Withering Rooms on Steam - User reviews, Price & Information

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Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.

Withering Rooms is a horror, action roguelike and 2.5d game developed by Moonless Formless and published by Perp Games.
Released on April 05th 2024 is available only on Windows in 5 languages: English, German, Japanese, French and Spanish - Spain.

It has received 1,148 reviews of which 1,103 were positive and 45 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 24.99€ on Steam, but you can find it for 6.81€ on Instant Gaming.


The Steam community has classified Withering Rooms into these genres:

Media & Screenshots

Get an in-depth look at Withering Rooms through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 or above
  • Processor: Intel Core i3-2100 | AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
My GOTY 2024. At the start of the game you're slowly scraping by, running and hiding, and using every tool at your disposal to survive. Every kill or newly explored area feels monumental. But by the end of the game you've discovered all sorts of secrets, strategies, and upgrades, and learned a bunch of ways to cheese your way through the world and blow up every ghost and ghoulie in your path. It's very satisfying, it's like playing two games for the price of one: a scary survival horror game and a mechanically-satisfying ARPG. The story is amazing, and as a fan of Bloodborne and Silent Hill type games this game hit me square in the brain. All the crumbs of lore you find early on are slowly revealed and expanded on throughout the game in a very cohesive way. I found myself repeatedly saying things like "OHHHH THE CREEPY SILENT HILL FLOOR LOOKS LIKE THAT FOR A REASON, not just because it looks cool. Nice."
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Aug. 2024
This is a real hidden gem. A friend has gifted me this game ages ago and it sat in the backlog for a while, and seeing "action roguelike" and "procedural generation" I was kinda turned off and only gave it a try thinking I'll play it for an evening and remove from the backlog forever. I was hooked 20 minutes later after the prologue. The worldbuilidng is really interesting and goes deeper and deeper with fresh ideas and plot-twists, and even ng+ has some new story in it. Mechanics-wise game is also quite unique and it didn't feel like a roguelike to me tbh. There's a set world which you open up gradually, and once you reach a "checkpoint" - that's it, you can return there at any moment, so the progression does not reset with death really. Same with items - some are just stuck with you forever after you get them, and some you can just "remember", so they also stay after death. So after maybe the first hour of exploring the game you can make a build, which stays with you after death. The music is also great! Although sometimes the placing is really weird - like, my favourite track in the game is just in one transition screen which you pass by like 2 times in the whole game. You exit the screen - music's over. Weird, but I'm still happy it was there. So yeah, highly recommend if you like unique experiences.
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Aug. 2024
Under-rated gem, appreciated by those who love to dig for a deep dark challenge. Withing Rooms = 75% Dark Souls levelling system, weapons, armour, and general difficulty 15% Silent Hill designed enemies, atmosphere and art direction 10% Castlevania music, sound effects, and 2D level design 100% AwesomeSauce. Positives: + The story was easy to follow and interesting, original, game has multiple endings + Grand sense of exploration and wonder. Playing at 3am in the dark, absolutely lost in a forest with zombie horses and bloody body bags chasing you when you have a sliver of life, never felt so tense and good. + Sound effects are creepy and on point. From the clanging crystal sounds of the outdoor cage area to the general creepy sounds when you are cursed status gave me goosebumps + The music is haunting and beautiful, eerie piano playing throughout, weird smooth jazz, unfitting drum and bass, always fresh and original + There are 89 monsters in the game, and the game was constantly introducing new creeps during my whole 20 hours of playing. Nothing ever felt stale. The enemies are superbly designed, gorey, gooey, slimy, spiky, disgusting and morbid this game has it all. + A plethora of different builds and hundreds of items and ways to outfit your character. My build was built on poise and violence, heavy attacks with with bloody pipe with a heavy gold suit of armour. + A plethora of interesting morbid characters to meet with an abundance of fun side quests + Secrets aplenty Negatives: - Some quests in the first half of the game are not explained too well, the directions are not 100% clear. I managed to get through by exploring every nook and cranny of the entire play area. The game is fun though, so I didn't mind. Some people might get frustrated. - Might be too difficult for some players. You have to upgrade your character properly and stick with a certain build or you will become lunch meat quick. - The combat could be a little more interesting, with more moves such as jumping, sliding, etc I obtained all 54 achievements and would still play more if my backlog wasn't so huge. Lets hope for a sequel Withering Rooms 2 soon! 9.5 / 10
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June 2024
I initially torrented the game thinking I'd play a bit, get bored, and uninstall. I LOVED IT. I bought the game and binged it. Even having beaten it I still think about the game and want more. It's a wonderful game. I've seen some reviews or discussion about it being too hard, and I totally disagree. Play like a coward and make use of all your tools and you'll be fine. By the end of my game, going into NG+, I hadn't died. I got close though. I'd also recommend specializing or picking at most two damage types to focus on. I went with high poise, melee centric with some magic investment. I initially was disappointed in it, but the steel pipe was my excalibur. If you're going for a bleed or backstab build I'd recommend the knife with attack speed. One other criticism I saw was that dying was too consequential. I don't think so at all, just make sure you're keeping your best, non-consumable gear, and grind using the coffins. Heck, there's a couple npcs that gather materials for you even if you've cleared the night. Anyway, the music, atmosphere, mechanics, and setting are amazing. I wish the best for the devs
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May 2024
