Wizard with a Gun on Steam - User reviews, Price & Information

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Wizard with a Gun is an online sandbox survival game for 1 - 4 players set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown.

Wizard with a Gun is a action, adventure and sandbox game developed by Galvanic Games and published by Devolver Digital.
Released on October 17th 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 3,257 reviews of which 2,656 were positive and 601 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Wizard with a Gun into these genres:

Media & Screenshots

Get an in-depth look at Wizard with a Gun through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 x64
  • Processor: Intel Core i3-4160 / AMD FX-4300
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 640 / Radeon HD 7750 / Intel UHD Graphics 620
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
If I'm being completely honest, I thought this game was unplayable for about a month because of my own stupidity. I thought that once you go to the place that I forget what it's called that has the five minute timer, the rift was closed until you got all of the gears. I was so mad, thinking, "HOW DO YOU EXPECT ME TO GET ALL OF THE GEARS IN THIS GIANT MAP IN ONLY FIVE MINUTES!" After that I put off the game for about a month. I tried it a second time and the same thing happened. I was showing my friend just yesterday why I didn't like the game. After he left I was thinking, "There has to be something I'm missing here. There's no way the game actually expects me to do that. There has to be another way." I soon figured out that this whole time, I could just go through the rift again to keep my gears and reset the timer along with my health. I am still mad at myself for thinking the rift was closed until the expedition was truly complete. This is your reminder to not be like me.
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June 2025
TL;DR It's a dead game, takes some grind to start and unless you've got a tumbleweed for a brain you can figure out fun and good synergies between elements and guns. Don't compare it to Don't Starve or Dark Souls or else you're in for a disappointment. Still alright regardless, thumb half-up The game and devs are dead, Galvantic got eviscerated so your only source of new content is Mods if you can find a source. A lot of people come into this game expecting "it has rolling so dark souls" or "it's a diagonal third person with this more hand drawn character so Don't Starve" but you're setting yourself up for failure. It's dangerous to think of ANY game as "oh it's just this but ___" cause that sours the experience but that's just general advice The story itself is simple; The riders you were sent to capture for a bounty fucked up, it's your job to salvage what you can and fix things. The gameplay... not so much. For one, the gameplay cycle is based around an inevitable apocalypse. You have five minutes every cycle and while you can do certain things to extend it, the clock keeps ticking. You have so long to gather what you can, fight who you can, and get out when you can't and while five minutes seems pretty short, you'll get to a point where you can quickly blaze through the things to extend your time and have upwards of twenty or so if you're good about it. Now the guns. You have five or so basic types you can find/craft from a vendor with their own situations. Pistols are of course always good, SMGs can help build up condition stacks rapidly, shotguns for sudden and big damage, rifles for long range semi-auto, and Mortars... we don't talk about mortars The element system is neat, but mostly contained to each "tree" respectively. The Cryo tree has bullets that freeze, and bullets that shatter frozen enemies, excellent for a shotgun. The poison tree works around building up poison stacks then hitting your enemy with a variety of effect bullets like expel the stacks to create big damage and a poison cloud, SMG and Rifle could work. There's syngergies but it does take a bit of figuring out how you want to play. My only complaint is that after a single full playthrough, it's a bit lackluster to try and play through again, plus certain object setups don't allow you to see through them when decorating your base which is kind of annoying.
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March 2025
A sad yet good miss with Devolver Just to get this out of the way. This games development team sorta got pushed out by the Unity problem during 2024, because of this Wizard with a gun never got any of that sweet post production energy like Cult of the lamb dose today. :( Wizard with a gun dose exactly what the title says, makes you a wizard that uses guns. The game plays with a similar vibe to Don't starve, the top down survival craft like. The main difference being instead of needing food, warmth, light, etc, your now on a race against the clock to gather materials and objectives before the end of the world starts. The cool thing about this was the fact you could go back to the hub area through portals you could unlock to plan and craft what you needed in order to keep going back and to last longer to gathering more each time. With every trip the world would also re-arrange it's self to keep things fresh and never a dull experience. Enemy design and placement is fantastic and also add a separation from each environment. The only real problem is some can hit like a 500 pound truck going over 100 miles a hour. The main problems were balancing and just having too much variety while not being simple or fun to learn. Having roughly 8 types of bullets (not including sub types) you'ed think that there would be plenty of ways of having fun with the game... well not really. Damage when using anything else except fire, ice, and lightning bullets will basically hit like a wet noodle. Even trying to be creative with different gun wands (there are a crap ton) you will normally gravitate to ones that actually manage to do something that affects you like damage or way of firing. There are also different spell combos I also thought might have been possible but sadly aren't witch can really stump the creativity of trying certain spells as well. I don't normally go off on how good the world building is but MY GOD. Wizard with the a gun has some of the best sets of lore I have gotten to read, but that also is a double edged sword to some people. Reading has got to be one of the most longest parts of this game. I mean if you have a achievement dedicated to having read or at the very least FOUND every piece of lore I feel like you might have too much text in your game, and I haven't even gotten to the fact you have to scan every NPC and piece of furniture. The only reason I state that last part as a problem is because some important unlocks or just some sweet threads are kept behind scanning EVERY NPC, some are simple and just very fast, others will curb stomp just for looking at them funny. It's a cool concept but can get extremely tedious on later points. This also isn't saved between characters which isn't that bad except skins that you might have liked. The OST is pretty nice with trying to combo a western vibe with slight synth-ish tones and vibes. On a bonus note if you buy the OST on steam you get a conductor skin for use in your current and future files/ play throughs. While I have my own gripes, this game was never really meant to be bad it just didn't get to have the love it deserved because of circumstances involving a greedy CEO wanting to ruin something to make a extra buck. This game may be crusty, but it's still pretty fun to play and has online co-op if you have a friend. I hope this helped and thank you for reading
