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Worldless on Steam - User reviews, Price & Information

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Worldless is a stylised 2D platformer with a unique combat system and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.

Worldless is a colorful, rpg and action game developed by Noname Studios and published by Coatsink.
Released on November 20th 2023 is available only on Windows in 14 languages: English, French, German, Spanish - Spain, Korean, Simplified Chinese, Japanese, Italian, Polish, Russian, Thai, Traditional Chinese, Turkish and Catalan.

It has received 1,187 reviews of which 1,135 were positive and 52 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 4.40€ on Gamivo.


The Steam community has classified Worldless into these genres:

Media & Screenshots

Get an in-depth look at Worldless through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E5200
  • Memory: 8 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
July 2026
Oh my goodness what an incredible game. I went into worldless thinking it would be just a very stylised metroidvania, but to my surprise it did not play at all like I expected it to. The combat is a spin on dynamic turn based where you get to attack and combo on your turn, and defend and parry during the enemy's, for bosses and more difficult fights the game more or less forces you to learn parry timings and requires you to have pretty ♥♥♥♥♥♥♥ fast reaction time. The depth in the combat and skill ceiling is honestly alot higher than I expected, you can really spend a good bit of time to learn to optimally do combos dmc-esque style (of course not to the extent of dmc) for max posture damage and stuff and it is extremely fun to get comfortable enough to do so. The game is short and sweet about 10-12 hours for a casual playthrough, and has one of the most stunning, eye-catching and elegant visual style I've ever seen in a video game. I genuinely cannot glaze the artstyle enough, the animations are silky smooth and are truly a visual treat. The final boss and the 100% requirements are quite ♥♥♥♥♥♥♥ difficult, it took me upwards of 30 or so attempts to beat sunnum for the first time because of how the game forces you to play the fight near perfectly, and the achievement to beat sunnum before it uses world flare is insane because a fight that I already needed to perfect, I have to super perfect it now without missing a single beat 😭😭😭. It's ♥♥♥♥♥♥ up bro, but I still had ALOT of fun even so. Worldless is one of those indie games you play to completion and think how the ♥♥♥♥ does nobody know of this or play this.
17 hours played
July 2026
Worldless is so far the most unique metroidvania I’ve played (and it was my 17th one), and I am glad I played it, but at the same time I can see it not working for some people. It worked for me, but there were aspects that I didn’t enjoy as much as I would’ve hoped. On to the full review. 1. Presentation The game is very visually distinct, and you will not mistake it for any other MV in a million years. Avoiding both the traditional pixel artstyle, and the more modern thick outline handdrawn style, Worldless’s visual identity is build around simple geometric shapes and structures, particle effects, and heavy color-coding. Each region has its own dominant color and distinct feel, so it’s easy to differentiate between them. However, the areas inside each region can feel samey, with little to distinguish between them, and that combined with a lack of a traditional map can make traversal confusing. The design of characters and enemies fares better. They are presented as an abstract collection of geometric shapes, which at first makes you wonder what the hell are you even looking at. But once you start meeting more advanced entities, you’ll notice how their true shape appears briefly during movement or attack. The player character works the same way. If you liked the angel designs in Evangelion, you should feel right at home. 2. Exploration Exploration in Worldless is on the weaker side I’m afraid. First, the map, or rather lack of thereof. Your main navigation tool is a ‘mental’ map of the regions (called ‘branches’) the game takes place in, all connected to the central hub. These branches are represented by a collection of nodes connected by lines, very reminiscent of star constellations. Each node is an entity you will interact with during your journey, while also serving as a point of orientation. The map will also show you some goodies to collect if certain criteria are met. What the map will not show you, however, is any topography, distance, or any traversal challenge. The road between two nodes is always shown as a straight line. Oftentimes you will look at the map and see that you need to go west to reach the next node. In reality, you will have to go a bit west, then north, then slightly east, then finally west again. I understand that it’s supposed to be a simplified approximation, but it made the navigation more annoying, and ultimately made me rely on a fan-made map that shows all the nooks and crannies of the world. I will however compliment the movement itself. It’s very smooth, you get a fast run ability pretty early in the game, making backtracking easier, and there’s some hidden movement interactions à la Super Metroid. At a certain point you will aquire a second set of movement options, and traversing certain areas will require smooth switching between the two sets. However, none of these movement abilities play any role during combat. 