Zero Escape: The Nonary Games

Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?

Zero Escape: The Nonary Games is a visual novel, story rich and puzzle game developed and published by Spike Chunsoft Co. and Ltd..
Released on March 24th 2017 is available only on Windows in 2 languages: English and Japanese.

It has received 5,611 reviews of which 5,254 were positive and 357 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 4.99€ on Steam and has a 80% discount.


The Steam community has classified Zero Escape: The Nonary Games into these genres:

Media & Screenshots

Get an in-depth look at Zero Escape: The Nonary Games through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3-530 CPU 2.93 GHz or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9.0 compatible GPU with at least 1GB of VRAM
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
If you don't play these games it's a tragedy honestly, nothing else to say. Except that maybe it's the only Spike Chunsoft game you can say you like in public without being labeled numerous things.
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June 2024
I just adore this types of visual novels. They pack in nearly every sci-fi and fiction trope imaginable: androids, AI, time travel, teleportation, memory and consciousness manipulation, 4th-dimensional beings, aliens, space stations, viruses, nanotech, simulations, augmentation - you name it. It’s not even a spoiler because I can’t remember which of these games had what, given how many themes they all always have. But this series in particular, is such great fun. The main writer for this series mentioned in an interview that they develop the stories by starting from the twists and working backward. And you can really tell that’s the case, as it’s a defining characteristic of all three games. You never know what will happen next, and you need to be ready for anything. Still, I recommend not thinking too hard about the stories and themes because you’ll quickly notice some plot holes and inconsistencies. So, treat them not as hard-thought-out sci-fi but as insane Japanese twist-filled rollercoasters, and you will definitely have a great time.
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April 2024
SEEK A WAY OUT! Nine Hours, Nine Persons, Nine Doors is a masterpiece, it feels really good to see the story taking shape! Virtue's Last Reward is very good, but there are so many permutations that it ends up dragging the game for a bit longer than necessary. Both games suffer from a lot of repetition, but I guess that's unavoidable given the nature of it's gameplay. 999 is a masterpiece, it feels so good to see the story taking shape! VLR is pretty good, but there are so many permutations that it ends up dragging things a little too much. Also, both games have a lot of repetition, but I guess that's unavoidable since the gameplay revolves around it. YOU FOUND IT!
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March 2024
THIS REVIEW IS ABOUT ZERO ESCAPE 999 (first game of the bundle) ONLY One of the best games I've ever played, and one of my all-time favorites. I'd give anything to experience it for the first time again. I highly recommend playing it without knowing anything but a short description. It's a little bit like if Ace Attorney met classic seinens like King's game. If you are the kind of person who enjoys visual novels and mysterious stories involving psychological elements and fear of betrayal, then you will absolutely love this game. I'd go honestly as far as calling it a masterpiece for the effect the story had on me. I've rarely been so obsessed with a game's story and figuring out how it ends. For me, it's a 10/10. ---detailed pros and c0ns below--- PROS • The story : The story is by far the best element of the game for obvious reasons, and it's one of the best game stories I've seen. Trust me. I started playing the game and then was obsessed with it, I needed to figure out everything. The story is very compelling and you always want to know more. I was not disappointed when I finished the game. • Narration : The narration is what's really genius about 999. SPOILERS ON HOW THE NARRATION IS CONDUCTED - I suggest not reading it if you haven't played. Everything, down to the tiny details, is connected in such a complex but logical way. Even small lines of dialogues and small clue come back later to be explained or to help you understand more hidden things. Up until the end, you don't know for sure who is who and who did what because the game does such an amazing job at giving you just enough information to understand what's going on without uncovering the truth yet. The game constantly makes you change your mind, believing that you were right but then doubting yourself... It's pushing you in all directions while always making you think you're one step ahead when really, for the most part, you aren't. And at the end, everything makes sense. You have this satisfying feeling of accomplishment because you figured out how things really played out, you know nearly everything and you aren't left with big questions. Since everything is so logical, at no point is the game frustrating nor does the story feel cheap. It feels like you were played by the game just as much as you played it, and that's an amazing feeling for a game like this. Also, I think the way infromation is handled in 999 is fantastic. It's given to you little by little, at first thematically, introducing you to key concepts specific to the universe but treating them almost as a joke because for now, you're still discovering the basics of the game and story. Then as you progress and finish your first runs, you learn more about what you thought were jokes and realize they're a core part of the story - which you can now understand because the game gave you time to understand the basics of what's going on. And you get more and more