WITCH ON THE HOLY NIGHT

A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.

WITCH ON THE HOLY NIGHT is a visual novel, anime and adventure game developed by TYPE-MOON, Lasengle Inc. and Hunex and published by Aniplex Inc..
Released on December 14th 2023 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 4,298 reviews of which 4,233 were positive and 65 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 32.54€ on Steam and has a 30% discount.


The Steam community has classified WITCH ON THE HOLY NIGHT into these genres:

Media & Screenshots

Get an in-depth look at WITCH ON THE HOLY NIGHT through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64bit)
  • Processor: The 4th generation IntelÂź Coreℱ processor
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 17 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I will never forget the feeling I had when I first booted Witch on the Holy Night and I kept playing it straight until I finished the 1st chapter. For context, I have never played anything from Type-Moon before. I've been an avid visual novel reader for about 5 years now, and somehow, I'd managed to avoid spoilers from their works as well. It was already late at night after I exited the game from the menu, very unusual for me considering I'm an early sleeper. But I had a good reason for staying up so late: I was ecstatic. After turning off the computer, I sat on my bed, rubbed my eyes, and I took a moment to reflect, thinking to myself: "Wow. That was something else." I was still processing the fact that I was finally reading something that took so long to reach me. But even more than that, I was also acknowledging that Witch on the Holy Night is unlike any other Visual Novel I have read so far. Truth be told, I was a bit skeptical before reading it, because Witch on the Holy Night is Holy Expensive. And I already had a terrible experience reading something over-the-budget that didn't quite exactly meet my expectations (I'm looking at you, Anonymous;Code), but gladly, I was presented to a magnificent story, one that - believe it or not - more than justifies the price I paid for it. I'm going to be honest, the writing I have witnessed here is so impeccable that it makes everything else that I've read so far look like child's play. It's not about just using complex words or making huge paragraphs of random explanation; it's about putting your own feelings into it and making them truly resonate with the reader, and you can definitely experience that here. This is an opinion that I have already shared to a couple of friends, but I couldn't believe such delicacy could be shown in a visual novel like this. The background music is mostly classical, which adds a sweet and peaceful touch to the reading experience, creating one of the most memorable feelings I've had when reading anything. There's just no way regular books can have the same impact. Not just the writing and music, but let me talk about the general art as well. The transitions and effects of characters and backgrounds here are - by a huge-ass mile - the best I have ever seen in a visual novel as well. I had absolutely no idea a visual novel could have its art explored like this, from the simple opening of a door to an elaborate movement of a character. The whole concept I had of visual novels was shattered as I experienced it; it even looked like I was watching a movie at some point, feeling like a kid enjoying something for the first time. "Is every Type-Moon VN like this?" I constantly thought to myself, embracing every moment of it. As you can see, the composition of elements here is perfect and in sync. That said, unfortunately, the sad thing about all this praise is that when you're shown something better, you're going to wish to experience it all the time now. And I just know I'm going to have a hard time reading anything else after this. Witch on the Holy Night made me rediscover my passion for visual novels, and because of that, I will never forget it. I'll take my sweet time since I don't want to rush things, but I just can't wait to read Fate/stay night and Tsukihime. Thank you Type-Moon.
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April 2024
Finally, the proper introduction to the 'Nasuverse' I've been longing for. It's definitely rough around the edges, but this story most certainly has heart; and it's very clear that this laid the foundations for the great works of KNK, Tsukihime, and of course, Fate Stay/Night, that followed. Oh, and one more thing... Alice is best girl.
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March 2024
Witch on the Holy Night is another decent Type Moon visual novel with an outstanding produce value that really shines because of its well-written main character trio. However, as the supposed start of a trilogy, it doesn’t feel as complete as it should be at certain occasions and leaves you wanting for more In a sense, Witch on the Holy Night (Mahƍtsukai no Yoru) could be described as the origin of all Type Moon works, since it was the first novel that co-founder Kinoko Nasu ever wrote – although at that time (1996), it was but a manuscript that was [url=https://en.wikipedia.org/wiki/Witch_on_the_Holy_Night#Development_and_release]merely shared among his friends . Many years and successful Type-Moon franchises ( Kara no Kyƍkai , Tsukihime , Fate ) later, said manuscript got realized as a visual novel (2011) and finally received an official Western localization through this enhanced version that released in 2023. As such, Witch on the Holy Night presents itself as an easy entry-point into the wider [url=https://typemoon.fandom.com/wiki/TYPE-MOON%27s_shared_setting]“Nasuverse” , acting as a prequel of sorts to Tsukihime in particular. I won’t deny that those familiar with the Nasuverse are going to get a little more out of certain moments in Witch on the Holy Night than those who are entirely new to it, but it never reaches a degree to which I’d advise newcomers to engage with other Type-Moon works beforehand. This is not the type of prequel that demands you to be familiar with the “sequels” beforehand, since Tsukihime has not yet been officially localized in the West for example (although the first part of the remake is set to [url=https://www.gematsu.com/2023/11/tsukihime-a-piece-of-blue-glass-moon-launches-in-summer-2024-in-the-west]be released over here in Summer 2024 ). One of the most striking things about Witch on the Holy Night is its absurdly high production value for a visual novel. It features an