Wizard with a Gun

Wizard with a Gun is an online sandbox survival game for 1 - 4 players set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown.

Wizard with a Gun is a action, adventure and sandbox game developed by Galvanic Games and published by Devolver Digital.
Released on October 17th 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 3,136 reviews of which 2,559 were positive and 577 were negative resulting in a rating of 7.9 out of 10. šŸ˜Š

The game is currently priced at 24.50ā‚¬ on Steam.


The Steam community has classified Wizard with a Gun into these genres:

Media & Screenshots

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Requirements

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Windows
  • OS *: Windows 7 x64
  • Processor: Intel Core i3-4160 / AMD FX-4300
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 640 / Radeon HD 7750 / Intel UHD Graphics 620
  • DirectX: Version 11
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I really wish steam allowed for more neutral ratings. So, my boyfriend and I played this game together and after we finished, we decided this game was pretty good, but somewhat of a mixed bag. I'm grateful I decided to play this game with him for a lot of reasons, but regardless, there were flaws that became more apparent to both of us as we went on. I understand the initial mixed rating now because this game would've been nearly impossible to finish alone. To communicate my thoughts more clearly, Iā€™ll be listing my thoughts in a list of pros and cons. Pros: -The art and animations are lovely. The world is really well crafted, and you can tell there was a lot of passion poured into the look and feel of this game. The way your character moves feels really satisfying, with the pace being particularly noteworthy. While the lore of the world is a little inconsistent and requires a lot of reading, I found everything we discovered to be fascinating and enjoyed crafting theories on everything. -The general mechanics are pretty fun, albeit a little repetitive (more on that in the cons section). This game, outside of a few parts, also felt like a fair challenge and it did feel like upgrades stuck. - The enemy diversity really helps elevate this game. While a lot of the characters were reskins and had similar attacks, it didnā€™t feel that way because of the unique designs and animations. The sound design of character reactions and attacks were really satisfying too. You could feel the anticipation and the attack of many characters movements, and it made dodging and focusing feel very rewarding. -The time loop function was honestly pretty fun. Iā€™ve played a few time loop games at this point and I liked how that feature wasn't very frustrating outside of making explorations have a time limit of like 7 minutes in game. While it did make some of the dialogue pretty repetitive and made the characters a bit underdeveloped (which is disappointing when youā€™re trying to make your audience feel connected to certain characters) itā€™s not like the game forces you to interact with the characters and sit through the same dialogue over and over again, which is often an issue I have with time loop games (even the ones I like). I also enjoy how the actions you do over the course of the game feel like they matter, especially at the end when you fight the final boss. It was a game that successfully used time looping without making you loose progress or developments, which is something that I really like and appreciate. -I liked how, if you so desire, you can change the look of your character to different outfits. While the only options are the skins that you were presented at the beginning of the game, I was very appreciative of the fact that you were given the option to diversify your clothing after building a clothing station. -I liked the ground laying gun! While you need a lot of resources for it and it can be a little slow moving, setting down more places to move felt satisfying to me. -I enjoyed the music of this game. Cons: -The gameplay gets really repetitive over time. The fact that there are no spell casting options, nor any minigames to spice up the gameplay makes the lack of getting new abilities all the more apparent. While the actual gameplay loop is pretty fun, it gets old pretty fast when thereā€™s nothing else to do outside of shooting and scanning stuff. The scanning was kinda a chore, given how interruptible it is. There isnā€™t really even a leveling up system outside of clothe charming and bullet crafting and even then, those have their own flaws. There wasnā€™t any sort of signal to show that you were really progressing outside of character dialogue. While I understand that adding certain mechanics is much harder to implement than people make it out to be, it still would have been nice to have. -There were multiple sessions my boyfriend and I would have to stop what we were doing to resource hunt. Resource hunting was such a grind because there was a 50/50 chance that the resources we needed would even drop. The crafting process also was not very fun. You often would have to just wait around with no other options