Zortch on Steam - User reviews, Price & Information

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Meet Zortch Maxinum: short order cook, amateur engineer and professional slacker; Bored and tired of her day job she decides to go on a holiday but alas she picks a cheap option: turns out it's a scheme by aliens who capture humans to eat their brains! also this game is a sci-fi horror comedy fps

Zortch is a fps, shooter and action game developed and published by Mutantleg.
Released on June 08th 2023 is available in English only on Windows.

It has received 1,152 reviews of which 1,129 were positive and 23 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 4.60€ on Steam.


The Steam community has classified Zortch into these genres:

Media & Screenshots

Get an in-depth look at Zortch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Intel Atom N270
  • Memory: 1 GB RAM
  • Graphics: Intel UHD Graphics 600
  • Storage: 370 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Zortch https://www.youtube.com/watch?v=U7UBy1usnrg Exemplary indie game without any pointless rubbish. Simple fun with good classic gags and pleasant effects and just the kind of humorous "immersion" and specific outlandishness you would see in old games especially on the PS1, something that was forcefully withdrawn from the sterile modern games and devolved. Even in some of the levels design you can feel the nostalgia echoing, because they play out exactly like certain levels from games of the past would. The elements I have encountered in this game have personally reminded me of various moments from Blasto, Terracon, Earthworm Jim, MDK, even reminded me of my favourite 3D platformers and some other stuff that is not easy to point out specifically. However, there is also a Dark Side to this game.... When I was a kid, sometimes being outside was boring. During those times we, on some occasions we would take an empty Coca Cola bottle and go to a field or to somewhere with tall grass. We would pick grasshoppers and fill the bottle with as many of them as our instincts told us was necessary in the moment to the appease the smiling gaze of the overseer sun above our heads... The bottle with grasshoppers would be taken to a flat area like a basketball playground or whatever. The grasshoppers would be poured out on the site and relentlessly massacred with extreme prejudice. Now through the lens of the years and with some clarity gained, I can see that the Mayan practices depicted in Mel Gibson's Apocalypto have a resemblances to these tribulations of the grasshoppers. Similar to how the tribal people of nature were slaughtered by carriers of civilization. This is to say that the act of killing these creatures, when combined with the domesticated state caused by unnatural - urban - living, was prompted entirely by some deeply buried instinct that still lingers within humans, children especially as they are closer to nature, echoing back to the times where a civilisation of giants (referenced everywhere across the world) or figurative lizard-men have hunted and slaughtered our ancestors? Do dosages of Coca Cola activate a hidden blood-rage within children? Do the bottles represent ancient vessels loaded with sacrificial cargo? The grasshopper, I think is a very likable creature, whose ability to leap represents the yearning for freedom within every man trapped in civilization. But the unnatural environment surrounding us, and whatever it is They have put in the commercialized drinks & other consumables, besieges the human mind from very young age, the instincts go haywire... Here is a strong hint that Something was going on in the Americas that They won't tell us about, instead will present a different narrative... And let's not forget that Coca Cola owns a lot of the bottled water companies... and from here additional thoughts and connections can be made - in Mexico, where the mesoamericans lived, in some places there are problems with accessing drinking water, so people drink Coca Cola; and what about the cartel violence involved in that region??? And lastly, what about WEF that want you to "eat the bugs" ? Jokers and memesters and the brain-washed sludge will dismiss these gentle observations as rambling but the connections made here have truthfully reason to stand in the mysterious grand jigsaw of modern life. But I am not here to talk about grasshoppers... I wanted to talk about snails, because in this game there are snails/slug enemies that have rocket launchers mounted on their backs. Which reminded me of how frequently I and others as kids would pick up snails and toss them as high up in the air as we could and then observe them falling and cracking against the hard concrete surface. And that is not all; also many snails were subjected to chemical torture to death coming from the spray cans, which would cause them to shrivel gruesomely. But once you play this game and encounter the snails, it is like confronting ghosts of the past who have returned from the realm of the dead in order to have their revenge - and in the game they barrage you with wrathful fury. Very strange turbulent feeling where you, after all these years, are facing a grim call-back to your ancient misdeeds....What connections can be made with the snails for now I don't know, but they are in a way also representative of nomadic freedom as they carry their homes on their backs... This makes me wonder, how many peaceful insects the developer has personally wronged and taken the lives of.. Perhaps this game at least partially is an act of repentance of his? Developer, answer!
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June 2025
