Worldless

Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.

Worldless is a colorful, rpg and action game developed by Noname Studios and published by Coatsink and Thunderful.
Released on November 20th 2023 is available only on Windows in 14 languages: English, French, German, Spanish - Spain, Korean, Simplified Chinese, Japanese, Italian, Polish, Russian, Thai, Traditional Chinese, Turkish and Catalan.

It has received 1,019 reviews of which 974 were positive and 45 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 11.99€ on Steam and has a 40% discount.


The Steam community has classified Worldless into these genres:

Media & Screenshots

Get an in-depth look at Worldless through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E5200
  • Memory: 8 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Amazing game from the sound to the battles everything in this game is worth experiencing. DO IT BLIND, RUIN NOTHING IN THIS GAME FOR YOURSELF.
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May 2024
I don't really know how to even review this game without devolving into gushing and incoherent rambling, but here it goes: This game was incredible. If you like the active turn-based combat in games like the Paper Mario series or the Mario & Luigi RPG series (Superstar Saga, Bowser's Inside Story, etc) Then I think you will really like this game. The combat system is really unique and interesting, there are combos, elemental resistances, shields, shield breaks, and a big skill tree for you to work through. I found most moves had their uses, and combat is extremely satisfying. It just feels good to string together hits, get a string going, and finish it off with a huge hit of some kind. The main mechanic in this game is absorption. You need to absorb your foes to get the equivalent of skill points. Killing an enemy by reducing their health bar usually results in what is effectively a loss because you have to absorb them to get the enemy off the playfield. It's quite difficult to explain the combat system, but just know it works really well and is really fun.If you are good enough, just like the Mario & Luigi series, you can avoid almost all damage as the white character. That character has a perfect block to negate all damage if you time it within the perfect window. The combat in my opinion does not overstay its welcome, and is always kept interesting in some way. It's not all combat, there is some great exploration, and some fun platforming challenges. I had a lot of fun just exploring the world, finding enemies to fight, getting skill points, getting a couple upgrades, and trying them out on some fights. There is some light backtracking, but the game is mostly linear in my opinion. The world design seemed to me to be really good, areas are very distinct from one another, and often visually striking with setpieces. Special mention has to be given to the presentation, both in graphics and music. This is a very pretty game in my opinion. The art style for the characters and enemies is very minimalistic, but in contrast they go all-out with the animation, the environment design, and the combat effects. The flashes, the explosions, the hit effects, the lasers, lighting, it's all very juicy, sharp, tasteful, and extremely well done. The environments are very pretty, mostly simple shapes, but with a lot of detail. The music takes a bit of a back seat as it's mostly atmospheric, but it's still excellent and pops off when it needs to. There are some pretty intense battle themes, and some dramatic music during pivotal story moments. Story... I will say, I didn't really understand the story, but I think I got the gist of it. There is very little text, most of it is just from NPCs you meet in the hub world, and the rest is world-building and implied context. The ending wraps things up pretty clearly, but it's arguable what the outcome of that is. Overall I really enjoyed this game, and if it sounds interesting, try the demo. Just know that the demo is pretty limited, and the combat gets a lot more interesting about 1/3 of the way through the game. It's about a 9 hour game, I got stuck on 1 or 2 fights for an extra hour or 2 which brought my tally up to 10. I got it for about $16CDN, and it's 100% worth that. It was on sale, and it's probably still worth full price, but it was a bit short. Thank you to the devs for making this game, it was a very memorable experience, and I was really craving a game like this.
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April 2024
In a word: yes . In addition to its amazing visual style, mechanical depth, and other merits, I love how cerebral Worldless is. In particular, there's a whole class of enemies who are more "puzzle" than "battle." The process of beating them goes something like this: • Fight puzzle enemy • Get either ignored or annihilated • Be very confused • Repeat for a bit • Suddenly remember THAT ONE SKILL you unlocked which does a thing that cracks the fight wide open • ...profit? Also, if in doubt, get the demo! Seriously, there's no reason not to. And besides, you deserve happiness :) Linux notes: works great via Proton on my Arch system. The demo is pretty tear-y, but I blame that on Nvidia, and the full game is fine.
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March 2024