for an item to finish being refined at a table so you could craft some bullets you needed. -A lot of the bullets were not useful. While there were a few that were effective in certain areas (i.e. the frost bullets in the desert) the majority of bullets were not useful. The only truly effective bullets were the fire bullets, making our only incentive to research the fire bullets as much as possible so we could realistically fight the enemies. The only reason any other bullets were researched was because I decided to try them. - I wanted to charm my clothes with different abilities, but you can only charm an item with one charm and the majority of the charms were not useful, leaving me to stick to health charms because they were the only useful charms for me. -There were several areas that were straight up unfun/unfair. The desert immediately comes to mind for me. The enemies are insanely unbalanced and there are a million of them. A single hit from a lot of enemies in the desert area would half your health, making the sheer number of them impossible to fight. There were several times that there were so many enemies the game would lag, causing your characters to barely move and get hit. We started taking long routes to avoid enemies so we could survive/finish on time. The desert almost felt tacked on, like the devs felt like the game was too short/not hard enough so they made this unbalanced area that is unavoidable because it requires resources you need. -If it wasnā€™t for multiplayer, I would have easily been soft locked in multiple areas causing me to have to restart the game. Chaos enemies completely destroy and erase the ground around you when you fight them. You need a lot of resources for your ground layer gun to build your way to places, and I wasnā€™t aware of this at the beginning of the game. There were several points my boyfriend or I were stuck on a single block and either had to hope the enemy would come back to hopefully destroy the block and respawn us back onto the map, or wait until your partner could come and save you. -The final boss and ending were both anticlimactic in many ways. The fight that directly proceeded it was incredibly difficult. Considering we finished the final boss in less than 10 minutes, whereas the previous one required a lot of stopping to resource grind and try again, it made it easy to notice. Which sucks because the actual design and phases of the level were the most satisfying at that level, and yet it was so easy to defeat in comparison to basic enemies. -There are 2 endings, and the first one was disappointing. Itā€™s not clear what youā€™re supposed to do to get the good ending when not doing a wiki search (you have to golden bounty hunt then charm former bosses). I wish that the history between your character and the other characters was explored. It was a little disappointing to not see, but ultimately not a deal breaker. I know Iā€™ve listed a lot of lengthy cons here, but I really do have a lot of respect for this game. The reason I listed the flaws was because I really enjoyed the game overall and would love to see it improve. Unfortunately, I donā€™t think thatā€™s an option now that the company that made it went under. I was lucky I got to spend my time playing it with my boyfriend and it was a really good bonding experience. I think it really helped us spend quality time to get to know each other. Iā€™m really grateful Galvanic Games was able to add the better together feature before their untimely disbandment. While this game absolutely could have been fixed with a few more patches and I would have loved to see a local co-op option, I think everyone can agree that for what this game is, itā€™s pretty solid and the studio did not deserve to go out in the way that it did. Best of luck out there team!
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June 2024
As of today, June 14th, 2024, Galvanic Games are officially disbanding, and Wizard with a Gun will no longer receive official content updates. This is quite the difficult pill to swallow for many, myself included. I was really hoping that WWaG could be a huge success akin to Don't Starve or Terraria, but it looks like things got cut short. To be completely honest, I'm not entirely surprised by this announcement though. The game had so much potential, but it always seemed to be struggling to live up to all of it. I knew launch week was rough, with the game still feeling like Early Access and opening a day early, but I didn't think it would come to this so soon... While the content the game had was by and large quite phenomenal, it was simply over too quickly for most people at it's price point. Perhaps paid DLC could've kept it afloat a while longer, but there were simply too many issues with the base game on launch (lack of unique guns, no concrete ending, too few bullet types, missing multiplayer) that a paid DLC had to be delayed in order to fix. If the game had simply initially released in Early Access I believe many of these issues could've been prevented, and this ultimately fate be avoided entirely. But what's done is done, and I'm sad to see it go regardless. I