Another solid entry in the series, fans of tougher action-RPGs should have the most fun with Ys III: The Oath of Felghana, although (the usual) story weaknesses and questionable grinding weaken the overall experience Ys III: The Oath in Felghana (2012) is a port of the 2005 PSP remake of Ys III: Wanderer from Ys (1989), which makes it the fifth game in the series to play if youâre following the [url=https://www.digitalemelas.com/index_ys.php#order]DigitalEmelas story path . Similar to the ([url=https://steamcommunity.com/id/dreamylotus/recommended/587110/]pretty enjoyable ) Ys IV: Memories of Celceta , itself a remake of the two Ys IV games (1989), The Oath in Felghana is a remake that completely replaces the original gameplay system with one from a later Ys game instead. In this case, the gameplay system from Ys VI: The Ark of Napishtim serves as the basis for The Oath in Felghana , although some improvements and other changes were also incorporated. Additionally, veterans of the Ys series know that this wasnât actually the last time the âNapishtimâ gameplay system was used, since it made one final reappearance with Ys Origin (2005). Compared to other games in the series, The Oath in Felghana is easily one of the tougher ones â Iâd go as far as saying that even the most dedicated action-RPGs fans wonât beat this game on higher difficulties without at least a bit of trouble. The end-boss in particular, while a fun fight, makes for a great challenge that requires proper preparation as well as a few attempts in order to memorise the attack patterns. But even the first boss in the game, encountered not even an hour after watching the intro, shows off just how tough Ys III: The Oath in Felghana can be and tests just how well youâve mastered the few skills youâve acquired so far. While Ys IV: Memories of Celceta offered consumable healing items and up to three party members to control, The Oath in Felghana only allows players to control series protagonist Adol Christin while getting rid of consumable healing items entirely â simply put, if you take damage during a boss fight, you wonât be able to recover your health points until either you or the boss are dead. Combine this with deadly overworld enemies, deadlier bosses and even some occasional platforming sections and youâll get The Oath in Felghana â an enjoyable, old-fashioned game experience that doesnât pull its punches. As a result, when selecting the difficulty for a new game in The Oath in Felghana , Iâd recommend the following: If you want the difficulty to be like what youâre playing on in other games, I recommend picking the difficulty just below. For example, if you usually play games on ânormalâ, Iâd recommend choosing âeasyâ instead. In my case, I played on ânormalâ difficulty and found it to be on par with the âhardâ difficulty in other games â which is fine by me but if you want the less frustrating, only slightly challenging experience thatâs usually associated with the ânormalâ difficulty option, pick âeasyâ instead. Also, since the game only includes the English dub, consider [url=https://www.moddb.com/mods/ys-oath-in-felghana-japanese-dub]installing this mod if you want to play the game with the Japanese dub instead. Not that it matters that much anyway: Just like most games in the series, the plot and graphics of are once again big weak points of the game. The story setup of The Oath in Felghana is a simple, predictable & overall forgettable affair while the PSP graphics, although still serviceable, are hardly an eyecatcher more than a decade later. This is especially noticeable when playing the game in widescreen resolutions, with black borders appearing on the side of some skyboxes due to missing textures for example. The main strength of The Oath in Felghana lies in its entertaining, fluent gameplay instead. In this case, The Oath in Felghana offers a pretty tight experience on top of that, with an easy-to-grasp gameplay-loop â the story bits tell you which area in Felghana to visit next, on the way youâll fight deadly enemies to gain levels and gold/ore to purchase/upgrade your equipment, get through some platforming sections, open the occasional treasure chest and finally arrive at the next boss. Defeat the boss and the story continues, rinse and repeat until the credits start rolling. As a result, The Oath in Felghana offers little filler, as youâll always spend time fighting, jumping or entering the next room/area â itâs the perfect game for players who prefer tight action-RPG experiences instead of endlessly stretched games with lots of unnecessary side content. That said, despite being straightforward in terms of progression, The Oath in Felghana has one major problem: Its level system. In fact, I have the same complaints here that I also had with [url=https://steamcommunity.com/id/dreamylotus/recommended/207350]Ys Origin , which can be attributed to the shared âNapishtimâ gameplay system between the two. Just like in Ys Origin , levels play a huge role in The Oath in Felghana , especially when it comes to bosses: Just being one or two levels higher can make a huge difference in terms of damage dealt and received. However, when I checked the recommended level-ranges using a guide like this [url=https://gamefaqs.gamespot.com/psp/980502-ys-the-oath-in-felghana/faqs/61642]GameFaq one , I often found myself underleveled. Especially if youâre the type of player who prefers not fighting every single basic enemy all the time, youâll often find yourself in situations where you might need to grind them if you want a better chance at beating the next boss. Just like in Ys Origin , I feel like this level system is only holding The Oath in Felghana back â it actively punishes players who manage to get by enemies and environmental dangers without fighting. It also doesnât help that the very few checkpoints, which are the only way to save your game/quickly restore health, are spaced far apart from each other â as a result, fighting a lot means potentially losing a lot of progress if you die without making it to the next checkpoint first. Still, the core fighting system of The Oath in Felghana is a lot of fun â itâs fast, fluent and the magic options acquired throughout the game each come with their own notable benefits (and some platforming). The boss fights, while tough, are also incredibly satisfying to beat and easily the highlight of the game: all offering unique challenges that are testing your newly acquired skills. I especially enjoyed the last phase of the final boss, which kept me on my toes throughout, even if the endboss itself is quite a difficulty-spike. Overall, The Oath in Felghana should prove to be a great experience for fans of tougher action-RPGs, especially if the occasional grind or frustrating moment wonât be a problem. Without doubt however, itâs also not a recommendable game for players who wonât be satisfied with either a simple story, unimpressive graphics or challenging fights that offer no way around the classic tactic of memorising enemy attack patterns and striking at the same time. Since grinding way over the level of the current boss usually takes a lot of time, almost seeming like the game discouraging it, thereâs simply little you can do about a frustrating boss instead of trying to do better with the next attempt â remember, consumable health items arenât a thing here. As Ys III: The Oath in Felghana wonât even allow you to change the difficulty after starting your playthrough, I canât stress this enough: If you prefer action-RPGs that allow you to make up for mistakes during fights (e.g. through consumable health items) or are generally less punishing, I recommend choosing other ( Ys ) games instead.
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