information up until the final run where everything is disclosed. That works so well because you aren't compeltely overwhelmed by information : you have time to adjust and understand everything you need to understand when you need to understand. It was truly a unique experience. • The flowchart : Typically, in games with multiple endings, it can be quite tedious to do the same things all over again just to see slight differences in dialogues. I feared having to do having a 3rd or 4th run when I first began playing the game. But the way it works is actually really good : there is a flowchart, and after finishing a "section" on it, you can replay it whenever and skip whatever you had to do to get there. It allows you to try different options very easily. I've never had to replay the whole game from the beginning. Also once you've read the new dialogue, you can then skip further down the flowchart without losing your progress. I found that very pleasant. Not to forget, the flowchart names every novel and adventure section so it's easy to know where you are and what to do. Getting all endings didn't seem daunting but rather a fun task that I was excited to do. The option to skip dialogues you've seen before is also available and it stops as soon as you encounter a new line you've never read before, so don't be afraid to use it. • The puzzles : Personally, when I play this kind of story-driven game with puzzles, I don't want to be stuck for hours on the same one. I feel like 999's puzzles are quite well balanced. Some of them were truly easy but others really require thinking and are very enjoyable. If you're stuck, the characters can give you hints and what you need to solve the puzzle is always in the room (so no need to look things up online). And, like I said, you're never forced to do the puzzles over and over again. The escape sections are a very nice way to break up the novel parts. • Novel and adventure mode : You can always pick between the two modes, depending on if you'd rather read it like a book or be more immersed and have it feel like actual dialogues. Don't worry, you still hear the voices in novel mode. Being able to choose is a nice touch. C0NS • The menu : The menu is honestly not very intuitive or user friendly. There's no option to go back to the main menu unless you click on save but don't save then go back. The saves tell you where you are on the ship but it's still quite cryptic and you can't rename them - I had to use a separate file where I wrote down what I had done in which save... Navigating the menu isn't the most pleasant thing. One more thing - when they tell you to save after finishing an ending, please do it. • Incoherences : The Wiki fandom points out some things that seem a little incoherent within the story. After reading it, I have to admit that yes, some things could have been handled better. But to be honest, when I played, it did not bother me one bit. Everything made sense at the end, and before that it was just the confusion you're supposed to feel. I don't think these are a real problem but it may bug some people if you notice it or read the wiki. IN-BETWEEN • The graphics : Don't get me wrong, it's not ugly. It's a little dated. Classic anime artstyle for the characters, it is not the prettiest but nothing shocking. It's just not necessarily as good as the story, but who really cares ? The environment art is better - it's quite easy to understand what you're looking at and where you're clicking, and it really serves the ambiance of the game which is quite dark and stressful. • Fear : Can be a pro or a c0n depending on who you are. I felt like it was a little scary and that's something to take into account. There aren't really jumpscares but some moments made me a little scared. That's only for the first couple of runs though. • END OF THE GAME SPOILERS Supernatural : Some key elements of the story involve supernatural events. Some people may think it makes for a cheap narrative, others won't mine. I'm typically the kind of person who prefers for the explanation to be natural. However, I absolutely did not mind with 999 for one reason : it always stay logical and well-thought. 999's world is very similar to ours except for one supernatural element. Since it's used in a way that makes sense and always stay logical, and introduced to us little by little, it was easy to accept it as part of the story. It did not feel cheap, it felt like worldbuilding. It's supernatural that makes sense and has rules. To sum it up : to me, Zero Escape 999 is a masterpiece of a visual novel. I cannot recommend it enough.
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Jan. 2024
Finished 999 & Virtue's Last Reward. 999: Not the best cast there is, i probably only cared for two or three characters out of 9+. But it didn't stop me from enjoying the puzzle rooms and the clever writing of the plot. 9/10. Would've been a 10/10 if the cast were written better. VLR/Virtue's Last Reward: Before i start, its a 10/10 without a doubt. Unlike 999, VLR had an amazing well written characters, better puzzle rooms, and honestly just a better setting overall, With every path and ending i did i wanted to know more and more and the game certainly delivered, all the way to the finale which left me speechless trying to process what i just learned. The plot twists are truly incredible. 999/10 for the series. The Zero Escape series is Kotaro Uchikoshi's Best work so far, and i have played AI: The Somnium Files & its sequel, the Nirvana Initiative.
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Last Updates

Steam data 17 November 2024 22:13
SteamSpy data 19 December 2024 19:44
Steam price 23 December 2024 20:48
Steam reviews 23 December 2024 11:52
Zero Escape: The Nonary Games
9.0
5,254
357
Online players
156
Developer
Spike Chunsoft Co., Ltd.
Publisher
Spike Chunsoft Co., Ltd.
Release 24 Mar 2017
Platforms