Worshippers of Cthulhu

LEAD the CULT OF CTHULHU. Decide the fate of your followers, perform eldritch rituals, and master the art of city-building in a world where the line between sanity and madness blurs. Can you endure the horrors you unleash?

Worshippers of Cthulhu is a early access, colony sim and sandbox game developed by Crazy Goat Games and published by Crytivo.
Released on October 21st 2024 is available only on Windows in 9 languages: English, German, Simplified Chinese, Japanese, Polish, Russian, Traditional Chinese, Spanish - Spain and French.

It has received 784 reviews of which 707 were positive and 77 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.60€ on Steam and has a 20% discount.


The Steam community has classified Worshippers of Cthulhu into these genres:

Media & Screenshots

Get an in-depth look at Worshippers of Cthulhu through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel i5-4460 z 3,2 GHz lub AMD Ryzen 3 1200 z 3,1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 z 2 GB VRAM lub AMD Radeon R9 270X z 2 GB VRAM
  • DirectX: Version 10
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
There is HUGE potential for this and yet still a bit do to as of right now!! A lot of reviews compare this to Anno, but I'd say it has the feel of Frostpunk as well with it's moral 'dilemmas', which is a faithful love letter to Lovecraftian lore. Currently as of 3/11/24 there are two chapters one of which is the tutorial and a sub chapter. I'd recommend going Tutorial, Sub chapter, then Chapter 2 as the difficulty starts to build. What I love: The dilemmas are fun and sometimes dark; your citizens are cutting their fingers off, is that a good thing? Well what would Chuthlu think? Some people are driving nails into their head, should you stop them? Well what would Chuthlu do? There are also island events to contend too, environmental hazards if you like that are temporary in subchapter one but reoccurring in chapter two that make you have to sacrifice something to get through them, it's a neat touch! Animations and cutscenes are just chefs kiss. The voice acting is bad ass. General stability of the game too is pretty damn good, running everything on the highest and only the occasional frame drop usually just before an autosave! What I'd love to see: A priority system for products, corn for example is used for two products, it'd be nice to be able to prioritise one product over another in cases of emergencies. Some sort of standing navy, like a ghost ship or something, give us some mutated seafarers!! And not to be too greedy, but perhaps an endless mode, I can see myself and others sinking hours into this game, enjoying it's atmosphere, with randomly generated islands outside of the 'hub' and quest islands. TLDR: This is awesome, if you like lovecraft you'll love this!! Looking forward to watching it grow like the random baby with tentacle scars on his face!! (I'm sure he's fine...)
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Oct. 2024
As a lifelong Lovecraft fan, former game industry guy, and a lifelong lover of management and colony sim games [40 years now] - the atmosphere is great! There are some rough edges to sand, particularly with the tutorial, icon names, and the game being more clear about objectives - for example, in the initial tutorial, it tells you to build a builder's hut.... but it's not an option until you already attempt to build the other two available buildings. It took me about 20 minutes to figure that out. Second, the grammar and spelling in general is atrocious - not just in the literal sense, but in the descriptive sense. I can forgive all this as the game is clearly a labor of love, and is in early access - However, I would recommend a serious, several-person, several-layer pass at all of the text in the game for clarity, grammar, spelling, and use. I found multiple instances of sentences just missing words which were implied to be there, descriptions that were not quite correct, and again, general spelling errors. Progression could also be made clearer - the process of summoning, how creatures control, and overall goals. The map interface feels like it should allow for things - click to select, for example - that it doesn't. The options on the bottom left also do not all work. I had to zoom in on the map, but the interface told me I could select elements with the mouse which I could not. The resource management aspect also could use some tuning - there is a hard wall with cut lumber in the early game, and having enough cultists to get enough wood can be grating, especially when you also need that wood to make effigies. The interface that displays the resources is criminally undersized, and could use tuning - the icons are too small, and not distinct enough to be useful. I do like that the option you choose displays over the interface until you hide it. However, the 'show all' ends up being too large. Some more filters, or a user filter, would be great. Optimization is also an issue, but others have covered this more, and again, the title is indie and it is early access. I know what I am getting into with essentially a paid beta, and that is OK. I would still recommend this whole-heartedly. If the passion the developers have for the thematic elements, story choices, and lore accuracy translates into the final product, the game would be worth its asking price, and much more. Please keep working hard, and take constructive feedback positively! I hope that eventually, more gods are added, more maps are added beyond just the locked / promised ones, etc. Please also add some staples, like "attack-move" if you will be using creature combat more than occasionally. Queueing resource gathering would also be useful. Yog-Sothoth knows the gate! Yog-Sothoth is the gate! Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth's fields, and where They still tread them, and why no one can behold Them as They tread.
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Oct. 2024
I really like the game, but there's not enough Cthulhu stuff. I mean, there are all the usual cut scenes, splash screens, and flavor text when something significant happens, and that's all great, but during the long stretches of normal gameplay there's very little other than a few of the building designs and the audio to remind you that you're governing a colony of weirdo cultists. I'd like to be able to zoom in and see my cultists acting strangely, for example, but for the most part they act like any other laborers in any other builder, which invites the criticism some are offering that this is just a reskinned Anno. I'm far from concluding that myself because I'm only 5 hours in, but the fact remains that I would like to feel more of the Cthulhu vibe in the regular game environment. I'm also disappointed that my terrifying, seagoing eldritch horrors can be punked by sailboats...
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Oct. 2024
The breath of fresh air the anno-like resource management genre has been needing for a long time. The core resource management fundamentals are very strong and designed extremely well, with the unique elements added based around the Lovecraft Mythos just making the game stand on its own feet and even more fun to play. There are some QoL improvements that could definitely be added around the management of workers between different islands, and it's a area the developers have directly addressed feedback on as something they fully intended to work on and improve during Early Access development. And based on how much feedback they took on-board and actively incorporated between the initial demo release a few months back and the later more expanded demo they released just prior to the games release into Early Access, the developers have already shown that they not only listen to community feedback but will actively work on implementing QoL improvements in a pretty timely fashion. With a already extremely strong foundation right at the start of Early Access and a development team that seem to fully embrace working together with community feedback, this game has all the signs of being something special and Early Access done the right way.
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Oct. 2024
Great City Builder Game with an Evil Agenda \m/ Great Atmosphere, sounds, music. Lots of features, activities, decision making and Cultist Customisation to ensure adequate goods production for your followers, and to appease The Great Old One. I really enjoyed the DEMO and hope the developers continue to update the game according to their stated Road-map. I already want more. :D
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Last Updates

Steam data 11 January 2025 01:16
SteamSpy data 23 January 2025 17:15
Steam price 23 January 2025 12:49
Steam reviews 21 January 2025 06:07
Worshippers of Cthulhu
8.5
707
77
Online players
79
Developer
Crazy Goat Games
Publisher
Crytivo
Release 21 Oct 2024
Platforms
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