Windblown

Brave the Vortex and dash your way to greatness in this lightning-fast action roguelite for 1-3 players from the crafters of Dead Cells. Absorb the powers of fallen warriors, rebuild their weapons, and WIPE THE FLOOR with those Sentinels in search of that perfect run!

Windblown is a early access, action roguelike and action game developed by Motion Twin and published by Motion Twin and Kepler Ghost.
Released on October 24th 2024 is available only on Windows in 9 languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German and Russian.

It has received 6,983 reviews of which 6,333 were positive and 650 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam and has a 20% discount.


The Steam community has classified Windblown into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5 6th gen / AMD FX 8XXX
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 970 / AMD Radeon RX 570
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
It's like Dead Cells, but top down and with co-op. What else is there to say? It's early access, and content is somewhat limited, but foundation is more then solid and there's already plenty of toys to play with. Devs supported their previous game for 7 years both with free small and major updates as well as 4 DLCs. If they can put half as much effort in this game, it would be top tier.
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Dec. 2024
I absolutely love this game, especially with the new beta of the first big batch patch update. I almost wish this rogue-like die-and-retry game was made in an open-world setting, so that I could explore the biomes and learn all of the lore behind who we meet at the start, dive deeper into the character's stories atop the ARk, and find out who - or what - decided to create the biome. The characters to unlock are all adorable, and their designs give off a lot of individuality and character. The difficulty increases at a just slightly harder than you'd hope pace, which makes it challenging and enjoyable to continue to level up, unlock new gifts, trinkets, and weapons, and finally get that boss! I've enjoyed and been frustrated with my defeats playing this game solo, and I've had just as much fun and frustration playing along with my friends these past couple of months. The creators of this game should be so proud of themselves - you can tell they deeply love their idea and what they have created. The individuality of the playable characters; the emotes of some of the biggest bads; the fact that one of the little enemies spins too much and falls down; little treats in the background art that tell you more about the world - all this and more make it so easy to tell how much love and care went into creating such an enjoyable experience. I can't say THANK YOU! enough for this game's existence, and I cannot wait to keep playing in the future! I recommend this game!
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Nov. 2024
Its like Hades but with friends. P.S. The intro trailer has no reason to hit as hard as it does. Well done!
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Nov. 2024
this game is great, if it will get same or even near level of support like dead cells its gonna be crazy fun when more biomes, weapons and gifts come out.
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Oct. 2024
NOTE IF DEVS SEE THIS: Please for the love of god make sudden death in multiplayer a toggleable option this mechanic is insufferable. I really do love this game, even in its early access state. The gameplay is highly responsive and fluid, the mechanics involving the use of two weapons, in particular alterattacks, lead to an engaging loop of dodging and getting off high damage combos. The bosses are challenging while still feeling fair with the dodge being rather forgiving allowing you to avoid attacks possibly even while panic dashing and ensuring that you never take a hit if you play defensively and pay attention. I enjoyed this game thoroughly throughout its singleplayer experience and looked forward to trying some public lobbies for co-op since none of my friends have the game. This is where the few gripes I have with the game come in, I take severe issue with the mechanic of sudden death, and I think that it should absolutely be removed from the game, no questions asked. At the very least give us the option to turn it off. The balancing factor of scaling health to multiplayer feels to be already enough in my opinion, to punish all players when one goes down by nullifying any health they had left feels extremely unfair. It is frustrating at best and renders builds unplayable at worst. Many builds at best such as regen or tank builds are completely ruined by this mechanic. I don't understand the point in co-op when you essentially only have one life given if one person goes down everyone else is one shot (particularly on bosses where you cant remove the debuff unless you kill the boss). The scaling of enemy health already makes it hard enough for one player to carry, and I think its not a bad thing for one player to be able to take down a boss with potentially tripled health if they have the skill (not exactly sure if multiplayer health scaling is purely multiplicative based off how many players you have but I assume that is how it works). What I don't think is reasonable is forcing the player to not take a single hit while doing so, to punish a player who's already in a rough situation even further feels insane to me. An option like this in any other game would be an unlockable difficulty modifier, but it being on by default feels so insanely unfair to me. I'm not sure if I'm gonna be able to touch the multiplayer until this issue is fixed. Despite the huge rant, I really do love this game, its core gameplay is great. Its just the multiplayer feels like its been ruined. And for sure this is not as much of an issue (though still an issue) in private lobbies where you can communicate with your buddies to play careful and get back, but public lobbies feel like a nightmare with this mechanic.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 14 December 2024 00:57
SteamSpy data 19 January 2025 21:04
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 08:07
Windblown
8.8
6,333
650
Online players
541
Developer
Motion Twin
Publisher
Motion Twin, Kepler Ghost
Release 24 Oct 2024
Platforms
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