Wavetale

Surf the waters of a submerged city! Unravel the past, save the islanders from mysterious sea monsters and discover secrets hidden under the surface.

Wavetale is a adventure, action-adventure and 3d platformer game developed by Thunderful Development and published by Thunderful Publishing.
Released on December 12th 2022 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Russian and Swedish.

It has received 642 reviews of which 568 were positive and 74 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 4.79€ on Steam and has a 84% discount.


The Steam community has classified Wavetale into these genres:

Media & Screenshots

Get an in-depth look at Wavetale through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WIndows 10
  • Processor: Intel i3-4170 / Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660 2GB / AMD RX 560
  • DirectX: Version 11
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I'm going to be honest, the story and art style of this game were great. I got it on sale for $2.99, and for the price I payed, it was completely worth it. If i payed $30 for this game, I would've been very disappointed with the outcome. Starting with the good, the cut scenes were amazing, and although a little long, they were never boring, and added to the story. The voice acting was a lot better than I thought it would be, and honestly, that's why I bought the game, because the trailer's voice acting caught my eye. The exploration is fun, but its very linear, and no reward or incentive for exploring the different islands during the main quest, you'll already be lead there to flip a switch (basically every quest). The only real thing that is "optional" during the game are Asta's challenges, and even then, they are on the path towards the next area. You never have to go out of your way to do the challenge, because in doing so, it is leading you to the next area. The side quests are completely pointless too. The money that is scattered around the world, and the only reward for side quests is only used the buy different outfits, and if that your things, go for it, but its just cosmetic. There are no item upgrades, and the side quests don't have any achievements tied to them. I also watched the credits, and it was pure silence with a black screen for over 5 minutes. No background music, so cool scene, nothing. I didn't care if there was another cut scene after the credits or not, but to sit through the credits with NO music was really painful, especially since the music kicked in as soon as the "Thanks For Playing" came up, it was a deliberate choice to keep it silent, and it made me not even want to watch them. tldr: Story and voice acting/animation are really good, but exploration is a bit of a let down and side quests are pointless. Surfing is cool though.
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Sept. 2024
Enjoyed the heck out of this game. Definitely worthy of being called a hidden gem. My only two gripes is that it's a bit on the easy side, and it's over way too soon. Still, if you can get this game on a discount, I highly recommend you doing so. Really good story, the movement is really fun, the artstyle is nice, and overall, just a really good game...as long you can accept the fact you'll likely finish this, side quests included, in roughly a day. XD But, in some ways, that might be a good thing as at least it doesn't overstay its welcome. Really looking forward to seeing what else the developers cook up.
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May 2024
Alright, so I played through the entirety of this game, haven't 100%'d it just yet, but I'm gonna give a quick run-down with a few of my nitpicks afterward! Overall, it's a very enjoyable and peaceful game that's fun to travel around in. Not much to it, as I think it could be completed in two or so hours naturally - sooner if you're really running it and skipping scenes and such along with being experienced in such movement based platforming, but I do recommend it if you want to just enjoy free-roaming and a good story! Now, I do have a few gripes to address - nothing too egregious and nothing that'll upset the overall gameplay experience - just wee bits and pieces that are nigh irrelevant but things that bothered me nonetheless. This is relatively unimportant too as I've already written my main opinion above, I just feel like writing atm (So feel free to stop reading past this point)! Hope I don't put any more Gloom in this game than there already is, haha! Control Schematic 1. "Saving? What saving?": Now, I've completed (most of) this game in one sitting, so I had no need for it. However when exiting, there's a "loss of progress" message which leads me to wonder where or when my progress is saved, especially since there's no dedicated Save Button. The game relies on checkpoints, but said checkpoints are, well, presumably only after completing quests and such. Game doesn't notify you about that either, but it's a fairly obvious guess. Nothing big, it's not hard to complete a side quest either, so it's not exactly much of a hassle unless someone had to suddenly leave in the middle of completing a quest. And even then, like already stated, it's not difficult so you'd only lose a little, easy-to-gain progress! 