Yakuza 4 Remastered on Steam - User reviews, Price & Information

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When a dark secret brings a loan shark, a death-row inmate, a corrupt cop and the legendary yakuza Kazuma Kiryu together the resulting war in Kamurocho might level the district to the ground.

Yakuza 4 Remastered is a action, adventure and beat 'em up game developed by Ryu Ga Gotoku Studio and published by SEGA.
Released on January 28th 2021 is available only on Windows in 4 languages: English, Japanese, Traditional Chinese and Korean.

It has received 6,390 reviews of which 5,842 were positive and 548 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Yakuza 4 Remastered into these genres:

Media & Screenshots

Get an in-depth look at Yakuza 4 Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-3470 OR AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: GeForce GTS 450, 1GB OR Radeon HD 6670, 1 GB
  • Storage: 35 GB available space
  • Additional Notes: Requires a CPU which supports the AVX and SSE4.2 instruction set

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Yakuza 4 is where the series starts getting bold with its structure, and for the most part, it pays off. It moves away from the Kiryu-only formula and splits the story between four playable characters. Each one gets their own arc, then everything gets tied together at the end. You actually end up liking all four protagonists imo. Kiryu is already a given, but the rest of the crew hold their own in a way that really surprised me. This is also one of the easiest games in the entire series in terms of difficulty if you care about that, it mostly comes down to it's extremely streamlined upgrade system compared to the earlier entries. Gameplay Akiyama became one of my favorite characters. His kicks-only approach is fast and flashy, kind of like if Sanji from One Piece ran a loan company. His light attacks are hard to block since it has so many hits to them but they don't do much damage, he's also very limited when it comes to combos. Most of his Heat Actions have really specific triggers, so you’ll probably end up using the same couple over and over, which makes them do less damage over time. Still, he’s fun and easy to pick up. Saejima, though, didn’t work for me. The character itself it's amazing though, let's make that clear, my only gripe is his gameplay. He’s meant to be the heavy hitter of the group—think Beast style from Yakuza 0—but he plays like a clunky prototype of that. Early on he’s a slow charge character with no super armor, constantly interrupted unless you’ve dumped upgrades into him. Even then, some enemies still break through or will just dodge it. At least his Heat Actions are solid and easy to land. Tanimura is built around parrying, and once you get it down, he’s absurdly strong. You can counter nearly anything that’s not a bullet, and his light string has multiple finishers with their own Heat Actions. He can even insta-arrest dazed enemies regardless of health. But crowd control isn’t his strength—anything over three enemies gets rough. That weakness really shows in his final fight, where Munakata is firing at you while his bodyguards dodge everything. Easily as annoying as the Jingu fight in Yakuza 1. Kiryu, as always, is just solid. He’s basically copy-pasted from Yakuza 3 but starts with more upgrades, so he’s ready to go from the start. Nothing new, just reliable Kiryu gameplay. Story Now let’s talk about the story, because… yeah. It starts off strong. The first two arcs with Akiyama and Saejima do a good job setting up a mystery that pulls you in. You’ve got themes of political corruption, organized crime, and betrayal. It really feels like it’s building toward something big. But then the rubber bullets show up. And everything falls apart. I know a lot of people have gripes with Saejima's part specifically but I honestly thing that comes down mostly to gameplay so I'm not gonna touch that here, it would be mostly from Part 2 Finale onwards. Major Spoilers and Rant Ahead The big twist is that the massacre Saejima was imprisoned for never actually killed anyone. The assassinations were faked with rubber bullets as part of some absurdly convoluted plan between Munakata and Katsuragi to get Saejima behind bars. And they don’t even pull this card once—they do it again at the end, when Arai shoots Munakata and it turns out that was also a rubber bullet. Twice in one story. It’s not even shocking the second time, just embarrassing. And it gets worse. After you defeat Munakata’s goons in the finale, the characters just leave a gun lying next to him. He picks it up, shoots Akiyama, they suppress him, and then what do they do? They leave the gun next to him again. So he picks it back up and shoots himself. How many times does someone need to die (or almost die) before these people learn to stop leaving guns next to villains? We already went through this in Yakuza 3 with Rikiya’s death, but apparently no one learned a damn thing. (Looking at you, Kiryu) And while we’re on the finale—what was the deal with Kido ? He ends up being Saejima’s final boss, but there’s no real buildup to that. Their entire dynamic is just one or two conversations where Saejima tells him to "go balls out." That’s it. No personal grudge, no emotional stakes. He’s just there because Saejima needed a final boss and Katsuragi was already dead . And somehow, Saejima struggles with him. A guy who’s supposed to be stronger than Kiryu is having a tough time against some wannabe Yakuza? That fight should’ve been over in seconds, I don't care that Akiyama said that in reality Kido is a beast, both Kiryu and Saejima are at the level of gods when it comes to brute strength in the yakuza series. Then there’s Yasuko Saejima . Easily one of the worst characters I’ve seen in gaming. She’s supposed to be an important part of the plot, but she’s written like a plot device that occasionally blurts out lines. Almost everything she says either stalls the scene or makes her look clueless. She spends half the game making poor decisions that put others in danger, and the other half being shuffled from one place to another like luggage. By the time her big moments arrive, I was already annoyed just hearing her talk. She’s not tragic, she’s not compelling—she’s dead weight in a story that desperately needed its supporting cast to pull their weight. And just to show how far the rubber bullet nonsense ruined my trust in this story—during the last scene, when Tanimura aimed his gun at Munakata and fired , I genuinely thought for a split second it was going to be another rubber bullet twist. That’s how much this plot poisoned its own tension. So yeah, the story starts strong and then completely falls off a cliff. It’s easily the weakest plot in the series so far. It’s convoluted, full of bad twists, and constantly undermines its own drama. At least the pace was better than Yakuza 3, but that doesn't matter when the plot is this bad, I rather have the bad pacing of Yakuza 3 with a more interesting story along the way. Outside of the main plot, though, the game’s still a lot of fun. Combat is a big step up from Yakuza 3—it’s faster, smoother, and less clunky overall. There’s still some awkward hit detection and occasional stiffness, but nothing that ruins the experience. The variety in playstyles keeps things from getting stale. Substories are also better across the board. They’re more entertaining, less repetitive, and make better use of each character. Plus, the minigames are still solid: karaoke, golf, gambling, hostess clubs—it’s all here, and it’s all enjoyable. There are a few more than Yakuza 3 which is always a plus. TL;DR: Yakuza 4 is a big leap forward from 3 in gameplay, characters, and structure. Akiyama is flashy and fast, Saejima is slow but powerful (once upgraded), Tanimura is a parry master with weak crowd control, and Kiryu is the dependable all-rounder. The four-protagonist format works better than it should, and the pacing is great. But the story? Easily the worst so far—full of idiotic twists, incompetent writing, and one of the most irritating characters in gaming. Still worth playing for the gameplay and side content, just don’t expect the plot to hold up.
