There's a lot to say about Wytchwood, more than you'd expect, especially with this amount of hours. Thankful that I got it from a very valuable bundle, for sure. So, firstly, I want to start with the main character, the one you play of course. My favorite part of the game for sure. She's super well-written, and seems to be the only person with her head on straight. Maybe because it's a cauldron. The world of this game shows the evils of sentience behind every cozy looking corner, and your job is to deal with them! You do that by fully embracing your witchy ways, concocting various magical items that will directly aid those in need, or bring down those of danger. This will not occur as simply as crafting and casting, though. The witch is cunning with her words, which helps her navigate every situation perfectly. I'm struggling to find more concise ways of describing her, so I will conclude this part by mentioning that she is one of my favorite characters in any video game! Now, to elaborate on the "evils of sentience" part. Cryptic way of putting it, yes, only because the word 'humanity' doesn't quite fit here, because your targets are all animals. Of course, they are metaphorically related to actual sins and evils of humanity. This part of the game is also done very well. Quite blunt and direct at times, for sure, but only doing so to truly embody those sins. Dark themes are fully in place, especially in the last third of the game. I don't want to be specific, because finding them out on your own will fuel your emotions quite well. There's one of the 12 that I especially despise, very satisfying getting rid of him. And, as is obvious, that's exactly what the witch does. Gets rid of them. You quite literally extract their souls. To conclude this part, and to move onto gameplay stuff: The writing and themes in this game are genuinely great, and have me keen on seeing what else we can get from this developer in the future! Now, to the (very specific) gameplay. I thought this was going to be my favorite part of the game, undoubtedly. You venture throughout a world, collecting a bunch of ingredients to utilize in your magical creations. Still, even now, on paper, it sounds splendid. It definitely is splendid! At certain times. Especially when you first start, as you go around collecting everything, no idea what any of it does, but still making sure you grab it all. From there, very quickly, it expands quite a lot. I use the word 'expand' specifically because you unlock more areas, which means more travel time. Not only that, but almost every new recipe requires ingredients from 3+ areas. Don't get me wrong—as I said, your first foray in every area has you collecting a bunch of stuff. The issue is, it's never enough to pick up in one sweep-through to last you for the whole game. This does, in fact, mean that you are constantly going from area to area to restock your ingredients. It definitely seems intentional, I just wish the execution was a little better. To elaborate, the distribution of which ingredients go where is extremely off. There's one area I had to go to an estimated 15-20 times throughout the entire game, just because the ingredients from there kept showing up in more and more recipes. And there's another area that's ingredients were barely used, comparatively. The BIGGEST offender, though, primarily in the mid-late game, were twigs. My god, did they piss me off. I can't even imagine how many twigs I used total. This has the easiest fix, too. Simply put them everywhere, and not just mainly in the first area. Could've even had a vendor for them or something. The biggest reason why this is such a strong negative, for me personally, is because it literally took me out of the game. When I would finish gathering everything for one part of a quest, and be presenting with the necessity to do that all over again right away, I would quit the game. It wouldn't be for very long, but it still had that effect. Small rant over, that's where the negatives end. It was still quite fun to find cool ingredients, and to make even cooler things with them. I only have one more primary critique, which isn't about something that hampers the experience, rather it is more along the lines of potential improvement.. That critique, being: I wish there was more to do. The game kinda accidentally stumbles into advertising as a sandbox, when it really isn't. Everything you collect and craft is for the story and story obstacles. Another aspect of the game that seems intentional, yea, but there was certainly room for more. As for more to do, I say the game would've benefited from some extra systems, like upgrades, customization, and more gear than just what you start the game with. As I wrote that sentence, I glanced at the 'RPG' tag for the game, and it very much does not fit that description. I am also capable of conceding to say there is merit to having a direct, unique, and niche vision for the game. Big chunks out of the way, I wanted to save the obvious positives for last. The vibes are surely here. The game's got pleasant music, fun sound effects, a lovely art direction, phenomenal character design, and embodies the fantasy genre beautifully. With all that said, I most definitely enjoyed the experience of this game. I do like how much it surprised me, considering that its aspects that pulled me in weren't my favorite coming out of it. I'd never been more eager to write a review for a game, to be honest. I guess that's all!
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