Wizordum

Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements.

Wizordum is a early access, action and boomer shooter game developed by Emberheart Games and published by Apogee Entertainment.
Released on November 29th 2023 is available in English only on Windows.

It has received 334 reviews of which 313 were positive and 21 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.83€ on Steam and has a 20% discount.


The Steam community has classified Wizordum into these genres:

Media & Screenshots

Get an in-depth look at Wizordum through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.4 GHz Dual-Core
  • Memory: 2000 MB RAM
  • Graphics: GeForce 9800GT Or Equivalent
  • Storage: 512 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Just an utter delight. Makes the case for games being designed around a retro aesthetic not merely for kitsch but for resultant game play and creative choices. Masterfully designed and balanced and full of depth. I cannot wait to complete this and for future episodes, both official and fan-made thanks to the included editor!
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June 2024
A fantastic retro wolfenstein-ish-but-more fps. A handful of cool weapons, spells and handy inventory item tools with which you navigate suprisingly intricate levels with plenty of secrets to hunt down. A simple yet enjoyable story thread leads you through some fantastic environments which grow in complexity as they progress. Theres also the level editor which is so simple to use, anyone with a little spare time and an idea can make equally fantastic maps and share them to the community in a few clicks. Cant wait for more Wizordum :)
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June 2024
A cute arcadey Wolfenstein-like shooter. Fun time, very colorful, but I feel like it suffers from some bloating. The levels are a tad too big, running around 40-60 minutes if you explore around. Unlike Wolfenstein, the game very clearly has different areas and a lot of care was put into making enviroments distinct most of the time. One of the levels goes through the village and market into the castle, for examples. That said, there are a few outliers like sewers which really should've been shorter. The arsenal is satisfying mostly magical weapons, yet they lack a certain punch to them. Not to say I didn't enjoy using them, but they do feel a little limp. The game does try to constantly keep you updated so you remember where to go: mini-map gets updated with new points of interest, and doors you've gone through stay open. However, it's weird to me that if the level consists of multiple locations (for example, level 2 has a lot of houses) they don't have any connection on mini-map, so you effectively travel between featureless squares. Where was the house you visited? Should've remembered, I guess. It's just strange because otherwise the game does a good job at navigation, and I really would've preferred some lines to show what door leads where. The game requires pretty thorough exploration as it also has a shop, but it feels a little underbaked so far. Completing levels with all enemies killed, secrets found, or loot collected gives you enough of a bonus so you want to do it, but there's not much you actually want to buy there, I find. Splitting "capacity up" into a lot of various capacities for all kinds of things is a little cheap. I have enjoyed my time with Wizordum, but ultimately I really feel like it should've gone the Project Warlock way with shorter levels but higher quantity of them, as just exploring a space as big as one of this game's levels takes a LOT of time. Still, despite some gripes, it's an easy recommend.
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May 2024
It's good. I really appreciate the feature that shows you where to go next. I usually dislike other games like these because it becomes a "find the objective" simulator. This one has a smart little system that just shows you where to go at each time so you don't get completely lost.
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Feb. 2024
I finally had the time to complete act 1 and get all the achievements (except for one) after about 20 hours. The other 2 acts will get released later as the game is still in Early Access. There is enough to talk about despite the game still being far from finished. Act 1 contains 7 stages of varying sizes, most of them being huge and worth multiple maps. Wizordum is an old school easy pick up and play FPS with a big emphasis on secrets, loot and beating all enemies. You can also finish stages without trying to get everything. The graphics are vibrant and crisp, the music has strong moments and the controls with the mouse & keyboard feel great. There are multiple weapons and consumables. They’re fine but the system around them is still being worked on and it will change with a future update. The other big emphasis of the game is a level editor and playing user created levels. I’m not the creator type but it looked solid based on the little I spent making my own level. Browsing user created levels is easy, seamless and I can see the game having endless content with it. Now on to the flaws. The flaws can mostly be divided in 3 categories: bugs, map and collecting loot. With map, I mean how the map can look confusing to determine the connection between certain areas or which floors. The developer did confirm they’re going to improve this. What we have does the job. It’s not horrible but it could have been better. Loot is a bit of a big deal if you care about finding everything. Loot can be found in chests, dropped from corpses, hidden etc. The issue is the fact the stages are HUGE, there is tons of loot and there is no way of finding the rest you’re missing whether it’s with tools in-game or finding help online. I don’t think we’re ever going to get guides for loot due to the way they’re designed in this game. It’s a horrible feeling when you’ve done your best to find everything, yet by the end you’re missing 1% and you have no idea where to begin your search. If you continue with the next stage and you’re missing loot, then you have to find everything again if you want 100% (unless you keep a manual save perhaps). The loot you found is not saved, only your accomplishments on the stage’s description. What happens often is you reach the end of the stage but you go back to search everything thoroughly again before using the exit. This can tremendously affect pacing. The developer mentioned they will take the time to think of a solution for the loot problem. So I’m hopeful things will get better. I kept bugs as last because they too can be divided in 3 categories: save, achievements and other minor bugs. Keep in mind that the first 2 have been my personal experience during EA. They’re fixed and should not be an issue for others now. There have been issues with saves after certain updates. Luckily the developer always looked into my saves and offered quick patches for them. With achievements, there were plenty that simply didn’t work. It took a while but I can now confirm that all of them work. The other bugs are minor but they don’t exactly give a polished impression. Even though I talked about the flaws more, I don’t want to give the wrong idea. I actually deeply enjoyed Wizordum. I also highly recommend it whether in the current state or when 1.0 releases. The content released is already worth the price and polished enough with the basic fundamentals. While the 1.0 release is going to contain 2 more acts, new systems introduced or current ones fleshed out and a new playable character. I’m confident the developer will get it all done based on my discord interactions, the speed at which the players are supported and the love shown for the modding community.
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Data sources

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Last Updates

Steam data 08 December 2024 00:45
SteamSpy data 21 December 2024 01:18
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:04
Wizordum
8.6
313
21
Online players
5
Developer
Emberheart Games
Publisher
Apogee Entertainment
Release 29 Nov 2023
Platforms