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We Know the Devil on Steam

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WE KNOW THE DEVIL is a visual novel about teens reluctantly fighting the devil at summer camp. Follow meangirl Neptune, tomboy Jupiter, and shy shy Venus as they get to know each other--but one always gets left out.

We Know the Devil is a indie, lgbtq+ and visual novel game developed by Pillow Fight and Worst Girls Games and published by Pillow Fight.
Released on February 15th 2016 is available on Windows and MacOS.

It has received 1,053 reviews of which 998 were positive and 55 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 5.69€ on Steam, but you can find it for 0.93€ on G2A.


The Steam community has classified We Know the Devil into these genres:

Media & Screenshots

Get an in-depth look at We Know the Devil through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11
  • Processor: 2+ Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel Integrated Graphics or Equivalent
  • Storage: 750 MB available space
  • Sound Card: Optional, but recommended
MacOS
  • OS: MacOS 14 Sonoma
  • Processor: Apple M1 or Intel Core M
  • Memory: 4 GB RAM
  • Graphics: Integrated Mac Graphics
  • Storage: 750 MB available space
  • Sound Card: Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
June 2026
This is perfect for someone who loves watching hour+ video essays on interpersonal relationships in their favorite form of media, and the overarching political and social implications behind them, and the ways people who don't fit the norm are forced into a mold despite their earnest protests. Or they like to read Halimede's substack twice a week . Overall, it was a pretty interesting read with lovely art and slightly confusing replayability.
2 hours played
June 2026
It's a short experience, but an impactful one. I can't say I relate much to the characters, but there's a degree of warmth in We Know the Devil that just brings you into its story and makes you feel all fuzzy all over as you see these characters go through their ♥♥♥♥ and grow a bit closer together. I appreciate the general sentiment of the game, people being weighed down by the need forced upon them to be "good," that idea of good being whatever the enforcers say it is. In this case, the message about religion is overt and clear. Clunky, to be sure, but not an uninteresting one. Mostly, though, it's interesting for the very odd, untold story that rests at the heart of We Know the Devil. The world of We Know the Devil is not like ours, at least it probably isn't. It's a world where the Devil is real and God is too, but God's the one our characters turn their backs on in the true ending (a worthwhile ending as it's the only one that feels particularly complete of the four endings). I dislike the need to replay the game to go through each ending and I think the writing is generally too haphazard for my tastes. I also feel that the characters would feel better if they had more air to breathe, i.e., if the game were longer and not focused on just this one night. But, again, there's that warmth I was talking about. Seeing the characters talk, you grow to care for them quickly even if you don't know them as well as you'd like by the end. And every moment, I was happy with them when they were happy. There's a song from the game, Growing Poppies. It's beautiful, my favorite part of the game, and I would say it holds in it everything the game wants to talk and be about. There's beauty, warmth and comfort in its main piano line, and yet behind it there is this constant, shimmering drone. It's easy to think of it as a sort of discomfiting background that always paints the backdrop behind the main characters, but I cannot help but see some positive value in it. I don't know how to interpret that drone, though. The image I get in my head is of these three characters on the precipice of something and that the drone is the apocalypse coming to wash the characters away. And it's like these characters have only really been brought together and self-actualized because that apocalypse put them there in the first place. It's not that it was best this way. It would be better if the characters were able to become the selves they really want to be, not the selves they're made to be, simply without that threat looming over them. But, I guess there's beauty to be recognized in a bad situation, a good miracle in that of a bad thing. I guess it's just inexplicable to me. I'm sat here thinking it through and trying to figure out what it is this song is doing and why it feels so meaningful to me, but all my metaphors seem to lean towards painting that noise as a bad, ugly thing. And it's not ugly to me, it's just as beautiful as that piano is. Maybe it's that in isolation, the two would create a different experience, but in coming together, there's a sort of sheer beauty that either individually would never have been able to realize. Maybe the drone represents "evil," or the opposite of goodliness. Jupiter talks at one point, in her individual ending, about this sensation of having started evil and trying so hard to be good only to find by the end that it was for nothing. And yet, as we find in the true ending, these characters and their happiest ending comes with their decisions to turn their backs on God, to become three Eves. The song, Growing Poppies, starts and ends with this drone, fades in and fades out. Maybe that's all it is? The recognition that what appears to be evil never really was, despite everything we were told. The summer heat becomes overbearing with time. The warmth turns to discomfort which turns to a desire for the shade. It's as if the sun, in beating us down, wants to push us into the shade. We know the devil, for it lies in the shadow of man. So, maybe it's best to rest in the shadows when the heat of light gets to be too much. If nothing else, you know you'll have company.
12 hours played
June 2026
We Know the Devil is an unconventional visual novel that blends psychological horror, coming-of-age drama, and supernatural themes into a compact yet remarkably memorable experience. Developed by Pillow Fight and Worst Girls Games and published by Pillow Fight, the game takes place at a mysterious Christian summer camp where three teenagers—Neptune, Jupiter, and Venus—are assigned a strange task: spend a night in an isolated cabin and confront the Devil. While the premise initially suggests a traditional horror story, the game quickly reveals itself to be far more interested in exploring human relationships, loneliness, and the emotional struggles of adolescence. The narrative stands out because of how it approaches character interaction. Rather than following a fixed route, players decide which two girls spend time together during key moments. This simple mechanic creates a powerful sense of tension because one character is always left out. The resulting feelings of exclusion and imbalance become central to the story, reflecting the difficulties of maintaining friendships within a trio. Every choice subtly changes the emotional landscape, allowing different sides of each character to emerge and encouraging multiple playthroughs to fully understand their perspectives. The writing is easily one of the game's greatest strengths. Each protagonist possesses a distinct personality and emotional baggage that influences how they relate to one another. Neptune masks vulnerability behind confidence and sarcasm, Jupiter struggles with responsibility and expectations, while Venus constantly searches for acceptance and belonging. Their conversations feel natural and emotionally charged, shifting between humor, awkwardness, affection, and fear. Despite the game's relatively short length, the characters develop enough depth to leave a lasting impression, and their personal insecurities become the true driving force behind the story. Although marketed as a horror experience, the game relies less on traditional scares and more on psychological unease. The Devil functions as both a supernatural threat and a symbolic representation of fear, shame, and alienation. Strange events occur throughout the night, but the most unsettling moments often stem from the characters' emotional conflicts rather than any visible monster. This approach creates a lingering atmosphere of discomfort that remains effective long after the story ends. The game uses horror as a lens through which to examine identity and social anxiety, giving it a unique voice within the genre. The visual presentation reinforces this tone exceptionally well. Character portraits are expressive and distinctive, while the backgrounds utilize a faded photographic style that resembles old snapshots from a forgotten summer. This artistic direction gives the game a dreamlike quality, making the camp feel both familiar and unnerving. The contrast between realistic environments and stylized character art contributes to the feeling that reality is slowly unraveling around the protagonists. The overall aesthetic is memorable and perfectly suited to the story's themes. Sound design also plays an important role in establishing the mood. The soundtrack features atmospheric electronic compositions that quietly build tension throughout the experience. Rather than relying on dramatic musical cues, the audio remains subtle and haunting, complementing the emotional weight of the dialogue and supernatural events. Together, the visuals and music create an immersive environment that feels isolated, melancholic, and occasionally surreal. Replayability is stronger than expected thanks to the branching narrative structure. Different combinations of character interactions unlock alternate scenes, new insights, and multiple endings. Players who invest time in exploring every route gain a much fuller understanding of the story and its themes. This design ensures that the experience remains engaging beyond a single playthrough and rewards those willing to examine every perspective. We Know the Devil is not a game designed for everyone. Its storytelling embraces ambiguity, symbolism, and emotional subtext, often leaving certain details open to interpretation. Players seeking straightforward horror or fast-paced gameplay may find its approach unusual. However, those interested in character-driven narratives, experimental storytelling, and meaningful thematic exploration will discover a thoughtful and emotionally resonant experience. It succeeds as both a supernatural tale and a reflection on adolescence, identity, and the fear of being excluded from the people who matter most. Rating: 9/10
6 hours played
May 2026
watched a playthrough of this when i was a freshman in high school. its been seven years and i just played through it with my girlfriend. i used to relate to venus a lot more, now im being told i remind her of neptune. im happy, shes trying to find a jupiter profile picture. a lot has changed in 7 years, a lot has made this game only more meaningful to me. this game has been a love of mine since i first experienced it and every time i reexperience it it means even more to me. i had a wonderful talk with my other girlfriend today. im happy. a lot has changed in 7 years.
4 hours played
April 2026
"But we can't wait to see what they'll do against the three worst girls since Eve." Not a perfect game, but I connected to it heavily. You ever feel thankful for a game being made? That's what I'm feeling right now...

