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Ys VIII: Lacrimosa of DANA on Steam

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Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

Ys VIII: Lacrimosa of DANA is a rpg, jrpg and action game developed by Nihon Falcom and published by NIS America and Inc..
Released on April 16th 2018 is available on Windows, Steam Deck and Steam Machine.

It has received 6,259 reviews of which 5,618 were positive and 641 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Ys VIII: Lacrimosa of DANA into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10/8.1/7 64-bit
  • Processor: Core i3-2100 3.10 GHz
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 650 Ti
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: Onboard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

206 hours played
Oct. 2026
If you liked Memories of Celceta then it's safe to say you're probably going to like Lacrimosa of Dana. For one thing, the narrative is significantly more developed, better conveying its raised stakes and regional lore than Celceta did. Moreover, the general gameplay experience, although mostly iterating on the same systems that Celceta had, is more expansive due to the much improved world geometry, introduction of raids and hunts, jumping, and improved QoL features (e.g. increased Adventure Item slots). Celceta's level design sometimes became quite monotonous because just about every environment was a series of winding corridors, but Lacrimosa of Dana consciously avoids this by using large rooms and verticality to keep things interesting. The only aspect of intentional game design where Ys 8 trends backwards is the crafting system, which was, for whatever reason, simplified considerably from Celceta. In Celceta, you could synthesise weapons and armour with different materials to confer specific bonuses, like an increased chance of inflicting elemental debuffs or lifesteal. Ys 8 does away with this in favour of an entirely linear upgrade system with no option for player customisation. You can still, in theory, inflict debuffs with specific accessories, but the build-up is so minimal on higher difficulties that it's not worth it. Lacrimosa of Dana's characters are generally archetypical with a few exceptions; but because even non-playable NPCs and castaways have some level of interaction in the form of sidequests, gift-giving and services, they're still fairly likeable. The game heavily incentivises building a rapport with these castaways as well, as their aforementioned services can be upgraded as a result. Moreover, you can get miscellaneous item rewards, stat bonuses and even different endings if you engage with Castaway Village sufficiently by getting high grades in Raids/Hunts and doing side quests. Combat requires that you get a good handle of Flash Dodge and Flash Guard so that you can both improve your own damage with guaranteed crits and slowed time, *and* your defence with i-frames. Enemies and bosses have more extensive movesets than their Celceta counterparts, which means there's more to look out for. Thankfully, the addition of jumping means that even seemingly impossible mobbing scenarios (e.g. simultaneously aggroing all the primordials in the Pangaia Plains night mission) can be finessed if you know what you're doing. Unfortunately, some enemies are still exceedingly broken no matter how much you've mastered the game's systems. For example, Bullfrodons in the Eroded Valley area are damage sponges that can–within a literal decisecond of aggroing them–pivot in place to face you and kill your entire party with an unblockable and undodgeable tongue grab (which has terrible horizontal hitboxes) before you've recovered from the animation of a single basic attack input. Many late-game enemies, like the Giesaur, Dandale and Parekhan also have obnoxious roars that stun every party member within a 35 metre radius that they will constantly abuse with no telegraph to get cheap hits on you when you've otherwise been playing perfectly. Even the true final boss is guilty of this, with the only difference being that its particular roar also inflicts the Paralysis debuff on you. Lacrimosa of Dana's OST is exceptional and amongst the best in the genre. "Eroded Valley", "Obscure Sentence", "A Slow and Deep Breath", "Neglected Temple", "Crevice of the Archeozoic Era", "Corridor of the Lost Ages", "Volitional Decision" – just about every other area has a catchy theme that reflects its respective mood and atmosphere perfectly. Even compared to another 2016 JRPG which released only a month after it, Tales of Berseria, I think Ys VIII is nominally better than it in every aspect aside from party member characterisation. And Tales of Berseria is also a great game, so that's saying a lot.
2 hours played
July 2026
9/10 the the story is heart touching. the gameplay is engaging the jrpg part is decent the bad: nothing really that bad. maybe little grinding. but not that bad.
86 hours played
June 2026
Ys VIII was a fantastic game in the Ys series of games. While the premise at first starts off pretty light, it ends up becoming an absolutely wild ride. The "stranded on a remote island" setting ended up working very well from a storytelling and gameplay aspect. I think this is one of the top Ys games I've played to date.
98 hours played
June 2026
Adol is back practicing his favorite sport: shipwrecking. This time around, our red-haired adventurer finds himself stranded on a mysterious island that can best be described as the anime version of Gilligan’s Island. If you don’t know what that is, don’t worry—it probably just means you’re young, and that’s a good thing. Ys VIII improves upon its predecessor in just about every way. The story is far more engaging and coherent, giving players a narrative worth investing in from start to finish. Exploration is where the game truly shines, however. The introduction of a landmark system makes discovering new areas consistently rewarding, and the island itself is packed with memorable locations that maintain a strong sense of wonder throughout the adventure. Combat hasn’t changed dramatically from previous entries, but that’s hardly a criticism. The fast-paced action remains fun, responsive, and satisfying, delivering exactly what fans have come to expect from the series. Visually, the game is also a step up. While its Vita origins are still visible in places, Falcom managed to squeeze impressive improvements out of the