WITCH ON THE HOLY NIGHT on Steam - User reviews, Price & Information

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A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.

WITCH ON THE HOLY NIGHT is a visual novel, anime and adventure game developed by TYPE-MOON, Lasengle Inc. and Hunex and published by Aniplex Inc..
Released on December 14th 2023 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 5,185 reviews of which 5,104 were positive and 81 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 46.49€ on Steam.


The Steam community has classified WITCH ON THE HOLY NIGHT into these genres:

Media & Screenshots

Get an in-depth look at WITCH ON THE HOLY NIGHT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64bit)
  • Processor: The 4th generation Intel® Core™ processor
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 17 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Witch on the holy night/Mahoyo is a visual novel made by Type-Moon. Type-Moon are at this point extreme veterans when it comes to making high budget visual novels, making classics like Fate/Stay night and Tsukihime. Its asking price may seem high for a game with no gameplay (There are no choices during the story and its pretty much just reading non stop), but that price very quickly makes sense as you dive into the incredible story of Mahoyo. Lets get into what makes this such a good visual novel. I think the biggest crowning achievement this visual novel manages to pull off is its incredible presentation and writing. Its a visual novel with a fairly low scope compared to some of type-moons previous work. There are no real world ending confrontations, almost all conflicts are personal. As a result the writing and the presentation have to do a lot of work to still make you feel the impact of these scenes. And it does so incredibly well. So many locations are drawn with detail, scenes switch up rapidly and make excellent use of cinematography, all the music and voice acting sounds great and sticks with you. Back that up with beautiful art and you get a really well made visual novel. Some of the action scenes made me forget I am reading a novel, the writing would flow so perfectly with the presentation that my own head narration felt like a part of the story. They are scenes that are going to stick with me for a long time, a movie adaptation has been announced 3 years ago, and its honestly hard to imagine how a proper animation adaptation could top what has been offered here. Speaking of story. Type-moon has never been scared of making slower scenes, if they want you to read a 1 hour long optional essay surrounding the extinction of pigeons then you will read and enjoy it. Thats the level of trust the developers have in you as the reader, the scenes are so different from what you would usually read about. But through excellent execution and touching on genuinely interesting topics the story manages to consistently grab you. There are scenes that are purely characters talking to each other, and you can feel the weight that the conversation has through the intonation of the voice, the detailed write ups on the scenery, the scene composition. The main trio of characters ends up being some of my favorites in any visual novel, they clearly have a lot of faults as people, but those faults are explored and in the end make you like them for what they do well and how they handle those faults. Its always a joy to explore the characters and the story touches on some really difficult topics like adapting to completely new environments or dealing with responsibility that are forced on you. There are a lot of moments in the story that allowed me to reflect on my own position in life and appreciate it more. That being said there are things that the visual novel doesn't always do that well. The writing at times can be a bit too slow even for me. The game starts with an incredibly gripping intro using really cool visual styles. Right after that it gets into the introduction of characters. Then it gets into more introductions. Many hours are spent just talking about locations or slice of life scenes. There are so many of those scenes that just end up not feeling very meaningful because the side cast isn't very fleshed out. A lot of time is spent with the main trio, but most other characters are uncharacteristically not explored a lot. Another minor complaint I have is the translation work, there were a good amount of typos and certain translations that made me scratch my head compared to what was being said by the voice actors, its impossible to have a perfect localisation, its not bad, but I at times wish it was just a bit better. All of this adds onto my biggest complaint which might as well be a compliment. The story does not feel complete. This was meant to be a trilogy. But after more then 10 years there is still no mention of part 2 coming out. You can really feel it in the way the story ends and the way this whole story writes about its characters. It all feels like its supposed to be a prologue or an introduction to a much bigger plot. So when those credits rolled around the only thought I could muster was: ''Wait, thats it?''. It leaves you with so many questions around the characters, the story and some of the lore that has been built up. Its the hallmark of a great visual novel, having me read for this long and still making me want more. But at the same time it does feel very disappointing. As for newcomers to type-moon or visual novels in general. This is a fantastic entry point. Type-Moon loves using confusing terms or creating really weird situations. But this is easily the most accessible visual novel they have made. You need 0 knowledge to enjoy it, in fact you will probably enjoy certain parts more because of it. The visual novel loves explaining concepts that are common in type-moon, but if you for example already know what the difference between magic and magecraft is, then those scenes might end up feeling more dull and repetitive. The game in general doesn't always dive in depth into its lore. Which makes it an excellent entry point. There are certain scenes that maybe don't hit as hard if you are a new comer, but those are bonuses and don't really ruin the story or make it feel worse. At the end of the night, we are left with a visual novel that is absolutely incredible. Its strong story keeps you wanting for more. Its main cast is memorable and fun. The cinematography and presentation is top tier for the genre. For those who are big type-moon fans, this story will absolutely sate your appetite, there are long awaited scenes here that will make the lore nerd inside you happy and that has a quality that holds itself up to some of their greatest work like Lostbelt 6, Heavens feel or Kara no Kyoukais bridge scene. I give Witch on the holy night my highest recommendation if you are willing to sit through a visual novel, definitely take the time to read some of the optional content that unlocks as you read through the main story, a lot of it is really good.
