XCOM: Enemy Unknown

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XCOM: Enemy Unknown is a turn-based strategy, tactical and strategy game developed by Firaxis Games and Feral Interactive (Linux) and published by Feral Interactive (Linux) and 2K.
Released on October 11th 2012 is available on Windows and Linux in 10 languages: English, German, French, Italian, Korean, Spanish - Spain, Russian, Japanese, Polish and Traditional Chinese.

It has received 55,255 reviews of which 51,987 were positive and 3,268 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified XCOM: Enemy Unknown into these genres:

Media & Screenshots

Get an in-depth look at XCOM: Enemy Unknown through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows Vista
  • Processor:2 GHz Dual Core
  • Memory:2 GB RAM
  • Graphics:NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
  • DirectX®:9.0
  • Hard Drive:20 GB HD space
  • Sound:DirectX Compatible
  • Other Requirements:Broadband Internet connection
  • Additional:Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
Linux
  • OS: Ubuntu 14.04 (64 bit required)
  • Processor: 2GHz
  • Memory: 4GB Memory
  • Graphics: 512MB*
  • Hard Drive:16GB HD space
  • Other Requirements: Nvidia 600 series+, AMD 6000 series+, Intel Iris Pro.
  • IMPORTANT: Requires 64bit OS to play.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
It might not have the depth and complexity of the original X-COM: UFO Defense, but XCOM: EU from 2012 is a remarkable new attempt at strategy and tactics games with just enough strategic interest and value to keep you going, but not enough that choices become overwhelming. There's room for both this reboot and its progenitor to exist, and both are among the greatest games ever made. Must-play.
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May 2024
The game is split into 2 parts - the combat and the base-management. I found that I very enjoy the combat part, but after a while the base management becomes very tedious. Mistakes that I made early on, while not understanding the mechanics too well came to bite me in the ass later and eventually made me reconsider even booting up the game. But the combat by itself is without a doubt worth a recommendation. The adrenaline rush you get when the last 2 surviving members of your squad slowly advance though last parts of a downed UFO is just great.
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March 2024
- Playing for the first time - Occasionally manual saving, assuming autosave was enabled - Accidentally turned off PC, found out I'd lost 4 hours of gameplay - Threw tantrum and went to bed - Returned the next day and I love it just the same
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Feb. 2024
Col. Nathan Aerts served me from tutorial to the final room of the final missio . Slaughtered by a particle cannon reaction shit whilst mind controlled. I promptly requested compassionate leave
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Feb. 2024
i review games on steam after i 100% complete them! check out my reviews to see all the games i have completed! xcom: enemy unknown is a 2012 turn-based tactics game developed by firaxis games, an american developer best known for developing the civilization & xcom franchises, as well as many games bearing sid meier's name. it was published by 2K, who purchased firaxis in 2005 (firaxis was founded in 1996). this is a 'reimagined' & 'rebooted' version of the classic 90s x-com games, namely the 1994 classic x-com: ufo defense. the player controls a worldwide military organization called 'xcom' during an alien invasion of earth. you control troops in the field during tactical turn-based missions, but between missions, you direct the research and development of technology using things you recover during missions in the field. after a failed reboot attempt in 2003, development of what eventually became this began in 2008 and lasted over four years. while it was initially envisioned as an exact remake of the 1994 game, the dev team streamlined various gameplay mechanics and introduced improvements to modernize the franchise for a new audience. it was revealed/announced in january 2012, and ended up releaseing in october of that same year for pc, ps3, and xbox 360. mobile ports came at various points between 2013 & 2014, and a ps vita port released in march 2016. this 2012 reboot stands as a monumental achievement in the turn-based strategy genre. firaxis masterfully blended intense tactical action, deep strategic gameplay (in multiple ways), & and a genuinely gripping narrative. aesthetically, the game is way more polished and stylized compared to the 90s games, using way more realistic graphics overall (going from the 90s pixel graphics to early 2010s animations was a huge jump in quality obviously), and the isometric view gives a good vantage point to view all the detailed environments. the audio design further elevates things, as the soundtrack complements the ambiance, whether you're in the middle of tense combat or in eerie calm moments exploring the map. the biggest strength however lies in the turn based tactical combat. the game strikes a delicate balance between accessibility for newcomers and depth for strategy enthusiasts like myself, especially given difficulty variance. the isometric grid-based maps provide ample opportunity for tactical maneuvering and strategic tactics. the variety in soldier classes allows for diverse squad compositions and personalized playstyle(s) no matter what. the macro-management experience of the geoscape offers further strategic elements of the game. making critical decisions on research priorities, engineering projects, and more adds an interconnectedness to missions and keep players engaged throughout the entire campaign. it would be remiss if i didn't mention permadeath, which heightens the stakes in every way during every mission. mis-clicks, mis-judgments, and any kind of (even minor) mistake can lead to losing a soldier, which can be genuinely heart-wrenching and helps emphasize to players the importance of careful planning and keen decision-making. the narrative is slightly generic, as a rehashing of the 1994 classic nit still does an amazing job introducing new players as well as veterans to the rich lore, conveyed through a combination of in-game events, research discoveries, and character interactions. the urgency of the alien threat is effectively conveyed, and the player's emotional investment in the fate of humanity grows as the narrative unfolds. the simplicity of the plot and quickness in which it can be completed leads to the game offering substantial replay value. the dynamic nature of the campaign ensures no two playthroughs are exactly alike, encouraging exploration with different soldier classes, strategies, and research paths. there is also ironman mode, which disables save scumming, enhancing the challenge and replayability for those seeking an even more hardcore experience. there's also a ton of mods, but as i played the entirety of my playtime in vanilla, i can't speak much more to it than i know there's a solid modding community compared to most games. xcom: enemy unknown stands as a testament to firaxis games' ability to revive a classic franchise while maintaining its core essence. the immersive presentation cements its status as an early 2010s classic not even just in the turn based strategy genre, but in gaming in general. regardless of whether you're a fan of the original x-com series or a newcomer to the xcom games or the genre as a whole, this is a must-play title that should continuously be celebrated for the depth of strategic gameplay.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 05:18
SteamSpy data 18 December 2024 21:09
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 01:57
XCOM: Enemy Unknown
9.2
51,987
3,268
Online players
597
Developer
Firaxis Games, Feral Interactive (Linux)
Publisher
Feral Interactive (Linux), 2K
Release 11 Oct 2012
Platforms
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