Zompiercer on Steam - User reviews, Price & Information

Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.

Zompiercer is a early access, sandbox and fps game developed and published by DDDimanN.
Released on April 03rd 2020 is available only on Windows in 16 languages: English, French, Italian, German, Polish, Russian, Thai, Ukrainian, Japanese, Hungarian, Simplified Chinese, Korean, Swedish, Portuguese - Portugal, Czech and Spanish - Spain.

It has received 2,485 reviews of which 2,187 were positive and 298 were negative resulting in a rating of 8.4 out of 10. ๐Ÿ˜Ž

The game is currently priced at 18.99โ‚ฌ on Steam.


The Steam community has classified Zompiercer into these genres:

Media & Screenshots

Get an in-depth look at Zompiercer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher (64-bit)
  • Processor: 2.4 Ghz Dual Core CPU
  • Memory: 8 GB RAM
  • Graphics: 4 GB Dedicated Memory
  • DirectX: Version 11
  • Storage: 23 GB available space
  • Sound Card: Sound Card: DirectXยฎ Compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I liked my time with Zompiercer quite a bit. It's fun building out the train cars and the visuals/sounds of the train itself are very cozy. It feels good to come back to after a hard day looting. For the most part I enjoyed finding new areas and seeing what new zombie lurked in each in level, some of the designs like the fireman zombie are campy in a charming way. The combat is okay. It lacks a punchy-ness and the ranged combat definitely outshines melee, but it still had moments that were fun. The gameplay loop involves arriving at an area, parking, looting the level on foot/solving a puzzle, then returning to the train to sort loot and spend resources before lifting anchor to proceed to the next area. One thing I would like to see more of, ironically, the train itself. Most of my playtime was spent exploring the levels on foot and fighting zombies, but I found the time I enjoyed most was the rides between areas. Again, the visuals and audio of the train are really great, especially when some weather rolls through so I'd really love to feel like I have enough time to coast in the train while I do base management. Honestly I would be pretty okay with optional massive stretches of nothing to full speed the train while I tinker at the crafting stations. It's a fun time, check it out
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Jan. 2025
Alright. Zompiercer , such as it is at this moment in early access, is done and dusted. I understand the dev is working on more areas which hopefully will drop sometime soon, but as things stand, I've seen just about everything the game has to offer. So, let's talk about that. https://steamcommunity.com/sharedfiles/filedetails/?id=3392024017 The story set-up is kind of comical. You, the unnamed protagonist (or robilar5500 in this case lol) wake up to the alarms signifying that zombies have broken into your camp. In the time it takes you to put on some shoes and grab a baseball bat, everybody else in the camp has already either fled, forgetting all about you, or has been eaten by zombies. And the only working vehicle seems to have crashed. So, with no other options, you fight your way out of your camp and onto a train, which you commandeer and with which you set off on your adventure. Presumably to find other survivors, but really, they left you behind in, as mentioned, the time it took you to put on your shoes and grab a weapon, lol. Not the best companions ever. The rest of your adventure is following the rails to various locations where you knew people, only to find them overrun as well. There is voice acting, which is represented by a couple lines here and there. It's actually pretty well done despite how infrequent it is. I also saw where the developer has decided to remove the voice acting. That feels like a bad decision to me. It's one of the few things in the game that actually reminds you of your humanity. For the most part, this is a tale of three games. A variation of walking simulator, wherein you ride you train through scenic areas until eventually reaching an area you can interact with; a survival shooter, where you will need to find resources to survive while also fighting a plethora of zombies; and a base builder, where you can doll up your train to your heart's content, provided you have the resources. It does all of these things quite well. I really enjoyed how the guns felt, exploration was decent, and while zombies are by virtue of their very nature, pretty stupid, they do press you and force you to make some real decisions as far as how to defend yourself, where you want to take a stand, and so on. Building up your train and crafting in general was very detailed and enjoyable. You will also get