2. "Did You Know?: Advanced Movement": There are a few things that the game doesn't directly tell you about or that I feel are unimportant or underutilized. That, or I somehow missed the guide window for it. This includes: - Dashing, done with the "F" key, provides a little boost through the air, land, or sea. Also induces sliding on land. There's no tutorial or menu guide for this (as far as I'm aware), so I wasn't even aware of it before randomly finding it while heading towards the final area lol - Wave-Jump Boosting, if you've ever noticed you're going a little faster than normal during certain jumps off the water, that's what I'm talking about! For me, it mostly triggers at the height of a wave (while sprinting) where the water's shining white, but there's no clear indicator and it doesn't always work. - Aiming, done with the Right Click of your mouse, provides "Bullet Time", or a slowdown function. It's strange though, as not only does Sig not have anything acting as ranged weaponry or utility, most objects at distance have a magnet pull and no tight windows to use the feature, so you don't have to try to aim anyways. Perhaps it's for Controller Users? Not sure, but still. I did find it interesting that it can be used to make tight turns while waverunning! Useless, but fun! - Water Fighting, although fun has absolutely no variety for it; there's only the Water Striders to deal with in this fashion. Plus you can Net Slam, Dash, all that jazz! I really wish this was used more! - Enemy Variety, not exactly a control thing but while we're on the topic of variety, there's only three (land-based) types: Gloomling, Rush-Gloom, and Heavy-Gloom. I understand that this game is prioritizing exploration over combat, which is why I put this one last, but to me, who's played plenty of platformers over the years, the fight is just as important as the flight. 3, "Where is it? WHERE IS IT?!": There will be no direction when doing fetch quests, or if there is you're meant to catch it in the one line of dialogue (that you can't repeat). Quest Markers won't tell you anything, except the area of the quest. You're meant to search for it, after all. A lot of 'em are at least in the close area of the given quest, but there're some a bit too open for a comfortable experience, Like that darn stethoscope! Just wish there was a compass of sorts to help. But oh well, happy hunting! That's mostly it control-wise. I hope that if there's a next time returning to this world and or movement system, that these things are put to more use! It'd be so much fun! Now, these are for the beats and other lore that I thought should either be clarified or just didn't ring as well. Again, just personal ticks, nothing major or world-breaking. Could be spoilers though! Be ready! Storywise 1. "Gone Out for Seal Milk:" All this talk about family and its had me wondering near the end: Where's Dad? Maybe I was just chuggin' too fast and didn't catch all the story beats through side-quests, but there ain't a water droplet of stuff about 'im as far as I've noticed. Sig doesn't talk about him, Granny doesn't, no evidence of him even existing either, but again, haven't 100%'d, so continuing to find out what else the world has to offer. He could just be that unimportant to the story, or maybe he's just the deadbeat noone wants to talk about, maybe he really doesn't exist and women can just be bestowed pregnancy like an Act of God, but whatever. 2. "For a Politician, You're Not That Bad!" (MILD SPOILER WARNING): Honestly, the Mayor, aside from the (imo) unwelcome touching and his stubbornness, wasn't really a bad dude whatsoever. He was doing what he believed was right and what he was likely taught what was right, doing what he considered good for his people. Seemed like someone a bit uppity and prideful, but someone that could at least be reasoned with in a calm manner and environment. I honestly thought he was gonna turn out straight up evil or something along that story beat. Nah, just got too focused on completing his mission and "protecting his people". ...And he's kind of a "bass" to his secretary. ...Aaand, well, risked killing Sig for "the greater good" , but whatever. 3. "For Real? On Mom? ...Just Like That?": I thought that the realization that, oh, wait, MAJOR SPOILERS - hold on: Mom was the Shadow the whole time was just kinda... dropped, like that? Wild. I felt that there should've been more build up and stuff, y'know? Not that the scene's build up was bad per se, but definitely could've been better. ... especially with the afterthought of a really inky afterlife. 