We Know the Devil

WE KNOW THE DEVIL is a visual novel about teens reluctantly fighting the devil at summer camp. Follow meangirl Neptune, tomboy Jupiter, and shy shy Venus as they get to know each other--but one always gets left out.

We Know the Devil is a indie, lgbtq+ and visual novel game developed by Pillow Fight and Worst Girls Games and published by Pillow Fight.
Released on February 15th 2016 is available in English on Windows and MacOS.

It has received 993 reviews of which 940 were positive and 53 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 1.13€ on Steam and has a 80% discount.


The Steam community has classified We Know the Devil into these genres:

Media & Screenshots

Get an in-depth look at We Know the Devil through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2+ Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel 3000HD or greater
  • Sound Card: Optional, but recommended
MacOS
  • OS: MacOS 10.8-10.14
  • Processor: 2+ Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel 3000HD or greater
  • Sound Card: Optional, but recommended
  • Additional Notes: This game is not currently compatible with MacOS Catalina 10.15

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I feel like an in depth review for a story you can absolutely knock out in a couple of hours is too much, as you'd be wasting time reading this instead of the game. That said, I'll say a few things. This is a story for people who identify with outcast groups, primarily LGBT+ people. This isn't to gatekeep non-LGBT+ audiences, but it will be difficult to connect with the themes of this game. It's pretty heavy, but its message is ultimately hopeful.
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July 2024
so we know the devil ate me, chewed me and then spat me without any consideration for my wellbeing, it then expected me to thank it for the experience of being unmade and then reformed through the haze, confusion and self loathing. i, of course, did. we know the devil is the story of three young students attending what might be both christian summer camp and also an exorcism. these youths have issues, but also live in a world were being possesed by the devil is _normal_, magical girls apparently exist and also it _might_ all be a metaphor, all at the same time. it works too well. it's messy, raw and personal, left me with a longing for things that will never be, and for things that already are, but i don't want them to be for more reviews of games that are cute or creepy, or both, find me on my curator page: https://store.steampowered.com/curator/44079361-Ghostly-Ramblings/
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May 2024
Let's start with the basics. This game understands exactly what it wants to be, its aesthetics wonderfully rough in both art and dialogue. The use of simple character sprites on top of real photos create an atmosphere that's elevated even further by the music. All of these simple sensory elements created an air of nostalgia for me personally, reminding me of when I attended summer camp myself, even making me miss those times of my life. The writing is a bit more complicated; the narration is entirely in third person omniscient, which I know many readers may not be accustomed to. There is depth to everything the characters say and do, small details that seem odd the first time you play that you immediately begin to see your second time around--the Devil is always in the details. The sprites support the dialogue wonderfully, showing great character reactions and giving a very good impression of each of these characters' individual voices and feelings. Something I like personally is how the writing holds itself back from explaining everything to you, which includes themes, meanings, and some aspects of worldbuilding. I know not everyone likes that, but in my eyes its more so the game trusting you to understand it than telling you its whole deal, which is something I prefer depending on the context. Obviously, the real meat most people are here for is the game's main gimmick: the pairing system. Throughout the game, you can choose two characters to stick together in the given situation, typically leaving out the third. However, nobody gets their happiest possible endings in these routes--it's only by breaking the system do we truly set ourselves free, something the game openly preaches when you reach the true ending . All of the endings, regardless of your choices or the outcome, hit very hard, some even more depending on your personal history or background. This is a game that is for queer audiences, first and foremost. It is a story for the outcasts of society, the people who have to fight tooth and nail to be seen as equal while others seem to get that privilege handed to them for free. This game is about carving out a place for yourself in a system that actively demands you bow to its rules--if its rules won't let you exist, then break the system and make a home for yourself and the people you love. I rarely cry to stories, and this game hit the "almost made me cry" threshold, which means its very high on my list of favorite games, a list that is also very small (not due to lack of games, mostly due to how I judge them). TL;DR: All achievements are relatively easy to obtain, including the secret one. Gameplay is simple as with most visual novels, and the writing is engaging. The visuals are charming and the music is gorgeous and haunting. The themes and story alwats nearly bring me to tears. This is a must-play for people who have been looking for a home in this world, and for queer audiences across the board.
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April 2024