3. Combat If you heard of Worldless before, chances are you heard about its combat system. It’s turn-based with a time limit for turns. You have a set amount of time (which you can increase with upgrades) to perform your attacks, once your time runs out your opponent will perform a set of attacks you have to block/evade. Rinse and repeat. Seems simple enough at first, but as you gain more upgrades, unlock more combos, and meet enemies that require certain conditions to be met before you can even damage them, the game becomes more of a puzzle fighter. It’s compounded by the fact that there are two ways you can deal with most enemies – you can A) just defeat them (with an option for a re-fight), which lets you pass through and reach the next point on the map, but grants you nothing, or B) absorb them, which actually kills them permamently, grants you an upgrade point, marks the node on your map as ‘cleared’, and -in the case of stronger enemies- an achievement. So naturally, you want to absorb as many enemies as you can, and the twist here is that some enemies can only be absorbed and will not let you pass until you do so, while others are so easy to kill before absorbtion, that you will have to figure out the correct choice of attacks to absorb them before they die. I found it really fun, even if certain enemies gave me a headache trying to figure out the correct way to deal with them. The flip side of this combat system, is that all enemies are preplaced, static, always in the same spot. All of them can be described as either a puzzle fight, a mini-boss, or just a boss. There is no trash mobs that just scuttle around, which means the world can feel strangely empty and unoccupied (which kinda makes sense for the setting). Combined with the lack of any serious platforming challenges (except one that is really hard but optional), this can make traversal rather uneventful. Personally, I didn’t mind it as much (the lack of platforming I mean), but if you’re the kind of MV player who likes to feel challenged all the time, even during basic traversal, this game might not provide that level of dopamine. Do I recommend this game? Yes, absolutely, even just to try something unique within the genre. At the same time, Worldless is not a crowd pleaser. It can seem too weird and unusual for a casual metroidvania fan. It’s not a hard game (bar certain optional, hidden stuff), it’s also not a long game. But if you are looking for a metroidvania experience different from the current trend of ball-crushing difficulty à la Silksong or Nine Sols, I think you should give this one a shot.
30 hours played
Jan. 2026
A beautiful yet difficult game, worth buying but here's a heads up for those who want to play an keyboard: there's a three button combo that you can unlock later into the game that goes: Hold C (change) Hold V (assist) and press R (Technique). This is impossible to do on most keyboards die to hardware limitations stopping the R input from getting through, so when you first boot up the game, please change one of these binds and test it on a rollover tester to ensure that it will go through https://www.mechanical-keyboard.org/key-rollover-test/ this is the website I used, and sorry to everyone who found out about this after already getting used to the other controls
38 hours played
Sept. 2025
TLDR: Stunning art, super fun and fluid gameplay, and a solid story & characters. FANTASTIC game. Actual review: Lets start with the Art since that is always what draws me to games. As you can see, it has a very unique art style. It feels simplistic, like it could lack character but its that very minimalism that makes it shine since it sort of alternates between that and a more complete style (for the characters, not the environment). Speaking of environment, It is super reactive, has remarkable depth. On numerous occasions I found myself just staring at something in the background instead of playing. The actual level design is really nice too, a mix of puzzles and platforming. I especially love how water is done in this game. After a while I also knew when I would get into a fight based only on the background (which could be positive or negative), but I thought it was really cool. Onto the combat, Its a time central, turn based combat system that favors, quick reactions, and game knowledge. It becomes better and better the more you unlock (weapons, spells, techniques). I never felt myself being "restricted" by the combat, it always feels fluid and rewarding to do well. There are two different parry mechanics for those of you who enjoy that. (one for regular people and one for... you know who you are) Final thoughts: The difficulty is moderate with a pretty big optional challenge if you so choose. They have a built in Boss Rush mode where you can practice any one enemy or run them all back to back. The game is super fun, very pretty, and is worth playing for many reasons. Don't believe me? try it yourself.
4 hours played
Sept. 2025
If there's anything this game has nailed outside of the gorgeous art style, it's making you feel like a badass for pulling off cool moves. I parried the spear of Longinus and sent it back at its owner.

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Frequently Asked Questions

Worldless is currently priced at 19.99€ on Steam.

No, Worldless is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Worldless received 1,135 positive votes out of a total of 1,187 achieving an impressive rating of 9.02.
😍

Worldless was developed by Noname Studios and published by Coatsink.

Yes, Worldless is playable and fully supported on Windows.

No, Worldless is not playable on MacOS.

No, Worldless is not playable on Linux.

Worldless is a single-player game.

Yes, there is a DLC available for Worldless. Explore additional content available for Worldless on Steam.

No, Worldless does not support mods via Steam Workshop.

No, Worldless does not support Steam Remote Play.

Yes, Worldless is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Worldless.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 August 2026 21:08 UTC
SteamSpy data 25 August 2026 02:02 UTC
Steam price 26 August 2026 10:52 UTC
Steam reviews 23 August 2026 22:04 UTC

If you'd like to dive deeper into the details about Worldless, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Worldless
  • SteamCharts - Analysis of Worldless concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Worldless compatibility
Worldless
Rating
9.0
1,135
52
Game modes
Features
Online players
4
Developer
Noname Studios
Publisher
Coatsink
Release 20 Nov 2023
Platforms
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