Wolfenstein 3D IS your Granddaddy's FPS. Released at a time when subtlety and nuance were just fancy words, Wolfenstein 3D has no interest in conveying the horror of war or the inevitable suffering of the innocent as a result thereof. What Wolfenstein 3D is interested in, is killing Nazis. Killing lots and lots of Nazis. Wolf3D is an all action arcade shooter from the first person perspective, which bears some similarities to earlier titles in developer id Software's catalogue. There are four weapons to choose from, a single ammunition type shared by all, and only a handful of enemy variants to slaughter. There are hidden passageways which hide secrets. There are collectable pick ups that award points. There are extra lives to extend your play time, and there is even a high score table to enter your name after you inevitably die. The challenge is high, but not insurmountable. Anyone with even a passing interest in the FPS genre will likely have heard of Wolf3D. If you have sought out this page, and are reading this review, then I don't need to tell you that this game laid the foundation for the infamous and ubiquitous Doom which would release a year later. You know this, I know this, the world knows this. What you will likely be more interested in is whether or not the game is worth playing NOW, and if it is actually any fun. Well curious passerby, let me tell you this... YES and YES. This recommendation does however, come with a fairly major caveat. Unless you want your experience to come with all the limitations and frustrations inherent with games of the era, then you are best advised to download the source port known as ECWolf. Information on how to do this is readily available in the Guides section of the Community Hub. It's quick and simple, and still allows you to play the game through Steam. Graphic settings are automatic, and it will run perfectly at your native resolution. You can use the mouse and keyboard much like you would in a modern FPS. You can call up an automap to help navigate the often labyrinthine levels. The image quality is improved with high resolution textures, and the game runs smoother than ever before. The shareware version of Wolf3D released on my 11th birthday. At that time, games were almost exclusively controlled with the keyboard. The mouse cursor was available for navigating menus. Some flight simulator titles used a flight stick. This was a time before pleasantries such as Windows, DirectX, mouselook, automap and checkpoints. In my youth I happily played any game exactly as it was presented, using the cursor keys in a 640 x 480 resolution and with PC Speaker sounds. It was second nature. It was expected. It was awful, but we didn't know any better. Without the quality of life improvements provided by the updated engine, I think the game would be too arduous and frustrating, even for someone who played Wolfenstein 3D the first time around. The game is an important relic, and should absolutely be played by anyone wanting to see the progression of the genre from the earliest days. The colourful sprites still look pretty good, the sound effects are quaint but add so much atmosphere, the music by Bobby Prince is iconic. You will be enraged by cheap deaths. You will spend long stretches hopelessly lost. You will likely be unwittingly humming the anthem of the Nazi Party for days to come. You will slaughter hundreds, nay thousands of Nazis, and you will experience moments of greatness that will sustain your interest. Oh yeah, and you will personally kill that awful Charlie Chaplin impersonator. If you complete all six chapters and feel like that just wasn't enough, then the Spear of Destiny expansion provides an additional 60 levels with slight audial and visual changes. I played through the whole thing, and really it's just more of the same. There are a few moments which tie the title to Doom, and even some of the music has little flourishes that will remind you of the more famous successor title. I would suggest that only the masochistic true fans of the genre take on that particular challenge. A worthwhile experience for anyone interested in the history of the First Person Shooter, but most certainly a product of a different time; one which can be incompatible with modern sensibilities.
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