Yonder: The Cloud Catcher Chronicles

Unwind and enjoy the slow life in Yonder: The Cloud Catcher Chronicles, a relaxing open-world adventure game. Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.

Yonder: The Cloud Catcher Chronicles is a open world, adventure and exploration game developed and published by Prideful Sloth.
Released on July 17th 2017 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean and Russian.

It has received 3,132 reviews of which 2,568 were positive and 564 were negative resulting in a rating of 7.9 out of 10. šŸ˜Š

The game is currently priced at 8.04ā‚¬ on Steam and has a 65% discount.


The Steam community has classified Yonder: The Cloud Catcher Chronicles into these genres:

Media & Screenshots

Get an in-depth look at Yonder: The Cloud Catcher Chronicles through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
The game follows the protagonist of choice who has been called by his family on a navigational quest to uncover secrets from his past on the island of Gemea and destroy the ancient darkness that terrorizes the region. Terrifying is nothing to say about this game, because the most you'll get out of it is the intense need to farm and build in order to fulfill various objectives. The game begins with the typical clichĆ© of a character who has too many items and ends up losing them in an ā€œunexpectedā€ storm (apparently you can choose the genre of the character, but in the end of the game it has a feel that the developer has let slip on the script). Centered around 8 different regions with changing climates and seasons where you can build 6 farms and collect different pets based on their biomes. As well as planting tree seedlings and horticulture. The better you manage your farm, the higher its quality percentage will become. This also applies to each of the 8 regions, where you will have various options to turn them from bad to exceptional. These options include planting trees, carrying out quests, clearing the darkness, finding spirits and improving your farm. Yonder The Cloud Catcher is a game that doesn't permeate the idea of surviving and dying trying, because from start to finish your immortal journey is focused more on building, resorting, destroying, creating and discovering (apart from the Altair case or Tommy Vercetti Water Syndrome). If you like lush, paradisiacal landscapes with a distinctive cute nature and a focus on building and exploring, this game is for you, as you'll spend a lot of time collecting many, many items to achieve and build. !Note:! If you want to platinum this game, I recommend that you focus on the fish collection achievement as soon as you get the fishhook, as it is by far the most difficult, and once you have passed it, you are already on the path to peace and quiet.
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Sept. 2024
Ignore the time in my steam profile. From the moment I first beat this game I instantly tracked down the switch port through ebay actions just so I could play it again. I'm chronically ill. Every time i'm too sick to get out of bed or or too medicated to think or even breathe I reach for this game. I've beaten it dozens of times now and im still not sick of it. I love the music. the bugs. The graphics. the farming mechanics and the absolute lack of pressure on your shoulders. This is a game that lets you fuck off from the very start and it never punishes you for it. You can beat every single side quest before ever touching the main plot and the game just lets you. I love that. I love this game. Whenever I recommend it to my friends (which I do often) I jokingly call it 'side-quests - the video game.' Thats not an insult. I adore this game. I have over fifty hours in this game. I'll likely keep replaying this across its multiple ports until I die. Its the first game to really fully understand my need to just wander around and explore. Theres so much hidden lore in this world that i've yet to figure out. Why does the tinker guild master have beef with the bakers? Why are the constellations lost? What is the compass made of? Some answers are hidden within the game, some i'll never know. I often come back to this store page just to check if theres been any update. Even just a new cosmetic pack. A mod. A new guide. New theory just because of how much this game means to me. This game makes me want to create. I want to draw for it. Write for its world. Understand it just a little better. Theres no combat. Theres no risk. But a game doesn't need to have that to be good. For me, this game is home. I really, genuinely think more people should give it a go.
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July 2024
I was confused about Yonder prior to playing it. It looks cozy, there is something appealing about it, yet I wasnā€™t sure what it was trying to be. Iā€™ve now spent 21 hours to 100% it for an answer. Itā€™s definitely not a farming game, the game at its core is you being an explorer, crafter and trader. You slowly discover new areas and towns during your travel. You meet NPC along the way who will have enough quests for you to do. The game is mostly structured around these quests and exploring the land in any order you wish. Youā€™ll need objects for quests or youā€™ll need them to create something important (like fast travel points etc). You can have up to 6 farms, capture animals, mine minerals or go fishing but all of that is in the service of giving you what you need for trade or completing a quest, itā€™s not the focus. Yonder feels like