrack for that big ammo/health pickup you neglected earlier because you didn't wanna be wasteful. You can focus solely on combat and exploring, and not "pickup economy" as I decided to name it just now. The weapons are consistently good, and all of them are useful. Even your melee wrech will be seeing use way into late game. They all have alt fires which makes them very versatile. For example, weapons like the machine gun double as a sniper rifle, which is essential for popping the heads off of the "pudding men" as the manual calls them. Shotgun is great as a generalist work horse, the dynamites are excellent for close range group clearing, flame thrower can go through and burn multiple foes, etc... Only weapon I'm kinda ambivalent about are the trip mines. My opinion on them is the same opinion I have for trip mines in Duke 3D and Half-Life: Probably fun to use in multiplayer, but in single player it's just kinda gimmicky and not as useful as other weapons, unless you enjoy provoking the enemies and then waiting behind a corner until they follow you and blow themselves up. But regardless, the fact you the option to use trip mines doesn't detract from the game in any way, I just wanted to point out they're not really as useful as the other weapons. The enemies all have great designs, and are fun to battle. The regular grunts (the pudding men) are purple humanoids who wield the same weapons as you. They can run around, dodge and reposition themselves constantly, making them feel like actual human opponents in a way. It's not at all like Doom zombies, or Blood cultists who just walk around and shoot. These guys actually use similar combat tactics as the player! You'd think that would make them too hard to fight, but not really! For one, they're not as smart as you obviously, and second you can drop them with one well placed shot to the head. Or blow them up, that works too. Other than the pudding men, there's many more foes, a lot of stand out critters that I wish I could gush about in this post. There's big hands that walk on the floor and snap at you, flying cyborgs that fire dynamite balls and ressurect monsters, velociraptors, guys with hornet hives stuck to their heads, and many more. The maps are all great and fun to navigate. Although this game follows the ol' formula of key hunting, not once did I get lost. In classic fps games it's very easy to get lost in the big maps, but in Zortch everything is so well signposted, and there's so many landmarks in maps that I never found myself confused, or forgetting where I needed to go. The maps are memorable too, lots of scummy enviroments with new tricks to keep you on your toes. Graphics are uncannily on mark with the retro look. Out of all retro throwback games, this is one that is completely indistinguishable from a game from that late PSX/N64 and early PS2/Gamecube era of games. If someone told me that this was an actual game that came out around that time I would just believe them. Hell, even the specs for this are retro in that regard (YOU CAN RUN THIS GAME ON A WINDOWS XP 32BIT!!!) It's like this game was plucked out of time and placed here, today, in this day and age. The atmosphere is PERFECT! It's moody, even scary at times, but also has a lot of humor that doesn't feel forced. It's not the type of game that looks at the screen, winks, says a bad word, and then goes back to meing moody. Instead I think it is the kind of game that perfectly executes the balancing act of taking itself seriously, but also being goofy and having fun with it's absurd world. It's really hard to see a game that so perfectly blends horror, action and comedy in such a harmonious way. You can be in the middle of a fight with a giant eyeball, a guy with a hive stuck in his head, a dinossaur, and other ridiculous creatures and somehow not be taken out of the gloomy atmosphere. It's incredible. I think this was all made by a single dev too? A real Manfred Trenz type character, which is the highest compliment I can give a solo dev. I mean it! This really is deserving of sitting at the same table as Doom, Quake, Blood, and Duke Nukem!
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Feb. 2024
Watched Civvie11, bought a game cheaper than a great beer, went on a digital vacation, kicked some alien ass in a amazing custom engine, had a lot of fun - higly recommended for any FPS fan, especially for those with some extra love for the late 90's classics!
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Jan. 2024
Not quite your average boomer shooter, Zorch is a throwback to the kind of quirky games you'd see from Rareware and Shiny with aesthetics right out of the later era of the Nintendo 64. While its music is forgettable and its sounds are muted, Zorch has it where it counts with solid level design, creative weapons, a vast enemy roster, lighthearted tone and rock-solid mechanics. It doesn't excel in any one aspect, but for its bargain bin price Zorch is a charming and fun shooter that stands out from the standard Quake and Doom homages of the genre.
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Jan. 2024
I've been playing this while dealing with some personal issues, so at the very least I can say that the game is engaging enough to keep you distracted from thinking about stupid crap you can't do anything about. It's particularly fun to play if you're familiar with the latter period of classic boomer shooters - stuff like Quake 1&2 and Hexen - since it really feels like it was made in these days and only now has been somehow discovered and released. Yes, there's the art direction, but also things like general sensibilities, enemy and weapon design, perhaps even writing (such as it is). At the same time it manages to make just enough changes to make things interesting. For example, one of the weapons' alternative fire deploys an energy barrier that allows you to shoot through it. It also doesn't cost anything to use, is spammable, and completely indestructible (bar redeploying it). Doesn't that completely invalidate any challenge, you're probably thinking? Not here - and this is because of how enemies behave. Most baddies you'll face (nowhere near all though) are humanoid amoebas equipped with a selection of weapons. They're easy enough to kill, but they also pack a punch. And while they mostly just stand there and shoot at you, if you don't take them out right away they'll try to flank you... by moonjumping all around the place. So even if you do use the barrier a lot, most of the time the baddies will find a way to get to you anyway. It's a really refreshing behaviour. In an open area, you'll often find that a rooftop or a high ledge that you've cleared is suddenly manned again and you need to move. Your arsenal is varied enough that there's always an interesting way to deal with any given challenge. Rockets? Electric boom? Dynamite? Or... a sniper SMG? Yes, it's a thing, and it's glorious. Oh, and you have a portable healing kit which you can use in a pinch, and the way health/armour overcharging works is also pretty sweet. The level design is pretty tight as well. I was slightly lost maybe two-three times in total - but generally the path was more or less clear at all times. And the areas themselves are unique enough, interesting from a combat perspective, and pleasant to explore. There really isn't much to complain about. I suppose the final boss was not that fun, and I didn't even realise it was supposed to be the final boss until I got the ending cutscene. And the way difficulty worked was also somewhat strange. Playing on Warrior (normal), mostly I felt like I'm constantly flooded with resources - but there were a few fights where I found myself scrambling and barely made it. But that's very minor, all things considered. So... yeah. Are you hurt? Made some mistakes, and time has come to collect? Ignored those red flags? Want to disappear for a little while to make the pain stop? This game won't save you, but it will give you a bit of solace while you slowly put the pieces back together. [url=https://store.steampowered.com/curator/42922988/]Curator page
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Last Updates

Steam data 19 November 2024 23:15
SteamSpy data 19 December 2024 22:55
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:58
Zortch
9.2
1,011
22
Online players
1
Developer
Mutantleg
Publisher
Mutantleg
Release 08 Jun 2023
Platforms