Withering Rooms

Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.

Withering Rooms is a horror, action roguelike and 2.5d game developed by Moonless Formless and published by Perp Games.
Released on April 05th 2024 is available only on Windows in 5 languages: English, German, Japanese, French and Spanish - Spain.

It has received 1,029 reviews of which 990 were positive and 39 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Withering Rooms into these genres:

Media & Screenshots

Get an in-depth look at Withering Rooms through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 or above
  • Processor: Intel Core i3-2100 | AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Under-rated gem, appreciated by those who love to dig for a deep dark challenge. Withing Rooms = 75% Dark Souls levelling system, weapons, armour, and general difficulty 15% Silent Hill designed enemies, atmosphere and art direction 10% Castlevania music, sound effects, and 2D level design 100% AwesomeSauce. Positives: + The story was easy to follow and interesting, original, game has multiple endings + Grand sense of exploration and wonder. Playing at 3am in the dark, absolutely lost in a forest with zombie horses and bloody body bags chasing you when you have a sliver of life, never felt so tense and good. + Sound effects are creepy and on point. From the clanging crystal sounds of the outdoor cage area to the general creepy sounds when you are cursed status gave me goosebumps + The music is haunting and beautiful, eerie piano playing throughout, weird smooth jazz, unfitting drum and bass, always fresh and original + There are 89 monsters in the game, and the game was constantly introducing new creeps during my whole 20 hours of playing. Nothing ever felt stale. The enemies are superbly designed, gorey, gooey, slimy, spiky, disgusting and morbid this game has it all. + A plethora of different builds and hundreds of items and ways to outfit your character. My build was built on poise and violence, heavy attacks with with bloody pipe with a heavy gold suit of armour. + A plethora of interesting morbid characters to meet with an abundance of fun side quests + Secrets aplenty Negatives: - Some quests in the first half of the game are not explained too well, the directions are not 100% clear. I managed to get through by exploring every nook and cranny of the entire play area. The game is fun though, so I didn't mind. Some people might get frustrated. - Might be too difficult for some players. You have to upgrade your character properly and stick with a certain build or you will become lunch meat quick. - The combat could be a little more interesting, with more moves such as jumping, sliding, etc I obtained all 54 achievements and would still play more if my backlog wasn't so huge. Lets hope for a sequel Withering Rooms 2 soon! 9.5 / 10
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May 2024
I cast a decoy spell, then dodge roll behind a shambling monstrosity and beat its head in with a lead pipe. Then I run out a nearby door and slap it with an explosive arcane trap as I pass, killing the backup that stupidly lumbers after me after seeing what I did to the back of its friend's skull. I loot their corpses for plants to turn into paralysing agents and acid bombs, then re-equip my Norse shield for the next fight. My frilly blue dress is stained with blood and the rings on my fingers make me itch for violence. The lady in my peripheral vision laughs at me again. I don't mind. ---- All is well with the witch leader who incinerated me on sight when I first got here. The beef has been squashed, and I now cordially toss her all my spare change and rotting limbs, and in return she makes my bones into steel. There's still a big, lumbering problem in the dining hall, who is apparently so juiced that it takes three paralysing grenades to even make him flex his traps. He has dashed my skull into the nice shiny floors a few too many times. Along with that, if I even slightly approach his buddy Mozart while dodging his swings, the guy immediately stops playing Serenade No. 13, stands up, and starts striding towards me like I punched his grandma. I can't even see him unless he is reflected in a mirror, I have no way to harm him, and the big man still scares me. Fuck the dining hall. I need to become one with the mirror. ---- Later, I exit the witch basement, so high off bad juju and spirit dust that local furniture is floating through the ceiling and being replaced by bloodied, caged mannequins. I crawl through a hole in the mirror to reach Nowhere, a serene, starry ether plane where business is booming. I sell photographs of spirits to a man who can't remember his name. In return, he deals me ghostly trinkets, and loads of cash money american dollars. You see, I've found my calling in this dream, not even four nights in. Ghoul hustling. I'm a dealer of the damned. A haunt huckster. A poltergeist peddler. A shade smuggler. And as this bandaged junkie keeps satisfying his memory-fix off my photographs, I get richer and richer, AND I get free passage throughout the mansion with the mirror's portal network. If I use any more magic at this point, my soul will rot from the inside out though, so I'm kind of stuck with my trusty pipe, and that's bad news for the rest of the mansion. ---- I'm still in a dream, snake eater. I've been popping flash bulbs into most spirits