a robot companion at one point, and that really changes things a lot. It's got your back, can be equipped with a fair few different weapons (mine had a flamethrower, double shotgun, and a pistol), and doesn't seem to take damage in combat itself, making it super tank-ey. The robot also makes cute sounds that liven up the world just a bit more. I played Zompiercer exclusively with k/m, which was intuitive and felt like the way it was intended by the dev. Since it's playable on the Deck though, I'd imagine it could be playable with a gamepad as well. https://steamcommunity.com/sharedfiles/filedetails/?id=3391300505 There are some issues, both good and bad, however. For one, bow combat was not enjoyable IMO. I didn't even bother once I'd found a revolver. Speaking of the revolver, it is the one weapon in the game that empties its load while reloading. Whatever bullets were in it are gone at that point. Super helpful but also broken, the pump action shotgun has the same range as the sniper rifle you will find later. In the city, there was some stuttering and lag, although I didn't notice it happening during the boss fight there. Occasionally, you will have to close then open a door on the train in order to be able to actually go through the doorway. More importantly though, this game really lacks any sort of tutorial. If you haven't played a game like this, you will definitely feel lost trying to figure out how to make your first bed (for example), and your character does have to sleep, making this a pretty big deal that I would imagine has led to some refunds already. Beyond that though, there is a general lack of instruction with almost all of the game's gameplay mechanics that definitely needs to be addressed, even if it's just a menu option that gives you the rundown on how to do everything, The game does try to tell you how to do some things by letting you know you have the wrong tool in hand and such, but yeah, this is a big issue with the game. So, some quick tips: build a carpenters table and a metalworking table first as a priority. You will be able to build a freestanding bed with the supplies you find at your starter area once you've built some crafting tables. Loot and break down everything. Which also means you will need to kill all the zombies in an area. Most of which do not drop loot btw. At some point, you'll have a stockpile of supplies, but the first couple places you visit, be thorough. When you begin crafting, left click to place an item, right click to back out, then equip the appropriate tool and left click again until the thing is built. Red barrels are explosive, blue can be broken down for metal shards, the most frequently needed of resources. Also, polymers are what you use to gather rainwater from your collectors. Just equip them when you are standing next to your rain collector(s) and you'll see the prompt. When you get the robot, note that it can't be active on your train. So, you will need to carry it out of the train and then activate it, in order for it to follow you. The city will probably be the first place you use it. Take some time to upgrade it before doing that though. You need it to be armed. When leaving an area, you will need to deactivate it, then carry it onto your train, lol. https://steamcommunity.com/sharedfiles/filedetails/?id=3392023961 Anyway, I had fun playing Zompiercer. It could definitely benefit from additional areas to explore, and I'd really like to see the story finished, but as it stands now, there is more than enough content to justify buying the game, and the game itself is reasonably polished despite being unfinished. Currently, during the Winter Sale, it's on sale for 40% off, which is when I bought it. That feels ideal. What I will say as well is that in the sea of low poly zombie game contemporaries, this one stands out as one of the best ones currently on Steam. In fact, most of the others I've tried only wish they could be this fun. Worth a look. I want to take a moment with this edit to talk about NG+, which I just wrapped up the other day. That was a nice reward for completing the game (in its current state). You start NG+ with all your progress saved. Weapons, robot dog, materials, train. So, for NG+, you will be OP, both because of your gear head start and due to now knowing the key areas of the game. It's a good opportunity to bump up the difficulty if you want more of a challenge. But more importantly, for me anyway, it was a good opportunity to do a bit more exploring and try to find all the hidden areas I'd missed. Which I did, although I still definitely missed one area that I'll check out in NG++ after the next big game update. And one further note: adding a second robot dog makes gathering resources so much easier. Making NG+ also the run where you really stack up materials and finish whatever train projects you still have left. Very cool and very much appreciated. If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews , it would be appreciated. Cheers. Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems for more reviews like this one.
