Old-ass arcade-styled gallery shooter but with extra steps (and ridiculously good visuals) I feel like that's a pretty good description of this game overall, anyway? It's an old SNES game from Natsume. A remake of one, anyway. Hence "Reloaded" . All your enemies and everything you need to worry about is in the background. But you're not just a faceless reticle, you're an actual character in the game space , who is controlled along with your aiming reticle. This game is designed for a controller (it was a SNES game after all), so there's no "mouse aiming" separate from your movement or anything along those lines. Moving the directional pad normally simply moves your reticle in any direction while also walking left or right with your character in your foreground. You can also jump (and double jump ) to avoid attacks. Once you start shooting though, your directions start to control only your aiming reticle. You stay in place while firing, which lets you adjust your reticle's position separate from your character once you're adjusted to it. You're not defenseless though, jumping while holding down the shoot button lets you do an invincible dodge roll . With all the perks you'd expect from that. Lets you dodge right through bursts of enemy shots. If things get too hectic though (they usually won't because this game is surprisingly fair by arcade-format standards), you have a limited supply of screen-clearing bombs you can pop on a whim; you start with 3, you carry up to 5, and you find a good chunk more as you play through the stages either from enemies or from breaking the environment. Side note, this new remake adds two characters that weren't in the original (a fat lady that uses explosives and a dog that attacks with a drone), who have their own spin on these mechanics, but they do follow the same overall rules so I'm not gonna go into detail about them. Anyway, the game's pretty short and can be beaten in about 30 minutes. It's an intro stage, 4 "main" stages you can play in any order you choose, and then a final showdown. 6 stages, generally not longer than 5-6 minutes each. You have a limited supply of lives, but you can continue and restart the current stage if you run out (IF you're in single player mode that is, for some reason co-op just axes that feature so you're bound to full arcade rules there). Weirdly enough, there's two additional stages other than what I mentioned, but those are difficulty-locked? As in, depending on whether you're playing on easy, normal or hard, these two extra stages will replace two of the other "main" stages. It's still the same length, if just swaps a few of the levels around for the extra ones. Odd choice but I guess it's neat that they're there at all. Right, so! On the "artistic" side this game is about as solid as you could ask it to be. Gorgeous pixel art visuals with super smooth animations and gigantic multi-part sprites for bosses. Almost everything is beautifully animated, too, with super smooth movement on all the character sprites. Music 's great also, with super catchy melodies and the option to use the original soundtrack if you don't like the new arrangements. The new arrangements are very good, and keep the spirit of the original in some capacity by mixing "dooty" sampled instruments like the SNES original with more organic sounding full-quality instrumentation. But these arrangements do abuse the electric guitar a bit too much, so I wouldn't blame you if you're not into rock (I know I'm not) and want to switch to the retro music after a bit. Again, great compositions, my only complaint is I wish they varied the lead instruments some more instead of making everything centered around the electric guitar, 'cause it starts to get old after the 10th playthrough. Anyway, I mentioned a playthrough of the game won't set you back much more than 30-ish minutes at most. Content-wise , outside of that, unlockables include that "retro soundtrack" option, and 4 extra palettes for each character (for a total of 8 per, counting their 4 starting ones). That's about it, and all of these are unlocked by beating the game (as each character, one at a time, in the case of the palettes). There's a good chunk of achievements to add extra playtime! But you'd better like the game if you're gonna go for them. 100%ing involves beating every difficulty with every character, in single player, without using a continue, so combined with the 4 unlockable palettes for each character, this makes for a total of AT LEAST 16 FULL PLAYTHROUGHS OF THE GAME (12 of them perfect for the 'chievo, at least 1 perfect to unlock the retro soundtrack) for full completion. This not counting any failed attempts where you make it pretty far and then game over (which is going to happen a lot until you've gotten used to the gameplay and learned enemy patterns). Also not counting multiplayer, because for some god-forsaken reason that doesn't unlock anything at all ever. I beat the game co-op with a friend my first go, took us about 3-4 hours of attempts till we got good enough to no-continue it, but it gave us nothing for our efforts. I had to give the game about 10 more hours of playtime on my own side to actually get unlockables and 'chievos and such. Which is fine, I liked the game, but man they could've probably cut down on the amount of required repeats a little bit. Feels a bit drawn out having to replay the same thing over and over just to get everything. Still a pretty good game though, long as you like arcade-y gallery shooters. It's about as good as one could get while staying super faithful to the format.
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