Snippet: I know a lot of people were initially turned off by the idea of the combat being turn-based, but the way NoName Studios tackles the pacing makes it feel incredibly dynamic and constantly keeps you on guard, more so that an active combat system would. I absolutely love this game, allow me to gush over this. TLDR: + One of the most creative and dynamic takes on turn-based combat, never feels slow, always tactical. + Stunning aesthetic vibes and art direction + Beautiful soundtrack + No enemy is the same, they all have their own flavor and level of challenge. + Fun collect-a-thon element for lore/worldbuilding + Secrets Challenges!! - All biomes are connected, but I would've liked to fast travel to nodes if already unlocked. Mini-map showing your location is very minimal. OVERALL ------------------ An absolutely beautiful aesthetic paired with a dynamic turn-based combat system that never slows down and keeps you on your toes. I have nowhere near mastered the game yet for the secret challenges, but I enjoyed every minute of Worldless. Whether I was fighting and figuring out enemy attack patterns, or running and swinging around the map, I was in awe with how polished the game was at launch. GRAPHICS ------------------ The art direction for this game is absolutely gorgeous. Discovering how the character's actual form was hidden in the ability/combat animation VFX was a delight, and always made me look forward to be actively use the skills to see her. In a way, the game presents itself as minimalistic, but there is so much depth in the shape language presented to the player. GAMEPLAY ------------------ Controls are intuitive and skills come at a natural and logical pace as you discover more biomes. It was very easy to pick up, and gradually teaches you to incorporate more abilities to be more effective. By the end of the game, you'll definitely have some mastery of the gameplay. Because there's a purpose to each skill, and the way the turn-based combat activates different mindsets per phase, everything gets compartmentalized and sooner than later, it becomes clear when you should use a certain task. The Absorption mechanic adds a layer of challenge in the sense that while yes, you can just beat certain enemies into submission and continue exploring, but some enemies do not allow for that and force the player to understand the importance of the mechanic. I sometimes found it hard to effectively fill the gauge fully and more often than not just hoped to randomly guess the button-inputs correct rather than maxing out the gauge on purpose. COMBAT ------------------ I know a lot of people were initially turned off by the idea of the combat being turn-based, but the way NoName Studios tackles the pacing makes it feel incredibly dynamic and constantly keeps you on guard, more so that an active combat system would. It's instinctive and clearly defines the mindset you need to be in, and the more you do it the more fluid the whole thing comes together. There is a beauty and satisfaction in mastering the combat system in both the attack and enemy phases. Parrying is a delight and learning the patterns of the enemies is no slouch either. CHALLENGE ------------------- As mentioned in the combat, mastering the combat system is and getting the space to retry as often as you want at no major penalty makes it very accessibly for people new to the genre to really learn and become more dexterous and reactive. This kind of intrinsic training will carry over to other games for sure. The build up in difficulty never plateaus; once you overcome enemies you were struggling with before, you are rewarded with new tools to approach encounters with, but it is completely up to you whether you utilize the tools or not, allowing you to set up your own level of challenge. All encounters are carefully designed to teach and test you. EXPLORATION ----------------- The contrast in exploration and combat is a very welcome one. As there are no roaming enemies in the map, it can feel empty but that is exactly the point. As you unlock more exploration abilities, zooming through the different biomes is almost meditative and calming. I had some minor gripes with the way the the minimap was very minimal (only showing the "room" nodes and not really indicating how big or small the areas were, or where my relative position was, leading to some minor frustrating backtracking. In early-game with fewer exploration options this sometimes felt very time-consuming and counter productive. SOUNDTRACK ---------------------- B A N G E R S. The contrast in exploration and combat is enhanced by the intensity of each activity in the game, Sometimes maybe overwhelmingly so, but it only lets you know you're at a very big encounter, vs a regular enemy. I would've loved to have heard a medium-intense track for the non-boss enemies during exploration, simply to enhance the activity mindset. The sound design is beautiful, no effects were jarring at all. CONCLUSION ----------------- Worldless is expertly crafted, with fun mechanics and the most fun I've had in a metroidvania. It was a beautiful journey in the genre where the emphasis feels more about learning everything (both gameplay and the narrative) at a steady and controlled pace, while maintaining the freedom of exploration. All of the devs in each discipline should consider this a crowning achievement and a beautiful highlight in their career. I HIGHLY recommend Worldless.
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Jan. 2024
Windette sent me here and I can say with 100% confidence that this game was worth every cent, the art is amazing, the sound design is beautiful and the combat (as bad as i am at it lol) is tighter than a catholic nun. 9.75/10 -1 for how some mechanics really should be explained better. +0.75 for the lack of those tutorials making for a super immersive experience.
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Last Updates

Steam data 19 December 2024 00:50
SteamSpy data 22 January 2025 02:53
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 08:02
Worldless
9.0
974
45
Online players
12
Developer
Noname Studios
Publisher
Coatsink, Thunderful
Release 20 Nov 2023
Platforms
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