incredible amount of beautiful & unique artwork, great looking effects and voice-acting for all dialogues (although there’s no lip-syncing). If this is your first visual novel, you might actually get spoiled here compared to the more common standards in the genre. Witch on the Holy Night looks and sounds absolutely stunning, to the point where it occasionally feels like watching an anime rather than reading a visual novel. In terms of “gameplay” however, Witch on the Holy Night can be classified as the “kinetic novel”-type: A visual novel where the player can only read through the story instead of interacting with it, there are no choices to be made or multiple routes to play through here. There’s a slight exception to this rule: Witch on the Holy Night features multiple “bonus” chapters that aren’t part of the “main” story. They become available after reading through certain story chapters (I recommend reading them as soon as they appear) and offer additional insights into the story. The extra chapter that unlocks last does actually feature choices for the player to be made, but as a bonus comedy chapter, these are more of a gimmick than anything else. However, as a visual novel, the main draw of Witch on the Holy Night is the story itself to begin with. And although it’s not an excessively long one (expect your playthrough to last [url=https://howlongtobeat.com/game/65500]between 16-22h , depending on the amount of extra chapters you read), it’s especially the main character trio that really makes it a memorable experience. The three protagonists are extremely well-written and characterized, which makes it a joy to see how their different personalities influence their interactions with each other. It’s simply impressive how the tone of the story can change from tense to calm moments without ever feeling unnatural while simultaneously allowing the group dynamic to develop naturally and the characters to grow. It's also impressive that the game doesn’t really have a “main” protagonist – even though the game is called Witch on the Holy Night , the other two protagonists are just as well-realized and got their fair share of moments to shine. In fact, I’ve rarely seen a character-trio handled so well as in this case, which is an achievement in itself. I could easily read another 20h visual novel with just these three characters around. However, while Witch on the Holy Night is definitely at its best when it focusses on its main characters and their circumstances, these are unsurprisingly shaped by a larger plot that serves as the main driving force behind the story. Unfortunately, this is also where the visual novel struggles a bit. Witch on the Holy Night was planned to be [url=https://www.animenewsnetwork.com/interest/2012-05-18/type-moon-outlines-future-plans]the first game in a trilogy (back in 2012!), with its two sequels unfortunately yet to show up. As such, even if you read through all extra chapters, there are some questions left unanswered and plot developments that have yet to show their consequences. Witch on the Holy Night can feel like a prologue to bigger events at times, which makes for an unwelcome surprise when the ending credits suddenly start to roll. I wouldn’t go as far as to call Witch on the Holy Night an unfinished story, it’s really not, but I do wish we got more closure regarding certain plot points - lingering questions even the “sequels” didn’t answer. That said, a more positive spin on this would be that wanting more after finishing a game is definitely a good thing. Additionally, I also feel like side-characters could’ve been treated a bit better. Compared to the extremely well-realized main trio, it’s almost jarring how little characterization some (!) of the side-characters receive. It’s not that they’re badly written, it’s simply weird how some of them show up for a few scenes and never re-appear again. For example, one character only shows up for a about five minutes (!) during the aforementioned last extra (!!) chapter and is only briefly mentioned (!!) during another - why even introduce them to begin with? Still, apart from these small issues, I consider the story of Witch on the Holy Night to be quite good. It starts out with small conflicts that gradually grow bigger in size but it also manages to keep the build-up believable, with even the big events never feeling out of place. The re-introduced magic system remains interesting and unique, the battles are intense and well-realized, and the story is paced well (apart from some minor exceptions, like the second half of the first proper battle). I found myself to be so involved in the story at certain moments, that I was simply unable to stop reading until I knew how the current conflict turned out. Witch on the Holy Night is a great introduction to the wider Nasuverse and recommendable to everyone who likes character-driven stories with magic elements and smaller, more personal stakes. The high production value might convince even those who don’t really like visual novels to give it a try but don’t make a mistake: That doesn’t mean you won’t spend a lot of time just reading. If you don’t like that or visual novels in general, Witch on the Holy Night won’t change your mind. But if you do like visual novels and are interested in the setting, you’re in for a great time!
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Dec. 2023
I'd love to pretend that I spent 174.7 hours reading Mahoyo but, in reality, the soundtrack is just a wonderful bedtime lullaby. I assure you, it's worth the money for a great night's sleep alone!
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Dec. 2023
This is a VN I've been waiting for over a decade so this review is obviously based. Basically, this is a short VN but with a very high quality. Originally it didn't have voices until this version was released on Steam a few days ago, and on consoles last year. This VN is a must if you're a fan of Tsuhikime or Melty Blood as it is the first story of a very well know character in those games: Aozaki Aoko. It's 99% linear (there's an extra chapter that has choices) but the story is so good the linearity doesn't matter at all.
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Last Updates

Steam data 22 November 2024 08:10
SteamSpy data 20 December 2024 05:25
Steam price 23 December 2024 12:30
Steam reviews 22 December 2024 05:49
WITCH ON THE HOLY NIGHT
9.5
4,233
65
Online players
127
Developer
TYPE-MOON, Lasengle Inc., Hunex
Publisher
Aniplex Inc.
Release 14 Dec 2023
Platforms