Xenonauts 2

Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

Xenonauts 2 is a rpg, turn-based combat and character customization game developed by Goldhawk Interactive and published by Hooded Horse.
Released on July 18th 2023 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish and Portuguese - Brazil.

It has received 2,547 reviews of which 2,052 were positive and 495 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 25.99€ on Steam and has a 35% discount.


The Steam community has classified Xenonauts 2 into these genres:

Media & Screenshots

Get an in-depth look at Xenonauts 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Coreâ„¢ i5-4300M / AMD® Athlonâ„¢ II X2 250
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForceâ„¢ GT 630 (2 GB) / AMD® Radeonâ„¢ HD 6670 (2 GB) / Intel® HD Graphics 4600
  • DirectX: Version 11
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I absolutely love classic X-COM. This is a really good modern version of that same model that I love so much. Does Xenonauts 2 do something new? Not really, at least not yet. I'm still waiting for revamped interceptions, but even then that won't do too much and there aren't any other milestone goals that I know of that will step outside the tried and tested formula. But it doesn't have to for me to love the game to death. I would recommend this game to anyone who loves X-COM UFO DEFENSE or for anyone who wants to see a little bit of what playing the original game was like. Some things I would like to see improved on: - Faster load times - More campaign customization. (Looking for a Long War type experience) - Base planning or recommendations. Losing in the strategy layer always sucks and it's hard to see where you go wrong, especially for new players. Giving a little bit more information and planning tools could help players make better choices and see where they go wrong.
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Sept. 2024
An upgrade to Xenonauts and the original XCOM. If you think beating XCOM is going to prepare you for this game... you're wrong. Why? The stat system in this game means that the only way you get 'OP' soldiers is through out thinking the AI in the early game and using meat/robot shields to lessen the blow of your inevitable casualties. It's through utilizing the suppression system, using smoke grenades to rush, and using meat shield privates to scout ahead. There are no class skills; only the weapons you give your soldiers. If you think giving all your soldiers rifles is going to be a good idea, good luck scouting ahead and suppressing that Mantid across the desert. All heavies? Good luck pushing ahead when you get an accuracy penalty while using heavy weaponry. Getting your boys through chokepoints in an alien base? You should probably place a shield there and crouch your shotguns in the corners of that ominous, closed door. Xenonauts is a game that rewards creativity and change, so even your squad weapon composition can change subtly depending on your goals for that mission or the terrain. On a strategic level, depending on your difficulty, you'll also find the game very different than XCOM. Scientists and Engineers are not only few in number, but are expensive both to acquire AND to maintain. This means even if you have a lot of capital in the beginning, over expanding R&D means you might end up firing that personnel anyways to keep the lights running in your bases, or to acquire new equipment. Remember what I said about skillful aggression? Building one super-base in the Middle East and calling it a day won't work when you're leaving the Far East, North America, and South America undefended and subject to surrendering. Nor will overextending yourself and finding yourself without the funds to meaningfully modernize your airforce, bases, or soldiers. Xenonauts greatest strength is its freedom, but to many people, it's also its greatest flaw because this game doesn't hold your hand. If you feel like you're unsure of getting Xenonauts 2, I'd recommend trying Xenonauts 1 Community Edition. It's a fantastic way of getting into the original XCOM/Xenonauts experience, and getting an idea as to what you're getting into. If you feel it's too easy or empty of mechanics, I'd recommend playing it through the modpack X-Division as I have done for years. That modpack is a good example as to the potential of Xenonauts 2 when the community creator tools get set up. Overall, Xenonauts 2 is to Xenonauts as XCOM 2 is to XCOM 1. Better graphics, new art, new mission types, but fundamentally the same gameplay. But again, comparing XCOM to Xenonauts 2 is like comparing apples to oranges. Yea they're both strategy games, but be aware Xenonauts is not for everyone and IS harder on the learning curve than XCOM. With that said, I love this game, it's actively maintained and developed in an era of early access scams, and most of all, offers the truest form of the original XCOM. This game will not be finished fast, it is not perfect, but it is definitely unique in the way it delivers. With immersive art, music, and even research reports, it's a truly unique experience in the turn-based combat genre. Love it or hate it, that is undeniable.