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Feb. 2025
Fantastic. Incredible writing from start to finish. I love all of the characters and their dynamics with each other. The action is amazing, too. It kept me on the edge of my seat. I wholeheartedly recommend this and the rest of the series as well.
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Aug. 2024
I will never forget the feeling I had when I first booted Witch on the Holy Night and I kept playing it straight until I finished the 1st chapter. For context, I have never played anything from Type-Moon before. I've been an avid visual novel reader for about 5 years now, and somehow, I'd managed to avoid spoilers from their works as well. It was already late at night after I exited the game from the menu, very unusual for me considering I'm an early sleeper. But I had a good reason for staying up so late: I was ecstatic. After turning off the computer, I sat on my bed, rubbed my eyes, and I took a moment to reflect, thinking to myself: "Wow. That was something else." I was still processing the fact that I was finally reading something that took so long to reach me. But even more than that, I was also acknowledging that Witch on the Holy Night is unlike any other Visual Novel I have read so far. Truth be told, I was a bit skeptical before reading it, because Witch on the Holy Night is Holy Expensive. And I already had a terrible experience reading something over-the-budget that didn't quite exactly meet my expectations (I'm looking at you, Anonymous;Code), but gladly, I was presented to a magnificent story, one that - believe it or not - more than justifies the price I paid for it. I'm going to be honest, the writing I have witnessed here is so impeccable that it makes everything else that I've read so far look like child's play. It's not about just using complex words or making huge paragraphs of random explanation; it's about putting your own feelings into it and making them truly resonate with the reader, and you can definitely experience that here. This is an opinion that I have already shared to a couple of friends, but I couldn't believe such delicacy could be shown in a visual novel like this. The background music is mostly classical, which adds a sweet and peaceful touch to the reading experience, creating one of the most memorable feelings I've had when reading anything. There's just no way regular books can have the same impact. Not just the writing and music, but let me talk about the general art as well. The transitions and effects of characters and backgrounds here are - by a huge-ass mile - the best I have ever seen in a visual novel as well. I had absolutely no idea a visual novel could have its art explored like this, from the simple opening of a door to an elaborate movement of a character. The whole concept I had of visual novels was shattered as I experienced it; it even looked like I was watching a movie at some point, feeling like a kid enjoying something for the first time. "Is every Type-Moon VN like this?" I constantly thought to myself, embracing every moment of it. As you can see, the composition of elements here is perfect and in sync. That said, unfortunately, the sad thing about all this praise is that when you're shown something better, you're going to wish to experience it all the time now. And I just know I'm going to have a hard time reading anything else after this. Witch on the Holy Night made me rediscover my passion for visual novels, and because of that, I will never forget it. I'll take my sweet time since I don't want to rush things, but I just can't wait to read Fate/stay night and Tsukihime. Thank you Type-Moon.
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June 2024
The main male protagonist tries to jump out a second story window because he doesn't know the difference between a window and a door. Needless to say, peak storytelling
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May 2024
At the end of the Showa era, a young man meets a girl and surprisingly, there was nothing romantic about it. That didn't stop some very interesting circumstances coming his way, which would eventually put him in the same, supposedly haunted, house atop of a mountain. Rather, compared to the mountains he was raised in, it was more like a hill. The world of Japan is changing yet again. More rural areas are industrializing gradually, being influenced by new trends, foreign and domestic. Everyone is redefining what it means to be 'modern'. It is a time before smartphones, before cellphones. The economic bubble had just burst and a new type of wealth is building up in its place. The youth dream of leaving their small town to get educated in a 'real city', like Tokyo. So many people will miss their youth, but how many actually enjoyed it while they had it? Unlike many contemporaries, Mahotsukai no Yoru takes place several seasons after the springtime of youth has ended. Originally Nasu's first work, inspired by him binge watching Neon Genesis Evangelion, a revamped version came out in 2012 and now, has arrived on Steam with more content than ever. And remarkably, a visual novel that already was impressive in 2012 is even more impressive today. Mahoyo is very much so, boasting one of the best stories, experiences, soundtracks, art directions, presentation and production value of its genre. Few can compete, genuinely. Type-Moon has gotten big over the years, bigger than any of the original fans ever could have predicted. But luckily, the properties are happy to spread out from beyond the Holy