Kudos to the dev for creating this fantastic FPS - the map design is especially impressive. The game mechanics are about color keys (chips) for colored doors, with an exit button like it is in Duke Nukem. What’s creative is the green barriers you can see through but can’t pass. To remove the barrier and proceed you need to find and destroy a "reactor." Since most levels are of decent size, you’ll need to keep track of the doors you've come across, but don’t worry as the maps are well-designed that you’ll seldom feel lost. Each level has a unique theme, within that theme the areas always feel distinct. For instance, in the dinosaur level (E1M3), there are four distinct sections: the initial lab area, a large open area with pond and canyon, a smaller platform with a tower, and finally the cave interior to explore. There’s no repetition - each area feels fresh and varied. This principle also applies to other levels like the trash factory with its conveyors and cranes, or the level that you go to the rooftop. The map never fails to surprise me. Now about enemies. The game offers a variety of them, from humans and animals to robots and aliens. They all have unique attack patterns, so it’s not just a matter of changing skins. For example, humans can throw powerful grenades, but they take longer to fire and you can shoot the grenades in midair. Sharks in swamps are a threat, and one raptor can split into 3 when hit is a fun twist. The eye-shaped bots are suicidal, and there’s an green alien that copies itself and can fill an entire room. There are also bots that only appear when you walk on the ground so don't stand in a place for too long. Boss fights aren’t difficult, what’s really great about the difficulty is that it doesn’t come from overwhelming hordes of enemies. Instead, the challenge ramps up as enemies appear in unexpected places, As for the weapons, in the early stages the rifle is my best friend. It’s versatile, effective at both short and long range with a 50-round clip and a scope. But as you progress, you’ll face situations where multiple enemies stand behind doors, especially human enemies with thrusters that can jump and fly great distances. In these moments, even the grenade launcher might not be enough. That’s when the game introduces the arc lightning weapon, which can hit multiple enemies at once and is powerful. It’s easily the best weapon in the game. I played on normal difficulty and died around 5 times while completing the game, mostly thanks to the armory, loot, and the many secrets scattered throughout the levels. Speaking of secrets, each level tracks how many you've found, and discovering them is a major part of the fun. Regular secrets might be hidden in dark corners or in hard to spot places, like ventilation shafts with secrets tucked. More advanced secrets might be hidden behind giant rocks, requiring you to find and break them open, there are also locked doors with pin pads. The game also includes puzzles. For instance, in one level, I found myself in a bathroom with a mirror, and the game suggested there was a way to break it. I tried every weapon I had but couldn’t figure it out. I’m curious if there’s really a way to break it and what the reward might be. If you take your time to explore every corner of a level, it will typically take around 20 minutes to complete a level. However, some levels are shorter, if you rush to the end it can finish in as little as 5 minutes. You can also customize the cursor and adjust violence. It’s clear that the devs put a lot of care into this game, and honestly, it’s sold for far too little considering the quality. I really hope the devs continue to make more games like this. [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page
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May 2025
+custom engine with lower system requirements than the steam client +price of a takeaway sandwich +great level design, secrets +great movement +fresh takes on the standard fps weapons roster -i will never make anything this cool
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Feb. 2025
Cereal Not Included Crunchy burgers, sugary sodas and large health quotas Not a shocked system hacker, but a 36th century slacker Their taste for brains developed, Zortch Maxinum is enveloped In a situation called vacation, with a bad luck presentation Purple pink pudding ink Pugon pistol pouncing sync Cave diagrams dribbled on walls Soccer and flying beach balls Hex flare stains the eyes Daikatana, similar vibes Descending robots and Skynet heads Soaring Dino's who must be fed Mirrors reflect while toilets defect 32-bits is enough to accept Chunky wide brute force models Stable, dangerous, no vertex wobbles Brilliant fun to pass the torch Kick and scream, Eat my Zortch!
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Nov. 2024
It's Quake II operating on cartoony logic, and it's amazing, so much personality to it. [*]You can topple enemies by sliding into them; [*]Enemies prefer to jump around to flank you instead of walking; [*]There are dinos, bots, zombies, aliens, bats, and giant eyes that split apart when killed; [*]Two enemy types that resurrect others; [*]They all infight just enough to be chaotic but not enough to make it easy for the player; [*]Notable weapons are a scoped SMG with an ungodly fire rate, a working flamethrower with a secondary that creates an area-of-effect fire explosion, and a pistol with ricocheting shots that also have a soft homing feature, and its secondary creates a barrier; [*]The BFG-equivalent has a chain lightning secondary that cleans rooms, as long as it can find new targets; [*]A silly fun plot about aliens abducting humans through tourist trap ads and giant magnets; [*]Good level design, I never felt lost, they loop around well enough, with secrets all around; [*]The max difficulty, in keeping with boomer shooter tradition, has the novelty where enemies constantly resurrect (unless gibbed). I recommend binding the run and slide buttons to the same key for a makeshift dash . As for difficulty setting, I felt the introduction of enemy types smoother on Subjugator, but the moment-to-moment combat better on Not so Maxed.
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Frequently Asked Questions

Zortch is currently priced at 4.60€ on Steam.

Zortch is currently not on sale. You can purchase it for 4.60€ on Steam.

Zortch received 1,129 positive votes out of a total of 1,152 achieving an impressive rating of 9.23.
😍

Zortch was developed and published by Mutantleg.

Zortch is playable and fully supported on Windows.

Zortch is not playable on MacOS.

Zortch is not playable on Linux.

Zortch is a single-player game.

Zortch does not currently offer any DLC.

Zortch does not support mods via Steam Workshop.

Zortch does not support Steam Remote Play.

Zortch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zortch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2025 22:17
SteamSpy data 14 July 2025 08:28
Steam price 15 July 2025 20:49
Steam reviews 14 July 2025 11:48

If you'd like to dive deeper into the details about Zortch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zortch
  • SteamCharts - Analysis of Zortch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zortch compatibility
Zortch
9.2
1,129
23
Game modes
Features
Online players
5
Developer
Mutantleg
Publisher
Mutantleg
Release 08 Jun 2023
Platforms