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Aug. 2024
The only issue with Xenonauts 2 is the name. It's not a sequel. It's more of a second try at Xenonauts. Not that Xenonauts wasn't a good game, but it was lacking in some features from the original X-COM without modding. The 3D engine is styled to where it almost looks identical at times, but the environments are now fully destructible and you can even move the camera freely, if you enable it. Each of the systems has seemingly been flushed out and polished and overall it feels much more strategic AND tactical than the first. I'm only 9 hours in, though, and the Devs say only 75% is available in early access, but so far it seems like a much more complete X-COM experience, with some of it's own charms, than the first. It's what you'd imagine Xenonauts 1 to be if it was made in 202X.
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Feb. 2024
I love this game. I bought Xenonauts 1, and although I enjoyed it, I did find the aim/shooting elements often frustrating (e.g. you'll be standing right next to an alien and it didn't massively increase the percentage chance to hit. That appears so much better in X2. Although just generally, I think its far superior. I really think it's right up their with the best games of this type - and a welcome successor to the OG Xcom without being too similar to Firaxis. Some small areas of feedback - It gets samey - real samey. After a while you just want to skip combat missions because there's no variation. The grounded UFO is usually in one of a few places, and you get to 'know' how many aliens are going to be in and out of the ship - and how they react. I'd love to see some variance in level design and alien tactics - maybe they all swarm on one mission, maybe they sit back with sniper and you've got to use cover... maybe underwater levels, maybe levels atop a skyscraper where you've got to go up and down levels to clear out the block... Maybe there's a bomb or experiment on humans that gives a time imperative... these are could be really cool things to add - The alien base doors - truly annoying. They're super hard to see as they're the same colour as the walls, and the isometric view means that they (and others things) can be entirely obfuscated by the foreground items. I've wasted so much time just trying to walk around alien bases and find the doors/remaining aliens - Right/wrong tactics - I feel that there's a right and wrong way to play this game. I personally always use snipers and destroy them all from distance. It's kinda easy then. I never lose soldiers and the aliens accuracy means I rarely get hit. What about some flying creatures? Or mortar style attacks? - Changing difficulties. I've played through early release twice (more on that later) and I've got to about 20% of the way through, and i'm flying. I win every battle with ease - but I can't then change up the difficulty level and need to start again. Ouch - that's like 30-60 hours wasted... - To me, it's REALLY not clear that the game just 'stops' at 30%. I know it's early access, but come on guys, stick that s*** on the homescreen in big letters. It's a real d move to expect people to go onto forums and store pages and find this stuff out. We all have busy lives and it wouldn't take long just to have that on the main screen and then people know. Also, I completed 30% in and then on update my save game didn't work anymore, so then I went through again, hoping for more than 30% of the game to be there, but it wasn't. It was in fact, the same again. Argh (yes yes I know I could have done some research, but surely it's easier to just make that super clear on the homescreen?) All in all though, one of my favourite ever games. The above (apart from difficulty and messaging the current level of completion of the game) would just elevate it greatly. If you love games like Xcom, you'll not go wrong.
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Jan. 2024
I am an old x-com player and die hard fan of the genre.Normally I am lazy when it comes to reviews but must admit that the Dev's of this game deserve our support.they work tirelessly with regard to updates and fixes and engage their player base .They actually take note of suggestions and comments.I believe also that every attempt is made to capture the spirit of the original X-Com. Us old X com fans are a tough crowd but I wish to add my support to Xenonauts 2 and the Dev's that I think ROCK!.
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Last Updates

Steam data 22 December 2024 00:32
SteamSpy data 18 December 2024 10:10
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:48
Xenonauts 2
7.8
2,052
495
Online players
302
Developer
Goldhawk Interactive
Publisher
Hooded Horse
Release 18 Jul 2023
Platforms
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