Widget Inc.

A hybrid factory builder / incremental clicker game. Starting from humble beginnings, master the many crafting processes to build up resources and expand your factory. Then, using your newly automated production, unlock new technology and grow ever closer to your goal of spreading to the stars.

Widget Inc. is a clicker, automation and resource management game developed and published by Leaping Turtle.
Released on October 31st 2024 is available in English only on Windows.

It has received 436 reviews of which 402 were positive and 34 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 3.74€ on Steam and has a 25% discount.


The Steam community has classified Widget Inc. into these genres:

Media & Screenshots

Get an in-depth look at Widget Inc. through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: DX11, DX12 capable integrated graphics
  • Storage: 500 MB available space
  • Additional Notes: Should run fine on most laptops built in the last 5+ years

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I am marking this as a yes, because Steam really doesn't have a 'it depends' button. Widget Inc is a reverse idle game. At the start you make your little factory and watch the numbers go brrr... but past tier 9 you have maxed out the upgrades for your lower tiers, so they never get faster. But the resources from them continue to be needed in ever increasing amounts, and you need to spend more to make more factories for those resources each time... so instead of the game getting faster as time passes, like an idle game. It gets slower and slower. Each tier makes the game slow down further, as you struggle to optimize and balance your supply and demand in an ever increasing profit loss scenario. Up to tier 10, this game is a blast! After tier 10, it is just a slog... you just sit staring at your screen waiting for one more resource to tick over, one more thing to happen. And it gets worse the farther you go. The higher tiers need a rebalance to keep this game fun all the way through.
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Nov. 2024
love this game, just wish it have a way to know what my theoretical production rate is instead of my current one it would make easier solving bottlenecks, so i dont spend resources building more smelteries or sundelly all my widget production can only make 1 per second cause my storage is full
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Nov. 2024
I know it's hard to justify purchasing a clicker/idle/incremental game when so many great ones are free, but I promise this is absolutely worth it Phenomenal not-so-idle incremental game. It's resource management with a large amount of different materials made from different factory types. And each factory type has an interactive mini-game to generate material (eventually they autmoate themselves). Very endearing, very rewarding.
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Nov. 2024
Gives the feeling of RTS resource claiming/expansion with incremental game style progression and minigames while also having some light board game tile placement. I really like this alot it's very neat. Dev if you see this I really think some QoL additions would improve this alot. Being able to see what the max possible production/consumption of a resource would be great instead of the real time info because it often gets capped by the storage and it's hard to tell what I actually need. Adding a way to pin a resource to the top would also be nice so I could keep track of specific items at certain points without having to produce it first. Lastly I think a detailed breakdown of item consumption would be nice. Being able to see where all my iron is going would be nice for balancing everything out. Also IMO I think the base storage should be increased just a little.
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Nov. 2024
I like this game because there's no wrong way to play. On the extreme end you can tryhard the game, calculating the ratios of everything and placing things perfectly to make the most efficient factory possible, or you can play with the simple mindset that more is better. Just place more and more nodes until you stop running out of materials and you can win the game like this. You could also do anything in-between and still succeed. I've played a bunch of factory games and I always get overwhelmed because my options are between doing tons of math to create an efficient factory because I don't have enough space or have limited resources, and waiting 10 hours to get past a single milestone. This game tailors towards experienced and inexperienced players well I think, allowing people to play smart, simple, active or idle. It has achievements you can shoot for if you need more challenge, like completing the end-game goal under a certain about of hours. Not to mention this game is very well fleshed out for its price, with 10 layers and each layer expanding on how you can improve previous materials and introducing new materials. I don't really write steam reviews but I feel like this game should be found by more people who are into both the factory building and incremental/idle game genres. Or just people interested in this game in general.
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Last Updates

Steam data 25 November 2024 01:38
SteamSpy data 21 December 2024 22:35
Steam price 23 December 2024 12:54
Steam reviews 21 December 2024 14:00
Widget Inc.
8.5
402
34
Online players
457
Developer
Leaping Turtle
Publisher
Leaping Turtle
Release 31 Oct 2024
Platforms