Worldless

Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.

Worldless is a colorful, rpg and action game developed by Noname Studios and published by Coatsink and Thunderful.
Released on November 20th 2023 is available only on Windows in 14 languages: English, French, German, Spanish - Spain, Korean, Simplified Chinese, Japanese, Italian, Polish, Russian, Thai, Traditional Chinese, Turkish and Catalan.

It has received 950 reviews of which 907 were positive and 43 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 11.99€ on Steam and has a 40% discount.


The Steam community has classified Worldless into these genres:

Media & Screenshots

Get an in-depth look at Worldless through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E5200
  • Memory: 8 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Amazing game from the sound to the battles everything in this game is worth experiencing. DO IT BLIND, RUIN NOTHING IN THIS GAME FOR YOURSELF.
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May 2024
I don't really know how to even review this game without devolving into gushing and incoherent rambling, but here it goes: This game was incredible. If you like the active turn-based combat in games like the Paper Mario series or the Mario & Luigi RPG series (Superstar Saga, Bowser's Inside Story, etc) Then I think you will really like this game. The combat system is really unique and interesting, there are combos, elemental resistances, shields, shield breaks, and a big skill tree for you to work through. I found most moves had their uses, and combat is extremely satisfying. It just feels good to string together hits, get a string going, and finish it off with a huge hit of some kind. The main mechanic in this game is absorption. You need to absorb your foes to get the equivalent of skill points. Killing an enemy by reducing their health bar usually results in what is effectively a loss because you have to absorb them to get the enemy off the playfield. It's quite difficult to explain the combat system, but just know it works really well and is really fun.If you are good enough, just like the Mario & Luigi series, you can avoid almost all damage as the white character. That character has a perfect block to negate all damage if you time it within the perfect window. The combat in my opinion does not overstay its welcome, and is always kept interesting in some way. It's not all combat, there is some great exploration, and some fun platforming challenges. I had a lot of fun just exploring the world, finding enemies to fight, getting skill points, getting a couple upgrades, and trying them out on some fights. There is some light backtracking, but the game is mostly linear in my opinion. The world design seemed to me to be really good, areas are very distinct from one another, and often visually striking with setpieces. Special mention has to be given to the presentation, both in graphics and music. This is a very pretty game in my opinion. The art style for the characters and enemies is very minimalistic, but in contrast they go all-out with the animation, the environment design, and the combat effects. The flashes, the explosions, the hit effects, the lasers, lighting, it's all very juicy, sharp, tasteful, and extremely well done. The environments are very pretty, mostly simple shapes, but with a lot of detail. The music takes a bit of a back seat as it's mostly atmospheric, but it's still excellent and pops off when it needs to. There are some pretty intense battle themes, and some dramatic music during pivotal story moments. Story... I will say, I didn't really understand the story, but I think I got the gist of it. There is very little text, most of it is just from NPCs you meet in the hub world, and the rest is world-building and implied context. The ending wraps things up pretty clearly, but it's arguable what the outcome of that is. Overall I really enjoyed this game, and if it sounds interesting, try the demo. Just know that the demo is pretty limited, and the combat gets a lot more interesting about 1/3 of the way through the game. It's about a 9 hour game, I got stuck on 1 or 2 fights for an extra hour or 2 which brought my tally up to 10. I got it for about $16CDN, and it's 100% worth that. It was on sale, and it's probably still worth full price, but it was a bit short. Thank you to the devs for making this game, it was a very memorable experience, and I was really craving a game like this.
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April 2024
In a word: yes . In addition to its amazing visual style, mechanical depth, and other merits, I love how cerebral Worldless is. In particular, there's a whole class of enemies who are more "puzzle" than "battle." The process of beating them goes something like this: • Fight puzzle enemy • Get either ignored or annihilated • Be very confused • Repeat for a bit • Suddenly remember THAT ONE SKILL you unlocked which does a thing that cracks the fight wide open • ...profit? Also, if in doubt, get the demo! Seriously, there's no reason not to. And besides, you deserve happiness :) Linux notes: works great via Proton on my Arch system. The demo is pretty tear-y, but I blame that on Nvidia, and the full game is fine.