presentation. What is absolutely incredible, though, is the soundtrack. The Ys series has always been known for exceptional music, but Falcom truly outdid themselves with this one. Not only does Ys VIII feature some of the best tracks in the franchise, but it also contains some of the best video game music I’ve ever heard. It’s the kind of soundtrack that elevates every moment and remains memorable long after the credits roll. I do have one major complaint, however: the dungeon design. Particularly in the earlier portions of the game, many dungeons feel uninspired compared to those found in previous Ys titles. Several areas come across as little more than interconnected rooms and corridors, lacking the interesting layouts, puzzles, and mechanics that could have made them stand out. Even with that flaw, Ys VIII remains an outstanding experience. It’s one of the best entries in the series and may very well be the best one I’ve played so far. I can’t say for certain where it ranks among the entire franchise yet, as I still have Ys IX and Ys X ahead of me, but it has certainly set an incredibly high bar. I absolutely recommend Ys VIII: Lacrimosa of Dana. It’s a fantastic action RPG, an excellent entry point for newcomers, and one of Falcom’s finest achievements. Score: 9/10
44 hours played
May 2026
There are games you enjoy, games you really like, and then there are the ones that permanently rent space in your brain. Ys VIII: Lacrimosa of Dana is one of those games for me. This is my second full playthrough. The first was on the Nintendo Switch years ago, and this second run was on the Steam Deck. Usually replaying a long RPG years later is dangerous because nostalgia can lie straight to your face. You remember a masterpiece, then replay it and realize half the game was carrying your emotional support memories. That did not happen here. If anything, I liked Ys VIII even more the second time. And honestly, this is one of my favorite RPGs ever made. I put it up there with some of my personal favorites: Xenoblade Chronicles 2, Lost Odyssey, and Final Fantasy III. That’s not praise I throw around lightly. My RPG backlog looks like a digital graveyard full of “I’ll finish this someday” lies. The story starts out fairly simple. You’re shipwrecked on a mysterious island and spend the first half of the game rescuing castaways, building up your little village, and exploring the island piece by piece. Somehow the gameplay loop becomes insanely addictive. Every time I spotted a stranded survivor in the distance my brain activated like I was conducting military rescue operations instead of jogging through the woods as anime Indiana Jones. What surprised me most is how much deeper the story becomes later on. The game slowly shifts from survival adventure into something far more emotional and ambitious. Dana’s storyline completely carries the second half of the game, and by the end it’s dealing with themes way bigger than you’d expect from a game that initially has you gathering materials and beating up oversized crabs on a beach. The writing also deserves credit for not collapsing under its own ambition. A lot of JRPGs eventually disappear into fifteen layers of confusing lore and characters screaming the power of friendship while a moon explodes in the background. Ys VIII actually keeps its emotional core intact all the way through. The cast is also extremely likable. Dana is fantastic and easily became one of my favorite RPG characters. Adol continues his legendary career of being the unluckiest tourist alive. This man cannot board transportation without accidentally discovering ancient ruins, cursed civilizations, or extinction-level events. At this point insurance companies should refuse to cover him. Combat is another huge reason the game works so well. I’m glad this went with fast-paced action combat instead of turn-based combat because the gameplay feels great almost the entire way through. Dodging at the last second, chaining abilities together, switching characters mid-fight — it all stays fun even deep into the game. Boss fights especially are excellent. Some of these things show up looking like they pay rent in a volcano and immediately decide your afternoon is over. Then there’s the soundtrack. Absolute insanity. This soundtrack is loaded with tracks that get stuck in your head for days. Exploration themes perfectly capture the feeling of adventure, while the battle music sounds like the composers were legally prohibited from calming down for even five seconds. There were multiple times I stayed in an area longer than necessary because the music was too good to leave. The Steam version was also a massive upgrade over the Switch version. The visual improvements were immediately noticeable: higher quality textures, enhanced lighting and shadows with HBAO+, better draw distances, cleaner UI elements, faster loading times, and support for high frame rates and higher resolutions. On the Steam Deck, the game ran at a smooth 60 FPS almost the entire time and felt fantastic to play handheld. I do have a couple complaints though. The map can occasionally be confusing, especially later in the game when areas become more vertical and interconnected. There were definitely moments where I spent ten straight minutes running in circles because apparently my greatest enemy wasn’t ancient monsters — it was basic navigation. Also, with the enhanced visual settings enabled, I noticed a slight line/artifact on Adol and Laxia’s faces during certain scenes. It’s minor, but once you see it, your brain occasionally locks onto it like it just discovered the Zapruder film. However, there is a mod to fix this. My other minor complaint is that Adol is still a silent protagonist, and the game has this weird habit where fully voiced cutscenes will suddenly transition into text-only dialogue halfway through. It’s not a huge deal, but it can feel a little awkward when characters go from dramatic voice acting to everyone silently staring at each other while you read a paragraph box. Still, those complaints barely matter in the bigger picture. Ys VIII is one of the rare RPGs that nails almost everything: exploration, combat, music, pacing, characters, and emotional payoff. It starts as a fun adventure game and gradually turns into something surprisingly memorable and emotional without losing what made it fun in the first place. This second playthrough completely confirmed what I already suspected the first time around: This game is special.