hope that all of the developers whose passion was so apparent can find work and remain in the industry, even if not part of Galvanic. I'd like to think that someday WWaG will return, but it's a small hope. If a good modding scene could be established perhaps the game could be revived in some sort of community-guided state similar to Starbound. Perhaps some years down the line WWaG may receive some form of spiritual successor, and at least keep the concept alive. But as it stands, it seems unlikely that WWaG will receive official content anymore. I know this fate is one that befalls many indie games, but it's nonetheless hard to see happen to such a passionate and unique title. All of that said, I still would recommend the game to any potential buyers. While the initial launch was indeed rather rough, Galvanic made great strides in fixing the original issues with the game, and I can now confidently say that while the game never reached the heights of games like Terraria or Don't Starve, it is nonetheless an excellent product as it is. The music and art direction are both phenomenal, and the gameplay loop of killing, crafting, and arming yourself with new weapons and spells is indeed very fun. While it is a tragedy in itself that we will never receive the highly anticipated Breath and Bone update, the game itself is fun and engaging, and I'd highly recommend it to anyone. Farewell, Galvanic. While I wish things had turned out differently, please know that you've created something quite special to a great many people. Good luck in your future endeavors, and may you always look back fondly on your time with us within the Shatter.
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May 2024
A bit grind-y, but overall a fun roguelike. And some of the resources - particularly thorny nettle - are too well camouflaged, which is an accessibility issue I'd like to see an option added to make these resources stand out more
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Feb. 2024
Overall its a pretty good game, its fun and did not encounter any bugs or anything and 100%'d the game with a friend. Tho I have some things to say While I loved this there were some weird things in it The fact that its a 2 player game always felt a bit off , felt like it needs 3 or more to be more "Active" Theres a LOT of bullets you can craft in this game and powder (Power ups for the guns using it) that are just kind of pointless like legitmately no reason to use them as burning or thunder ammo is just great overall for everything and all the situational ones are just clutter in your bag that dont do much Each weapon can have 2 ammo types in it so you cant put all of those in it so just go with thunder n burning n healing for support and maybe some freeze ammo or whatever, all the other dozen of stuff are pointless the game is kind of reallly incredibly easy We died ONE time in the entire playthrough and it was cuz we got stuck in a weird place cuz of our own stupid mistake that shouldnt have happened. but thats it, we did not die to a boss or whatever, all of them dead first try. So in terms of difficulty this was just a walk in the park which is why the other situational ammos were not needed Bosses and all were not too interesting or whatever they were ok I guess Crafting is nice but having to manage inventory in all those chests you gonna have setup is ANNOYING so having a mod that we downloaded to make crafting stations draws items from all chests around them was good. the game somehow felt like it came to a sudden end ? like it was just not thoughtout well and finished properly maybe, idk if im overthinking but it felt like it needed more In terms of content it has its plenty , not as much as I wouldv hoped but its plenty, just felt like with how easy it was that it was a breeze/
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Jan. 2024
Guy with Magic Guns Overview Wizard with a gun is a survival action game centered around shooting things with a magic gun. Not just enemies, but generally shooting up the world too, really. The world is ending in five minutes and itā€™s a lot faster to shoot down a tree, you know? Story Iā€™m not kidding about the world ending in five minutes thing, really. In-game, that can be a few days but in player-time it is mere minutes. The premise of the game has you stuck in a loop where the world is ending and you must constantly turn back time to continue the fight against the impending apocalypse. You challenge various bosses throughout the world to gain gears and restore the world a little bit further with each rewind. Eventually you come across the final boss of the region, defeat them for a special gear and unlock a whole new region. Repeat as you fight against the chaos. There is more to the story but to be honest I was more interested in the gameplay loop and just absorbed enough of the premise to send me on my way and have an idea on what exactly I am fighting for. Presentation It's a cool looking game, I really dig the art style. I definitely found myself humming along to the music as well. Most important though is that the art and animation are clear. There is a