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March 2025
Playing Yakuza is like watching your favorite crime drama unfold, but with the added thrill of being in control. Everything is filled with betrayals, conspiracies, and emotional depth, grips you from start to finish. If you love immersive storytelling and deep character development, Yakuza 4 delivers an experience that’s just as binge-worthy as your favorite TV series. As always game tries to balance between sheer absurdity and the serious crime narrative.
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Feb. 2025
"I think all four of us have some unfinished business" Introduction Yakuza 4 was my fifth dalliance with the Yakuza franchise, which has had many highs and lows but has generally been an epic adventure to this point. So when I finally worked up the courage to play 4, especially after the challenges of 3, I was warily sceptical but excited for what could come next. But was this one a true sequel to the series, or was it just another casualty in the path of the Dragon? 🟩 Positives 🟥 Negatives 🟩One of the best-written stories that culminates five games of plot and character development into a single point of impact. 🟩Combat is far from perfect, but it is an enormous step forward from Yakuza 3's block fest mechanics. 🟩Mini games still dominate the experience but are seemingly less tedious than before. Clearly, effort has been made to make them more enjoyable pastimes. 🟩As always, the OST in this game was phenomenal. Tangibly nostalgic with just enough hints of refreshment to keep the heat ready to boil. 🟩 Not a huge step forward in the graphical department, but RGG has made significant efforts to ensure the game has no bugs, issues or tearing whatsoever. 🟥 While Yakuza 3 opens up a new map to explore, Yakuza 4 seemingly restricts you to Kamurocho again. Not that this is inherently negative, but it feels like a step backwards in terms of world development. 🏆Achievements A relatively easy 100%, to be entirely honest, especially compared to others in the Yakuza franchise. There are no 100% in-game completion requirements, only some standard challenges across quite a lot of mini-games and some time-consuming challenge completions. Story Yakuza 4 follows the story of Yakuza 3 in a somewhat refreshing way. You begin the game not as the beloved hero, Kiryu, but as Shun Akiyama, a money lender in Kamurocho and a previously unknown character in the franchise. https://steamcommunity.com/sharedfiles/filedetails/?id=3423878336 But as his story unfolds and revelations begin to unfold in his life, we again step into the shoes of a new playable character, this time Taiga Saejima (Yes, THAT Taiga Saejima). And we begin to see how his storyline ties into Akiyama's. And now, as that climaxes, we shift another time to the third playable character of the game, Masayoshi Tanimura, a beat cop in Kamurocho with an axe to grind and heads to crack. With his plot unfolding and once again incorporating Akiyama's and now Saejima's into his own we reach new heights of understanding as we are now thrown to the last protagonist of the game. We arrive at Kiryu, and finally, after what feels like an entire lifetime away, we are back home. Kiryu arrives back in Kamurocho as he discovers a plot that could devastate the Tojo Clan to its very core. With his plot now incorporating the other three, Akiyama, Saejima and Tanimura, it is up to this unlikely team to unveil the secrets of their pasts and shake the world like it never has been before. Gameplay Analysis So, this time around, your test will be... This section won't be particularly lengthy because this far into Yakuza, I doubt many will be surprised by the gameplay mechanics or the general flow of the experience. Combat is pretty streamlined in this game, functioning in a very similar way to the previous games where throwing punches and kicks or grappling with enemies does damage and generates heat. Heat is then used to do devastating attacks on your foes. Your reward for overcoming challenges is experience points, which level your characters up, as well as an additional reward that is mostly randomised between money or some kind of healing item. Items such as armour or weapons can also be equipped to help make encounters easier, though I found the general difficulty of the game, even on "normal" to be relatively fair, and it won't be necessary to use these unless you want to decimate your foes. No crying like a baby If I break you in half. The only other major part worth mentioning is the enormous quantity of side content available in Yakuza 4. Much like every other Yakuza game in the franchise to this point, this game has a lot of side content to do and try, from substories across each of the four characters to the usual side activities such as bar games, gambling and hostess maker mini-games. https://steamcommunity.com/sharedfiles/filedetails/?id=3423880847 These have been streamlined to be less tedious experiences, which is a remarkably welcome improvement from the likes of Yakuza 3. Audio and Visual As I mentioned before, this game isn't a particularly beautiful experience, only barely improving upon the likes of Yakuza 3 from a visual standpoint. But it still does a tremendous job of detailing the world and making Kamurocho feel like you're returning home after a long time away. I genuinely hope the next games push the aesthetic threshold just a bit. https://steamcommunity.com/sharedfiles/filedetails/?id=3423884479 The audio on the other hand is just as astounding as ever. A genuinely gripping soundtrack that gives off hints of nostalgia and feels fresh at the same time, coupled perfectly with the atmospheric and animation audio that does the same, this is truly an iconic Yakuza game. Performance and Specifications Running the game as high as it goes on a 2560 x 1440 monitor, I didn't see the game drop below the frame cap even once, though this wasn't particularly surprising as these games generally run buttery smooth. RAM: Kingston Fury Beast 64GB 6000 MHz DDR5 CPU: Intel Core i9 14900K 24 Core GPU: MSI Gaming X GeForce RTX 4090 24GB Final Thoughts - Very Good [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2529084785]Review chart here. Again, not the perfect Yakuza game, but perhaps the best one I've had since 0 to be entirely honest. The addition of three new playable characters all unfolding their stories into the perfect culmination of five games feels like a truly epic experience and one that definitely shouldn't be missed. The Tojo Clan stands on the brink, but if you head to[url=https://store.steampowered.com/curator/43064204/] Hell, Purgatory and Paradise you might just find a way to stop it from collapsing and give the clan a second chance at life.
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Jan. 2025
Yup another great story. I like the new playable character and how they build up the story. Combats was ok, Alot of reading ;) you can skip most of the text tho. Game will start slow but later u will love it.
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Oct. 2024
One city, four protagonists, four perspectives. Four distinct lives converging into a single destiny.
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Frequently Asked Questions