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Feb. 2025
The game was ok I guess. A lot of cool ideas that were never developed into an actual content. It started with the first chapter being pretty amazing to play with lots of interactions, really polished and smooth gameplay and just a simple fun loop. Sadly, everything from that point will be just shallow copy/paste. Next chapters won't introduce anything new to the game: there won't be any new mechanics nor interactions between elements. All the resources are pretty much the same thing, just the higher tier. Pretty much all you can unlock from this point is dmg upgrade. There are some new types of enemies but honestly, none of them require you to adapt or change your gameplay. You can just keep spamming the same ammo type the entire game and it will work. All of this makes the gameplay feel very repetitive after while. I kinda feel like Wizard with a Gun had some great potential to be a very successful and popular indie but the devs realised that they don't have any more resources to work on it and they just released what they have done so far, rushing all the remaining content just to have something playable for the release. It's still a decent experience with ~20h of gameplay to beat the game. And yeah, it's just better with friends.
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Feb. 2025
I bought this game at full price, but you shouldn't. Here's why. Wizard With A Gun, which I had been excited for since it's announcement, had a lot of potential and a promising start, but it was and in many ways still is an unfinished and half-baked game. And most unfortunately, Galvanic Games has shut down, meaning all development has since ceased. With the state of the game now, I simply cannot recommend buying the game at full price. Now, let's go over the specifics. We'll start with the negative stuff, to get it out of the way. Weaknesses: Bullets - Starting off with a big one, bullets in Wizard With A Gun lack depth. There are about 8 different bullet categories, but it's really easy to only stick to one or two throughout your entire playthrough, even on the hardest difficulty. With each weapon only having 2 slots for 1 specific bullet each, you're very limited in potential combos or synergies. To add to that, such synergies really cease to exist. There was a lot of potential for mixing and matching bullets of different types/elements, but each element seems very self-contained, with very few ways for them to bounce off one another in any meaningful way. Additionally, since only certain bounty enemies have elemental immunities, and fully upgrading any particular bullet is rather expensive. Combat - You'll find this is a recurring issue, but combat itself is pretty shallow too. This is, in part, because of the bullets issue, but also because of the enemy variety. There are quite a few enemies, but many of them fall into a particular repeating category and only are separated by their designs and stats. Take the bandits/outlaws for instance. Each biome has their own version of these guys, who like you wield guns. They can have one of four weapons ,and despite the fact that when they drop their weapon it will have both slots filled with particular elemental bullets, they only use basic damage-dealing element-lacking bullets in combat. As for the rest of the enemies, they generally only have 1-3 attacks, meaning encounters can get very repetitive very fast, and after a certain point you'll just start ignoring enemies altogether. Gameplay Loop - The loop of the game is serviceable, but again shallow and repetitive. Each run will typically have one of two purposes, with their own maps of how you can expect them to go. Need resources? Go out -> gather said resources (breaking stuff or killing) while ignoring enemies you don't need -> return. Going for a gear? Go out -> look for gear / use one of those handy little books that immediately pinpoint a gear's exact location, all while ignoring enemies you don't need -> Find gear -> kill thing for gear -> return. Should you die at any point in these, simply start back from square one. While not necessarily bad, these loops do not change at all, aside from what particular threats or resources you're looking for, up until you get to a boss gear. Add on to this that the resources themselves are often just iterations of themselves. If it's a metal, break the metal things. If it's a wood, break the wooden things. If it's a rock, break the rock things. Every environment has a different version of these resources, and they're the ones you need the most of. There are more niche resources as well, but generally to get them you either kill/break something with a specific element, or put a item in your element's specialized processor and wait. Again, not necessarily bad, but lackluster. The World - Not quite a weakness, not quite a strength. The environments are fairly plain past a certain point. A few areas have little decorative objects placed about with minimal purpose beyond aesthetics, which is lovely, but it's applied minimally. However, each area does have their own unique manner of generating the world and their own own colour-palettes, meaning the different environments are very visually distinct from one another. Strengths: Art - Wizard With A Gun has a very unique and appealing art style, and generally good designs. While, as mentioned, the environments can be a bit plain at times, the enemies' visual designs are just really neat, and the different comsetics you unlock by scanning certain things are all interesting, with fun ways to mix-and-match for your desired character. Music - I love Wizard With A Gun's soundtrack. Like the game's art, the soundtrack has it's own unique style, and the atmospheric tracks fit the environments well, especially in The Tower. When needed, the music really does well to set a sense of urgency, and the boss themes are just incredible. Speaking of bosses... The Boss Fights - Unlike most enemies, the bosses of Wizard With A Gun have a decent variety in their attacks, and are fairly unique in many ways. They have stand-out designs, interesting albeit fairly simple personalities, and great themes. I always looked forward to these fights, though my only complaint is that they're still fairly simple, and overall pretty easy even on Outlaw difficulty. That, and there's one "boss" that just kinda sucks. They're the second-to-last, and while it's fairly unique from the other bosses in where it takes place, it's not really unique in much else. The Base-Building/Decorations: I've never been all too big on sandbox elements in games, so I can't comment too much on this particular aspect of the game. But I think the decorations look neat, they're just a touch pricey if you're looking to overhaul The Tower, especially the floors. For what it's worth, I really enjoyed my time with Wizard With A Gun, and I'd like to get a group together for a multiplayer playthrough at some point, but it's hard for me to recommend it at full price knowing that the game feels unfinished and half-baked. It's a great game, but maybe it would be more worthwhile to get it around $15-20 rather than $25. Overall a solid 7.5 out of 10, I just wish they had more time and resources to perfect the game that much more.
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Frequently Asked Questions

