Wildermyth

Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

Wildermyth is a party-based rpg, choices matter and story rich game developed by Worldwalker Games LLC and published by Worldwalker Games LLC and WhisperGames.
Released on June 15th 2021 is available on Windows, MacOS and Linux in 7 languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French and Russian.

It has received 17,260 reviews of which 16,376 were positive and 884 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Wildermyth into these genres:

Media & Screenshots

Get an in-depth look at Wildermyth through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: i3 or better
  • Memory: 3 GB RAM
  • Graphics: Open GL 3.2
  • Storage: 2 GB available space
MacOS
  • Memory: 3 GB RAM
  • Graphics: Open GL 3.2
  • Storage: 2 GB available space
  • Additional Notes: No native M1 Mac support; May not have good performance through Rosetta
Linux
  • Memory: 3 GB RAM
  • Graphics: Open GL 3.2
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
9/10 Wildermyth is one of the more unique games out there, it has a very "storybook" feel both in terms of narration, theme, artstyle, and aesthetics. Everything about the tone makes you feel like a legendary folk hero like Robin Hood or King Arthur. It has a nice balance of combat and storytelling, with every combat encounter preceded by a storybook event that makes the world feel alive. I love this choice because many RPGs like Skyrim fall into a "Wide but shallow" experience where all you do is go back and forth between places fetching things and rarely feel like a real person who exists in a fleshed out world. Wildermyth manages to keep you invested in the characters and world by constantly giving you ways to interact with it and making choices in the story that feel impactful, with a good variety of different scenarios so it's a different story every time. I completed three full campaigns before I even encountered a single repeat scenario that I had encountered in a previous playthrough. The game has five major storylines you can play, and each one has a different enemy group as a focus. My favorite storyline was "All the Bones of Summer" and I'd recommend this game for that plotline alone. The combat is well made and well balanced, with a good variety of builds available that you will uncover just by playing the game. This game is all about adventure and discovery, so don't be shy to just make a fun character and get lost in a fantasy world of fairies, dragons, water sprites, mystic owls, witches, werewolves, and treefolk. It can be enjoyed by anyone of any age, and is a must for anyone who grew up on storybook tales and legends of folk heroes.
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July 2024
Something I haven't seen other reviews emphasize is just how moody and atmospheric (and philosophical) this game is. It's contemplative. The writing is often ambiguous and suggestive, which lets you float around in your own mind and consider what the characters and stories are talking about: some quirky, random joke, or a serious reflection on life, loss, longing, and the inevitability of change? It's fitting that all the PCs are human (to start with) and that on the harder difficulties they are fragile, because a theme running through the whole game is mortality (both the beauty and the unease of it). But whereas a game like Darkest Dungeon approaches that theme with a sense of grim resignation, despair, and likely futile struggle, Wildermyth approaches it with awe and the desire for connection and meaning. Some characters might be jaded, but the stories aren't. Some of the stories are sad, but I never walk away from the game feeling heavy. Maybe it's just where I am in my life, but the older I get, the more that cynicism and jadedness seem like the easy options: it's easier to tune out a world that horrifies and disappoints you than it is to keep engaging with it, keep opening yourself up to it. This game shows you characters who have every reason to be bitter, disempowered, and want to crawl into a hole and drink themselves to death. But the game lets you choose different paths for them, so they can keep looking for beauty, love, and purpose in their actions--though they're not always guaranteed to find it. If all of that makes you roll your eyes, you probably want to pass on this game. The mechanics are fun enough (I expect to play it for about 50 hours over the next year), but if you don't like its vibes, the mechanics aren't going to make up for it. If you're interested in a turn-based rpg that lets you dwell in characters when you want to, you like the art style, and you enjoy evocative, poetic writing with a dose of quirkiness and snark, then this game is for you.
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June 2024
