WITCH ON THE HOLY NIGHT on Steam - User reviews, Price & Information

A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.

WITCH ON THE HOLY NIGHT is a visual novel, anime and adventure game developed by TYPE-MOON, Lasengle Inc. and Hunex and published by Aniplex Inc..
Released on December 14th 2023 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 5,014 reviews of which 4,941 were positive and 73 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 46.49€ on Steam.


The Steam community has classified WITCH ON THE HOLY NIGHT into these genres:

Media & Screenshots

Get an in-depth look at WITCH ON THE HOLY NIGHT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64bit)
  • Processor: The 4th generation Intel® Core™ processor
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 17 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Fantastic. Incredible writing from start to finish. I love all of the characters and their dynamics with each other. The action is amazing, too. It kept me on the edge of my seat. I wholeheartedly recommend this and the rest of the series as well.
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Nov. 2024
mahoyo is peak KINOko nasu, it's not just my favorite type-moon visual novel but also favorite visual novel period a few points as to why i like it so much: - 80s japan mixed with urban witchcraft is peak setting - full-on novel with no minigames or selectable options, and in turn no dead ends, makes it a lot more approachable to read and you can better focus on the story as there's no interruptions - no set protagonist, multiple characters get story beats in their point of view, letting each character get much more fleshed out than the usual VN where you only see characters from the eyes of the protagonist - and in turn a ton of typically pointless side characters get genuinely tangled with the story and matter a lot more than you'd expect (kumari my beloved) - genuinely comfy and campy slice of life mixed with tense stakes makes for a really fun story to read through and it has a lot of slow paced, comfy moments to break up the action - isn't absurdly long like certain other VNs so it leaves you wanting more instead of burnt out - really fun characters that subvert usual japanese tropes, none of the main girls are trope girls for soujuurou to navigate and "get" them, they're actual characters with motives, goals, personalities of their own - soujuurou is straight up the most fun male protagonist i've ever read, clueless characters tend to be quite annoying for me (as they tend to be blank-slate characters and a stand-in for the reason), but soujuurou was really fun from the sheer absurdity and earnest of it all, he has actually ZERO human sense having grown up in the mountains and constantly does the most absurd illogical actions imaginable. aoko is headstrong and easily riled up, alice is cold and pragmatic, and soujuurou is a complete tool that serves as to "break" them during the slice of life sections and still have genuinely cool moments when shit hits the fan due to said cluelessness and taking genuinely mindboggling actions that end up working out (not in an asspull kind of way, in a genuinely cool way) - beyond beautiful artstyle, CGs, character sprites and designs. amazing music and presentation all around it took me a bit under 30 hours to read everything it had to offer (there's a few unlockable chapters after you beat the game, including a really fun murder mystery side chapter) and it quickly joined my list of favorite games of all time so i'd say it's well worth the money. read kinohoyo now! tl;dr aoko sex
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June 2024
The main male protagonist tries to jump out a second story window because he doesn't know the difference between a window and a door. Needless to say, peak storytelling
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May 2024
At the end of the Showa era, a young man meets a girl and surprisingly, there was nothing romantic about it. That didn't stop some very interesting circumstances coming his way, which would eventually put him in the same, supposedly haunted, house atop of a mountain. Rather, compared to the mountains he was raised in, it was more like a hill. The world of Japan is changing yet again. More rural areas are industrializing gradually, being influenced by new trends, foreign and domestic. Everyone is redefining what it means to be 'modern'. It is a time before smartphones, before cellphones. The economic bubble had just burst and a new type of wealth is building up in its place. The youth dream of leaving their small town to get educated in a 'real city', like Tokyo. So many people will miss their youth, but how many actually enjoyed it while they had it? Unlike many contemporaries, Mahotsukai no Yoru takes place several seasons after the springtime of youth has ended. Originally Nasu's first work, inspired by him binge watching Neon Genesis Evangelion, a revamped version came out in 2012 and now, has arrived on Steam with more content than ever. And remarkably, a visual novel that already was impressive in 2012 is even more impressive today. Mahoyo is very much so, boasting one of the best stories, experiences, soundtracks, art directions, presentation and production value of its genre. Few can compete, genuinely. Type-Moon has gotten big over the years, bigger than any of the original fans ever could have predicted. But luckily, the properties are happy to spread out from beyond the Holy Grail Wars of the Fate series. We are so blessed, having gotten an official world wide release of Mahoyo and a remake of Tsukihime. All with the promise of it and Fate: Stay/Night's most definitive edition also coming to Steam eventually. But what is Mahoyo? It is actually one of Nasu's best stories, but without any of the gimmicks that he relied on in the past to sell his original works that started it all. Mahoyo is not an eroge, it only has hints of affection and no actual romance at all. In a way, it is more realistic in that it is about young people deeply preoccupied with the future while trying to hold together their present. To bring romance into this equation would greatly detract from the far bolder and more prominent themes the stories is trying to tell. Yet, for those who are fans of the previous works of Nasu, one will find that they perhaps miss the presence of romance as a comfort in