Wow! This is probably the best classic FPS game I ever played! I would legit rank it up there with the classics like Doom, Quake, Blood, etc. This game takes the classic formula of key-hunting, open levels, and progressively widening your arsenal and makes no attempt to evolve it like, say, the modern Dooms, but it instead takes that formula and refines to perfection! I can start by talking about how ammo and health are handled: Every time you pick up ammo, if it goes over the maximun you can carry, the game just lets you have the excess that would have otherwise gone to waste in other games. Same thing goes for health, although it this case the excess health starts ticking down like in Quake (the more overheal you have, the faster it ticks down). This is a genius way of handling health/armor pickups, since you can just top off at any time without having to worry about wasting resources. The idea I get from this mechanic is that the game is less concerned with realism, and more with not wasting your time, since you won't have to backtrack for that big ammo/health pickup you neglected earlier because you didn't wanna be wasteful. You can focus solely on combat and exploring, and not "pickup economy" as I decided to name it just now. The weapons are consistently good, and all of them are useful. Even your melee wrech will be seeing use way into late game. They all have alt fires which makes them very versatile. For example, weapons like the machine gun double as a sniper rifle, which is essential for popping the heads off of the "pudding men" as the manual calls them. Shotgun is great as a generalist work horse, the dynamites are excellent for close range group clearing, flame thrower can go through and burn multiple foes, etc... Only weapon I'm kinda ambivalent about are the trip mines. My opinion on them is the same opinion I have for trip mines in Duke 3D and Half-Life: Probably fun to use in multiplayer, but in single player it's just kinda gimmicky and not as useful as other weapons, unless you enjoy provoking the enemies and then waiting behind a corner until they follow you and blow themselves up. But regardless, the fact you the option to use trip mines doesn't detract from the game in any way, I just wanted to point out they're not really as useful as the other weapons. The enemies all have great designs, and are fun to battle. The regular grunts (the pudding men) are purple humanoids who wield the same weapons as you. They can run around, dodge and reposition themselves constantly, making them feel like actual human opponents in a way. It's not at all like Doom zombies, or Blood cultists who just walk around and shoot. These guys actually use similar combat tactics as the player! You'd think that would make them too hard to fight, but not really! For one, they're not as smart as you obviously, and second you can drop them with one well placed shot to the head. Or blow them up, that works too. Other than the pudding men, there's many more foes, a lot of stand out critters that I wish I could gush about in this post. There's big hands that walk on the floor and snap at you, flying cyborgs that fire dynamite balls and ressurect monsters, velociraptors, guys with hornet hives stuck to their heads, and many more. The maps are all great and fun to navigate. Although this game follows the ol' formula of key hunting, not once did I get lost. In classic fps games it's very easy to get lost in the big maps, but in Zortch everything is so well signposted, and there's so many landmarks in maps that I never found myself confused, or forgetting where I needed to go. The maps are memorable too, lots of scummy enviroments with new tricks to keep you on your toes. Graphics are uncannily on mark with the retro look. Out of all retro throwback games, this is one that is completely indistinguishable from a game from that late PSX/N64 and early PS2/Gamecube era of games. If someone told me that this was an actual game that came out around that time I would just believe them. Hell, even the specs for this are retro in that regard (YOU CAN RUN THIS GAME ON A WINDOWS XP 32BIT!!!) It's like this game was plucked out of time and placed here, today, in this day and age. The atmosphere is PERFECT! It's moody, even scary at times, but also has a lot of humor that doesn't feel forced. It's not the type of game that looks at the screen, winks, says a bad word, and then goes back to meing moody. Instead I think it is the kind of game that perfectly executes the balancing act of taking itself seriously, but also being goofy and having fun with it's absurd world. It's really hard to see a game that so perfectly blends horror, action and comedy in such a harmonious way. You can be in the middle of a fight with a giant eyeball, a guy with a hive stuck in his head, a dinossaur, and other ridiculous creatures and somehow not be taken out of the gloomy atmosphere. It's incredible. I think this was all made by a single dev too? A real Manfred Trenz type character, which is the highest compliment I can give a solo dev. I mean it! This really is deserving of sitting at the same table as Doom, Quake, Blood, and Duke Nukem!
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