Wytchwood

Wytchwood is a crafting adventure game set in a land of gothic fables and fairytales. As the old witch of the woods, explore a strange countryside, collect magic ingredients, brew sorcerous spells, and pass judgement upon a capricious cast of characters.

Wytchwood is a crafting, story rich and exploration game developed and published by Alientrap.
Released on December 09th 2021 is available on Windows and MacOS in 7 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Korean and Russian.

It has received 3,807 reviews of which 3,533 were positive and 274 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Wytchwood into these genres:

Media & Screenshots

Get an in-depth look at Wytchwood through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit
  • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
  • Memory: 2 GB RAM
  • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
MacOS
  • OS: Sierra 10.12+
  • Processor: x64 Dual Core 2.0GHz+
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I do love the art style, and the stories that go with the quests are very well done. The main story is a bit harder to put together as you are completing quests, but it starts to work itself out as you go. (Please note- I am not yet done with the game, 3 quests left to go, then the final ending.) Yes, there are political commentaries or "morals to the story" that go with each quest. Some are a little more obvious than others, all are presented as part of the quest story- not in-your-face, but there for you to interpret if/as you choose to. Very "Brothers Grimm" type of stories- fairy tales with messages hidden in them. Somewhat dark, with *mostly* happy endings. The "puzzling" aspect of the game is really not much of a thing. You really don;t need to solve any complex puzzles- the game will tell you what you need to do and where you need to go for each step in each quest. The quests are intertwined, you will have to go to new areas and start new quests to complete others, which can be very grindy. Yes, the game is very grindy- fetch quest after fetch quest, with a lot of back and forth between areas to collect crafting ingredients or quest items. If you don't like fetch quests and heavy grind- this is not going to be the game for you. Again, the art style is fantastic. The snarky humor throughout is really good, if a bit cringe-worthy at times. But even the cringy humor made me laugh. The controls are a bit clunky on kb/m, but you can rebind keys. I did not try the game on a controller, so I have no feedback to give on whether controller is better. Some actions and interactions give you lots of time, others do require more precise timing, but nothing terribly twitchy. You'll take damage from some enemies if you don't move fast enough- make lots of health potions if you move slower like I do. There are some flashy graphics which could be an issue for folks with light or flashing light sensitive conditions- there is no setting to disable these things. Some mild strobing on certain maps (graveyard in particular)- again, no setting to disable this. No settings for color-blindness, and there are quite a few color combinations that could cause issues for some people. No settings for color-blindness modes. You will have to rely on machine system settings for this, and the testing I did saw mixed results with Windows 10 Accessibility settings. The music is fun, but a bit repetitive at times. I didn't mind it, but you can adjust the volume if it bothers you. The back and forth, heavy grinding, and sometimes annoying need to go back to a distant map to get one item to complete a quest step on another map may make this a bit much for some folks who like or need completely logical progression. It kept the game interesting for me, but could be an issue for people with certain forms of ASD and for folks with ADHD. The way quests are tracked and the way progression was shown (or not shown) as I worked through quests was my only real gripe, and some of the crafting is overly-intensive (complete these steps to craft this item that you need to craft this item that you need to craft *this* item). Crafting could be more simplified to let you craft "final items" if you have all of the ingredients you need to craft each component part. Overall, I am enjoying it, will finish it, and have had no issues with bugs or performance issues. The game does have a good save system that saves on exit from the menu, so it is suitable for short sessions if time to play is limited. But don't expect the puzzle-solving to be deep or complex. The game is more about the gorgeous art, the clever and beautiful world that expands as you go, exploration, crafting, and the stories each quest tells. It is cozy, and dark at the same time. Full price is fine for me, but I can afford it, Wait for a sale if you aren't sure. (quick edit to correct typos and correct formatting errors)
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May 2024
There's a lot to say about Wytchwood, more than you'd expect, especially with this amount of hours. Thankful that I got it from a very valuable bundle, for sure. So, firstly, I want to start with the main character, the one you play of course. My favorite part of the game for sure. She's super well-written, and seems to be the only person with her head on straight. Maybe because it's a cauldron. The world of this game shows the evils of sentience behind every cozy looking corner, and your job is to deal with them! You do that by fully embracing your witchy ways, concocting various magical items that will directly aid those in need, or bring down those of danger. This will not occur as simply as crafting and casting, though. The witch is cunning with her words, which helps her navigate every situation perfectly. I'm struggling to find more concise ways of describing her, so I will conclude this part by mentioning that she is one of my favorite characters in any video game! Now, to elaborate on the "evils of sentience" part. Cryptic way of putting it, yes, only because the word 'humanity' doesn't quite fit here, because your targets are all animals. Of course, they are metaphorically related to actual sins and evils of humanity. This part of the game is also done very well. Quite