lot of dodging in this game in order to weave through enemy bullets, attacks, and possibly even friendly fire from your own magic. It was always pretty clear what was going on and I was always in awe watching the interaction of magic with the environment. Fire spreading across a forest or oil, lightning zapping through rivers, etc. Itā€™s a fun spectacle. Gameplay Alright now here is the meat of the game! As much as I enjoyed it, Iā€™ll have to concede that I can understand some disappointment with the game. Honestly, I never felt much like a wizard. There are never really any cool spells other than ones that work passively with the guns. It felt more like youā€™re a guy with a magic gun. I was okay with this, but this distinction might be off putting to someone else who night be expecting something more grandiose. Personally, I thought the guns we got were still pretty cool and fun, but I agree my mage never really felt like a mage himself and that anyone could wield these guns. Letā€™s back track a bit first to explain the premise of the gameplay loop ā€“ which is honestly pretty addicting. You venture forth through a world for the time limit starting at 5 minutes. Initially youā€™ll want to spend the time gathering resources to craft better bullets and research stations to unlock more bullets and abilities. But the real goal is to beat up the mini bosses to get gears in order to make actual progression toward the region bosses and unlocking the next region. Along the way, you can also extend the time limit by destroying chaos portals. By the late game, the time limit is never really an issue and you usually finish whatever you were doing with time to spare. Which is actually the ideal time to resource gather. Oh, if you die you drop everything in your backpack. But its easy enough to just try again. If you survived though, you bring all your goodies back to base which is where you can work on progression with unlocking and crafting new toys to play with. Honestly, I wasnā€™t feeling it at first but I figured it was a matter of needing to unlock more. Indeed, once I was regularly crafting things after each run it became an addicting loop of getting stronger after each run and wanting to find materials to unlock yet more things. For the most part I just stuck with a few types of damaging bullets and didnā€™t bother much with utility. But they are there and seem fun. I at least tried them out and there are bullets to freeze enemies in place whether its in time via stasis or literal ice. You can charm enemies to fight for your side. Or you can go my route and just burn and shock them to death. There are a ton of viable solutions though I suspect theyā€™re not all balanced to be equal. For example, poison bullets seem like theyā€™d be great but they are a bit more annoying to craft than lightning bullets. Poison bullets usually require some kind of poisoned body part to craft which is something you must get by killing enemies with poison. Meanwhile lightning bullets are gotten via charged metal which is easily acquired just shooting a wall or even making it peacefully in your homebase. Gunplay and combat is rather simple. You aim and shoot while you run around and dodge. As mentioned earlier, magic in your guns can interact with the environment and lead to neat interactions. Itā€™s very easy to accidentally catch yourself on fire when spamming fire bullets and running around like a buffoon. All part of the fun, in my opinion. But thereā€™s a whole other side of the game where you can even mitigate that with magical upgrades to your gear to make yourself immune to fire damage for example. There is a lot of crafting to be done! You can even craft decorations and the world around you if youā€™re into that ā€“ Iā€™m not and preferred to get back to shootinā€™. Specs Game runs fine. Operating System: Windows 10 Processor (CPU): Intel Core i5-3570K CPU @3.40GHz Graphics Card (GPU): NVIDIA GeForce GTX 1070 Memory (RAM) 16 GB Summary Wizard with a Gun got almost 20 hours of runtime from me and it was enjoyable. I never really felt frustrated by it (though it still provided some challenge and made me fear death) and it honestly probably ended right when I was starting to feel done. It did not overstay its welcome but any longer and maybe it would have. It gets repetitive but the gameplay loop is short and addicting with enough changes through the progression system to look forward to. I actively enjoyed going for ā€œjust one more runā€ wanting to get more materials to get even stronger. The regions also differed enough to have their own biomes of creatures, materials and hazards. Overall, I simply had a fun time as a solo player. I cannot speak for co-op but I recommend it as a solo game, especially on sale.
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Last Updates

Steam data 18 November 2024 14:13
SteamSpy data 22 January 2025 03:00
Steam price 23 January 2025 04:50
Steam reviews 21 January 2025 08:05
Wizard with a Gun
7.9
2,559
577
Online players
62
Developer
Galvanic Games
Publisher
Devolver Digital
Release 17 Oct 2023
Platforms
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