Wildermyth is just behind Baldur's Gate 3 for me in terms of replicating the feeling of a TTRPG, but while Baldur's Gate does it with a high budget and intricate combat and interactions between a well-designed party, Wildermyth recreates the feeling of watching a table of PCs change as they move between sessions. It's really cool. There are a lot of campaigns to play through and they're pretty okay as stories, but the highlight of the game is the way you'll grow attached to your collection of randomly generated heroes and watch as they go through randomly designed arcs of their own and with each other. Long campaigns will have your starting characters grow old and sometimes retire while leaving behind children to continue as new characters or having trained the next generation. My favorite feature is that at the end of a campaign you can turn your characters into 'legacy characters' allowing them to keep appearing in future campaigns. Eventually you'll have built a full cast of mythological heroes who all cross over between eachother's (sometimes incompatible) stories like a proper myth. It's really cool! The new Rougelite mode is pretty neat although i'm maybe having the most trouble with it's story mode. The writing in this game is generally good but occasionally falls into unfunny memes or long tangents into unreasonably self serious complicated lore that makes me want to turn off the game and nap.
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May 2024
I wouldn't have played it for over 400 hours if it didn't love the game. It combines nice tactical combat with a charming art style. Even if you finish all story campaigns, it is just fun to test out different things also, like playing a campaign that is all fighters, then all mystics, then all hunter. I learned a lot about the three classes by doing that. Or just hunting after an achievement while also furthering a character's story.
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April 2024
This is a really good game that, while I did enjoy overall, the longer I played it the more pronounced it's flaws became. The main good point of this game is the procedural storytelling and development of your party. Your characters become more skilled in their respective classes, gain better gear, form relationships or rivalries, gain injuries or even transformations and then retire to be succeeded by the new generation of adventurers which can include their own children. It's a pretty cool concept and on completing a campaign, the characters you used can be added to your legacy to appear again in any future campaigns you play. The randomly selected story segments and choices you can make also go a long way to making each campaign feel a bit more unique than the more standard scripted RPGs. The story campaigns that come with the game are pretty good with each one pitting you against a different faction of enemies. Each faction is pretty different in terms of enemy variety and style of combat which helps stop the monotony setting in too early with the combat. I also particularly liked the magic system for the mage class in this game. Mages can basically possess items on the battle map and use them for attacks. So a wooden object can be used as a splinterblast or a stone wall for a discus style attack. So mages in particular have quite a variety of options for attacking enemies. Good points aside I found that the more I played, the more the negative aspects of the game started to bug me. For one, after a few completed campaigns you will inevitably start to see more of the same story events you've seen previously. This is slightly offset by the fact that some events have branching choices, so these events may not have the same resolution each time, but there were still some events I saw 3 or 4 times in different campaigns. The general core gameplay loop on the campaign map also gets really repetitive a couple of campaigns in. It ends up for the most part a cycle of scout tile, patrol, standard encounter, build outpost repeat. The different chapters in the story campaigns can have slightly unique overall objectives but its still hard to escape that cycle. Combat starts to suffer with a similar issue. On your fourth or fifth campaign, standard encounters start to get really repetitive. Each chapter in the story campaign at least has a final battle with more unique and challenging objectives but the standard encounters still make up the main bulk of combat. I did find these issues felt more pronounced on playing back to back campaigns and I found that taking a break from the game for a week or two between playing campaigns helped a little. I feel this game is probably better enjoyed as a game to come back to every now and again rather than ploughing through multiple back to back campaigns. I dont want to end on an overly negative note though. As I said before I still did enjoy this game overall and will likely come back to it in the future, hopefully if theres more DLC to add some more variety. I think its worth a try if it sounds interesting and potentially something you may enjoy.
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Last Updates

Steam data 18 November 2024 13:20
SteamSpy data 18 January 2025 01:19
Steam price 23 January 2025 04:49
Steam reviews 21 January 2025 04:08
Wildermyth
9.3
16,376
884
Online players
215
Developer
Worldwalker Games LLC
Publisher
Worldwalker Games LLC, WhisperGames
Release 15 Jun 2021
Platforms