When The Night Comes

When The Night Comes is a queer, narrative-driven, supernatural visual novel.

When The Night Comes is a lgbtq+, visual novel and dating sim game developed and published by Lunaris Games.
Released on August 09th 2021 is available in English on Windows, MacOS and Linux.

It has received 307 reviews of which 289 were positive and 18 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.00€ on Steam.


The Steam community has classified When The Night Comes into these genres:

Media & Screenshots

Get an in-depth look at When The Night Comes through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1 GHz Intel or AMD Processor
  • Memory: 2 GB RAM
  • Graphics: DirectX or OpenGL compatible card
  • DirectX: Version 9.0c
  • Storage: 100 MB available space
MacOS
  • OS: Mac OS X 10.6 or later
  • Processor: 1 GhzCore 2 Duo
  • Memory: 2 GB RAM
  • Graphics: DirectX or OpenGL compatible card
  • Storage: 100 MB available space
Linux
  • Processor: 1 GHz Intel or AMD Processor
  • Memory: 2 GB RAM
  • Graphics: DirectX or OpenGL compatible card
  • Storage: 100 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I can only talk about my experience. You might not feel the same way while playing this game. --- It is a very relaxing and cosy game. I felt loved by almost all the characters. Lunaris is the friendliest town ever. hehehe.... :) If you romance a character, you don't have to "have" sex with them, or kiss them, you can chose the option to simply hug them and that made me happy. --- However, the story was not very captivating or thrilling. I quickly guessed what was going on and so there were no great reveals or twists and turns. I felt a bit bored, but very loved. hihihi...So I still recommend it. If you feel lonely this game will sure remedy that!
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Oct. 2024
This is one of the best visual novels I have ever played and it's safe to say it has become one of my comfort games. All the romances are delightful and unique and the story itself is compelling and interesting. In terms of game mechanics, I love the fact that you can go back by individual lines in case you accidentally skipped something or to try out a different choice. The cast is diverse, the voice acting is phenomenal and the art is absolutely stunning - what more do you need?
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Sept. 2024
When the Night Comes is a romantic indie visual novel set in a fictional world where Hunters control the monster population and are in turn controlled by Enforcers, mages who act as a handler of sorts. In this world, the main character is newly sent to a small town to solve a string of murders specifically targeting Hunters and across the 10 chapters, grow close to a character and solve the murders. When the Night Comes surprisingly has a strong voice cast! Gideon Emery is in this. GIDEON EMERY. THAT'S FENRIS FROM DA2 AND BALTHIER FROM FF12 GIDEON EMERY. I didn't initially intend to start with his character but I got sucked into it when hearing his voice. I wasn't sure initially, but I knew it after hearing a certain line. It's interesting, he has such a distinct way of voicing lines but then by the end of the game, it felt a bit monotonous HAHA. The game is partially voiced (so every character has some lines voiced, some not), and everyone does their best. My pre-game ranking was: August>Piper>Omen>Ezra>Finn>Alkar Post-game ranking: August (I just loved their voice acting? There was so much passion and emotion in their lines!)>Finn>Piper=Omen=Alkar>Ezra The game is a little diverse with different skin tones and relationship types, the MC can use she/her, he/him, they/them pronouns and you can set a first/last name; you have a choice of a monogamous or poly-amorous relationship, and the lines are adjusted to account for the fact that there are two characters there, instead of mashing two individual storylines together. There are 9 CGs for each individual character and the poly routes have 5 CGs each. You can also read some mini-stories after the game ends (reading each one unlocks the next). The game is more of a single common route, then it branches off into the story with the love interest complementing the route. As for how I feel about it, I have some thoughts. I liked the story and there are some codex/lore entries that are several pages long that expand on the world-building (which is nice to not have info-dumped in the story but just accessible for a reader to go over), and I liked the characters. I think even though I had clear favourites, each one had their own charm that made their routes enjoyable. I am a completionist so I did go through each route even though the poly ones were not really for me. In some ways it's not quite fully an otome...as when you don't romance certain characters, they have their own romantic relationship with others. The game controls were pretty standard, but not all of them are listed in the pause menu. You can right click to open the save menu, but theres no way to load a save file unless you go back to the main menu? And then load from there? And sometimes the hover over for Main Menu or Exit wouldn't work at all. Sometimes when Alt-Tabbing the game would have a random screen/dialogue showing and it wouldnt respond until I tabbed back and clicked a few times. You can mouse-scroll to go back lines, space/enter to progress dialogue and you can also view extras while still mid-route (which also includes the mini-stories). You can change the skip setting in the menu, but it doesnt seem to do anything. One thing I found frustrating was that for one or two slightly different contextual lines, I wouldn't be able to FFWD through dialogue I'd already read. In Alkar's route, the line about protecting him takes place in his forest hovel, but in other people's routes, it takes place in the pub. The game SHOULD read these as the same lines, but I'm forced to read them again and again in different contexts as if they're completely new lines - this was like The Letter, where one or two lines different in two points on the flowchart resulted in me reading the entire section again. The CGs were all really female gazey which was nice and the story gets quite steamy through text, but(!) we really missed out on being able to see our MC in the CGs and are not even able to design a character avatar. I kind of wanted that. The MC is pretty stock-standard. They are quite sarcastic/sassy and also flirty; the writing made me feel like I was reading the protagonist from Fourth Wing or ACOTAR - a stereotypical baddie (which I didn't love, honestly). The dialogue options that result in a romantic response are all marked with a heart; note that there's no bar/gauge you need to fill to get with someone, you just click a choice and go down their route. It makes the