Grail Wars of the Fate series. We are so blessed, having gotten an official world wide release of Mahoyo and a remake of Tsukihime. All with the promise of it and Fate: Stay/Night's most definitive edition also coming to Steam eventually. But what is Mahoyo? It is actually one of Nasu's best stories, but without any of the gimmicks that he relied on in the past to sell his original works that started it all. Mahoyo is not an eroge, it only has hints of affection and no actual romance at all. In a way, it is more realistic in that it is about young people deeply preoccupied with the future while trying to hold together their present. To bring romance into this equation would greatly detract from the far bolder and more prominent themes the stories is trying to tell. Yet, for those who are fans of the previous works of Nasu, one will find that they perhaps miss the presence of romance as a comfort in the sometimes grim settings of these stories. Nasu has a very stiff, wordy way of writing. Sometimes he describes things in terms of appearance or sensation far too much, sometimes he doesn't describe anything or anyone much at all, relying on the masterful key arts of the game. When it comes to Japanese artists, Hirokazu Koyama borrows greatly from Takashi Takeuchi's iconic style and truthfully, you wouldn't even be able to tell the difference without a keen eye for both's favourite motifs in terms of poses and expressions. Koyama also added many fine details to the Garden of Avalon artbook, just to prove how keen and savvy he truly is. Much like Takeuchi, he is a master of his field with few peers. For all the things that are wrong with Mahoyo, while it does linger far too long on certain things, explains exciting things through a lot of infodumps and telling not showing, what it does amazingly is what elevates this work beyond so many others. Nasu brings us through one of his best Showa-era setting works taking place before both Fate and Kara no Kyokai. It is a slow start, with a slow burn even by the end, but the pay off is grand. The first third's grand finale is a gauntlet of content that would be the ultimate conclusion of any other VN, to the point that it almost makes the actual finale slightly underwhelming. At times utterly hilarious, at times utterly gruesome with some of the most shocking representations of bodily damage in a VN that isn't outright horror... Mahoyo is worth the hype, the love and earns its reading time. It may not be nearly as long as Stay Night or the original Tsukihime, but its mostly quality above quantity. A deeply engaging, rich, lore filled story driven by characters and character motivations. As far as Nasu's writing goes, this is some of his most competent albeit least edited in some ways. Most of the post-game side content could have, and perhaps, should have -- been inserted naturally into the game as they perhaps originally were meant to. I do understand that some small subchapters were removed for being filler wedged against some filler or to ensure that a later scene would have more impact with a twist (Nasu loves writing a character who knows something or someone without the knowledge of the rest of the cast) but its sad some readers will outright miss these scenes, given they are hidden away in the archives of the Extra screen. However, they are mandatory reads for certain chapter completion achievements, thus highlighting their relevance. Then we have the Tiger-Dojo-like "The Wonderful World of Ploys", which is one of the best parts of the entire game and utterly hilarious, amusing and dampens the pain of knowing the eventual sequel is still far from our grasp, knowing Nasu's schedule. There is also a neat little side story from the final chapters from another perspective, that certainly is a treat in more ways than one, but ultimately exists like some sort of bonus story you'd get from buying a special edition, which I think is what it is initially. Ironically, the actual printed-mini story that shipped with the original game in Japan does not have a digitized adaptions here, sadly. But, the game's penultimate extra-chapter is a comedic "whodunit" murder mystery. At times frustrating, but still very doable with a guide, it's an absolute gift for anyone who already was longingly missing the cast upon the main story's conclusion. It helps that this section is narrated and lead by a new minor protagonist, a side character only formally presented in the canon bonus chapters, who is truly one of Nasu's funnest characters. And fans of a certain Makoto Sanda will love Nasu's take on a certain character type that has appeared in the El Melloi spin off series. Much like the El Melloi spin off series, this game is arguably the best content in the setting and its only detriment is the fact that there is just not enough focus on it. The way both stories focus on the logic of magecraft, the intricate differences between it and True Magic, the path of those who seek the Root, and everything -- really is what makes this one of the most intellectually stimulating IPs from Japan. Which is sadly often looked down upon by the non-Japanese world due the series intricate connection to its eroge origins and the infamous gacha game, Fate: Grand Order, which has taken most of the spotlight (and all of Nasu's time) But if you can look past some of those things, you will find that the Type-Moon setting has some of the best magic-in-the-modern-world fiction of any written media. And overall, fans of World of Darkness' Mage the Ascension, this is closest thing we will ever get to an adaption. A tremendous story about appreciating what we have while we have it, knowing that nothing truly has permanence in this world, but things are beautiful and noble for that very reason. Even then, we can allow ourselves to be selfish and make wishes in an attempt to extend the time we do have in this life with one another. After all, there is a place for everyone alongside each other if you are willing to find it. But that doesn't mean we are to be too flexible in our way of living. We have a right to demand from the universe our right to dignity and to enjoy our time to live while we have it. Because there was once a girl who stole valuable time from the world to bring something innocent back to life.
Expand the review

