YUMENIKKI -DREAM DIARY-

As long as I have dreams in my heart, I can never escape. I can never awaken from my dreams. Maybe if I follow the dream just past this doorway, then someday I can wake up again...

YUMENIKKI -DREAM DIARY- is a exploration, puzzle-platformer and puzzle game developed by KADOKAWA CORPORATION and Active Gaming Media Inc. and published by PLAYISM.
Released on February 22nd 2018 is available only on Windows in 11 languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Traditional Chinese and Portuguese - Portugal.

It has received 1,345 reviews of which 946 were positive and 399 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified YUMENIKKI -DREAM DIARY- into these genres:

Media & Screenshots

Get an in-depth look at YUMENIKKI -DREAM DIARY- through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit OS required)
  • Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GT 630 / 650m; AMD Radeon HD6570; HD Graphics 4000 (or equivalent)
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Very different from the original Yume Nikki, but with some nice nods to the original that I enjoyed. I managed to play through *most* of the game unaided, but did need to refer to a guide at one particular point. It was a slight mix of being kind of obtuse and me just missing a thing I could interact with in a specific way. Aside from the layout of the zones being different, a lot of the creatures are different in their behavior, as well. There are a lot of creatures that were once passive or just sat in the background that are now actively hostile. Not a bad change, honestly. Additionally, getting caught by a creature no longer teleports you to a different part of the dream, but instead just gives you a soft game-over where you respawn at the start of the segment. I wasn't so sure about this change at first, but I understand why they did it. You see, instead of everything being an interconnected 'network' of dream zones (I mean, they do connect to each other in places, but not to the extent they do in the original game), each dream is sort of its own 'stage' with its own 'end point.' There's still a lot of exploration involved, just to a different extent to the original. All in all, I do recommend it. It has some nice segments, some of which are very creepy, and lacks jump-scares. And some of the friendly creatures are quite charming.
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Sept. 2024
So, first things first, if you're here because of RPG Maker's Yume Nikki, take that thought, crumble it into a tiny ball and throw it to your neighbor's window. Eventually your neighbor will see what you think of it and throw this game back at you without playing the original game. The neighbor likes you, so they tried their best but they just don't know the original feeling! If you then retrieve your thoughts and compare to this game you may be disappointed, but if you haven't played the original or keep your YN thoughts only for the original version (which is free here on steam and surely other pages), then you'll have a fun time actually
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Aug. 2024
This game is not as bad as people say. its a fun 3d version of the rpg maker original. it might not feel the same or have the same depth, but it isnt a bad experience neither. its fun, i enjoy it. I don't expect some exceptional perfection, and this game fits right in the niche of "acceptable, not annoying" fun experience. I still recommend to play the original though.
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July 2024
This is going to be the weirdest recommendation I have ever made. In order for Dream Diary to be a success, it would have had to be at least one of the following two things: a good remake of Yume Nikki, OR a good standalone game in its own right. It's not either. And yet here I am saying, “Yes, you should play this, especially if you liked the game it's supposed to be based on but is actually not very much like!” So I guess all I can do is explain myself. First, addressing those two points I made earlier. For those who've never played Yume Nikki, the premise was simple. A hikikomori falls asleep each night and has vivid dreams about the things she imagines, fears, or hopes might be outside the front door she steadfastly refuses to open. You explore these dreams looking for effects that will give her new abilities, some of which will open new areas, until you've collected everything, at which point the game... er, shall we say, reaches a rather concrete conclusion. Dream Diary, this remake, sort of has the same plot. You're still a hikikomori who won't leave her house except in her dreams. Only now, instead of vivid worlds of neon and numbers, populated by spinning wheels with feet, she dreams of shopping malls and back alleys populated by shadow people and statues with killer gazes. Yeah. I can't be too hard on Dream Diary for not being a shot-for-shot remake of Yume Nikki. Yume Nikki was a massive open world game before that was trendy, sink-or-swim in its utter refusal to tell you what you were supposed to be doing, and visually so unusual all but a few assets would have to be made from scratch; a truly faithful remake would take a ridiculous budget and a very long time. In that aspect, it makes sense that Dream Diary is shorter, more linear, and more traditional in its settings (how traditional? One of the levels is an abandoned warehouse full of killer mannequins. To put that in perspective, the original once had you climb an umbilical cord through a dude's ear to get to the next area). Still, material from the original game comes so infrequently that, regardless of the reason for that, Dream Diary isn't a good remake of Yume Nikki. But the more rigid structure and direction means it's at least a good game in its own right, right? Well... no. It's not the worst thing I've played. But it does have problems. You see, Dream Diary doesn't just want to be a survival horror game. It wants to be a platformer, too. And as someone who loves platformers, I am not going to sugar coat this: it's a bean burrito. Repetitive jumping sequences that write precision checks the iffy controls can't cash, pick-a-paths, a fixed camera that actively hides the platforms you are supposed to be aiming for, full do-overs for failure... this would be bad on its own, but then put it in a survival horror game that is ostensibly supposed to be scary. Nothing kills any fear or tension the game may have built like having to ride the slow elevator all the way back around Block World because you guessed wrong at the pick-a-path. So while I wouldn't say Dream Diary is a bad game in the same way something like Superman 64 is a bad game, it's not exactly a good game, either. So then the question is... why do I still recommend it? You can save Madotsuki in this one, that's why. That's really it. As I watched the door open and the sunlight pour into the apartment, I thought of everything wrong with Dream Diary, and I said, “Worth it.” That's not a great explanation, is it?
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Dec. 2023
This game so relaxing and unique, also sad too and scary
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 05:21
SteamSpy data 17 December 2024 09:57
Steam price 23 December 2024 12:42
Steam reviews 22 December 2024 13:51
YUMENIKKI -DREAM DIARY-
6.8
946
399
Online players
3
Developer
KADOKAWA CORPORATION, Active Gaming Media Inc.
Publisher
PLAYISM
Release 22 Feb 2018
Platforms