4. (MAJOR-ER SPOILER) "THE FINAL SHOWDOWN... is just this?": I'm gonna be a bit critical about this one because, y'know, whole finale and everything. It was underwhelming. Instead of just a fight alone - inside of such a Kraken-looking structure at that - it probably should've been fought alongside the Shadow, no? Letting her fulfill her last mission, the whole emotional reunion hitting its climax, all that. Sure there was the lead up to the "Arena," but since there's no interaction between Sig and Shadow at that point and the player should be used to movement by now, it doesn't feel special. Let it be said that this didn't ruin my experience, but kind of dimmed out the "passionate flame" that I held in myself for the game, if just a bit. (And it could've made use of water combat! I need more Aqua-mbat, dangit!) 4. "Mother of Sparks!": This one's my smallest nitpick, literally just writing fodder to me. Although I do find filler swears/words to be endearing at times, especially when built around the world, it's quite strange to have them be mainly the two major things in this world: Sparks and Gloom. I mean, Gloom I can get behind, bad thing = bad word, yada yada. Sparks, on the otherhand, well, it's like getting mad and yelling "MONEY!" at people, ha! No big deal though, it is what it is. Don't let this (long list, dang) fool you, I had plenty of fun!
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April 2024
Well if you buy it on sale like I did for 10 € its worth it. Let me get into it. The ocean vibe you get from this game is shallow. In all honesty there are 2 ''mysterious sea monsters'' and they're not even sea monsters, so the game could've developed that further a bit. The game play and movement is nice, you can either surf or slide trough the map. The ''plot-twist'' was simple, not very well put. I completed it in 4 hours, but after that the free play mode is, well, shallow, there is not really interesting side missions. Overall interesting game. A bit more work this could sell for way more
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Jan. 2024
A pretty good game that could have been *AMAZING* with a little more effort and variety. When I saw the trailer I got a Windwaker vibe, which is a game I loved, and it certainly delivered something like that with the story and aesthetics, especially the beautiful water and fun surfing mechanics. It's the gameplay that could use some work, though. At the beginning of the game, you're introduced to like 99% of the mechanics the game has to offer so nothing really evolves or complexifies as you play. Instead of dungeons there are towers. The towers might not be literal, they might be a series of buildings, a rock formation, a ship wreck, etc, but the point is you always have to climb something. To climb, you have double jump, elevators, grapple points and spring pads and that's it. Every tower in the game you use these handful of mechanics to climb in a samey fashion over and over. The combat has the same issue. Most of the enemy types are introduced right away with one special variety saved for the halfway point but you fight every single one the same way. You can ground pound for an AOE attack if there are a bunch of them or you can just rapidly hit the attack button to take them out one at a time. Nothing is ever introduced to spice up the combat. Sidequests? There really aren't any that are worthwhile except for the time trial challenges. Those are fun. The rest are all the same: you meet someone that's right on the path of a main objective, that person asks you to get something/someone, that something/someone is in the immediate area and also right on the path of the main objective, you return to the quest-giver and they give you a handful of currency. Every single one. Since nothing is out of the way, you aren't rewarded for exploring. It's just a minor bonus on the way to the main objective. It might sound like I'm complaining but, overall, the game is pretty fun, if a little repetitive. The surfing is especially good with some nice touches like a diving mechanic, a power jump and a little glow that lets you know when you're over water, along with the gorgeous water itself. That part was very well polished. It's just that with a little more effort and variety this game could have been truly *AMAZING*, like I said. It's a missed opportunity.
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Last Updates

Steam data 21 November 2024 15:05
SteamSpy data 21 December 2024 09:03
Steam price 23 December 2024 12:23
Steam reviews 21 December 2024 19:54
Wavetale
8.3
568
74
Online players
33
Developer
Thunderful Development
Publisher
Thunderful Publishing
Release 12 Dec 2022
Platforms
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