I have a lot of respect for all those Turn-based RPGs that really innovate the genre by providing something new or immersive to the table, be it timed hits, or a vast amount of new and unique mechanics to the Turn based genre that, honestly speaking, is really lacking in modern turn based RPGs. In the case of Witchspring R, it plays off as a traditional Turn Based Game, but with a couple of innovative mechanics to keep it fresh without getting old. Early on, the game doesn't show all the cards you can play during a battle, it starts a little slow with only magic and physical attacks, but as you play more, you'll start to see the unique fun mechanics this game offers, which makes it incredibly balanced for a challenging enough experience. From guaranteed crits every 4 turns, gaining Strenght/Magic buffs while defending, using your own MP as a shield, enemies that grow resistant to debuffs each time it gets applied, unique single use skills that could turn the tide of the battle when you less expect it, and much much more. It's incredible how well polished the battle system is, which puts a lot of AAA and AA devs (both RPG and JRPG) to shame. THIS is how you make an enthralling gameplay. Every battle, specially early on, requires your utmost attention and intelligent usage of the tools at your disposal, one bad move can crumble an important fight, but a bold strategy may also hold the key to achieve victory. Something really interesting about some of the coding of the bosses is, that the longer you stay on a fight, the harder it gets, as enemies will eventually grow strong enough to kill you in one hit (on the highest difficulties that is) and while that may sound unbalanced, it's perfectly balanced by the single use skills that can turn a difficult situation into the key to victory, and the more features and skill you unlock, the more chances you have to turn the tide of the battle to your favor, which makes for one of the best Turn Based Combats I've seen for a long while. And if you get entangled by the gameplay loop long enough, you will be rewarded by a lot of knowledge that you will use in defeating stronger foes and earning the power to surpass even stronger foes late in the game, this made the progression of your skills feel very genuine, as you have to earn your powers by pure determination (and some crafting too). Leaving the gameplay aside, the story is solid, with a couple of pacing issues and rushed content, I enjoyed it to some extent, the absurdity of Pieberry's obsession with Pie is truly funny, but also endearing, her objective is simple, to find whoever makes delicious Pie, and during the way, she'll encounter a bunch of obstacles and plot twists that will make this character driven story a meaningful one. The only downside to the content, is that some of the late game content is severely streamlined, to the point late game dungeons are merely hallways for boss rushing without too much stuff going for it, which is a little disappointing, but it's quite understandably so, given that this is a niche indie dev, and even still, it was quite the worthwhile experience. Leaning a little towards a little bit of negative, is the game's OST, the soundtrack is great for the most part, unfortunately, the loops are too short and will get repetitive very quickly, specially as some tracks are heavily overused, which makes them the opposite of being memorable, there are a couple of tracks that lasts for long which makes them really good, but there are others that are really short and overused that I ended up rolling my eyes the moment I heard the same track for the same kind of dungeon over and over again, it kinda breaks the immersion a little, but that's just me. Going towards the art direction, this game opts for a very simplistic design in dungeons and overall world, but it's so warm and full of life that I can forgive it for it, character portraits are really cute (Reina, being my favorite one) but Pieberry's expressions really make her really likable, very expressive... and creepy sometimes with that damned smile of her, you can tell the very moment you're doomed when you see that devilish smile she makes while walking towards you. BWAHAHAHAHA! There's no escape, you got on her field of vision, prepare to PIE! All in All, Witch Spring R is a very charmful game with lots of content filled in a very little world which makes it look even larger than most open world games out there despite being short in lenght, that's just how much content and secrets there is in this game. I totally did not spend 20+ hours wandering around the world slaughtering every single fiend or monster I came across and make them submit to the utmost Pie Authority of the region. Pie/10 Would disband religion and create a new one surrounding Pie.
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