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Yog-Sothoth’s Yard on Steam

Quick menu

Manage a hotel and hire employees including Death, a dragon, a Spirit Hunter, and a bioroid maid. Build your wealth through various means and refine your strategies based on the predictions of Oracles. All employees can be romanced depending on your choices.

Yog-Sothoth’s Yard is a lovecraftian, dating sim and horror game developed by Bone Nail and published by Bone Nail and Shochiku (Japan).
Released on October 19th 2023 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 10,262 reviews of which 9,544 were positive and 718 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 10.79€ on Steam, but you can find it for 4.10€ on Eneba.


The Steam community has classified Yog-Sothoth’s Yard into these genres:


Here is the detailed breakdown of supported languages for Yog-Sothoth’s Yard:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Yog-Sothoth’s Yard through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel i5 Quad-Core
  • Graphics: NVIDIA GeForce GTX 750 Ti
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
Sept. 2026
Yog-Sothoth’s Yard mixes visual novel n sim management together, packed full of Lovecraftian vibes. This weird little hybrid hits so different n fresh, def worth a rec. But the flaws are pretty obvious too. Neither the writing nor the gameplay depth feels properly polished. Story’s got big grand lore behind it, but that stream-of-consciousness style makes it real hard to lock in on the core point. Gameplay-wise, early n mid game’s pretty high pressure, n everything feels super samey with barely any actual logic to it. Art’s straight up gas though, character sprites are fire. Would hit way harder if it had full voice acting.
71 hours played
July 2026
I originally wrote a review at just under 4h of playtime and said I was probably barely scratching the surface of what this game had on offer. I now have 26h of playtime, and that includes save-scumming for endings and various achievements, without having even touched New Game+ for the achievements I'm missing yet. I can therefore say I was definitely right in my initial thoughts. Now, how you feel about that playtime is going to depend heavily on how you regard both visual novels and management/simulation titles, because this game is a blend of both. Large chunks of VN content, especially in certain chapters, followed by large portions of managing the hotel and your Action Points. Personally, I am quite surprised by how much I ended up enjoying this title. It definitely has flaws, but I was invested throughout. The story is very much catered to those interested in the supernatural, featuring many different culture's mythologies, along with a huge serving of Lovecraftian elements, and some science-fiction thrown in too. There are a lot of names and terms used in this game, where it does mostly expect you to know what they are before-hand. Some more niche things do get explained, and the English localisation does have some notes about certain Chinese proverbs and sayings, but if you go in completely blind, you will likely have a very hard time understanding what is actually going on or being said. I will also say that the pacing at certain sections is a bit off, with huge chunks of VN content into a Carnival, into another huge chunk of VN content. Save whenever you can, especially towards the end of each in-game week. Note: I know a lot of people will be put off by the (clearly) MTL English localisation, but it didn't bother me, given I'm kind of used to it from much bigger Chinese devs (*cough* MiHoYo). Haa Lou Ying does stand-out here, but that's more an issue with English not having regional dialects in the way China does. Personally though, I loved it, and I also loved how each of the 4 main girls were not only wholly unique in visual style and characterisation, but also tied in to various different mythologies and aspects. This even extends to some recurring NPCs and other story characters. In regards to the girls, all of them were great, although Yevna did take a while to grow on me. I was also surprised that their "affinity invitations" did not wholly focus on romance, but also delved into a whole myriad of topics, with the game not shying away from the dark or macabre. Some of them were quite shocking, yet done in a way that fit the girls' personalities. By the way, if you're expecting R18 in this game for the romances, it does not have it. Like with other elements, each romance/affinity with each girl fit their character, and felt believable. A lot of the endings will also depend on your affinity with each girl and whether you've played more into their traits. Moving on to the other core gameplay, which is the hotel management, it honestly surprised me with how in-depth it got later on. You only get 1 Action Point to use during the day, and then again during the night, with certain activities being locked to specific times of day (mostly night-time). You can get "Oracles" later on, which give you 2 AP per day and per night (so 4 total), and some Energy Drinks that can be used for 1 extra AP, but those come later and are not guaranteed. You then have to decide on what to do. Do you raise affinity with the girls? Do you create or upgrade new rooms? Do you go exploring or mining? Do you rest to regain Sanity? Do you clean the Hotel? Depending on how you play it, will lead to different outcomes and endings in the story. You then also have Alchemy and Cooking mini-games, with Alchemy playing a huge part if you want to progress through certain story elements, or participate in the monthly Carnivals that sell Extra-Items (that provide passive buffs). Definitely get a grasp on Alchemy and Soul-Gathering early on, as it will potentially save you a lot of hassle in the later sections. There are also mini-quests from various guests that visit the Hotel, whether selling them Alchemy ingredients, Food, or Materials in order to receive Gold or extra Oracles on-top of the daily one. There's also a handy shop that you will want to upgrade as soon as you can. Overall, this is a gem of a game, and I kind of feel bad waiting for it to go on sale to save that £2-3. It's more than worth the original asking price in my opinion. Great main story, great side stories, interesting characters. Least regrettable Steam purchase.
18 hours played
April 2026
Love the style, the gameplay loop is engaging but simple. it's one of those games you can sit down, play, and suddenly four hours have passed and it really didn't feel like it.
43 hours played
Dec. 2025
Game was not quite what I was expecting - not eldritch style management game with rpg elements. It’s rather very chinese title, that’s 80% very simple management sim, 15% simple dating sim, 5% minesweeper (yeah, really) and 100% grind. There is also light eldritch flair, very light. Also not everything was translated from chinese, though most was, and not everything translated was done correctly. Audio better be left unspoken for - it might have been better without it as it is. Graphically - light eldritch flair was decently represented, notable characters were average cute, backgrounds and hotel design left a lot to be desired, it’s not very far from generic visual novel style- and quality-wise Plot is fine, not great, not horrible, average quality, with eldritch flair, but as in all else - light version. Gameplay was mentioned above - close to mobile gaming light hotel management, bit of dating sim and even smaller bit of minesweeper. Depending on your dating game and one more variable, you can get a bunch of different endings, if you choose correct options when ending events trigger. So all in all - game price is about right, even more so with discount, side thumb in general.
29 hours played
Oct. 2025
I've played this game before and achieved almost all the achievements, still a super fun game that is interesting, translation does need a bit of polishing in areas, I'd do it myself but I haven't a clue on translating. Overall, it hits the eldritch horror on the head and is relaxing.

