Worldless on Steam - User reviews, Price & Information

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Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.

Worldless is a colorful, rpg and action game developed by Noname Studios and published by Coatsink and Thunderful.
Released on November 20th 2023 is available only on Windows in 14 languages: English, French, German, Spanish - Spain, Korean, Simplified Chinese, Japanese, Italian, Polish, Russian, Thai, Traditional Chinese, Turkish and Catalan.

It has received 1,130 reviews of which 1,081 were positive and 49 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 10.99€ on Steam with a 45% discount.


The Steam community has classified Worldless into these genres:

Media & Screenshots

Get an in-depth look at Worldless through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E5200
  • Memory: 8 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
What an amazing hidden gem. Its gameplay is one of a kind and amazing. The atmosphere, the colors, the music, the animations... Everything is just superb. It's criminally underrated. You should play it!
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Jan. 2025
Visually, the game is beautiful. It's bright and lovely, and both the environmental design and the combat encounters are clear and unique. The platforming side of things is a little tight but never unfair, and as someone who struggles with platformers, I had a good time with it. Combat is fantastic. It's a turn-based read-react sort of thing and I REALLY enjoyed it. Failure generally felt like "that's on me, I misread/mistimed that," instead of "this is unfair." I didn't 100% the game, because at a certain point I realized some of the things I was fighting were optional, and I got curious about the ending. Which was An Ending. And while I could reload my save before that final encounter and go chase down the things I didn't do... I'm not really motivated to do so right now. Take that as you will. >.> Overall, though, I did enjoy it. And I only broke it once (glitched one of the turnstiles in the red zone and got stuck in the air until I force-quit. Didn't lose progress, so bravo, dev team).
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Nov. 2024
Amazing game from the sound to the battles everything in this game is worth experiencing. DO IT BLIND, RUIN NOTHING IN THIS GAME FOR YOURSELF.
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May 2024
My first Steam review I really like Wordless. Visuals The art direction and execution is fantastic. Each area feels different yet cohesive with the rest of the world, full of life yet empty. I'm left with a feeling of awe and melancholy and a desire to keep playing just to see more of this comfortingly stark world. I also really like abstract art so this is definitely a bonus, but its beautiful regardless Gameplay A metroidvania with a unique turn-based take on combat. There is platforming, exploration, unique environments, skill trees, combos and an atmospheric story. There is a stunning amount of diversity in this game without making me feel like its just bloat. There is little to no guidance and even less HUD, but that's part of the fun and immersion. It's not hard to figure out by playing around, and you can enjoy the game without figuring much out anyway. There is a unique capture mechanic where you have to fill up an alternate bar for enemies before their health runs out in order to get more skills. This is more a reward for skillful gameplay and you can get more skills through pure exploration. Difficulty This is the quality that I think is going to polarise players. It's not easy, but not Dark Souls in its difficulty. The platforming is the easier part, though it still requires precise inputs at times. The combat can be really challenging. You need to develop a strong sense of timing to master it, however its possible to finish the game without getting the timing right through exploration and prioritising the extra block layers in the skill tree (and the guard counter). It's worth putting in the effort to get really good at the game because it really feels amazing when it all comes together. It flows in a way that feels really powerful and looks pretty epic. Luckily its really easy and fast to redo fights so a relaxed and patient approach was what ended up being most fun for me. Sound design Amazing. Brings the world to life and makes platforming and combat feel juicy. Story Depends on how much you like vague atmospheric storytelling. The story itself is nothing groundbreaking, but I loved the way it is delivered, especially with some optional lore and one really cathartic moment. The end of the story can be polarising, but don't let it spoil your journey. In summary, come to be immersed in a beautiful abstract world, stay to make angels cry at how ineffectual their strongest attacks are
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May 2024
I don't really know how to even review this game without devolving into gushing and incoherent rambling, but here it goes: This game was incredible. If you like the active turn-based combat in games like the Paper Mario series or the Mario & Luigi RPG series (Superstar Saga, Bowser's Inside Story, etc) Then I think you will really like this game. The combat system is really unique and interesting, there are combos, elemental resistances, shields, shield breaks, and a big skill tree for you to work through. I found most moves had their uses, and combat is extremely satisfying. It just feels good to string together hits, get a string going, and finish it off with a huge hit of some kind. The main mechanic in this game is absorption. You need to absorb your foes to get the equivalent of skill points. Killing an enemy by reducing their health bar usually results in what is effectively a loss because you have to absorb them to get the enemy off the playfield. It's quite difficult to explain the combat system, but just know it works really well and is really fun.If you are good enough, just like the Mario & Luigi series, you can avoid almost all damage as the white character. That character has a perfect block to negate all damage if you time it within the perfect window. The combat in my opinion does not overstay its welcome, and is always kept interesting in some way. It's not all combat, there is some great exploration, and some fun platforming challenges. I had a lot of fun just exploring the world, finding enemies to fight, getting skill points, getting a couple upgrades, and trying them out on some fights. There is some light backtracking, but the game is mostly linear in my opinion. The world design seemed to me to be really good, areas are very distinct from one another, and often visually striking with setpieces. Special mention has to be given to the presentation, both in graphics and music. This is a very pretty game in my opinion. The art style for the characters and enemies is very minimalistic, but in contrast they go all-out with the animation, the environment design, and the combat effects. The flashes, the explosions, the hit effects, the lasers, lighting, it's all very juicy, sharp, tasteful, and extremely well done. The environments are very pretty, mostly simple shapes, but with a lot of detail. The music takes a bit of a back seat as it's mostly atmospheric, but it's still excellent and pops off when it needs to. There are some pretty intense battle themes, and some dramatic music during pivotal story moments. Story... I will say, I didn't really understand the story, but I think I got the gist of it. There is very little text, most of it is just from NPCs you meet in the hub world, and the rest is world-building and implied context. The ending wraps things up pretty clearly, but it's arguable what the outcome of that is. Overall I really enjoyed this game, and if it sounds interesting, try the demo. Just know that the demo is pretty limited, and the combat gets a lot more interesting about 1/3 of the way through the game. It's about a 9 hour game, I got stuck on 1 or 2 fights for an extra hour or 2 which brought my tally up to 10. I got it for about $16CDN, and it's 100% worth that. It was on sale, and it's probably still worth full price, but it was a bit short. Thank you to the devs for making this game, it was a very memorable experience, and I was really craving a game like this.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 22:08
SteamSpy data 12 April 2025 06:48
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 22:06

If you'd like to dive deeper into the details about Worldless, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Worldless
  • SteamCharts - Analysis of Worldless concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Worldless compatibility
Worldless
9.0
1,081
49
Online players
17
Developer
Noname Studios
Publisher
Coatsink, Thunderful
Release 20 Nov 2023
Platforms
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