Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.

Wizardry: Proving Grounds of the Mad Overlord is a dungeon crawler, crpg and party-based rpg game developed and published by Digital Eclipse.
Released on May 23rd 2024 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 800 reviews of which 643 were positive and 157 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 22.09€ on Steam and has a 35% discount.


The Steam community has classified Wizardry: Proving Grounds of the Mad Overlord into these genres:

Media & Screenshots

Get an in-depth look at Wizardry: Proving Grounds of the Mad Overlord through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 7 3750H
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX Vega 10 GPU
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Recommend this game to JRPG fans and those that don't mind the harsh treatment this game can dish out (Instant death moves, harsh trail and error as well as permanent xp draining to name a few). The remake and its "modernization" by its inclusion of additional features is well done. I don't think I would've enjoyed the game as much as I have without these quality of life changes from the original. However any gameplay affect can be toggled on or off as the player wishes. So if you want a pure orginal replay of this game you can do that. I haven't defeated the final floor. Mainly because I'm trying to obtain best in slot equipment for the party. Tips and tricks from the orginal work. I will say quiting to the title screen and relaunching a saved file will reset any door encounters. Which is usually faster than leaving the floor and coming back to it. ( such as with the fire dragon on floor 7 ) my main party is lv 15-17 at this time and the backup party is lv 9-10. The sound track is the best addition to the game. I throughly enjoyed the bestiary, lore info as well as the loot table. Here's hoping this studio does well into the future. Thank you for making this game.
Read more
July 2024
Wizardry is an old game, with very different design sensibilities to current CRPGs, but nearly all of them owe it a huge debt. It wasn't the first CRPG, but it might well be the first multi-character CRPG. What follows is my experience from extensive play of this version. I've been down to level 7 of the ten-level dungeon, and have have successes and setbacks. I've enjoyed it greatly. I don't know if everyone would like it, but that was also true of Proving Grounds when it was new. To a certain type of player, this game is like gold. Characters will die, and reviving them is costly. The process may fail and they'll turn to ash, and reviving them from that is even more costly. And even that may fail, in which case the character is gone forever. But: you can always create new characters and train them up, and the further in the game you go, the faster that training can go, because you'll have other high-level characters to support the newcomer. This edition contains many aids to help you survive in the treacherous mazes. If you don't care about playing by exactly the same rules as the original, you are advised to leave them on, all of them except two. The option to regularize the points characters receive on creation is actually _bad_, because it removes the possibility of getting a great bonus point roll, which is the only way you can have a character start out as a Samurai! And the option to select stats upon gaining an experience level* limits growth to a maximum of 3 -- although, it also greatly reduces the chances of losing points on gaining a level. * The classic term is to "gain a level," not to "level up." The latter is engrish that crept its way from Japanese translations (probably of Final Fantasy titles) back into English. Language evolves, sure, but I always found the term "level up" not to be to my taste. The best of the added options is the automap feature, which replicates the confusion by the maze's tricks, teleporters and spinners. If you explore and you notice that your automap is overwriting parts of the map you've already seen, then imediately stop and cast the location spell DUMAPIC! It'll correct your map. (There is a bug in the current version of the game regarding DUMAPIC, BTW, that causes its map to be incomplete and difficult to update. I hope they fix it.) (EDIT: I figured out that DUMAPIC isn't actually bugged, but only maps out squares you've stepped in, not seen.) One thing that will certainly happen to you eventually is you'll suffer a party wipe. If that occurs, if you have all the old-school settings completely enabled, it's important to get a new party down to rescue them as soon as possible, as characters left dead in the maze will have stuff stolen and may even get eaten by monsters! For this reason it's often a good idea to train up two complete parties, and to switch between them. Fortunately, up to level 5 or so, characters gain levels rapidly even on the first level of the dungeon. To rescue your deceased party, you'll have to take a group there with one or more characters slots empty. _The game doesn't tell you where your groups is_! If you don't remember their exact location, there is a spell you learn later that can help track them down. When you're standing on the spot the deceased characters are, enter the Camp menu and at the top off the screen you'll be told if there are characters in that spot, and you can then choose to transfer them into your party's empty spaces. You'll probably have to make multiple trips. A curious thing about the first Wizardry is, most of the maze is actually fairly empty. There are some key items on the first and second floors you'll need. There's one essential item on level 4. Other than that, most of the mazes seem to be just terrain to encounter random monsters in. A speedrun could get the essential items and then maybe rush to beat Werdna, although I expect without careful preparation they'd get slaughtered on the way there. Anyway, in short: they don't make them like this any more. In fact, they've never made them like this, ever. There are still some things, notably the TTRPG-like permadath, the way to reclaim parties, and a couple of other design choices that even the other Wizadry-likes from the time, like The Bard's Tale trilogy and early Might & Magics, decided not to adopt. I've had a huge amount of fun with it, and I recommend it for people looking for a challenge.
Read more
March 2024
Fun reminder of the days of sitting beside hubby, mapping as he wandered. Or him doing the same for me. :)
Read more
Jan. 2024
Played the original as a kid and am a software dev so it's a review from two perspectives. 1) I absolutely love the fact that it's running faithful to the Apple II code - it's where I started. 2) I love the "quality-of-life" improvements I didn't remember that I needed.... retargeting actions of characters was a big one 3) Not a single crash - not one. It's apparently a "pre-release" but to me it feels like it's polished sufficiently (not to discourage additional polishing) Everything is so well done in this game to preserve the original and give it such a nice feel. The only thing I think I missed was a "fast-mode". I remember being able to have each round in some kind of fast mode when I played before. Somehow a game I never finished as a kid (teleported my party into stone near the end), I finished as a grown 50-yr old kid. Well done. I really hope that once this was done for Proving Grounds that you would be able to make II and III available. That would be awesome.
Read more
Jan. 2024
Woah! Where to start first?! I was expecting not much, as the previous Asian clones weren't much satisfying and disapointing in many points. Often i have the feeling it was just to use a Big Brand to make fast money. As in Asia Wizardry is still a big number, or at least it was. I jumped a last time over the fence and bought this title blind. And it has blown me away! 1. Nobody didn't mention their love for details! They support any resolution, and i tried them all, while the text was perfect sharp and readable! 2. They support any controllers!, from Dualshock, Xbox, Switch and Steamdeck and now it comes!, with button prompt support! O.o What even big Titles are still missing nowadays, they did with this title! 3. The graphics, i see the careful choose of colors. The arrangement for the Text, even the stats got pictures that explain them with one look. Labor of love... <3 4. I love the old Wizardry sounds and music, but they got repetitive after a while, coz the loops where so short. Here they placed great tunes in it, that doesn't nerve after a while. Well done. 5. Old School Options. Everything you wish for, you can disable or not as your liking! That's how remakes should be done! 6. Nightdive Studios could learn many things from this developer! 7. I can choose between set points or the old roll mechanics... i sat 2 Hours only at the character creation screen. And then... i couldn't stop for straight 4 hours. O.o I'm in love. 8. I hope they translate it or give the chance per Editor, i would highly appreciate this. Also more Music to choose from would be great, and that some Sound Effects hit harder, ye stronger or mightier they are. But could be already in, didn't have much playtime yet. Anyway, thank you so much for this, from the depth of my heart. Cool balance with high respect for the old one and QoL for the newer technologies. Can't wait what the developer have more in their backhand and place into this Masterpiece! Hope you make your way forward to even the last title of Wizardry 8. ;O) Joey
Read more

