Ys: Memories of Celceta

World-famous red-haired adventurer Adol Christin awakens in the unfamiliar land of Celceta, remembering nothing more than his name. Join Adol and his new friends as he embarks on an adventure to map the wilderness and reclaim his memories in this beloved action RPG from Nihon Falcom.

Ys: Memories of Celceta is a action, rpg and action rpg game developed by Nihon Falcom and published by XSEED Games, Marvelous USA and Inc..
Released on July 25th 2018 is available only on Windows in 2 languages: English and Japanese.

It has received 870 reviews of which 806 were positive and 64 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Ys: Memories of Celceta into these genres:

Media & Screenshots

Get an in-depth look at Ys: Memories of Celceta through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6570
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Compatible with DirectX 11.0

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Japan's infamous amnesiac is at it again on yet another adventure. This dude really needs to stop doing drugs and forgetting everything. The story is more or less the same as any other Ys adventure and the combat is exactly what you expect from the series. Maybe some see the repetitive nature of these games as a bad thing but I like that there are some series you can count on for sticking to what they do best. If you enjoy action RPGs then you will almost certainly love this!
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Dec. 2024
Good game overall with excellent story (for 99% of the playtime) and vivid characters. Battle system is mostly fluent as well although I never used guard for the entirety of the game (I used dodge only). Exploration is cool and intriguing and the environment and music add perfectly to game-play immersion. Nevertheless, let's get to the frustrating parts that I have encountered. First, the video of the game freezes often (like around once per hour) while the game is running on my device. The audio, game mechanics and UI are still working while the video freezes so I can save the actual game state with the right sequence of keys). The only method to fix the video is to close the game window and restart the game. This is very likely not a performance issue of my device as my fans are not roaring and the temperature is not fuming, and the freezing and crashing occur no matter how high or low I set my game performance settings to be. There are also a number of softlocking bugs that I have encountered. One is on the sprinting section on the Tower of Prominence. Reaching certain areas of the map resulting in the character in control being stopped by an invisible wall and unable to move in front or sideways while the sprinting animation plays. Releasing the sprint key causes the sliding down animation to play but the character is stuck in place. This can only be solved by reloading a save. The other is at the golden section of Iris. Upon exiting one of the portals after finishing the monsters inside, one of the characters of the party is visually inside the portal with a perpetual walking animation and the game ui is non-functional when this happens. It is only solved when I exit and restart the game and change my party and the order of doing the doors. Furthermore, the last section of the game after the penultimate boss feels really underwhelming. There is an epic build-up of story scenes and an entire long map section dedicated to reaching the final boss, which is extremely unimpressive and not really difficult either compaired to other boss fights in the game (even the duel with Duren in Comodo feels more challenging and impressive). The final boss only has one stage, lasts less than 2 minutes, and does not leave room for any exhibition of "the power of friendship" of the playable cast to be the polar opposite to the epic mood. After that there is ABSOLUTELY NOTHING in terms of an epilogue and Adol do not even see and talk to his teammates again AT ALL. This feels really outrageous for a story-rich JRPG with good characterisation of its characters. because any player will undoubtedly want more stories at this point and the game says, "No unfortunately". Hence, it is unquestionably a good game, but one with gameplay issues here and there, and an absent ending.
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Dec. 2024
The gameplay, combat and dungeons are great. The characters are funny. One of my favorite Ys games. The story however is just ok.
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May 2024
