Where the Water Tastes Like Wine

Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny.

Where the Water Tastes Like Wine is a adventure, indie and story rich game developed by Dim Bulb Games and Serenity Forge and published by Good Shepherd Entertainment.
Released on February 28th 2018 is available on Windows, MacOS and Linux in 5 languages: English, French, German, Russian and Simplified Chinese.

It has received 1,540 reviews of which 1,178 were positive and 362 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 1.99€ on Steam and has a 90% discount.


The Steam community has classified Where the Water Tastes Like Wine into these genres:

Media & Screenshots

Get an in-depth look at Where the Water Tastes Like Wine through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core2 Duo E4500 (2 * 2200) or equivalent/AMD Athlon 64 X2 4200+ (2 * 2200) or equivalent
  • Memory: 1 GB RAM
  • Graphics: GeForce 8500 GT (512 MB)/Radeon HD 4350 (512 MB)
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
MacOS
  • OS: Mac OS X 10.8 or Later
  • Processor: Intel Core 2 Duo or faster
  • Memory: 1 GB RAM
  • Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
  • Storage: 6 GB available space
Linux
  • OS: Ubuntu 12.04 or later
  • Processor: Intel from 1.2 GHz or equivilent AMD family
  • Memory: 1 GB RAM
  • Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I enjoy the game. It is slow and disconnected, and the walking takes up a long time, but there is something nice about the leisurely pace just gathering stories. The hardest part to me is trying to fit the correct stories to the correct characters, as a lot of times I just don't have the right "funny" stories for them. I mostly seem to find all the ghost stories and sad ones. If you have time to just sit and stroll around america as a skeleton and try to think about which real life urban legend/folklore tale you've just picked up, it is fun. Biggest con is just the length of time traveling from once place to the next, but there are in-game work arounds (the whistling thing is not that great, honestly, especially when you want to do some sight seeing and look for stories you missed).
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July 2024
Where The Water Tastes Like Wine is set during the United States' Great Depression, a period of economic collapse in the 1930s. As such, the game focuses on stories about characters struggling to survive and dealing with the loss of their jobs and their homes. There is this sort of overall bleak sense of hopelessness, but you still have many stories that showcase the strength and determination of people to overcome adversity and find a way forward. What may be interesting to note, for those unfamiliar with US history, is a period called the Great Migration, in which many African Americans left the South to find better opportunities in Northern cities, considering the prevalence racism and segregation and the fact that African Americans often had the last pick of jobs, were the first to be laid off, and had limited access to government aid. Where The Water Tastes Like Wine evokes Great Depression-era works of literature by Steinbeck, Faulkner, and Greene. It also seems to be inspired by the works and wanderlust of the later Beat Generation, like Kerouac and Ginsberg. Especially Ginsberg, considering it seems like Cassady is supposed to BE Ginsberg. Cassady, with his love story about fellow writer Silas (who settles down with a woman for a "normal" life), mirrors Ginsberg's unrequited feelings for Kerouac. Both Cassady and Ginsberg travel the country as a means to heal from heartbreak. Travel played a significant role in the writing of the Beat Generation, because it really symbolized freedom from societal expectations, and also because it allowed them to gain a deeper understanding of themselves and the world around them. You can really feel this in the game, I think. I would say the game is a combination of Keroauc's "On The Road" (themes of freedom, self-discovery, and celebrates spontaneity, travel, and experiences on the open road across America -- energetic and optimistic) and Greene's "Journey Without Maps" (encounters with local people, the harshness of the environment, and characters' internal struggles -- cynical and dark). This game also features a healthy dose of American and Native folklore, daring to be fantastical but in a way that is completely believable and well-integrated into everyday stories. All of this, combined with an era-appropriate soundtrack, form an extremely well-rounded portrayal of this period in time. Oh, and the art fucking rules! Very important to mention that; it's actually the initial reason I bought the game. I fully recommend this game, it's legitimately one of my favorites, but there are reasons folks would strongly dislike it. Namely, long, slow treks across the map. I was just vibing with the soundtrack, generally played this in the morning with coffee, thought it was perfection, but I can see folks getting bored or frustrated. Also, for those that care, there is one achievement that is literally impossible to obtain (it's symbolic, or whatever). Personally, I think it was a bad move on the devs' part, but it is what it is.
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Feb. 2024
im not much into story rich games but this one is so gripping and calm, the unfolding of stories as you go is also interesting, havent played anything like this yet
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Jan. 2024
To be short: this game excels in everything but gameplay. The voice acting, music, art direction, and writing are all top-notch, having you collect hundreds of interesting and often-supernatural stories across America during the Great Depression. It features some of my favorite writers from other narrative-focused games — Emily Short, Olivia Wood, Bruno Dias, Cat Manning, and Austin Walker — and when the light hits just right, it's an excellent experience. To get to these stories, though, you'll have to walk. You can also hitchhike or catch trains, but since most stories are scattered away from the main roads you're better off walking most places anyways. I understand the intention behind the slow trek across America, but in the end it left me with a reduced desire to return and a cramped left hand after each play session. I genuinely think I'd have had a better time navigating through menus or something. Anyways, I think for the low price it's often at, it's totally worth your time. I ultimately valued the experience, and finding out about the intentionally unwinnable achievement actually made the whole thing click into place for me and ultimately appreciate/respect the game more.
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Jan. 2024
Novel idea for a game. What it needs is a turbo mode, so you can speed to the next node (new story, embellished story, money, morale, sustenance) and skip a lot of the wandering listening to the same (mostly good) songs for hours. I understand that the leisurely pace is a big part of the design but whoever made that design decision clearly didn't have a toddler who could wake up at any moment and cut into his or her gaming time. Good to get on sale, play long enough to get the idea - then move on, much like the skeletal hobo that's inside every one of us - buried deeper in some than in others.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 10:10
SteamSpy data 19 December 2024 06:30
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 05:49
Where the Water Tastes Like Wine
7.4
1,178
362
Online players
8
Developer
Dim Bulb Games, Serenity Forge
Publisher
Good Shepherd Entertainment
Release 28 Feb 2018
Platforms