Wizard with a Gun is currently priced at 24.50€ on Steam.

Wizard with a Gun is currently not on sale. You can purchase it for 24.50€ on Steam.

Wizard with a Gun received 2,656 positive votes out of a total of 3,257 achieving a rating of 7.88.
😊

Wizard with a Gun was developed by Galvanic Games and published by Devolver Digital.

Wizard with a Gun is playable and fully supported on Windows.

Wizard with a Gun is not playable on MacOS.

Wizard with a Gun is not playable on Linux.

Wizard with a Gun offers both single-player and multi-player modes.

Wizard with a Gun includes Co-op mode where you can team up with friends.

There are 4 DLCs available for Wizard with a Gun. Explore additional content available for Wizard with a Gun on Steam.

Wizard with a Gun does not support mods via Steam Workshop.

Wizard with a Gun does not support Steam Remote Play.

Wizard with a Gun is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wizard with a Gun.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2025 22:10
SteamSpy data 11 October 2025 17:05
Steam price 21 October 2025 04:53
Steam reviews 20 October 2025 00:07

If you'd like to dive deeper into the details about Wizard with a Gun, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wizard with a Gun
  • SteamCharts - Analysis of Wizard with a Gun concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wizard with a Gun compatibility
Wizard with a Gun
Rating
7.9
2,656
601
Game modes
Multiplayer
Features
Online players
56
Developer
Galvanic Games
Publisher
Devolver Digital
Release 17 Oct 2023
Platforms
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