in the house, and getting profit in earnest to keep me going strong throughout the rest of the house, letting me explore more. The paranoid butcher in the basement that was hired to dissect bodies now dissects bodies for fun. Despite this man openly confessing to me that he kidnaps children to take apart in the dream to be a better surgeon IRL, I continue to talk to him. He goes berserk at the drop of a hat, and after many throwing knives, invisible witch branch sucker punches, and clutch closet dodges, he goes down. I now mix his blood in the sacrifice altar so that I can keep my trusty lead pipe with me next time I mess up and wake up in here. My next destination is the hedge maze outside the house. A devout man in a Crusader's helmet tells me not to associate with witches or their spells lest I be cast down in the eyes of the Lord. Little does he know, I'm so high off the Coven's arcane bath salts that the hedges around me are made of meat. Despite this, I do in fact carry a bible, and Matthew 4:10 is my greatest weapon against the paranormal next to flash photography. I ignore him, he's a hater. I catch a child rummaging through the body of one of my kills. One of the Wretch's little scavengers again. I crack it over the head with my pipe, and it goes limp. My turf, my business, my loot. That should send him a message. My vision blurs constantly, so I drink more coffee. --- While I shoulder-check my way through my fellow asylum patients and rummage through dressers, I'm finding more out about Mostyn House, and the dream that keeps me trapped rotting in my bed in the waking world, while I fight for my life in a shared consciousness with other patients. Alfred Mostyn, a Welsh coal mogul, had this house built as a country home, and then died from pneumonia along with his daughter. Before the final member of the family, Peter, also passed, he gifted this house to an American physician and his daughter Margaret... the same woman who's been guiding me through this nightmare, and one of my few allies here. Hang on, if she owned this place along with her father, what's she doing wading through the dreamscape with the asylum patients? Before I can return to the foyer to talk to Margaret and catch myself up on her story, the floor begins to shake as footsteps rapidly approach. The tallest chambermaid I have ever seen sprints towards me, and proceeds to beat me over the head with a candelabra. As I back away to apply first aid, I am jumped by a skeletal apparition. Before I can pull out my lens piece and escalate gang violence with a snapshot, it sprays me with so much ghost coke that my tolerance gives out, and my skin crumbles into ash. ---- I wake up in the bed again, my hand already gripping my lead pipe and camera. I have lost everything else, but that's fine, for what else need I remember, in a place like this? My memory is sharp, and my friends are just a mirror away. I know my way around this mansion, even as it shifts to disorient, and I will build my empire again. I have abominations to concuss, witchcraft to study, and a story of bloody tragedy to unravel. ---- I'd recommend this game if you're interested by what you saw in the trailer. I promise it is even more than it seems. This game mixes so many genres and it all blends, introducing all of its mechanics to you at a reasonable pace and allowing you to make the most of them as you scrounge for resources to figure out strategies to deal with each section of the house. The combat is definitely janky, but I found that an enjoyable challenge to work around, and as you get more familiar with your weapons, items and rings, you find ways to circumvent obstacles and tip encounters to your favor. The atmosphere is downright oppressive at times, especially with the well-done sanity mechanic, which leaves you toeing the line of madness to reveal hidden secrets and benefits from being at a high curse level. The game rewards a sharp eye and frequent checks of your inventory, map and notes. The soundtrack and environments are surreal and you never feel fully safe. The game also opens up as you play, with a massive map, an arena mode, minigames, a NG+ hook, and a smaller roguelike microcosm inside the game, which is fitting considering the story. Speaking of which, the story goes places far beyond the initial 'escape the house and dream' goal, with a lot to say on ethics, industry, and surprisingly, abuse. The worldbuilding is surprisingly deep, and the many notes you find throughout your playthrough help piece together how the world operates and how people have adapted to the setting. I only wish there was a wiki for the game where I could see all the characters' dialogue to better piece together the history of Mostyn House and the many people and factions inhabiting it, though I guess the NG+ is there for a reason. Not only is the game replayable with the vast amount of gear and playstyle options you have at your disposal, but multiple endings and a fresh view on the world will change the way you see many characters from start to finish. I plan to replay it at some point, but I need a breather for now. Make no mistake, this is a fully finished game with a lot of love put into it, which is more than many triple A games can say for this price. A worthy tribute to classic adventure games, and a solid entry that stands up well on its own. Hats off to Moonless Formless for one of the most engrossing games I've played this year.
