Zavix Tower

Zavix Tower is an old-school, party-based, first-person CRPG with rogue-like elements, an upgrade-able and persistent town, and turn-based combat.

Zavix Tower is a rpg, indie and dungeon crawler game developed by Batholith Entertainment and published by Indie Voyage.
Released on July 21st 2016 is available in English only on Windows.

It has received 341 reviews of which 250 were positive and 91 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Zavix Tower into these genres:

Media & Screenshots

Get an in-depth look at Zavix Tower through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2200k i3
  • Memory: 2 GB RAM
  • Graphics: Intel Integrated HD5000
  • Storage: 500 MB available space
  • Additional Notes: Requres DirectX 10.1 or higher

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2017
I just finished Legend of Grimmrock 2 and was looking for something else. While this doesn't match LOG2's depth and polish, it is still undeniably fun. I like it most for the ability to do short jaunts into the Tower that can take 15 - 30 minutes. Whay I don't like is the crashes that happen when I leave the game idling for an extended period of time. Thankfully, it saves after each battle, so this is more an annoyance. If you're looking for a good dungeon crawler with lots of combat, it's a good game to pick up. I look forward to future updates.
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Nov. 2016
Stumbled upon this game while i was trying to find something similar to Wizardry 8. Zavix Tower is a game which lacks a "real" story (though you do find books with abit of the game lore), gameplay revolves around: [*]town/village with several buildings - place where you create/equip/manage the party [*]tower - enter to start the dungeon exploration Similar to Wizardry you get to create a party using several classes (some of which need to be unlocked first) which feels good and gives you some tactical options as to how to fight. You don't get an opened space environment though hence the fights lack that additional element of positioniong yourself before a fight starts. Visually the game is "ok" - no outstanding AAA graphic but it is good enough. Personally i didn't get hooked like with Wizardry 8 (duh, i doubt there will ever be a game like that again) but playing in short bursts of time per session did the trick for me. On a side note - kudos to the Dev. He did stay in contact with customers and often asked for input. A big + in my book.
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Aug. 2016
old school turn based dungeon crawler. Boss every 5 levels and if you beat them you can start on that level of the dungeon going forward. Good fun, game is exactly what it claims. Dev is very involved with the game and it has a great community.
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Aug. 2016
I normally play RPG Maker games, but do play Rogue like games occassionally too. I enjoyed this game very much and have already spend 55 hours on it and am still extremely interested in the game. Let me share with you why I like this game, and what make it so captivating. Firstly, this game is fun, and can be completed in short sessions. You start off with a team of 4 but should increase it to 6 as soon as possible to give you more firepower. Then, it is a matter of short and fun trips down the dungeon to get more XP and items. I believe it is the strategic approach that make the game real fun an interesting, and if you find the right approach, it will maintain your interest in the game. The way I normally play roguelike games is to go as far down the dungeon as I can. However, this approach is not really effective with this game, because when you die, you lose all the items that you are carrying in your inventory, and the items equipped on your dead character. Hence I have to take a totally different approach when playing this game with the goal of NOT dying. The way that this game is setup involves a boss guarding the stairs on every 5 levels. Usually these bosses are difficult if you are not fully prepared. You can leave the dungeon and go all the way back to town anytime you from ANY level once you find a stair. However, you can enter the dungeon at intervals of every 5 levels once you defeat the boss and find the stairs too. So, to prevent unnecessary deaths, I do not face the bosses until I am fully prepared. I make short trips of 1 or 2 levels to gain more XP and upgrade better gears. I also make use of the facilities in town to Enchant or Fuse gears to get good items. Furthermore, I also farm for Epic Gears, which are the best in the game. Only when I feel that I can kill all the monsters easily, then I approach and kill the bosses guarding every 5 levels. So with this strategy, I have not died once, and have got down to level 30, killing 6 bosses, and got about 25 epic gears in the process. Like I say, the fun in this game is making short trips, gaining more fighting power, and making sure that your characters do not die. I have experiemented with many different party setups but found this party of 6 extremely effective: === 2 paladins, 2 mages, 1 cleric, 1 warrior. === With this setup, you can have 3 tanks (2 paladins+warrior), 3 healers (2 paladins+cleric) and 3 strong casters (2 mages+cleric). Boss fights can be extremely tough and you definitely need 3 tanks in front and 3 dedicated healers to keep your party alive. Furthermore, the casters are the one that does the most damages with their AOEs that can wipe out an entire battlefield of monsters. So, far I am only half way done with the game (killed 6 out of 10 bosses) but I know that I will be having many more hours of fun with this game!! I will give another update later when I finish the game too. I highly recommend this game to anyone who like to play in burst of short, fun-filled game sessions
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July 2016
OK, so I've now played 25 hours of this game, and I'm ready to leave a preliminary review, based on beating the level 5 and level 10 bosses. I have played and completed a lot of dungeon crawlers like the Might and Magic series, Wizardry, including Wizardry 8. My favorite is probably Wizardry 8. I have also played Legend of Grimrock (not finished) and Legend of Grimrock 2 (finished). I also finished Might and Magic X: Legacy. This game is very fun, and you can play it while doing other things. I like to play while listening to podcasts, and it lets you play in full screen while being able to click out to another monitor. The game is not nearly as unfair or frustrating as Darkest Dungeon. The graphics and animations are simple, the sounds need work, etc. But the gameplay itself feels solid. There is auto-mapping. You can see the information you need to make decisions about whether to buy X and whether to equip X compared to what you have. (They could improve this by allowing you to switch character when you are in the equipment shop). The town buildings are upgradeable. All of the classes felt useful. I did not run short of money. There is less grinding than in the Etrian Odyssey games, and no farming of components (which I hate). I had a question about a design decision and the developer responded to my concern within 24 hours. I think we are likely to see good support if you do find any defects. I like the music, it's very catchy. It's not Etrian Odyssey, of course, but I like it. Basically, the game feels good. It is FUN to play. Well designed, no crashes in 25 hours of play. I paid full price for the game ($15), and I think it's worth that if it goes to 25 levels / 50 hours of play. I really like the paladin class, so be sure and get one of those when you beat the level 5 boss. Also, note that when items / upgrades have an amount in gold and an amount in signets, YOU CAN PURCHASE WITH EITHER GOLD OR SIGNETS. Both are earned by exploring the dungeon and clearing floors. There are no in-game purchases. I buy pretty much every game of this type, and this one is getting played more than most. Highly recommended.
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Last Updates

Steam data 19 November 2024 12:11
SteamSpy data 19 December 2024 08:18
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 05:58
Zavix Tower
6.9
250
91
Online players
0
Developer
Batholith Entertainment
Publisher
Indie Voyage
Release 21 Jul 2016
Platforms