Why Am I Dead At Sea

Why Am I Dead At Sea is an adventure game where you solve the mystery of your own murder. As a ghost, you will have to possess people and use them to investigate your surroundings. But in this place no one is who they seem...and everyone has a secret.

Why Am I Dead At Sea is a adventure, indie and rpg game developed and published by Peltast Software.
Released on May 11th 2015 is available on Windows and MacOS in 2 languages: English and Russian.

It has received 406 reviews of which 384 were positive and 22 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Why Am I Dead At Sea into these genres:

Media & Screenshots

Get an in-depth look at Why Am I Dead At Sea through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1.5 Ghz, single core
  • Memory: 1 GB RAM
  • Storage: 150 MB available space
  • Sound Card: Any
MacOS
  • OS: v 10.6 or later
  • Processor: 1.5 Ghz, single core
  • Memory: 1 GB RAM
  • Storage: 150 MB available space
  • Sound Card: Any

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
i'm speechless. the entire char cast and the story they make up is heavily reminiscent of one of my own short stories to me actually but this goes far deeper adding in the mystery element to spice things up i am prolly dumb and some stuff might've been obvious tbh but to me it just wasn't. so the intrigue kinda stuck with me till the end. magnificent
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Sept. 2024
Why Am I Dead At Sea is the most unique game I've played as of late. The game is a bit rough around the edges, needing some polish to fix bugs here and there (minus the fact the game is almost 10 years old), but its personality and cleverness stands out above its faults. The game does have a lot of reading, but it's worth sticking through for the excellent cast of characters. The dialogue is wonderfully written, and each of their personalities feels realistic and fun. My only other gripe is that at times it felt there were too many dialogue options, which was starting to get tiring by the end. However, that was probably because I was exhausting every option instead of thoughtfully selecting them. If you're a fan of murder mysteries, give this game a go!
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June 2024
This is of the best mystery yarns I’ve read/played in ages, with a fun Earthbound-esque visual style and fun chiptune soundtrack. I picked it up thinking I’d just give it a try, and then devoured the entire game in a single day over the course of 5 hours. If I hadn’t already stayed up past midnight, I’d have unlocked the last 4 achievements. Exceptionally written, uniquely designed, and surprisingly moving, this dark tale is a STEAL at $5. If you were interested enough to click on the listing, just buy it. Right now. Do it, you coward.
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May 2024
Cool game with good characters and story that you'll want to see through. It's held back by a somewhat underwhelming ending, a few stupid puzzles, and annoying bugs (music randomly cutting out, stuck out of bounds). Still worth it tho
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Jan. 2024
(think I fell asleep with this on once - playing time is a little inflated prob more like 4-5 hours) Will start out by saying - I don't really think this is my cup of tea. I spent more time frustrated than having fun, but I still want to leave a positive review here because perhaps someone else who doesn't have the same gaming quirks I do will find some enjoyment in it. Most of the game is really well done. Great concept. The art is great, the faux-retro pixel art style popular with a lot of indie titles. The music is in the same style, nice and crunchy, different characters have different themes which is cool. The Ship has a lot of character, and the actual characters are all well designed and distinct. Their personal stories vary in quality (none are bad per se, some just really cliche) but the good ones are good. The mystery itself is intriguing. Now here's where it started being more frustrating than fun to me, and where other's opinions may differ. The actual gameplay is straight out of 90s adventure games in the sense that you have to rub everything on everything, but in this sense rubbing everything on everything is just talking to people over and over with different people until you finally find a fresh, precious morsel of new dialogue. The perceptive shifts sound cool until you realize instead of exhausting all dialogue options with a character and then moving on to the next, you now have to do that with every character you can possibly control. Then later you unlock full possessions which just means you now have a whole new thing to rub on everything. Most of your time will be spent wondering around the ship as different characters, trying to figure out just who in the hell you're supposed to talk to to trigger progression. It's not so bad early, when your possessions are limited, but by Chapter 4 it just becomes a mess of guess work and walking. Speaking of walking, most of the characters are painfully slow. No sprint. Your ghost form is way faster than anything else, but characters hang out in specific locations, meaning most of the time to interact with a character as a character, you have some walking to do. One character goes faster with his ability, but it's drugs so it makes your screen all fuzzy and annoying to look at. Which segways me into the abilities, which I feel are wasted potential. Other than one allowing you to sequence break (Gwen's peeking ability unlocks the room for you as a ghost, allowing you to enter rooms a chapter early) they're all fairly useless or have very specific uses. Finally, the ending is such "you have to do these specific things in this specific order" 90s adventure game bull shit I was pulling my hair out. I don't care, I used a guide. You will too, because the entire game trains you to exhaust every dialogue option, but now, at the very end, the solution is to use specific dialogue in a specific order with specific characters, AFTER making sure you get the easily missable dialogue that could make it impossible to get the good ending. It's so 90s it hurts. Ultimately, that's why this review is a recommend. If you love 90s adventure game bullshit minus moon logic but with an extra heaping of rub everything on everything followed by a side of "do this specific thing in this specific order or else. and better make sure you found all the missable stuff!" then you will probably love this. I hate that kind of thing, so the back half of the game became a slog to me. The mystery was interesting enough that I wanted to see what happened, and the art and music was good, so I powered through, but I was very close to quitting at points. Also, save often, characters can become stuck and you can fly out of the map.
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Last Updates

Steam data 05 December 2024 00:31
SteamSpy data 19 December 2024 15:01
Steam price 24 December 2024 12:47
Steam reviews 23 December 2024 08:05
Why Am I Dead At Sea
8.7
384
22
Online players
0
Developer
Peltast Software
Publisher
Peltast Software
Release 11 May 2015
Platforms