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April 2024
Indie devs doing what AAA rarely do anymore. So, let me start by saying that I found this game completely by accident, scrolling down the horror games section looking for something Markiplier played once, and I saw this weird looking yet highly reviewed game. My experience with Astlibra led me to be immediately interested. I haven't played much yet, but I already wanna get out of job to play some more. I'm also playing other AAA titles like Dragon's Dogma 2 and Horizon Forbidden West, and this has so far managed to get me thinking more about my hobby than those two. I'll try to explain how this game works and what it's about: It's a blend of roguelike elements with survival horror and Dark Souls. Whoever did this loves old school survival horror, as the whole game feels like a love letter towards two niche classics: the original Clock Tower and Rule of Rose. You play as a teen girl who seems to suffer from a yet to be diagnosed ailment, and was sent to an asylum for "treatment". On her first night there, she awakens inside her dreams, which happen to be a shared dream between the patients of the asylum. She learns not only that this surreal version of the place is inhabited by hostile creatures, but that she's unable to wake up from it and the more she stays there, the less human she'll become until she turns into another one of those creatures. With the aid of a young witch and a cast of unnerving yet charming characters, she'll explore the mansion and try to find a way out of the dream. Every time you die in the dream, your returned to the room you awaken in, as not even death can save you. The general layout of the mansion and key places seem to be in fixed locations, but the rest changes, meaning that you can't count on familiarizing yourself with the rooms to make it out. That said, certain loot DOES seem to spawn more frequently inside certain room types (e.g. Med kits on Restrooms). In Soulslike fashion, you'll lose all but your key items and relics (permanent equipable buffs), but as you explore you'll be able to "remember" items, meaning you get to pick which of the items you found this run remain when you die. Combat so far isn't super polished as enemies are fast and have big hit boxes, but it evens out with the fact that you can attack and dodge all you want. Early on, the game plays like Clock Tower with combat elements: you need to stealth your way into the mansion, plan your fights, and avoid stronger enemies. Unlike what the 2.5D game would have you think, enemies are as capable of traversing the mansion as you do, and things like shooting a gun, breaking a vase or ringing the bell will not only alert the enemies in your room but those in nearby ones as well, and they can and WILL chase you across rooms. Thankfully the stealth speed is fast compared to other games and you also have endless sprint. Things get spiced up with the magic system. You can find or craft scrolls that her consumed to cast spells with interesting effects like anti damage barriers, door seals or even the classic fireballs. The caveat is that every time you consume a scroll, you also gain Curse, which is a status that can only be cured by black candles. The more Curse you build up, the more paranormal events and weird stuff happens around the mansion, until eventually the curse starts consuming your life like poison. Eventually you'll find permanent equipment that persists between runs like armor and relics that will give you powerful effects and you'll be able to craft synergies that will in turn make areas of the mansion easier and lead you deeper into it. I've read that there's still other features I haven't discovered and even new things to find during New Game Plus so, if you don't mind the clunkiness of combat and janky but effective visuals, grab this game that considering my early experience and content I've yet to discover, should be way up the list of horror games. Let's support devs like this, who aren't afraid of making new ideas work.
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April 2024
Suspiciously good. Alarmingly good. I have a concern that games like this can exist at the fringes of popular culture with such little fanfare. A truly, astonishingly, weird little gem. The type of game that 14 years ago would have launched the careers of a dozen now-famous YouTubers. Worth every cent and more.
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March 2024
Ever come across that one obscure little game, decide to play it and unconsciously get reminded why you loved playing video games in the first place? This is one of those games. It's a mixture of several genres, and borrows from many classic and newer games but it is wickedly stylized, immensely fun and unique on it own. Game design and designers have become bland and uninspired as of late, and it takes playing one of these "little" charming games to remember the joy of experiencing a really good game, crafted with purpose and a little inspiration.
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Last Updates

Steam data 21 November 2024 11:12
SteamSpy data 20 January 2025 15:33
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 07:57
Withering Rooms
9.1
990
39
Online players
22
Developer
Moonless Formless
Publisher
Perp Games
Release 05 Apr 2024
Platforms