Breath of the Wild in terms of exploring, only our character, which you can customise freely, is more concerned about business. You donā€™t have a currency to buy stuff, you trade whatever you have with objects of similar value. There are tons of traders with different items or even the same items but they might be cheaper or more expensive depending on the region. You can craft a lot of stuff yourself but trading might be the better option in many cases too. The game also has lots of collectibles and things to discover that are all tracked in your journal. You can think of 26 sprites, 16 animals, 17 fish, 55 cats, lots of seeds to plant etc. All the elements mentioned create an engaging world worth exploring and experiencing despite some of the issues it has. Let me start by saying how the game does an excellent job of making the world feel lively and interesting. The animals do their own thing, there is a day and night cycle, different weather conditions, different towns with a lot of them focusing on certain professions, certain animals/fish showing up in certain times/seasons etc. Itā€™s helped that the game looks absolutely stunning in terms of environments. Iā€™ve put everything on max and it feels like Iā€™m looking at a full motion video sometimes. Itā€™s the lighting effects, the use of colours and how I can see areas from a very far distance while keeping most of their details. The character models look a bit goofy (not the strongest point) but they work and fit with the rest. The game has some fantastic soundtrack, I can still hum along with certain parts. Exploring and doing various activities is fun and therapeutic for being consistent and simple. It turned into an addiction for a brief while. Fishing is actually very good in this game. Itā€™s pretty engaging in a good way. You can save at any moment and the game auto saves too. The game is pretty charming in terms of dialogues even if there arenā€™t many memorable characters. The game is pretty polished. I donā€™t remember experiencing any bugs. Most of the achievements are great. The problem mostly comes from the intentional slow pace due to some design decisions affecting different gameplay elements. For instance, the game has 3 different means of fast travel but theyā€™re still not enough combined. 2 have you walking long distances to use them and one requires materials to craft and even then, there arenā€™t enough points to minimise the walking youā€™re still going to do. You canā€™t craft multiple objects, you have to do it one at a time. The animation of breaking stones takes too much time. While I enjoy seasonal animals/fish/collectibles, itā€™s not fun when itā€™s tied to achievements. I had to wait over an hour until it was Summer to get the last cats I was missing. At least seasons change every 7-8 days, so it could have been worse. More tools and flexibility to affect the season would have been welcome. All those examples are the gameā€™s way of telling you to slow down and just enjoy the game. I get what they were getting at but it went too far sometimes. Lastly, the jumping is not satisfying when youā€™re jumping away from instead of jumping towards. I needed some time to get used to it and itā€™s still not ideal. This is still a great game that leaves a positive mark. I got it on the recent Steam sale for around ā‚¬2-3 and Iā€™m surprised at the amount of enjoyment I got out of it. Itā€™s definitely worth playing if youā€™re looking to get lost in a world through exploration, trade, crafting and various other less important activities. Just donā€™t expect a farming game and youā€™re good to go.
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July 2024
Well.... It's so cute. It's cozy. It's fun. To a point. Then it gets a bit over the top in tediousness. The crafting gets very bogged down in lots of travel and such. You need an insane amount of stone for instance, so you are always breaking rocks. I love this kind of thing usually, my favorite game in the universe is Minecraft, but the requirements for making some things just go way beyond what you would expect. Usually, for instance, you get planks out of logs. In this game, you have to collect logs to get a plank.... ??? But aside from the crafting, I really enjoyed it. I still have some achievements to get but honestly, I'm getting a bit tired of all the constant harvesting so I think I might stop here for a while and start up Grow: Song of the Evertree. :) All in all, definitely recommended, just keep in mind there's a bit of fun 'work' to do if you want to achieve everything! :)
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April 2024
It's a cute, cozy game that's perfect for times when you don't want much of a challenge and you just want to run around collecting stuff without combat (you hoarder!) Getting surgery and looking for something you can mindlessly play and progress in? This is what you're looking for. It'd probably be great for kids too. Probably not great if you want a game that requires some thinking or skill. My only wish for this game is that you could craft multiple items at once.
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Data sources

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Last Updates

Steam data 21 November 2024 10:06
SteamSpy data 17 December 2024 17:15
Steam price 23 December 2024 20:42
Steam reviews 22 December 2024 15:48
Yonder: The Cloud Catcher Chronicles
7.9
2,568
564
Online players
12
Developer
Prideful Sloth
Publisher
Prideful Sloth
Release 17 Jul 2017
Platforms