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Frequently Asked Questions

WITCH ON THE HOLY NIGHT is currently priced at 46.49€ on Steam.

WITCH ON THE HOLY NIGHT is currently not on sale. You can purchase it for 46.49€ on Steam.

WITCH ON THE HOLY NIGHT received 5,104 positive votes out of a total of 5,185 achieving an impressive rating of 9.47.
😍

WITCH ON THE HOLY NIGHT was developed by TYPE-MOON, Lasengle Inc. and Hunex and published by Aniplex Inc..

WITCH ON THE HOLY NIGHT is playable and fully supported on Windows.

WITCH ON THE HOLY NIGHT is not playable on MacOS.

WITCH ON THE HOLY NIGHT is not playable on Linux.

WITCH ON THE HOLY NIGHT does not currently offer any DLC.

WITCH ON THE HOLY NIGHT does not support mods via Steam Workshop.

WITCH ON THE HOLY NIGHT does not support Steam Remote Play.

WITCH ON THE HOLY NIGHT does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for WITCH ON THE HOLY NIGHT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 April 2025 11:13
SteamSpy data 21 April 2025 05:56
Steam price 26 April 2025 04:30
Steam reviews 25 April 2025 19:45

If you'd like to dive deeper into the details about WITCH ON THE HOLY NIGHT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WITCH ON THE HOLY NIGHT
  • SteamCharts - Analysis of WITCH ON THE HOLY NIGHT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WITCH ON THE HOLY NIGHT compatibility
WITCH ON THE HOLY NIGHT
9.5
5,104
81
Online players
59
Developer
TYPE-MOON, Lasengle Inc., Hunex
Publisher
Aniplex Inc.
Release 14 Dec 2023
Platforms