I cast a decoy spell, then dodge roll behind a shambling monstrosity and beat its head in with a lead pipe. Then I run out a nearby door and slap it with an explosive arcane trap as I pass, killing the backup that stupidly lumbers after me after seeing what I did to the back of its friend's skull. I loot their corpses for plants to turn into paralysing agents and acid bombs, then re-equip my Norse shield for the next fight. My frilly blue dress is stained with blood and the rings on my fingers make me itch for violence. The lady in my peripheral vision laughs at me again. I don't mind. ---- All is well with the witch leader who incinerated me on sight when I first got here. The beef has been squashed, and I now cordially toss her all my spare change and rotting limbs, and in return she makes my bones into steel. There's still a big, lumbering problem in the dining hall, who is apparently so juiced that it takes three paralysing grenades to even make him flex his traps. He has dashed my skull into the nice shiny floors a few too many times. Along with that, if I even slightly approach his buddy Mozart while dodging his swings, the guy immediately stops playing Serenade No. 13, stands up, and starts striding towards me like I punched his grandma. I can't even see him unless he is reflected in a mirror, I have no way to harm him, and the big man still scares me. Fuck the dining hall. I need to become one with the mirror. ---- Later, I exit the witch basement, so high off bad juju and spirit dust that local furniture is floating through the ceiling and being replaced by bloodied, caged mannequins. I crawl through a hole in the mirror to reach Nowhere, a serene, starry ether plane where business is booming. I sell photographs of spirits to a man who can't remember his name. In return, he deals me ghostly trinkets, and loads of cash money american dollars. You see, I've found my calling in this dream, not even four nights in. Ghoul hustling. I'm a dealer of the damned. A haunt huckster. A poltergeist peddler. A shade smuggler. And as this bandaged junkie keeps satisfying his memory-fix off my photographs, I get richer and richer, AND I get free passage throughout the mansion with the mirror's portal network. If I use any more magic at this point, my soul will rot from the inside out though, so I'm kind of stuck with my trusty pipe, and that's bad news for the rest of the mansion. ---- I'm still in a dream, snake eater. I've been popping flash bulbs into most spirits in the house, and getting profit in earnest to keep me going strong throughout the rest of the house, letting me explore more. The paranoid butcher in the basement that was hired to dissect bodies now dissects bodies for fun. Despite this man openly confessing to me that he kidnaps children to take apart in the dream to be a better surgeon IRL, I continue to talk to him. He goes berserk at the drop of a hat, and after many throwing knives, invisible witch branch sucker punches, and clutch closet dodges, he goes down. I now mix his blood in the sacrifice altar so that I can keep my trusty lead pipe with me next time I mess up and wake up in here. My next destination is the hedge maze outside the house. A devout man in a Crusader's helmet tells me not to associate with witches or their spells lest I be cast down in the eyes of the Lord. Little does he know, I'm so high off the Coven's arcane bath salts that the hedges around me are made of meat. Despite this, I do in fact carry a bible, and Matthew 4:10 is my greatest weapon against the paranormal next to flash photography. I ignore him, he's a hater. I catch a child rummaging through the body of one of my kills. One of the Wretch's little scavengers again. I crack it over the head with my pipe, and it goes limp. My turf, my business, my loot. That should send him a message. My vision blurs constantly, so I drink more coffee. --- While I shoulder-check my way through my fellow asylum patients and rummage through dressers, I'm finding more out about Mostyn House, and the dream that keeps me trapped rotting in my bed in the waking world, while I fight for my life in a shared consciousness with other patients. Alfred Mostyn, a Welsh coal mogul, had this house built as a country home, and then died from pneumonia along with his daughter. Before the final member of the family, Peter, also passed, he gifted this house to an American physician and his daughter Margaret... the same woman who's been guiding me through this nightmare, and one of my few allies here. Hang on, if she owned this place along with her father, what's she doing wading through the dreamscape with the asylum patients? Before I can return to the foyer to talk to Margaret and catch myself up on her story, the floor begins to shake as footsteps rapidly approach. The tallest chambermaid I have ever seen sprints towards me, and proceeds to beat me over the head with a candelabra. As I back away to apply first aid, I am jumped by a skeletal apparition. Before I can pull out my lens piece and escalate gang violence with a snapshot, it sprays me with so much ghost coke that my tolerance gives out, and my skin crumbles into ash. ---- I wake up in the bed again, my hand already gripping my lead pipe and camera. I have lost everything else, but that's fine, for what else need I remember, in a place like this? My memory is sharp, and my friends are just a mirror away. I know my way around this mansion, even as it shifts to disorient, and I will build my empire again. I have abominations to concuss, witchcraft to study, and a story of bloody tragedy to unravel. ---- I'd recommend this game if you're interested by what you saw in the trailer. I promise it is even more than it seems. This game mixes so many genres and it all blends, introducing all of its mechanics to you at a reasonable pace and allowing you to make the most of them as you scrounge for resources to figure out strategies to deal with each section of the house. The combat is definitely janky, but I found that an enjoyable challenge to work around, and as you get more familiar with your weapons, items and rings, you find ways to circumvent obstacles and tip encounters to your favor. The atmosphere is downright oppressive at times, especially with the well-done sanity mechanic, which leaves you toeing the line of madness to reveal hidden secrets and benefits from being at a high curse level. The game rewards a sharp eye and frequent checks of your inventory, map and notes. The soundtrack and environments are surreal and you never feel fully safe. The game also opens up as you play, with a massive map, an arena mode, minigames, a NG+ hook, and a smaller roguelike microcosm inside the game, which is fitting considering the story. Speaking of which, the story goes places far beyond the initial 'escape the house and dream' goal, with a lot to say on ethics, industry, and surprisingly, abuse. The worldbuilding is surprisingly deep, and the many notes you find throughout your playthrough help piece together how the world operates and how people have adapted to the setting. I only wish there was a wiki for the game where I could see all the characters' dialogue to better piece together the history of Mostyn House and the many people and factions inhabiting it, though I guess the NG+ is there for a reason. Not only is the game replayable with the vast amount of gear and playstyle options you have at your disposal, but multiple endings and a fresh view on the world will change the way you see many characters from start to finish. I plan to replay it at some point, but I need a breather for now. Make no mistake, this is a fully finished game with a lot of love put into it, which is more than many triple A games can say for this price. A worthy tribute to classic adventure games, and a solid entry that stands up well on its own. Hats off to Moonless Formless for one of the most engrossing games I've played this year.
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Frequently Asked Questions