the sometimes grim settings of these stories. Nasu has a very stiff, wordy way of writing. Sometimes he describes things in terms of appearance or sensation far too much, sometimes he doesn't describe anything or anyone much at all, relying on the masterful key arts of the game. When it comes to Japanese artists, Hirokazu Koyama borrows greatly from Takashi Takeuchi's iconic style and truthfully, you wouldn't even be able to tell the difference without a keen eye for both's favourite motifs in terms of poses and expressions. Koyama also added many fine details to the Garden of Avalon artbook, just to prove how keen and savvy he truly is. Much like Takeuchi, he is a master of his field with few peers. For all the things that are wrong with Mahoyo, while it does linger far too long on certain things, explains exciting things through a lot of infodumps and telling not showing, what it does amazingly is what elevates this work beyond so many others. Nasu brings us through one of his best Showa-era setting works taking place before both Fate and Kara no Kyokai. It is a slow start, with a slow burn even by the end, but the pay off is grand. The first third's grand finale is a gauntlet of content that would be the ultimate conclusion of any other VN, to the point that it almost makes the actual finale slightly underwhelming. At times utterly hilarious, at times utterly gruesome with some of the most shocking representations of bodily damage in a VN that isn't outright horror... Mahoyo is worth the hype, the love and earns its reading time. It may not be nearly as long as Stay Night or the original Tsukihime, but its mostly quality above quantity. A deeply engaging, rich, lore filled story driven by characters and character motivations. As far as Nasu's writing goes, this is some of his most competent albeit least edited in some ways. Most of the post-game side content could have, and perhaps, should have -- been inserted naturally into the game as they perhaps originally were meant to. I do understand that some small subchapters were removed for being filler wedged against some filler or to ensure that a later scene would have more impact with a twist (Nasu loves writing a character who knows something or someone without the knowledge of the rest of the cast) but its sad some readers will outright miss these scenes, given they are hidden away in the archives of the Extra screen. However, they are mandatory reads for certain chapter completion achievements, thus highlighting their relevance. Then we have the Tiger-Dojo-like "The Wonderful World of Ploys", which is one of the best parts of the entire game and utterly hilarious, amusing and dampens the pain of knowing the eventual sequel is still far from our grasp, knowing Nasu's schedule. There is also a neat little side story from the final chapters from another perspective, that certainly is a treat in more ways than one, but ultimately exists like some sort of bonus story you'd get from buying a special edition, which I think is what it is initially. Ironically, the actual printed-mini story that shipped with the original game in Japan does not have a digitized adaptions here, sadly. But, the game's penultimate extra-chapter is a comedic "whodunit" murder mystery. At times frustrating, but still very doable with a guide, it's an absolute gift for anyone who already was longingly missing the cast upon the main story's conclusion. It helps that this section is narrated and lead by a new minor protagonist, a side character only formally presented in the canon bonus chapters, who is truly one of Nasu's funnest characters. And fans of a certain Makoto Sanda will love Nasu's take on a certain character type that has appeared in the El Melloi spin off series. Much like the El Melloi spin off series, this game is arguably the best content in the setting and its only detriment is the fact that there is just not enough focus on it. The way both stories focus on the logic of magecraft, the intricate differences between it and True Magic, the path of those who seek the Root, and everything -- really is what makes this one of the most intellectually stimulating IPs from Japan. Which is sadly often looked down upon by the non-Japanese world due the series intricate connection to its eroge origins and the infamous gacha game, Fate: Grand Order, which has taken most of the spotlight (and all of Nasu's time) But if you can look past some of those things, you will find that the Type-Moon setting has some of the best magic-in-the-modern-world fiction of any written media. And overall, fans of World of Darkness' Mage the Ascension, this is closest thing we will ever get to an adaption. A tremendous story about appreciating what we have while we have it, knowing that nothing truly has permanence in this world, but things are beautiful and noble for that very reason. Even then, we can allow ourselves to be selfish and make wishes in an attempt to extend the time we do have in this life with one another. After all, there is a place for everyone alongside each other if you are willing to find it. But that doesn't mean we are to be too flexible in our way of living. We have a right to demand from the universe our right to dignity and to enjoy our time to live while we have it. Because there was once a girl who stole valuable time from the world to bring something innocent back to life.
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April 2024
Finally, the proper introduction to the 'Nasuverse' I've been longing for. It's definitely rough around the edges, but this story most certainly has heart; and it's very clear that this laid the foundations for the great works of KNK, Tsukihime, and of course, Fate Stay/Night, that followed. Oh, and one more thing... Alice is best girl.
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Last Updates
Steam data 24 March 2025 18:04
SteamSpy data 27 March 2025 09:45
Steam price 02 April 2025 04:29
Steam reviews 31 March 2025 21:58

If you'd like to dive deeper into the details about WITCH ON THE HOLY NIGHT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WITCH ON THE HOLY NIGHT
  • SteamCharts - Analysis of WITCH ON THE HOLY NIGHT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WITCH ON THE HOLY NIGHT compatibility
WITCH ON THE HOLY NIGHT
9.5
4,941
73
Online players
32
Developer
TYPE-MOON, Lasengle Inc., Hunex
Publisher
Aniplex Inc.
Release 14 Dec 2023
Platforms