Ziggurat 2

Ziggurat is back, and now it's even better! Use powerful weapons and spells to break through hordes of enemies and explore labyrinthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.

Ziggurat 2 is a fps, shooter and rogue-lite game developed and published by Milkstone Studios.
Released on October 28th 2021 is available on Windows, MacOS and Linux in 14 languages: English, Spanish - Spain, Dutch, Italian, Russian, Portuguese - Brazil, Hungarian, Japanese, French, Czech, Vietnamese, German, Portuguese - Portugal and Simplified Chinese.

It has received 1,308 reviews of which 1,193 were positive and 115 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 8.79€ on Steam and has a 60% discount.


The Steam community has classified Ziggurat 2 into these genres:

Media & Screenshots

Get an in-depth look at Ziggurat 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 64bits or newer
  • Processor: Dual Core processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 460 1GB or better
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: Mac OS X 10.9+, tested on OSX 10.10+
  • Processor: 2.5GHz dual-core Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2 Graphics card
  • Storage: 1 GB available space
Linux
  • OS: Tested on Ubuntu 20.04.1
  • Processor: Dual Core processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 460 1GB or better
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
A standard rogue-like formula of a game. New Players: Ziggurat 2 is an FPS rogue-like where you play as a hero with magical abilities, who goes on a dungeon run to obtain XP, magical weapons and perks to fight the bosses of each floor. Review: It's your salt of the Earth rogue-like game. Start run, clear rooms, get XP, get weapons, beat bosses and unlock stuff for the next run, becoming ever stronger. This formula has stayed true and strong for years and will continue to do so, as we love nothing more than the feeling of progression and being rewarded for our effort. Ziggurat 2 is the upgraded version of its predecessor ( obviously ), and brought about a bunch of changes and enhancements that make it a better and more enjoyable game. The game isn't without its faults, but for the most part, I had a great time playing this game. Gameplay: It's a fast-paced shooter, so movement and accuracy is at the helm of the day. Lack there off and you'll prematurely end most of your runs. Enemies have movement prediction, so their accuracy can be annoyingly accurate, but fortunately, it's also easy to manipulate this system, by feigning direction and quickly switching ( works every time ). There's a large variety of minions and bosses. All minions have some kind of resistance or weakness to some damage type which ranges between basic, fire, ice, lightning, poison and curse, but bosses are excluded from this who just normal damage from any weapon. You can only carry 4 weapons, which are a wand, spell, staff and alchemy, each having unique versions, with different strengths, so the best course of action would be to change up your types of damage as you never know what you'll encounter each room. The game offers a MASSIVE variety of weapons, amulets and perks to unlock. Seriously, you'll spend hours trying to unlock everything, with some being worth your while, and others not. Although, I love the variety, some took too long to unlock, which made me not appreciate them as much. By the time I completed the campaign, I only had a bit over half of all the weapons, so I had to grind for the rest and by that time I was bored of playing. The weapons do look and feel awesome, so I appreciate the effort, but honestly, a lot were also meh or similar to others, so the developers I feel focused a bit too much on quantity instead of limited options, but quality. There are 12 heroes to unlock, which is done through completing chapters in the campaign. The heroes are fairly unique with their own stats, active and passive abilities. Each also have their own unique set of perks that you obtain by playing and mastering them. On the note of mastery, each weapon, hero and amulet as a mastery bar that fills as you use them. Each time the bar fills, you obtain insight which is used to upgrade your passive talent trees. In short, you want to use everything you unlock to obtain as much insight as possible. Past all of this, the game gets repetitive and I mean REALLY repetitive. Each dungeon, offers "maybe" a new theme and layout, with randomized rooms, weapons, minions and bosses. Other than that, it's really just the same grind, which is loads of fun at first, but becomes stale later on. Difficulty is optional, and can be set at any time leaving room for experiment. My momma didn't raise no "p###y", so I cranked the game up to Arch-Mage from the start and suffered for it. Now, I did end up making the game my b###h, but I also missed out on loads of valuable unlocks that would've gone a long way. My point is, just start off slow. Rewards are minimal at higher difficulties from what I experienced, so don't ruin the game for yourself. Graphics: Cartoonish and great. It perfectly suits the narrative and theme the developers were aiming for. It's through and through fantasy with dark dungeons, illuminated by bright crystals, or burning fires. Lava and poison streams, ice walls and death traps, your typical fantasy dungeon experience. Minion models are pretty cute though. Story: You can skip the story as it's not that important, but if you must know, basically, mages of the Brotherhood of Daedalon would train at the ziggurat where new apprentices would prove themselves to join the ranks. Some mage war broke out, the ziggurat got destroyed and all manner of evil spread throughout with almost all mages being killed and the rest scattered. Your quest is to reunite the brotherhood, find any who are willing to join and beat Ukyon who is trying to destroy magic for good. Conclusion: It's a fun game worth playing. Although things become stale, it's bound to give you hours of enjoyment first before you get there. There are better options for sure, but support the indie developers. They make the best games anyways.
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Oct. 2024
Absolutely get this game, I loved the first one so much I got 2 for myself and a friend and within 3 hours of playing I knew I had to get both of us the supporter pack too because this game deserves more love and notoriety. It's so polished and fluid with it's gameplay, if I fail it feels like I could have done something different and not the game which keeps you engaged and willing to learn the mechanics better and improve on your runs. The campaign is really well thought out and the progression is paced perfectly and you feel appropriately rewarded from finishing your runs. Even throughout the levels it challenges you to mix up your weapons and evolve your playstyle further than most roguelikes I've played. Edit: It would be amazing if they add 2 player coop at some point, or fit it into a third game if it even happens
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Sept. 2024
A must have on the steam deck and an awesome game overall. If you like rogue lites the this is a no brainer puchase.
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July 2024
Love arena shooter games thanks to Doom. This game even has lost souls in it! Flying skull and all. Add in a roguelite element to it and I immediately flock right to it. Movement around the zones is smooth, combat can be challenging and tactical at times. Good stuff... only thing that really throws me for a loop is that they 100% use the same voice pack, or what have you, that is used in the game Exanima and all characters use it. Same voices for male and female characters. Doesn't take away from making this a fun and engaging game though!
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Dec. 2023
A very simple and safe roguelike. Its not bad by any means but its very mundane once you get the idea. Combat is basic but fun, the general loop lacks any depth but is fine for what it is, characters don't add much but get the job done, bosses and enemies alike are very simplistic. I enjoy the game but $25 is putting it up against the top dogs of the genre. Gunfire Reborn, Hades, Noita, Risk of Rain 2, the list goes on. $15 is a great price if you can get it during a sale, its a fun time but even older games like Immortal Redneck offer the exact same experience for cheaper. Recommended on sale but you can do better at $25-$30.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 November 2024 00:21
SteamSpy data 18 December 2024 04:56
Steam price 23 December 2024 20:26
Steam reviews 24 December 2024 02:06
Ziggurat 2
8.7
1,193
115
Online players
16
Developer
Milkstone Studios
Publisher
Milkstone Studios
Release 28 Oct 2021
Platforms