Withering Rooms is currently priced at 24.99€ on Steam.

Withering Rooms is currently not on sale. You can purchase it for 24.99€ on Steam.

Withering Rooms received 1,103 positive votes out of a total of 1,148 achieving an impressive rating of 9.06.
😍

Withering Rooms was developed by Moonless Formless and published by Perp Games.

Withering Rooms is playable and fully supported on Windows.

Withering Rooms is not playable on MacOS.

Withering Rooms is not playable on Linux.

Withering Rooms is a single-player game.

There is a DLC available for Withering Rooms. Explore additional content available for Withering Rooms on Steam.

Withering Rooms does not support mods via Steam Workshop.

Withering Rooms does not support Steam Remote Play.

Withering Rooms is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Withering Rooms.

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Last Updates
Steam data 29 April 2025 14:01
SteamSpy data 06 May 2025 14:22
Steam price 09 May 2025 04:51
Steam reviews 07 May 2025 20:00

If you'd like to dive deeper into the details about Withering Rooms, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Withering Rooms
  • SteamCharts - Analysis of Withering Rooms concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Withering Rooms compatibility
Withering Rooms
9.1
1,103
45
Game modes
Features
Online players
8
Developer
Moonless Formless
Publisher
Perp Games
Release 05 Apr 2024
Platforms
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