Despite being a little rough around the edges with a few odd gameplay decisions and a weak story, Ys IV: Memories of Celceta remains a fun 15-20+h action-RPG that – due to its self-contained plot – should be enjoyable for franchise newcomers as well Before moving on to talk about the actual game itself, let’s quickly go over where to place Memories of Celceta in the Ys franchise, as this might be a bit confusing. Ys: Memories of Celceta takes place between the events of Ys II and Ys III: The Oath in Felghana , which makes it the fourth entry in the franchise to play if you’re following the “story order” suggested by [url=https://www.digitalemelas.com/index_ys.php]DigitalEmelas . That said, the story of Ys: Memories of Celceta is self-contained to the point where even newcomers to the franchise shouldn’t have any trouble following the story, since protagonist Adol has not only travelled to a new land but also lost all of his memories as well. While this explains where to put Ys: Memories of Celceta in terms of story, there’s more to be said about what kind of game Ys: Memories of Celceta actually is – but feel free to skip this next paragraph if you’re not interested in more details of the game’s history. This Steam version, which released in 2018, is a graphically enhanced (but offering no new content) port of the 2012 PS Vita game of the same name. Said Vita game, which was developed by Nihon Falcom, is actually a remake of 1993’s Ys: Mask of the Sun (developed by Tonkin House) and Ys: The Dawn of Ys (developed by Hudson Soft). This might sound confusing at first, but the explanation is [url=https://en.wikipedia.org/wiki/Ys_(series)] actually quite simple: From 1987 - 1989, the first three Ys games were developed and published by Nihon Falcom. However, after completing Ys III in 1989, the creators of the series (Masaya Hashimoto and Tomoyoshi Miyazaki) left Nihon Falcom and went on to establish their own studio (“Quintet”, responsible for Act Raiser or Terranigma ). As a result, Nihon Falcom outsourced the development of what should be the new Ys IV to two other studios, who had handled various port of the previous Ys games: Tonkin House, now responsible for the Super Famicom version of Ys IV , and Hudson Soft, tasked with developing the PC version instead. While the two resulting games might share the same setting, basic plot and characters, they actually differ in terms of enemies, levels, story delivery and more. Afterwards, it was Tonin House’s Ys IV: Mask of the Sun that went on to be considered the “canon” version of Ys IV for a few years – at least, until Nihon Falcom themselves decided to create a now-canon version of Ys IV with the 2012 PS Vita remake we’re seeing ported here: Ys: Memories of Celceta . As a remake, Ys: Memories of Celceta does not make use of the “Bump System” present in Ys I & II (or the original Ys IV games) but went with a tag-team party system similar to the one from Ys Seven instead. Up to three chosen characters from your party are fighting at the same time, two of which are controlled by AI – pressing a button switches the character the player is currently controlling. Apart from evading and guarding, normal attacks build up “SP”, which in turn can be spend on unleashing select skills – unleash enough, and you’ve filled your “EXTRA” gauge, which allows for one especially powerful attack. Basically, Ys: Memories of Celceta is about switching to the right character for each enemy (the right attack types equals more damage dealt), evading/guarding against enemy attacks and performing combos through attacks and skills in real time. It’s not an especially deep combat system, just spamming attacks/skills should work well enough on lower difficulties, but it’s fast, responsive and flashy enough for a good time regardless. Coupled with this satisfying real-time combat is exploring the Forest of Celceta, the main “gimmick” of Ys: Memories of Celceta . Exploring the semi open-world map isn’t only demanded by the story and necessary to reach the next quest objective, but mapping the areas beyond that also rewards you with additional items, Adol’s memories and materials used to create/refine various equipment. Furthermore, a NPC gives you additional rewards based on your map completion percentage, which really drives home just how much Ys: Memories of Celceta wants to be a game that’s all about adventurous exploring and fighting through uncharted territory – complete with the occasional dungeon featuring small puzzles and boss fights as a highlight, of course. Typical for a Nihon Falcom game, Ys: Memories of Celceta also features an exceptional soundtrack, with more than just a few [url=https://youtu.be/UH533aWi9Rs?si=tEJdcsGZrs5_Ze2L]fantastic tracks that immediately get stuck in your head. But while the combat is fun, the music fantastic and the exploring usually rewarding enough to be worth the occasional detour, Ys: Memories of Celceta unfortunately isn’t without its faults as well. The story, while usually not the strong suit of the Ys games to begin with, is largely predictable, quite cliched and frankly overall uninteresting. The characters, including the party members, are mostly shallow and the story just stops abruptly once the credits start rolling, rather than actually ending and giving closure to the various characters. In terms of gameplay, there’s the unnecessarily unfriendly fast-travel system that only starts to actually become useful halfway through the game for some reason. Similarly, the ability to sprint is granted far too late in my opinion, especially since the (mostly uninteresting) side-quests do require a bit of backtracking at times. But even sprinting and fast travelling doesn’t help with the map completion at the end of the game – achieving 100% can be quite painful since the game doesn’t do a great job of showing you what smaller areas you’ve missed exactly. Additionally, some maps require the player to “hug” every border and crevice in order to “uncover” some of the far-away map borders necessary for 100% completion – an annoying decision. Lastly, while it’s great to