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Jan. 2024
Windette sent me here and I can say with 100% confidence that this game was worth every cent, the art is amazing, the sound design is beautiful and the combat (as bad as i am at it lol) is tighter than a catholic nun. 9.75/10 -1 for how some mechanics really should be explained better. +0.75 for the lack of those tutorials making for a super immersive experience.
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Jan. 2024
Nice Turn-based Combat, With Some Downsides. Turn-based games over the years have done a lot to shake off the unengaging nature of the genre, and Wordless is no exception. This turn-based metroidvania sports a simple and smooth, and a bit abstract art style, as well as a rather soothing soundtrack. The main gimmick lies in combat. Players need to pull off as much combo as possible before their turn ends, while timing their block at the enemies' turn. Challenging yet satisfying combat, accompanied by rewarding exploration, easily makes Wordless an enjoyable experience. Even though there are two major issues with the gameplay and the sub-genre itself, I still recommend this game. Things I Like About Wordless: 1. Satisfying Combat I appreciate developers doing something different to spice up the gameplay for the genre. They could easily just design the mechanic, for which players only need to arrange the skill sequence and watch the animation play out. Instead, players have control over the protagonist. During the combat, players need to build up their absorption meter as fast as possible with various skill upgrades. Each skill has a damage and absorption ranking. Skills with higher damage can break enemies' barriers and block easily, while others with higher absorption can build up the meter quickly and allow the players to absorb enemies. Offense is only half of the combat. On defense, players need to pay attention to enemies' attacks and defend accordingly. Choosing the correct defensive maneuver and timing it well are essential to not only nullifying the attack but also rewarding you with more time on offense with the right upgrade. 2. Other Compliments →The level design is fun to explore and more satisfying to do so with more abilities unlocked. →Enemy design has a unique touch, using the simplest shapes to deliver a quite challenging fight. →I love how you can connect every moveset so seamlessly together. Things I Dislike About Wordless 1. Health Feels Unnecessary Inconsistency is the problem here. I thought enemies' health bars were a way to discourage players from spamming their strongest attack over and over, all the while paying attention to both meters. Yet, most of the combat encounters prove the idea wrong. Enemies have their own gimmicks to be dealt with; elemental blocks and barriers can be countered with high damage skills; and the introduction of fusion attacks easily makes the combat lethal. At this point, giving enemies a health bar just feels really unnecessary. Not to mention, the main goal of the game is to absorb your enemies to empower yourself. 2. The Conflicting Nature of Turn-based Metroidvania The same issue I have with Monster Sanctuary appears in Wordless as well. To reiterate, in regular metroidvania, combat can happen anywhere in a room and happen immediately. Combat does not take much time, and the enemies respawn faster. You will have things to fight in this situation, whereas things for turn-based metroidvania are different. Players are often forced to stay in one place during combat encounters; the fight takes time to complete, and the enemies respawn slower or don't even respawn at all. As a result, rooms in turn-based metroidvania can feel too empty to walk. Players may even lose some of the momentum if the space between combat encounters is too spacious. Wordless does design some platforming puzzles between each area to fill in the void, but the feeling stays the same. 中文小簡評 →近幾年回合制遊戲都得多花點巧思才能抓住玩家目光,這款直接把動作遊戲直接融入戰鬥中,擺脫了只是點技能看動畫的標籤。 →簡單乾淨的畫風配上意外地柔和的背景音樂。 →在你的回合盡情輸出,玩家必須要在有效時間內打出最好的連擊,想辦法把敵人計量值打滿以進行吸收。 →在敵人的回合精準防禦,玩家必須看準敵人出招的提示用相對應屬性的護盾防禦,精準防禦以抵消敵人的攻擊。 →多樣技能供玩家解鎖,每項招式各司其職。 →每項技能施展時都能無縫接軌,完美連擊。 →敵人數量雖然固定,但每場戰鬥都令人印象深刻,每隻都有專屬的小機制。 →探索方面做的不錯,特別是解鎖特殊能力後能去的地方更多。 →個人覺得敵人血條設計很多餘,原本我以為這項設計是用來阻止玩家一直用同一招刷血,但是屬性護盾、護甲及敵人刁鑽的攻擊方式就足夠了,血條反而限制連擊機會,也與遊戲核心玩法不符(吸收敵人強化自己,打倒敵人部會有任何獎勵)。 →回合制類銀河系惡魔城本身有些性質互相衝突,戰鬥方面比一般類銀河系惡魔城限制性更多,玩家會被強制定身,戰鬥也會打得比較久,戰鬥與戰鬥之間的空檔難免過長,探索時也會因敵人消失而感覺地圖空虛。
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Last Updates

Steam data 19 December 2024 00:50
SteamSpy data 20 December 2024 01:38
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:59
Worldless
9.0
907
43
Online players
19
Developer
Noname Studios
Publisher
Coatsink, Thunderful
Release 20 Nov 2023
Platforms
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