Yakuza 5 Remastered on Steam - User reviews, Price & Information

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Get ready for a Yakuza experience of unprecedented scale! Follow five characters across five Japanese cities, each trying to achieve their dream. The connections between them bring them together, but the conflict that unfolds is nothing any of them could have predicted.

Yakuza 5 Remastered is a action, adventure and beat 'em up game developed by Ryu Ga Gotoku Studio and published by SEGA.
Released on January 28th 2021 is available only on Windows in 4 languages: English, Japanese, Traditional Chinese and Korean.

It has received 6,176 reviews of which 5,523 were positive and 653 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Yakuza 5 Remastered into these genres:

Media & Screenshots

Get an in-depth look at Yakuza 5 Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 | AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTS 450, 1 GB | AMD Radeon HD 5770, 1 GB
  • Storage: 32.5 GB available space
  • Additional Notes: Requires a CPU which supports the AVX and SSE4.2 instruction set

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
From Taxi Driver to being a survival Hunting Pro, just to be a girlie Dance/Pop Idol afterwards..and boom you are a baseballpro...and there is even more. Like. This game took me on a journey, damn. And i loved every single second, like every other yakuza game so far! Sega, just take my money. Sega got my trust, like, Sega games are just pure fun, emotions...and stuff yk. Go Play it.
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Jan. 2025
I often see Yakuza 5 at the bottom of people's lists of their favourite games in the franchise, and I can absolutely understand where some people may take major issue with this entry. Most prominently is the length. Yakuza 0, which in the modern day is many people's entry point to the series, is the only similarly long game up to this point, but it is pretty evenly split between the two protagonists, each with three fighting styles and bespoke side activities that span 80% of the runtime (Real Estate for Kiryu and Cabaret for Majima). Yak5 steps up the ambitions of Yak4 by swapping Tanimura out for Shinada, and then adding Kiryu's daughter in as a playable J-Pop idol for a not-insignificant portion of the game. The forced tonal and pacing whiplash of the Haruka sections, while significantly more fun and involved, reminded me of my least favourite necessary evil of Yak3 - the orphanage sections. Being forced to play an entirely different management sim in the middle of my beat em up action game was jarring in both instances, but RGG has at least learned from the feedback to Yak3 by allowing a lot more player freedom in their approach to handling Haruka's rise to fame. However, repeat playthroughs would definitely strain even my patience for the tedium of checking handshake events, TV interviews and dance battles off the ever growing list when I could instead by unravelling possible the most complex Yakuza plot to date. The story in this entry is, without a doubt, incredibly well handled for how many moving parts it has, and how much of it is obscured for at least 40 hours of runtime. Without spoiling too much, Yakuza 5 addresses the clear flaws that have developed in the management of both the Tojo and the Omi clans over the course of the last 5 games, with power vacuums of all kinds being formed in the wake of powerhouses like Kiryu, Saejima and Ryuji Goda. It all comes to a head in the final 2 hours of gameplay, as has become standard, with in my opinion one or two too many twists pulled off at the last minute. One major character is given a backstory no one expected, especially given their role in Yak0, but through careful headcanon I have managed to move forward, inconsistencies abated. Another lesson learned, this time from Yak4 was to put Kiryu as the first player character, in a brand new location. Same-same really, Kiryu is angry at the situation in which he finds himself to allow Haruka to pursue her dreams, but accepts that keeping his kids safe is the priority. The taxi driving/racing segments were surprisingly fun, and Nagasugai in the city of Fukuoka was a perfectly acceptable first city to explore. Saejima continues his trend from Yak4 for having the absolute WORST pacing to start his otherwise awesome gameplay. Another fucking prison section, with admittedly a FAR better overall storyline and concluding fight. Between his inevitable prison break and winding up at the next new map set in Sapporo, Saejima has to face the forces of the Hokkaido mountains, where gods and beasts alike challenge what stands as my favourite playstyle in terms of Heat Actions since Majima's Breaker in Yak0 - their brutality is unmatched. Tsukimino itself is nothing too special, and I spent very little time there - I genuinely can't even remember a general layout, as much of Saejima's more fun sections are based in his final sections in the area and where I am running wildly through the streets, or in the mountains, with a shotgun in hand. Haruka brings us back to Osaka's good ol' Sotenbori, a favourite only rivalled by