have characters with multiple abilities – Adol can collect his memories, Duren can open locked chests and so one – switching to the right character can be unnecessarily time-consuming during the late-game dungeons that require abilities from all party members. The same goes for artifacts required for puzzles, which can only be switched by going through multiple menus as well. Speaking of menus, it's also fair to say that Ys: Memories of Celceta isn’t the best-looking game out there – its Vita origins are quite clear, from puzzles that obviously used to require a touchscreen to the small-sized maps, an overall low-detailed world with few enemy types and characters as well as the general UI structure. Still, overall Ys: Memories of Celceta remains a fun 15-20+h action-RPG that doesn’t overstay its welcome unless you’re going for all achievements. Satisfying combat, fun exploration and a great soundtrack make this game a good choice for action-RPG fans, even if it might not reach the heights of other games in the Ys series. Since the plot is mostly self-contained, newcomers to the franchise shouldn’t be afraid to try this game as well, although there are admittedly even better and more popular games in the Ys series to start out with.
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May 2024
To talk about Memories of Celceta it is important to speak of Celceta's journey into modernity. Due to Falcom's incredibly storied history, Adol's adventure in Celceta has always had a layer of uncertainty. To keep it brief, Falcom was approached by Hudson for plans to develop a sequel to Ys III, however, due to poor upper management and mass resignations following Ys I, Ys II and Ys III Falcom was unable to develop a new entry. Due to this, Falcom pursued partnerships with other developers to create a Ys IV sequel for various consoles. Falcom would ultimately provide the framework for Ys IV's scenario (including characters, setting, story, soundtrack, etc.) and allow Hudson and Tonkin Soft to create Ys IV: Dawn of Ys (PC Engine/TurboGrafx-16) and Ys IV: Mask of the Sun (SNES) respectively. Then, in 2005 Taito ported Ys IV (along with other Ys titles) to PS2 under the title Ys IV: Mask of the Sun: A New Theory. These three titles all shared similarities in setting, characters, and other aspects of Falcom's original design doc but with a few notable changes such as the primary antagonist. Among these, Ys IV: Dawn of Ys was always considered "canonical" due to being released first and Ys IV coming about as a result of Hudson's initial proposal. However, in 2003 Falcom published an official Ys timeline which marked Ys IV: Mask of the Sun as the proper interpretation of Adol's adventure as it closely matched the original design and vision Falcom sought. Thankfully though, in 2012 Falcom released their interpretation of Adol's time in Celceta with Ys: Memories of Celceta for the PS Vita. This game is the definitive interpretation of Adol's journey in Celceta and was well worth such a turbulent history. Ys: Memories of Celceta is such a treat to play. Memories of Celceta takes the foundation of Ys Seven and elevates it to an entirely new level by refining many of the systems introduced in Ys Seven creating a tighter, more robust experience. In every way, this game surpasses Ys Seven on a technical level. You can tell Falcom critically thought about Ys Seven and the players, and aimed to make a better experience from the map design, to the increasingly thorough map itself, to the material gathering, to the weapon crafting, to the skill design and so much more. And as per Falcom standard, the story, characters, settings, and soundtracks all remain immensely memorable. There are moments throughout that are inspired by Falcom's love for Ys I + II with locations and camera views that call back so emotionally to Adol's most recent adventure in Esteria. Memories of Celceta also take things one step further by acting to consolidate the Eldeen lore and mythos that were so prominent early on in Adol Christin's journey. This game was crafted with consideration for every aspect of Adol's journey, going so far as to flesh out characters and events that have yet to happen chronologically that we as players have already experienced. Part of Ys' appeal is that Adol Christin's travelogues are told "out of order", as they are discovered, which makes Celceta such an important story to experience. This game is the origin of Adol giving meaning to his journey through the title of "Adventurer" and this incredibly pivotal moment is one that makes this game so beautiful. This, on top of setting the stage for Adol's future encounters. In sum, Memories of Celceta is a great game that deserves its place among Adol's travelogue and one that is important to experience as the definitive interpretation of his time in Celceta. It is a game that I love, as I do with every other Ys entry and one that I think is important to play for any fan of Adol's journey.
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Last Updates

Steam data 23 November 2024 07:00
SteamSpy data 19 January 2025 14:53
Steam price 24 January 2025 12:43
Steam reviews 22 January 2025 12:07
Ys: Memories of Celceta
8.7
806
64
Online players
13
Developer
Nihon Falcom
Publisher
XSEED Games, Marvelous USA, Inc.
Release 25 Jul 2018
Platforms