Wizardry: The Five Ordeals

Welcome to the world of dungeon crawling! The classic dungeon crawler released back in 2006, returns to Steam with improved UI and more.

Wizardry: The Five Ordeals is a dungeon crawler, rpg and hack and slash game developed by 59 Studio and published by Game*Spark Publishing.
Released on October 26th 2023 is available only on Windows in 2 languages: Japanese and English.

It has received 447 reviews of which 379 were positive and 68 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 33.14€ on Steam and has a 15% discount.


The Steam community has classified Wizardry: The Five Ordeals into these genres:

Media & Screenshots

Get an in-depth look at Wizardry: The Five Ordeals through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1 64bit
  • Additional Notes: Maybe work on Windows 7, but we didn't provide any support.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I love this version of Wizardry. Out of all of the current options available - I like this one the best. Here are some things I like: - The game is *fully playable* with only the keyboard and it feels very response, almost like playing Rogue or NetHack. Alternatively, the game pad works well and the game plays very well on my ROG Ally so I'm assuming the Steam Deck would have a similar good play experience. - You can toggle between animated or snap turn. I found myself eventually landing on the animated turns. - If you look into the level editor you can see that there are a ton of parameters that can be adjusted. Mini map options, experience tables, items and monster tables, a lot in there. - One of the DLC packages here called Prisoners of Battles is the PlayStation 2 version of the game. If you check out old videos of the game, it's apparent where this one gets its influence. - The tutorial mission here, outside of the five ordeals, is called the Price of Deception. It teaches the ins and outs of the game - stuff that can be applied to other old school Wizardry games as well. It even shows the player how to save scum on the keyboard or the controller. I thought this was a cool touch and a good balance between other alternatives (save menu) and auto save. Five Ordeals lands on a good balance, a player can play with perma death and instant wipes if they choose. Update after hitting the 50 hour mark with the game: I completed Price of Deception and now am on to Prisoners of Battle. Really enjoying this so far. The free opensource software Gridmonger is really easy to alt+tab back and forth and great for notes. I find myself very addicted to this game and often thinking about it when I'm not playing.
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Sept. 2024
**Edited my review to better reflect the difficulty of Traveler's Property vs. The Price of Deception** I had never played any Wizardry game before. It popped up from time to time throughout my life, but I thought it to be some vestige of the past, an archaic game missing quality of life features that I've come to rely upon. The first installment is four years older than I am. I never paid it much mind. Somehow this game showed up in my recommendations. I saw it was relatively recent. I bought it because other players wrote reviews that contained words that I like. Words like 'unforgiving' and 'extremely unfair' and 'game design from ages past'. Turns out I do take a liking to archaic game systems and lack of quality of life. I started the game, liked what I saw and man, did the Wizardry rabbit hole open for me. Turns out there's 40 years worth of dungeon crawling to explore, spread out over franchise titles and clones that are Wizardry in all but name only. I'm hooked. I didn't want to wait to write this review until I have played over a hundred hours. I wanted to write it now, while I'm still new to these games. I've only played the tutorial scenario, The Price of Deception and a few floors of Traveler's Property. But as a beginner in the world of Wizardry I feel I'm now at the point where I'm not thoroughly spoiled on the game's shenanigans and not yet a veteran who's seen it all in these games. This is a fresh perspective on a franchise that has flown under my radar all my life. If you, like me, never played Wizardry, play The Price of Deception first. It does a good job of introducing mechanics slowly and one at a time. It also does it in context of the dungeon. It's really good. After a couple of floors the training wheels come off but I feel reasonably well prepared to take on other scenarios or other Wizardry games now. Wizardry rewards slow, meticulous and painstaking gameplay. Do not rush. Run from battles that seem hard. Prepare backup characters that you keep within arm's length of your main party level-wise. Retreat often to the town to buy upgrades. Yes, a scenario will take dozens of hours that way, but I feel that is the way they intended this game to be played. To facilitate this slow process, I've taken to mapping the dungeon floors using Gridmonger (wholly recommended dungeon crawling mapping tool, and free!). There's a map in most scenarios, but I feel that mapping out every step helps me in not rushing and it provides better information about where I am than constantly having to switch to the in-game map, which also costs spell uses. If you're serious about delving deep into the game, use a mapping tool like Gridmonger. You either go big and nerdy, or you go home. This game will treat you unfairly, but using the above steps I've minimized character deaths so far. Which is good, because even The Price of Deception can overwhelm you with Wizardry 'unfairness' a couple of floors in. Traveler's Property is so much harder and extremely unforgiving if you've never played any Wizardry so I'd very much advise against starting with that scenario if you are a beginner. But it's all in the game. Like traditional roguelikes and games like Dwarf Fortress, dying and losing progress is part of the experience. Go into this game expecting just that and it won't be a tough pill to swallow. There's a couple of user scenarios too, with more on the way it seems. I've not looked into those yet, but it's great to know that they are there. If they are anywhere near the quality or better than the scenarios that come with the game out of the box, you're in for a treat. This game will provide hundreds of hours of gameplay to those willing to commit themselves to this difficult game. Wizardry and dungeon crawlers in general have gained a new fan.
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June 2024
I lost an entire Lv 10 party to a enemy that decapitated everyone in a single turn. 10/10 the most fun ive had with a Dungeon Crawler RPG
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May 2024
First things first: it's worth the price if you like Wizardry or if you're interested in getting 6 full scenarios in a single package. This is easily the best version of Wizardry you're going to find anywhere, and it may be the single best Wizardry collection I've ever seen. It has all the interest of the original game, all the quality of the best Japanese Wizardry titles, fantastic artwork, an excellent set of options that will appeal to rookies and veteran players alike, a small handful of the best innovations from the Bradley-era games, and some absolutely stellar music that contributes to an overall fantastic atmosphere. If you like these kinds of games at all, it is absolutely worth the price. Yes, there are a lot of old school mechanics: you will get lost, total party kills are possible and even likely, characters you have spent hours nurturing will suddenly vanish, items will curse you in truly challenging ways, and there will be fights that seem impossible.... the first time. If you don't care for that kind of gameplay, then this isn't a game for you, which is fine. But if you love exploration, map-making, and the challenge of dealing with tall odds, then there's few games out there better than Five Ordeals. The game also now includes a beginner scenario that is a great place for new players to start, so don't let the big challenge stop you from giving it a try. "The Price of Deception" provides tips, offers a very reasonable difficulty curve, and introduces newcomers to common Wizardry traps and puzzles in a sensible and measured way. That alone is worth the price of entry, but then you get the five scenarios originally included in the game, plus access to a bunch of user-made scenarios that are now available in English (the list keeps growing, too). Beyond that, the game is just a pleasure to play. The graphics, sound, and music are all great and the improved interface (compared to virtually every other Wizardry game I've ever played) is top notch. This is a serious hidden gem on Steam, and probably one of the better games I've played in the last 5 or 10 years.
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April 2024
Wizardry is not for everyone. It's a niche hardcore RPG that can be absolutely unforgiving to the unsuspecting. I purchased for the nostalgia of old Wizardry games and got exactly what I was expecting (plus more with all the user scenarios).
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Last Updates

Steam data 21 November 2024 05:01
SteamSpy data 19 December 2024 19:31
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:50
Wizardry: The Five Ordeals
7.9
379
68
Online players
56
Developer
59 Studio
Publisher
Game*Spark Publishing
Release 26 Oct 2023
Platforms
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