pre-Festival common route a bit weird because you can flirt with anyone at any time; even when those times are inappropriate, the character will blush/respond to the flirting (which was so immersion-breaking!). I also found one part in the routes kind of stupid where the MC is unconscious for two days after a life-threatening injury and then once they wake up they immediately have a sex scene with the chosen LI. Give it another day! Oh, and the timeline is really short for admitting feelings and love. Admittedly some of the dialogue made me laugh out loud, cringe or cry out in shock. I did feel the story was a little inspired ... the way that hunters are made is through a blood ritual where they drink the blood of the monsters inhabiting the world - demon/werewolf/vampire/etc - and then if they survive, they become a hunter and if not, then they become an abomination, I guess. It's a bit like the grey warden ritual and the witcher training rolled into one. . There's also a gripe I have with the ending, where the game doesn't let you make the truly evil choice (you still need to stop the bad guy even if you drink his serum and everyone hates you.) Regardless, I still enjoyed the journey and I'm glad I bought this game; it's more than earnt the cost with the playtime I've gotten from it. If you're into dating sims, don't miss this one.
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Aug. 2024
Went in expecting to romance hot vampire and witch, and ended up deeply in love with August. They have me in a choke-hold and that's where I'm going to stay for the rest of my life. There is a severe lack of poly rep in dating sims and I am so glad they have some options. Very inclusive, makes me feel very seen. Feel good game with good vibes :)
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July 2024
Got this game to smooch a vampire, ended up falling in love with a witch and the most adorable demon I ever encountered. 10/10 characters What I liked: + The characters! Every one of them has a distinct personality and feels "alive". They have interesting backstories, flaws and depth. They have their own lifes outside of interacting with you and I really enjoyed discovering the relationships they have with each other. I have to admit I didn't like some of them in the beginning, but as I got to know them better and learn about their reasons, they all grew on me. And even my less favourite ones are well written, just not exactly my cup of tea. + The voice acting. I haven't played a lot of visual novels, so I don't know how common voice acting is in those games. But this is the first time I encountered it - and I really liked it. It gave the characters so much more personality and while it isn't 100% voiced, the spoken lines were well placed and really helped me to stay focused and not loose interest or get distracted. + The queer representation. I really adore the inclusion of a non-binary character as well as poly and aro/ace options. Like I said, I'm not experienced in this genre, but it's the first time I came across something like that and I really appreciate it. + The setting. I really like the supernatural world and mystery aspect of the game. + The art. I have some nitpicks with the art, but overall it's very pretty and I was always happy to get a new artwork of a character. There are also some really good looking background arts and I enjoyed the style of magical effects. + The codex. It features general "lexicon-like" entries to explain institutions - but also personal stories told from the point of view of the characters. I absolutely loved those. Finding out how certain characters met or what happened in the past to cause rifts between them was great! What I liked less: - The story is very linear. You will jump from character to character in order to include all of them equally (which doesn't even really work, some of them are clearly more relevant to the main story and get way more screentime than others), which means subsequent playthroughs felt really repetetive. Sure, your romance choices change some things, but generally, you won't discover that many new aspects of the main story by playing through multiple romances. So by the third time I tended to just skip from romance scene to romance scene without going through the whole story again, which makes the romance more rushed than before. This is especially true for the poly options. I had hoped to get some new scenes, but if you already played through their individual romances, the poly arc is just a meshup of what they say to you normally with some additional lines thrown in. I only played one poly route so far, so maybe it's different for the other. But I felt like I could skip 80% of the romance content because I had already seen it. I still enjoyed seeing them be cute together and getting art for them, tho. - The plot twist was a bit obvious. It's not totally on the nose and can still surprise you, but if you ever read stories with a similar setup before, it's not too hard to know the ending before you played through the first half of the story. I would have also liked the mystery to play a bigger role and to spend a little more time on actually investigating and putting clues together. But this is still a dating game and not supposed to be a hardcore detective story, so it's totally understandable and not the main focus. - The main character. Our character is just so meaningless and bland. We are supposed to be this badass monster hunter, but most times I felt like I was just watching other characters do things. None of the romance options can even say why or what they like about us, they just decide to be in love with us halfway through the story. - I wished the romance options were a bit more even. While I like Piper as a character, I think a second female dating option would have been great. Or maybe not making both poly options mlm+you. This isn't a big negative, just a little "what could have been even better". - The artwork is a little inconsistent sometimes. This is more true for some characters than others and the art is still beautiful, but sometimes I was a little thrown off by how different somebody looked in certain pictures. It's still interesting to see them in different styles and this is more nitpicking than anything else. Conclusion: The story isn't perfect, but we are mainly here for the dating aspect and these characters are just so charming and interesting! They certainly carry the game and made me enjoy it. 8/10, would certainly recommend.
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Last Updates

Steam data 17 November 2024 11:14
SteamSpy data 18 January 2025 09:09
Steam price 22 January 2025 20:38
Steam reviews 22 January 2025 06:07
When The Night Comes
8.6
289
18
Online players
7
Developer
Lunaris Games
Publisher
Lunaris Games
Release 09 Aug 2021
Platforms