Despite their age, Ys I&II make for fun albeit challenging action-RPGs even today, although using a guide might be needed in order to prevent unnecessary backtracking/frustrations No matter how you want to experience the long-running Ys franchise for the first time, be it through the release path, story path or action path, you’ll usually end up with the first two Ys titles [url=https://www.digitalemelas.com/index_ys.php]being recommended as the games to start with (if you’re not already looking for the newest titles, that is). As such, wanting to delve into the franchise, I started right here – and was surprised to see just how well they’re still holding up. If you’re wondering why Ys I & II are always recommended/sold as a bundle even though they are separate games, this can be easily explained: They’re basically two chapters of a bigger story/game called Ancient Ys Vanished . As such, if you want to play Ys II , you should only do so after experiencing the story of Ys I first, since they’re very reliant on each other in that regard. This gets somewhat more confusing since the two games were subjected to [url=https://isu.fandom.com/wiki/Ys_I_%26_II]various re-releases of Ys I & II but without diving into details here, it’s enough to know that this Steam version of the games is the most feature-complete and up-to-date one. Another important thing to know about Ys I & II is that they’re surprisingly challenging action-RPG games – almost entirely thanks to the various boss fights. Even on “normal” difficulty, some of the bosses are going to cause you a lot of trouble - even more so since some of them are basically impossible to beat unless you brought the right equipment beforehand and levelled sufficiently. Since Ys I has a level cap of 10 (!), you’re also not able to “out-level” a boss fight through grinding to make things easier for yourself – even with the right equipment & level, you’re still going to need your reflexes if you want to progress. That said, even bringing the right equipment/key items can be a challenge in itself. Ys I & II are the type of games where you can make your way through an entire dungeon, reach the door to the final boss and only then realize you’re missing a key item to progress – which is located outside of the dungeon, of course. I’m speaking from experience here, since I discovered I was missing a certain sword after wondering why I was dealing almost no damage to the boss of a dungeon. Of course, using a guide such as [url=https://gamefaqs.gamespot.com/pc/979864-ys-i-and-ii-chronicles/faqs/66645]this GameFAQs one can spare you from these possible frustrations, but on the other hand – similar to games like The Legend of Zelda – exploring all locations to the fullest in order to find all key items is a big part of what makes these games fun. Still, especially since Ys I & II requires a certain amount of backtracking at times, I’d suggest briefly skimming through a guide every 15-30 minutes or so, just to make sure that you’re on the right track. Even if you prefer not reading through a guide at all (valid choice!), I’d still recommend going through the short “Why is I & II kicking my a**?” section on [url=https://www.digitalemelas.com/index_ys.php]this Ys fanpage (scroll down a bit!) before playing the game(s). Since Ys I & II are older games (which released in 1987 & 1988 respectively), they’re not exactly offering the most welcoming newcomer experience and I found the spoiler-free beginner tips from the aforementioned website to be of great help while starting out. Playing through the games in quick succession, I was mostly surprised by two things: First, the soundtrack is really good – seriously, just listen to this [url=https://www.youtube.com/watch?v=z-MzPSjYC18]relaxing town theme or this [url=https://www.youtube.com/watch?v=cVCpaINqUcI]exhilarating battle track . Second, the “Bump” battle system, while simple, is surprisingly different and fun. Instead of pressing a button to attack (apart from using magic in Ys II ), red-haired protagonist Adol Christin attacks by running (“bumping”) into enemies. Attack them from the front and you’ll receive a lot of damage, attack them from the back and they’ll quickly turn around – but if you attack them off-center, you got a chance to deal a lot of damage while pinning them to a wall! It’s a simple system but I had a lot of fun trying to find the right angle to attack, especially if you’re surrounded by multiple enemies. That said, boss fights are obviously not just about finding the right angle – it’s more about attacking at the right time since the screen is usually filled with projectiles you want to avoid. Apart from attacking/avoiding enemies, Ys I & II is mainly about exploring dungeons and finding the right items – either key items to progress, equipment to keep up with the next bosses or optional items (e.g. gifts for NPCs, healing items). Admittedly, especially during multi-floor dungeons, exploring can be a little disorienting with each floor looking almost the same but featuring a different layout with many walls, passages, staircases and other obstacles in your way. As Ys I & II does not feature a map system, you might go for [url=https://www.neoseeker.com/legacy-of-ys-books-i-ii/faqs/]fan-made maps instead – or, if you want that 1987 feeling, draw maps yourself. Alternatively, you could do what I did – wandering around and hoping for the best. That said, there still is a story to follow and for 1987/1988 action-RPGs, it’s surprisingly well-realized. It won’t be able to compete with a modern, 50h long RPG of course, but considering its age, it’s a well-made RPG story with a large cast of different characters. Even more so since it still manages to tell its story even despite the technical limitations which won’t allow for big gestures or detailed facial expressions. The small character sprites do make it hard to tell NPCs apart at times, but overall, Ys I & II manages to introduce players to its unique setting (although filled with some classic tropes) just fine. In combination with the great music and simple-but-entertaining gameplay, I can’t help but come away impressed of the two games after my ~15h playthrough. They’re short enough to not outwear the welcome but impressive enough to convince me to check out the rest of the franchise. Ys I & II are great games for action-RPG enthusiasts (or The Legend of Zelda fans looking for similar games) that don’t mind older games and can handle some of their unique quirks. If you’re more into a linear experience without backtracking and exploring however, Ys I & II might prove to be too much of a frustrating experience.
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