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Frequently Asked Questions

Ys VIII: Lacrimosa of DANA is currently priced at 39.99€ on Steam.

No, Ys VIII: Lacrimosa of DANA is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Ys VIII: Lacrimosa of DANA received 5,618 positive votes out of a total of 6,259 achieving a rating of 8.69.
😎

Ys VIII: Lacrimosa of DANA was developed by Nihon Falcom and published by NIS America and Inc..

Yes, Ys VIII: Lacrimosa of DANA is playable and fully supported on Windows.

No, Ys VIII: Lacrimosa of DANA is not playable on MacOS.

No, Ys VIII: Lacrimosa of DANA is not playable on Linux.

Yes, Ys VIII: Lacrimosa of DANA is playable and fully supported on Steam Deck.

Yes, Ys VIII: Lacrimosa of DANA is playable and fully supported on Steam Machine.

No, Ys VIII: Lacrimosa of DANA does not support VR.

Ys VIII: Lacrimosa of DANA offers both single-player and multi-player modes.

Ys VIII: Lacrimosa of DANA includes Co-op mode where you can team up with friends.

Yes, there are 25 DLCs available for Ys VIII: Lacrimosa of DANA. Explore additional content available for Ys VIII: Lacrimosa of DANA on Steam.

No, Ys VIII: Lacrimosa of DANA does not support mods via Steam Workshop.

Yes, Ys VIII: Lacrimosa of DANA supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Ys VIII: Lacrimosa of DANA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ys VIII: Lacrimosa of DANA.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2026 09:31 UTC
SteamSpy data 16 October 2026 12:46 UTC
Steam price 16 October 2026 19:08 UTC
Steam reviews 13 October 2026 06:01 UTC

If you'd like to dive deeper into the details about Ys VIII: Lacrimosa of DANA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ys VIII: Lacrimosa of DANA
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ys VIII: Lacrimosa of DANA compatibility
Ys VIII: Lacrimosa of DANA
Rating
8.7
5,618
641
Game modes
Multiplayer
Features
Online players
18
Developer
Nihon Falcom
Publisher
NIS America, Inc.
Release 16 Apr 2018
Platforms
Remote Play
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