When it comes to overall style and presentation, it’s hard to find a better visual novel than We Know the Devil. Alec Lambert’s soundtrack to the game is Incredible, bouncing from spooky drones to lowfi pop that would make Owen Ashworth blush. The overall theme of the game seems to be about striving to be your true self and that it’s okay to reject institutions that don’t accept you. Although, there is several deeply profound observations made by the main characters, i wonder if the characters at times being critical of everyone else (including the other main characters) makes them equally at fault. Either way, I really like this game.
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March 2024
If you're a millenial or an early zoomer, there's a chance that Christianity and religion was part of your life at some point, wether you wanted it or not. With the sudden uprise of the LGBTQ+ movement and rights, people are less and less afraid of being queer to the point "gay" is not an insult anymore. We Know the Devil is a story released at a moment in life where acceptance wasn't as present as it is today (online, at least) but christianity and religion was still quite present . One of the things you'll notice very early on is how unsettling and distant the soundtrack is. Almost as if it always stalking, waiting for the moment to catch you off guard. It doesn't really has much calm moments where you can actually relax. It's a soundtrack that perfectly encapsulates the feeling of trying to hide something, of a danger that is lurking but hasn't striken. It sometimes manifests itself like a broken disc, with static and scratches. I am unaware if this is intentional or not, but at one point where the game is using the second "messiest" song, they are talking about radio static being described as "God is already warning us". The writing respects the reader with a storytelling that skips over details and lets you fill in the blanks based on the information you receive with the interaction of each character. Every time details are given, it's to plant a seed on the reader. A seed of doubt. A seed of curiosity. A seed of inquisivity. To give a non spoilery example, at one moment the player asks themselves what even is this camp. What are the intentions behind it aside of religious, which is when the game does this clever thing of telling it's hand rather than showing it by saying it's a camp for "bad kids", which ponders the question of what is considered bad based upon the entire religious context. It is a line delivered fairly early into the game which really helps the reader to start analyzing more and more the possible reasons why these kids were sent here. Although they're ultimately revealed, it has never felt as if the writing is mad at you for not figuring things out earlier. We Know the Devil might be short, but it takes a lot of care in it's writing , which is something I truly admire. -- On a personal note, aside of the review and more of a vent than anything, I want to mention that I knew I was trans since a very early age. Religion never truly sticked with me thanks to my brother that really fucking hated going to church (just like me) because of how boring it was. We stopped going at an early age and one of the arguments we gave was that the church is nothing but humans who read the bible and interpreted a specific way. We got out of religion with the excuse that we wanted ot have our own interpretation of the bible and follow our own path with our own beliefs. It is important to note that my brother is 4 years older than I and my brain was too small to formulate these kinds of thoughts yet so all I did was nod to whatever he said for.. some years. Seeking my own interpretation of the bible, I finally felt at peace. It was the moment where being queer stopped being shameful. Where I started to question myself and how I was feeling -- hell, at one moment I even had the interpretation that we're all our own god, which is the opposite conclusion the game gives in each arc lol -- , yet it took me more than 10 years to finally come out of the closet to my family. I'll never forget how my mom, who volunteers at the church, grabbed me by the arms and told me "please, never be gay. I see them suffer so much". At that moment my young self understood that as "it's not safe to be gay" and therefore.. hid it. I never repressed it, I hid it. I blocked my family from all social media, I prohibited from entering my room and slowly but surely cut contact with them as much as I could. I isolated myself from my family out of fear. As the years went by, my parents and family kept saying they missed me, that they wish I was more present, but every time I tried they all mocked me and pushed me deeper into isolation until I felt like trying wasn't worth it. After coming out of the closet, my dad did not talk to me for a while. My mom was overwhelmed at basically having her daughter tell her she has to help her rewire her, and my brother had other things to worry about, specially after those years of extreme isolation on my end. Fast forward to today, I am living in another country with my wife in a family that accepts me and accompanies me as a whole. I'm still in contact with my parents. My dad talks to me but by my deadname and refuses to call me by my now legal name, so I avoid him if possible. My mom wishes she could be closer to me but realizes not even herself knows how to be a woman, and therefore doesn't know how to be a mother. She feels more like a friend that worries about me but doesn't have the words nor means to support me. I'm sorry mom. My brother on the other hand, I want to call him a cunt but he has all the reasons and rights to be one. It's not like I have been the best sister to him. I am having a good life where I'm free, loved and don't have to hide myself anymore, but sometimes I have to get reminded of the two decades I spent in the closet to not go there again.
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Last Updates

Steam data 19 November 2024 12:03
SteamSpy data 19 December 2024 07:33
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 05:54
We Know the Devil
8.9
940
53
Online players
2
Developer
Pillow Fight, Worst Girls Games
Publisher
Pillow Fight
Release 15 Feb 2016
Platforms