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WitchHand on Steam

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You're a witch, leading your coven into new, unfriendly lands. Use the cards you find to build and expand your civilization. Befriend the local covens or use their bones to fuel your spells. Gather your familiars, the witching hour is nigh.

WitchHand is a strategy, management and simulation game developed by Jon Nielsen and published by HopFrog.
Released on February 07th 2024 is available only on Windows.

It has received 522 reviews of which 482 were positive and 40 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.79€ on Steam.


The Steam community has classified WitchHand into these genres:

Media & Screenshots

Get an in-depth look at WitchHand through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP and above
  • Processor: 1.2Ghz
  • Memory: 1024 MB RAM
  • Graphics: 512MB
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
May 2026
A cute and fairly simple card/resource management game that I had a pretty good time with!! It doesn't really have a ton of replayability once you've tried all the witches and beaten the final boss a few times, and I think automation is pretty rough near the end of the game when you just feel a bit inundated with everything you have to keep track of. That being said, I picked it up on a 50% sale and had a fun enough time to feel it was worth the price. Art style is charming, and gameplay was fairly relaxing once I knew how it all worked and was going for achievements prior to uninstalling. I managed a 100% completion with my 11.5 hrs and feel I've seen everything there is to see. Worth it if you like games like Cultist Sim or Stacklands, but with a much more casual feel.
1 hours played
May 2026
The game is OK, I would give a mixed review if I could. I played about 3 hours, and the game just seems very bland. You just spend 90% of your time split between creating cards and putting your workers to either explore or generate some resource. When a resource gets generated, the card flails around and you have to position them where you want. There are no big decisions to make, when an enemy appears, you kill it. If there's an "explore" card, you explore it. If there's a building that you don't have, then make it. There are no ways of doing something wrong, no big objective, just positive feedback loops. I feel like I'm making cards just because. There's also some needed QoL features, because I feel like most of my time playing this is spent making sure that my board doesn't look like a mess. Is it really needed to generate so many cards? Even with using the chest, things are only put there if it's generated nearby. If you're into this type of game, no punishment, just creating stuff, then you're probably going to like it. I prefer playing Cultist Simulator over this.
116 hours played
April 2026
I want to preface my review by saying that the game does not have replayabilty after beating the first main boss a few times. My review will say that I have over 100 hours playing this game, but I assure you that I got very bored a long time before that - Even uninstalled the game and said I was done with it, reinstalled it recently to give the celestial witch another go and didn't finish the run because I really am done with this game. I feel like it's not rude to say that Jon saw Stacklands (made by Sokpop) and was immediately inspired to make his own Stacklands, with his own original systems and balance, and I think both implications really show: Some of the core mechanics come straight from Stacklands, like the act of buying card packs, digging through the packs for value, selling the chaff and building your economy around the more fortunate draws. Then there are areas that could be Stacklands inspired but it really doesn't make sense to make a big deal of it, like how the combat system is quite similar to much earlier combat from Stacklands, with the barest of metrics: each card has a health and an attack value (and in Witch Hand an armour value too, which stacks with health much like a temp-hp mechanic). These similarities could be a cause for concern if you think that it's lazy game design to copy a recent success story, but personally I think that it's a celebration of what could have emerged as a new genre, and serves to emphasize the unique qualities of Witch Hand. On the other hand, I'd argue that every other system in Witch Hand is entirely its own, and doesn't feel remotely inspired by Stacklands, and so it's at this point I'm going to stop talking about that game. It would be a mistake to assume Witch Hand is a survival game, because the player's access to resources and their power to affect the game only steadily go up as you interact with the mechanics, and the only resisting force is the consistent threat of combat to test your spells and familiars' readiness. Spells are learned at somewhat predictable points in the run, while the resources you need to amass to cast them tends to have less to do with strategy and more to do with meeting necessary milestones. Most spells produce a building, which represents a permanent increase of your abilities or economy, but sadly there isn't much in the way of player expression here, as all resources are necessary for addressing certain challenges, all spells are somewhat necessary for meeting the increasing demands of combat, and the design of each resource and spell is rather straight forward, so it's not often that you are presented with multiple ways of solving a problem. That last section ended quite negative, but Lastly I'd like to say that while game design is quite straight forward in many areas, there are 4 witches to play as, and each does have a notably different playstyle, even if ultimately they must all overcome the exact same hurdle - that is combat. For this reason alone, I can say that it's worth playing through the game multiple times, though I'd only play through to the true final boss perhaps once, and indeed I have only done this 2 or 3 times myself across 5 successful runs and many more unsuccessful runs. The end game just feels pretty bad and needlessly repetitive, so I'd recommend against comitting to it every time. I really liked the theming of this game. The art and music are cute, the familiars are cute. I'm not totally a fan of the passive economy (buildings slot into villages and produce indefinitely) as opposed to the active economy of Stacklands (tribe members are assigned a job and which role they need to fill has to be evaluated often), but it's nice to see a game with its own ideas, and this game is rather unique in many of its ideas. I just wish there was a workshop so that players could develop their own content and expand the shelf life of Witch Hand forever, because I wish the base game had more to do, and more scenarios to play.
42 hours played
Feb. 2026
Cuteness overload! WitchHand is a chill card game with simple, but addictive gameplay and fairly easy achievements. The art style is adorable and each of the 4 witches has unique familiars and mechanics to try out. If the game gets overwhelming or too easy, you can customize the difficulty with advanced settings. Grabbed it at a discount, and it was totally worth the price for me^^
47 hours played
Feb. 2026
This was recommended to me as "Stacklands but you're a witch" and while I see where they were coming from, I feel like this is such a great game in its own right, it doesn't need the comparison! WitchHand is a gorgeous card-based management game that does literally everything right except one thing: aligning cards is a tedious task but well worth the hassle!

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Frequently Asked Questions

WitchHand is currently priced at 11.79€ on Steam.

No, WitchHand is currently not on sale. You can purchase it for 11.79€ on Steam.

Yes, WitchHand received 482 positive votes out of a total of 522 achieving a rating of 8.59.
😎

WitchHand was developed by Jon Nielsen and published by HopFrog.

Yes, WitchHand is playable and fully supported on Windows.

No, WitchHand is not playable on MacOS.

No, WitchHand is not playable on Linux.

This information about WitchHand is not available yet.

This information about WitchHand is not available yet.

No, WitchHand does not support VR.

WitchHand is a single-player game.

No, WitchHand does not currently offer any DLC.

No, WitchHand does not support mods via Steam Workshop.

No, WitchHand does not support Steam Remote Play.

Yes, WitchHand is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for WitchHand.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 06:15 UTC
SteamSpy data 23 October 2026 04:39 UTC
Steam price 25 October 2026 03:18 UTC
Steam reviews 18 October 2026 16:08 UTC

If you'd like to dive deeper into the details about WitchHand, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WitchHand
  • SteamCharts - Analysis of WitchHand concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WitchHand compatibility
WitchHand
Rating
8.6
482
40
Game modes
Features
Online players
4
Developer
Jon Nielsen
Publisher
HopFrog
Release 07 Feb 2024
Platforms