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Frequently Asked Questions

We Know the Devil is currently priced at 5.69€ on Steam.

No, We Know the Devil is currently not on sale. You can purchase it for 5.69€ on Steam.

Yes, We Know the Devil received 998 positive votes out of a total of 1,053 achieving a rating of 8.93.
😎

We Know the Devil was developed by Pillow Fight and Worst Girls Games and published by Pillow Fight.

Yes, We Know the Devil is playable and fully supported on Windows.

Yes, We Know the Devil is playable and fully supported on MacOS.

No, We Know the Devil is not playable on Linux.

This information about We Know the Devil is not available yet.

This information about We Know the Devil is not available yet.

No, We Know the Devil does not support VR.

We Know the Devil is a single-player game.

No, We Know the Devil does not currently offer any DLC.

No, We Know the Devil does not support mods via Steam Workshop.

No, We Know the Devil does not support Steam Remote Play.

Yes, We Know the Devil is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for We Know the Devil.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 22:31 UTC
SteamSpy data 14 October 2026 21:07 UTC
Steam price 17 October 2026 03:04 UTC
Steam reviews 12 October 2026 10:09 UTC

If you'd like to dive deeper into the details about We Know the Devil, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about We Know the Devil
  • SteamCharts - Analysis of We Know the Devil concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck We Know the Devil compatibility
We Know the Devil
Rating
8.9
998
55
Game modes
Features
Online players
1
Developer
Pillow Fight, Worst Girls Games
Publisher
Pillow Fight
Release 15 Feb 2016
Platforms
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