Yakuza 4 Remastered is currently priced at 19.99€ on Steam.

Yakuza 4 Remastered is currently not on sale. You can purchase it for 19.99€ on Steam.

Yakuza 4 Remastered received 5,842 positive votes out of a total of 6,390 achieving a rating of 8.85.
😎

Yakuza 4 Remastered was developed by Ryu Ga Gotoku Studio and published by SEGA.

Yakuza 4 Remastered is playable and fully supported on Windows.

Yakuza 4 Remastered is not playable on MacOS.

Yakuza 4 Remastered is not playable on Linux.

Yakuza 4 Remastered is a single-player game.

Yakuza 4 Remastered does not currently offer any DLC.

Yakuza 4 Remastered does not support mods via Steam Workshop.

Yakuza 4 Remastered does not support Steam Remote Play.

Yakuza 4 Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yakuza 4 Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 20:12
SteamSpy data 19 October 2025 08:19
Steam price 25 October 2025 04:27
Steam reviews 23 October 2025 12:03

If you'd like to dive deeper into the details about Yakuza 4 Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yakuza 4 Remastered
  • SteamCharts - Analysis of Yakuza 4 Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yakuza 4 Remastered compatibility
Yakuza 4 Remastered PEGI 18
Rating
8.9
5,842
548
Game modes
Features
Online players
123
Developer
Ryu Ga Gotoku Studio
Publisher
SEGA
Release 28 Jan 2021
Platforms
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