Similar games

View all
Similarity 72%
Price -80% 0.79€
Rating 7.5
Release 22 Jan 2014
Similarity 64%
Price -30% 10.49€
Rating 9.1
Release 30 May 2024
Similarity 64%
Price -85% 1.49€
Rating 8.5
Release 10 Sep 2013
Similarity 61%
Price -40% 14.70€
Rating 7.4
Release 07 Mar 2024
Similarity 60%
Price -60% 11.59€
Rating 7.1
Release 24 Oct 2023
Similarity 60%
Price -80% 5.99€
Rating 6.4
Release 23 Jan 2014
Similarity 60%
Price -90% 1.95€
Rating 8.1
Release 28 Sep 2017
Similarity 58%
Price -91% 3.02€
Rating 6.5
Release 18 Sep 2018
Similarity 56%
Price -57% 16.95€
Rating 7.9
Release 26 Oct 2023
Similarity 55%
Price -70% 7.49€
Rating 7.4
Release 31 Mar 2020
Similarity 55%
Price 9.99€
Rating 6.9
Release 21 Jul 2016
Similarity 54%
Price -51% 4.89€
Rating 7.2
Release 10 Jul 2019

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 08:10
SteamSpy data 20 December 2024 21:10
Steam price 23 December 2024 12:18
Steam reviews 21 December 2024 14:08
Wizardry: Proving Grounds of the Mad Overlord
7.6
643
157
Online players
62
Developer
Digital Eclipse
Publisher
Digital Eclipse
Release 23 May 2024
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.