Kamurocho in terms of utilisation across the games. As the home turf of the Omi clan, it only makes sense that this deeply clan war-based story would feature this city, so much so that Akiyama's plotline is ALSO based here. By Chapter 2 of Haruka's section, she has met with Uncle Aki and both are investigating a mysterious murder alongside fostering Haruka's burgeoning J-Pop career. The fun of fighting as Akiyama with his rapid kicks, flawlessly choreographed was exactly what I needed after Saejima's slow brutality and alongside Haruka's measured, beat-based "combat" sections. Now, to be entirely honest, I can see myself hating being FORCED to repeat the Haruka sections if I ever had to do them again. BUT for my first time playthrough I 100%ed her entire roster, fought every street battler, and maxed out almost all my stats. I genuinely and thouroughly enjoyed the direction in which they took her character and her gameplay, and I appreciate how integrated she ended up being to the overall much darker plot. As I stated earlier this is, to my mind, a far better executed and fleshed out version of the orphanage sections of Yak3. They both serve their purpose to the overall emotional investment in Kiryu's family by the end of the game, but by allowing the player to BE Kiryu's family, while they come to terms with that fact, rather than just be shown how the children react to his life lessons was far more effective from a narrative point of view. Shinada really drew the short end of the stick to start with. The only brand new protagonist, in a new city (Kineicho, Nagoya), entirely unrelated to any other series leads with an, at first glace, completely surface level character motivation and plotline that did not tie back to the main narrative at all. All that, and he was the FINAL character to be introduced before the endgame. In an ironic twist, like his actual narrative, he was set up to fail, but knocked it out of the fucking park. Shinada's fighting style, while not my favourite, certainly had it's merits, and I didn't even bother to fully max him out and equip him with other weapons. Even severely depowered, he was very fun and engaging to play as. Eventually, Shinada does get wrapped up in the main plot, from several unlikely sources, and holds his own alongside legends like Kiryu and Saejima. His batting and chicken racing minigames did not interest me, so not having to complete side objectives I did not enjoy certainly improved his standing with me as an addition to an already stacked roster. The final act of the game saw a surprisingly complex web of backstabbing, spying, lying and powerstruggling brought to a head in an actual cohesive manner. The feeling of an actual unravelling mystery was greatly improved by my guide through the series genuinely not remembering large portions of the game, so the plot was a mystery even to him. Theory crafting as a duo was a very rewarding experience as more threads were pulled and stitched together. Overall, Yakuza 5 took Yak4's ambition and detail-dense plot and iterated both to hitherto unforeseen heights. Behind Yakuza 0, Yak 5 has become by second favourite game in the franchise. Kiwami 2 was prettier, but Yak 5 has three of my favourite characters in the entire franchise, fleshed out and playable for over 80 hours of game time. As the final game in this engine, I could not have asked for a better send off. 8.5/10 - ambitious, flawed excellence
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Jan. 2025
Absolute cinema, Story was so good, words cannot describe it. Many people say it's too complicated because of 5 protagonists, but that's just a bunch of nonsense. If you use your brain you can understand the sotry well and if you do, you're in for a ride. Side content good as always, personal favourites are: Taxi and race missions and Haruka idol quests. Since the game is one of the newest of old gen, there is a lot of quality of life updates compared to both yakuza 3 and 4. The graphics are good and you can really immerse yourself into the world. Would recommend to anyone.
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Oct. 2024
Five cities, five protagonists. A story of dreamers and those bound by reality, where ideals sometimes converge with reality and other times clash.
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Oct. 2024
First part of the game is booooring but then it becomes a truly 'hell yeah' simulator. taxi drivin - hell yeah fishing - hell yeah drinking - hell yeah karaoke - hell yeah huntin - hell yeah baseball - hell yeah dancing - hell yeah manly urge to become jpop idol - hell yeah cool game overall.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 23:09
SteamSpy data 09 April 2025 21:10
Steam price 15 April 2025 04:27
Steam reviews 15 April 2025 10:03

If you'd like to dive deeper into the details about Yakuza 5 Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yakuza 5 Remastered
  • SteamCharts - Analysis of Yakuza 5 Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yakuza 5 Remastered compatibility
Yakuza 5 Remastered
8.7
5,523
653
Online players
311
Developer
Ryu Ga Gotoku Studio
Publisher
SEGA
Release 28 Jan 2021
Platforms