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Yet Another Zombie Survivors on Steam

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The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.

Yet Another Zombie Survivors is a bullet heaven, action roguelike and zombies game developed and published by Awesome Games Studio.
Released on August 20th 2026 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, Polish, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Russian.

It has received 14,322 reviews of which 13,033 were positive and 1,289 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 8.00€ on Eneba.


The Steam community has classified Yet Another Zombie Survivors into these genres:


Here is the detailed breakdown of supported languages for Yet Another Zombie Survivors:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Yet Another Zombie Survivors through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/10/11
  • Processor: i5-4670K @ 3.40GHz or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce 970 or better
  • Storage: 6500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

108 hours played
Sept. 2026
This is probably one of the best Survivorlikes out there right now. Some light plot, 9 great characters that feel different to play, many many types of modes of play for each of the maps, and a lot of things to unlock. Can't recommend this enough.
14 hours played
Sept. 2026
Remember those ♥♥♥♥♥♥ fake ads for mobile games ? The one with a group of humans mowing down hordes ? That looked like mad fun but turns out to be a ♥♥♥♥♥♥ city management game ? This is the fake ad game. Zombies, humans, guns, LOTS of noise and kabooms. And yes it is indeed mad fun.
44 hours played
Aug. 2026
Great game. Lots of fun, really gives you constant shots of dopamine, plenty of stuff to do in it. If you love Vampire Survivors, you'll love this. Graphics are nice on the eyes as well, really keeps you motivated to keep trying harder. My only gripe with it is that the grind is absurd, I played it with a 2x speed mod just to quicken things up because I just don't have the time to commit to playing a 20 minute level. I figure I would cut that time in half and get twice as many games in per hour... worked just fine. The game is a bit too slow for my liking any way, there really should be a speed adjuster in game so we can at least put it at 1.5x the speed, I feel this would balance things out a bit. Speaking of balance, the game needs some work when it comes to class synergies because there is definitely a be all, end all class, and it's the Engineer by a complete landslide... His damage, range and utility is unmatched against any of the other classes... The only other class that comes close is the Mechanic but her synergy is pretty weak atm. If you use the Engineer as your main, Ghost for damage and Medic for support, you're basically unkillable, so long as you're constantly moving. Over all though, good fun. If you strategize accordingly you can easily earn all the achievements if you focus on them. I managed to max out the Engineer and get the Ghost and Medic close enough, the other classes I couldn't really be bothered with... Certain classes have some nice perks, like the movement speed badge from the Huntress but that was about it. The Swat and Huntress are probably the most useless classes in the game, the Tank is good for a solo class and netting some annoying achievements, same with the Pyro... He's a very situational achievement based class. That's my take on where this game is at right now, it's in EA so it's still being worked on, so far it's a fairly competent game from what I've experienced and for $10 on sale, couldn't really go wrong. Edit: They've since rebalanced the game a lot, Huntress is still the most useless class in the game but the SWAT and Tank make a good wombo combo, the new Ranger class is kind of meh but synergizes well with the Engineer. The be all end all combo is probably Tank + SWAT + Medic to stay alive but if you're feeling saucy the Pyro is a better choice for DPS. The full release adds a ton of missions to accomplish and extra achievements. Definitely a more balanced game on the full release. I wish they'd allow you to banish more items, like say 40% of them instead of 24% but meh. I managed to net all the current achievements so I think I'm done with this.
60 hours played
Aug. 2026
This is a Survivors type game. There are dozens (if not hundreds) of these games on Steam. This is probably one of the very best ones. You should get it. (great devs btw)
64 hours played
Aug. 2026
So, what can I say about Yet Another Zombie Survivors? I'm honestly really divided on this one. On one hand, I genuinely enjoyed the game, and I can see it having a lot of potential if the developers keep supporting and improving it (so far, they seem to care). On the other hand, this might genuinely be the first game where I've fallen asleep in the middle of a run... multiple times. If that doesn't tell me I was getting bored, I don't know what does. XD ## The Pros Let's start with the positives. I think the game has a really nice soundtrack, the atmosphere is great, and I personally enjoyed the variety between the different maps. I especially liked how each map introduces its own environmental hazards. The last two maps in particular felt considerably harder than the first two, which was a nice change of pace. The bosses are also a great addition, especially the SUPER/MEGA bosses. Depending on your classes, stats and upgrades, some of them can be an absolute pain to kill, and I actually enjoyed having those bigger threats show up during runs. I also really liked the different game modes such as Hardcore, Extermination and 1HIT. These were probably some of my favourite parts of the game because they feel closer to the challenge-based structure you see in other games from the genre, like Brotato. The upgrade system is fairly linear, but I don't necessarily see that as a negative. Personally, I enjoy this kind of mastery skill-tree system, so constantly unlocking small permanent improvements gave me something to work towards. The classes also feel different enough from each other, and I really like the synergy system between them. Combining certain characters can make specific abilities considerably stronger and gives you at least some incentive to experiment with different team compositions. That being said... some classes definitely need balancing (Engineer, I'm looking at you). Engineer is basically the GOD CLASS of this game. Graphically, the game also looks good. Despite the amount of chaos happening on screen, the overall visual readability is surprisingly solid most of the time. ## The Cons As I mentioned before, class balance could definitely use some work. If you're struggling with a particular level, just pick Engineer and suddenly life becomes much easier. The class feels ridiculously strong compared to some of the others. On the opposite side, I feel like Hunter and Mechanic could use some buffs. They were probably the weakest classes for me overall, although Hunter can still deal some really good damage with the right setup. Pairing Hunter with Engineer for the electric synergy works really well, and Explosive Arrows can also deal some amazing damage. I mentioned visual readability as a positive earlier, but there's still room for improvement. This becomes especially noticeable on the last two maps. When explosions, enemies, projectiles and effects are covering the screen, some environmental hazards (toxic pools) become very difficult to see. I've taken a lot of damage simply because I couldn't distinguish them from everything else happening on screen. My biggest problem, however, is the time-based game modes. I personally prefer modes built around levels, waves or specific challenges rather than simply surviving for a fixed amount of time. Honestly, I think the time-based modes are the main reason I literally fell asleep during some runs. Like... come on. You have around three modes (not even counting Hardcore) where you're basically expected to sit through 20–30 minute runs (that takes you 30/45mins actually). Once your build is already established and you know you're probably going to win, those remaining minutes can become painfully repetitive. The level 400 achievement was probably the worst example of this for me. It became incredibly grindy because I was only gaining around 3–4 levels per run. I eventually started playing Infinite Mode in all difficulties but the hardest part wasn't even the difficulty... It was staying awake!!! And yes, I only discovered that you could speed up the game AFTER completing all the challenges and reading a couple of reviews. Pain. Had I known about that option earlier, the grind probably would've been considerably less frustrating. It might even have allowed me to focus more on pushing the difficulty rather than simply waiting for runs to end. ## Difficulty & Replayability This connects to another issue I had: after a certain point, the game becomes very repetitive and predictable. Eventually, I started using a randomizer to choose my classes and would deliberately pick the first ability offered to me regardless of whether it made sense, simply because I wanted to introduce some randomness into my runs. Even on the hardest difficulty, once you understand the game and have enough progression unlocked, it doesn't feel particularly difficult anymore. And when you already know you're probably going to win, sitting through another 30-minute run becomes more of a test of patience than a test of skill. I'd really like to see more game modes added in future updates, especially modes focused on different challenges rather than simply surviving for X amount of time. I'd also love to see something done with the tag system. You can only equip four tags despite having so many different ones available. Maybe there could even be a game mode that randomly chooses your classes and/or tags, forcing players to adapt and experiment with builds they normally wouldn't use. I think something like that could add a lot of replayability. Despite all my criticism, I don't think Yet Another Zombie Survivors is a bad game. Quite the opposite — I enjoyed my time with it overall, and I think there's a genuinely good game here with a lot of potential. My biggest issue is that the game eventually stops challenging you enough to justify how long some of the runs are. I'm definitely interested in seeing what the developers do with future updates. Hopefully they continue listening to the community, experimenting with new modes and improving the balance rather than abandoning the game. Personally, I'd love to see the game move a little more towards level/wave-based progression similar to Brotato, with shorter but increasingly difficult encounters, rather than relying so heavily on time-based survival. There's a really solid foundation here. It just needs more variety, better balancing and more ways to challenge players once they've progressed far enough. I'll definitely come back for future updates and see where the game goes. Good luck on your runs, fellow survivors!