blunt and direct at times, for sure, but only doing so to truly embody those sins. Dark themes are fully in place, especially in the last third of the game. I don't want to be specific, because finding them out on your own will fuel your emotions quite well. There's one of the 12 that I especially despise, very satisfying getting rid of him. And, as is obvious, that's exactly what the witch does. Gets rid of them. You quite literally extract their souls. To conclude this part, and to move onto gameplay stuff: The writing and themes in this game are genuinely great, and have me keen on seeing what else we can get from this developer in the future! Now, to the (very specific) gameplay. I thought this was going to be my favorite part of the game, undoubtedly. You venture throughout a world, collecting a bunch of ingredients to utilize in your magical creations. Still, even now, on paper, it sounds splendid. It definitely is splendid! At certain times. Especially when you first start, as you go around collecting everything, no idea what any of it does, but still making sure you grab it all. From there, very quickly, it expands quite a lot. I use the word 'expand' specifically because you unlock more areas, which means more travel time. Not only that, but almost every new recipe requires ingredients from 3+ areas. Don't get me wrong—as I said, your first foray in every area has you collecting a bunch of stuff. The issue is, it's never enough to pick up in one sweep-through to last you for the whole game. This does, in fact, mean that you are constantly going from area to area to restock your ingredients. It definitely seems intentional, I just wish the execution was a little better. To elaborate, the distribution of which ingredients go where is extremely off. There's one area I had to go to an estimated 15-20 times throughout the entire game, just because the ingredients from there kept showing up in more and more recipes. And there's another area that's ingredients were barely used, comparatively. The BIGGEST offender, though, primarily in the mid-late game, were twigs. My god, did they piss me off. I can't even imagine how many twigs I used total. This has the easiest fix, too. Simply put them everywhere, and not just mainly in the first area. Could've even had a vendor for them or something. The biggest reason why this is such a strong negative, for me personally, is because it literally took me out of the game. When I would finish gathering everything for one part of a quest, and be presenting with the necessity to do that all over again right away, I would quit the game. It wouldn't be for very long, but it still had that effect. Small rant over, that's where the negatives end. It was still quite fun to find cool ingredients, and to make even cooler things with them. I only have one more primary critique, which isn't about something that hampers the experience, rather it is more along the lines of potential improvement.. That critique, being: I wish there was more to do. The game kinda accidentally stumbles into advertising as a sandbox, when it really isn't. Everything you collect and craft is for the story and story obstacles. Another aspect of the game that seems intentional, yea, but there was certainly room for more. As for more to do, I say the game would've benefited from some extra systems, like upgrades, customization, and more gear than just what you start the game with. As I wrote that sentence, I glanced at the 'RPG' tag for the game, and it very much does not fit that description. I am also capable of conceding to say there is merit to having a direct, unique, and niche vision for the game. Big chunks out of the way, I wanted to save the obvious positives for last. The vibes are surely here. The game's got pleasant music, fun sound effects, a lovely art direction, phenomenal character design, and embodies the fantasy genre beautifully. With all that said, I most definitely enjoyed the experience of this game. I do like how much it surprised me, considering that its aspects that pulled me in weren't my favorite coming out of it. I'd never been more eager to write a review for a game, to be honest. I guess that's all!
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March 2024
While less carefree than simulation titles like Animal Crossing or Stardew Valley, the casual pacing and nonchalant nature of the main character make Wytchwood a great pick for relaxing exploration-style games. It is also a great choice for those who enjoy crafting and survival games, but prefer to have questlines to follow instead of self-governed gameplay. While the 2D art style is fun and reminiscent of storybook illustrations, this game is likely not the best pick for younger players due to questlines dealing with horror elements, as well as graphic depictions of animal death when using traps and lures. However, fans of twisted fairytales and creepy magical plotlines will likely find Wytchwood an enjoyable and spine-tingling experience.
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March 2024
fınıshed thıs weeks ago but stıll cant get over ıt ı wısh ı could lose my memorıes and replay thıs game thıs shıt ıs absolutely the best comfort game ever ıf u know any game sımılar to thıs pls tell me ı need to now
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Feb. 2024
This was a fine classic adventure game, the old school adventure where you need a stick to make a trap to catch a bird because you need a feather to make a potion. Think of it like a HOG without the mini-games; it's a pure scavenger hunt of lots and lots of fetch quests. Ostensibly, you have an over-arching quest to vanquish a dozen villains, but it's really all just endless scavenger hunting. To make it palpable and not tedious and grindy I broke it up and did a quest or two a day. If you do that, then I highly recommend this. Two thumbs up!
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Last Updates

Steam data 17 November 2024 19:07
SteamSpy data 18 January 2025 20:03
Steam price 23 January 2025 04:40
Steam reviews 22 January 2025 07:52
Wytchwood
8.9
3,533
274
Online players
12
Developer
Alientrap
Publisher
Alientrap
Release 09 Dec 2021
Platforms
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