Sideways thumb. This was quite the disappointment. This is the first Ys game to start using party combat, and boy does that have me worried for the next games (I own Celceta & Ys VIII , so I'm going to try them eventually). So Ys had a string of games that were pretty solid 8/10's (at least to me) with Naphistim , Felghana & Origin . If you've played one of those, the others were predictable, the gameplay would be pretty much the same. With this game, Ys introduced the character swap mechanic in place of the fire/thunder/etc weapons, and this system just feels worse/more convoluted than the previous. It's not at all difficult to grasp or anything, but it just feels like you're swapping characters to the one most effective at dealing damage to specific enemy types. Regardless of whom you swap too, you're using your basic attack and occasionally your big attacks. Some of these basic attacks are slow, or ranged with a very limited range, they don't feel particularly great, whereas when you used your various weapon skills in the previous Ys games, they each had their place and felt more powerful/better to use. The combat system here does have more special attacks and things going on with it, but it feels like a downgrade from the previous games. I also felt more spammy with that attack button, almost like I was playing a beat'em up game. Other changes that don't improve the gameplay, and in some ways made it worse: Your jump has been replaced with a dash. Okay, so dashing out of the way of enemies is fine, but I enjoyed being able to jump and was missing it here, it also led to more interesting level design and platforming in the previous games. You get different stat bonuses depending on which 3 characters you use, but this doesn't feel interesting or important to develop any kind of synergy. They added crafting ingredients which you collect, which feels needless, though seemed at least be straightforward and mostly inoffensive. Often enemies die and remain there to be whacked a few times to drop extra resources, it serves as a needless, minor nuisance. Enemies respawn now after a period of time, even if you don't leave an area, like in an MMORPG. I'd prefer them not too, but whatever, okay. On another note, a game is also more immersive to me when you feel like you're adventuring alone rather than with a jumble of characters on the screen, it makes you feel more isolated in your environments. The game otherwise appears to follow most of the usual Ys formula, though feels a bit sparse/bland in its area design (probably in part due to jumping being taken away). The second half of the game is a big step up from the first, with larger dungeons and more interesting things going on, it does get better after the first 12 hours, but by that point I also felt like I had stockholm syndrome. This game went from being a dull 6/10 to something like a 7 or 7.5 and I eventually flipped this review to positive. Apparently the next Ys games are doubling down on this party system, so yeah, this was disappointing, and the future looks bleak. Whilst the previous games had a streamlined machine going, they were quite repetitive and I agree with the decision to try and mix things up a bit, but this wasn't the sauce that the series needed, and in fact has led to the combat actually becoming more dull and repetitive. It's quite playable and fine, but just incredibly bland compared to the previous games, mid at best. Other issues, mostly technical: -The game doesn’t launch in full screen mode and I had to check the Steam discussion page to find a way to make Steam launch a configuration tool which then allowed me to fix that. Pretty shoddy, but easily remedied. -The title screen has a portion of the screen cut off. This is fortunately only on this one screen, so it isn’t a big deal but again, shoddy. -At the start of the game, I visited every possible location & NPC in the town and appeared to be stuck/trapped. Apparently the game relies on your entering one of the screens from a specific side in order to trigger a crucial cutscene, which I eventually stumbled upon running in circles around the place. Poor design. -Sound effects were a little too loud in relation to the music, you can adjust that with the volume sliders in the game, but by default you’d expect that to get picked up during testing. I’ll add that some character sounds still sounded too loud. -I was beating most of these bosses on the first try on Normal difficulty, but I don't think making them spongier by playing on harder would've made them more interesting encounters.
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