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Frequently Asked Questions

Yet Another Zombie Survivors is currently priced at 14.79€ on Steam.

No, Yet Another Zombie Survivors is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Yet Another Zombie Survivors received 13,033 positive votes out of a total of 14,322 achieving a rating of 8.87.
😎

Yet Another Zombie Survivors was developed and published by Awesome Games Studio.

Yes, Yet Another Zombie Survivors is playable and fully supported on Windows.

No, Yet Another Zombie Survivors is not playable on MacOS.

No, Yet Another Zombie Survivors is not playable on Linux.

Yes, Yet Another Zombie Survivors is playable and fully supported on Steam Deck.

Yes, Yet Another Zombie Survivors is playable and fully supported on Steam Machine.

No, Yet Another Zombie Survivors does not support VR.

Yet Another Zombie Survivors is a single-player game.

Yes, there is a DLC available for Yet Another Zombie Survivors. Explore additional content available for Yet Another Zombie Survivors on Steam.

No, Yet Another Zombie Survivors does not support mods via Steam Workshop.

Yes, Yet Another Zombie Survivors supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Yet Another Zombie Survivors is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yet Another Zombie Survivors.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 23:18 UTC
SteamSpy data 14 October 2026 09:07 UTC
Steam price 25 October 2026 20:10 UTC
Steam reviews 21 October 2026 17:55 UTC

If you'd like to dive deeper into the details about Yet Another Zombie Survivors, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yet Another Zombie Survivors
  • SteamCharts - Analysis of Yet Another Zombie Survivors concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yet Another Zombie Survivors compatibility
Yet Another Zombie Survivors PEGI 16
Rating
8.9
13,033
1,289
Game modes
Features
Online players
748
Developer
Awesome Games Studio
Publisher
Awesome Games Studio
Release 20 Aug 2026
Platforms
Remote Play
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