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Frequently Asked Questions

Yog-Sothoth’s Yard is currently priced at 10.79€ on Steam.

No, Yog-Sothoth’s Yard is currently not on sale. You can purchase it for 10.79€ on Steam.

Yes, Yog-Sothoth’s Yard received 9,544 positive votes out of a total of 10,262 achieving an impressive rating of 9.03.
😍

Yog-Sothoth’s Yard was developed by Bone Nail and published by Bone Nail and Shochiku (Japan).

Yes, Yog-Sothoth’s Yard is playable and fully supported on Windows.

No, Yog-Sothoth’s Yard is not playable on MacOS.

No, Yog-Sothoth’s Yard is not playable on Linux.

Yes, Yog-Sothoth’s Yard is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Yog-Sothoth’s Yard is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Yog-Sothoth’s Yard does not support VR.

Yog-Sothoth’s Yard is a single-player game.

Yes, there is a DLC available for Yog-Sothoth’s Yard. Explore additional content available for Yog-Sothoth’s Yard on Steam.

No, Yog-Sothoth’s Yard does not support mods via Steam Workshop.

No, Yog-Sothoth’s Yard does not support Steam Remote Play.

Yes, Yog-Sothoth’s Yard is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yog-Sothoth’s Yard.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:43 UTC
SteamSpy data 24 September 2026 20:17 UTC
Steam price 28 September 2026 11:11 UTC
Steam reviews 28 September 2026 09:54 UTC

If you'd like to dive deeper into the details about Yog-Sothoth’s Yard, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yog-Sothoth’s Yard
  • SteamCharts - Analysis of Yog-Sothoth’s Yard concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yog-Sothoth’s Yard compatibility
Yog-Sothoth’s Yard
Rating
9.0
9,544
718
Game modes
Features
Online players
50
Developer
Bone Nail
Publisher
Bone Nail, Shochiku (Japan)
Release 19 Oct 2023
Platforms
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