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Jan. 2025
Very Cool Game I have a lot of fun playing and Building my Train. This game looked way easier then it is The only thing really missing is a COOP-Mode.
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Oct. 2024
โ–ช Are you ready to go on Train survival travel? Zompiercer is a zombie survival game. You have to survive by collecting resources and resisting zombies. Uniquely, this game has a 'train', and as long as have fuel, you can freely travel to other areas, and build like a home by setting up a storage, workbench, and other household items in the train compartment. You can choose the zombie's health and farming amount in percentages to choose the difficulty level that suits taste. It's a good game I would like to recommend to anyone interested in zombie survival games. โ–ช ๊ธฐ์ฐจ๋ฅผ ํƒ€๊ณ  ๋– ๋‚˜๋Š” ์ƒ์กด ์—ฌํ–‰์— ์ฐธ์—ฌํ•  ์ค€๋น„๊ฐ€ ๋˜์…จ๋‚˜์š”? ์ข€ํ”ผ์–ด์„œ(Zompiercer)๋Š” ์ข€๋น„ ์„œ๋ฐ”์ด๋ฒŒ ๊ฒŒ์ž„์ž…๋‹ˆ๋‹ค. ์ž์›์„ ์ˆ˜์ง‘ํ•˜๊ณ  ์ข€๋น„๋กœ๋ถ€ํ„ฐ ์ €ํ•ญํ•˜์—ฌ ์‚ด์•„๋‚จ์•„์•ผ ํ•ฉ๋‹ˆ๋‹ค. ํŠน์ดํ•˜๊ฒŒ๋„ ์ด ๊ฒŒ์ž„์—๋Š” '๊ธฐ์ฐจ'๊ฐ€ ์žˆ๋Š”๋ฐ, ์—ฐ๋ฃŒ๋งŒ ์žˆ๋‹ค๋ฉด ๋‹ค๋ฅธ ์ง€์—ญ์„ ์ž์œ ๋กญ๊ฒŒ ๋‹ค๋‹ ์ˆ˜ ์žˆ์œผ๋ฉฐ ๊ฐ์‹ค ์นธ์— ์ฐฝ๊ณ , ์ž‘์—…๋Œ€ ๋“ฑ ์‚ด๋ฆผ์‚ด์ด๋ฅผ ๊พธ๋ ค ์ง‘์„ ์ง€์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ข€๋น„์˜ ์ฒด๋ ฅ, ํŒŒ๋ฐ๋Ÿ‰์„ ๋ฐฑ๋ถ„์œจ ๋‹จ์œ„๋กœ ๊ณจ๋ผ ์ž…๋ง›์— ๋งž๋Š” ๋‚œ์ด๋„๋ฅผ ์„ ํƒํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ข€๋น„ ์„œ๋ฐ”์ด๋ฒŒ ๊ฒŒ์ž„์— ๊ด€์‹ฌ์ด ์žˆ์œผ์‹  ๋ถ„๋“ค๊ป˜ ๊ผญ ์ถ”์ฒœ๋“œ๋ฆฌ๊ณ  ์‹ถ์€ ๊ฒŒ์ž„์ž…๋‹ˆ๋‹ค.
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May 2024
Hello,dear developer.I have interested in playing this game since 2021(Im only 15 now:)) Im glad to give u some advice which may make this game more wonderful and exciting Advice about improvements 1:The most important thing is to create a new place!In my opinion,players are eager to play new place instead of fighting new zombies or seeing new sightseeings!!!(I dont think that you should focus on creating new zombies or improving the quality of the sightseeings 'cause sightseeings and zombies are fantastic now,but other things still need to be improved) 2:I think that the zombies should be refreashed randomly 'cause players will remember the locations of zombies(For example,I know that there must be a zombie coach standing on the road of the village or sleeping near a schoolbus in the city!Players will feel bored 'cause there isnt any excitement and may give up playing this game!) Advice about some bugs 1;Some sleeping zombies will suddenly stand up then walk to the player after stomping in place(The head won't face the player when zombie is stomping in place) instead of standing up normally (animation playback fails)When I first encountered it I was shocked!This is able to make players including me excited but that's not realistic.I hope u can fix this bug as fast as u can 2My view will be suddenly zoomed in when Im using a wrench and hammer to take something apart,I dont know if it is a bug or a special function,If its a special function,please forgive me 3I sometimes can't run when Im holding three kinds of baseball bats.This bug is only lifted when I am attacking or holding something else in my hand Personally,this game is perfect very much becuase it's right up my alley and there are a lot of things can be improved(means the final version will be better instead worse)I have supported and played this game for 3 years(I have Zompiercer on my other accounts too:))I've been waiting for you to make the final version!!!!!!I know you are developing this game alone but I hope u wont give up developing this game I'll always help you look for bugs and give u advice in following years.Wish this game will be more awesome! (This article may have some grammatical error 'cause Im not good at writing English articles,Forgive me~.~) From a Chinese middle school boy M D Wei May 26th 2024,12 11pm(+8 00)
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 March 2025 07:10
SteamSpy data 30 March 2025 04:23
Steam price 02 April 2025 04:47
Steam reviews 31 March 2025 07:51

If you'd like to dive deeper into the details about Zompiercer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zompiercer
  • SteamCharts - Analysis of Zompiercer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zompiercer compatibility
Zompiercer
8.4
2,187
298
Online players
129
Developer
DDDimanN
Publisher
DDDimanN
Release 03 Apr 2020
Platforms