Alright, so I played through the entirety of this game, haven't 100%'d it just yet, but I'm gonna give a quick run-down with a few of my nitpicks afterward! Overall, it's a very enjoyable and peaceful game that's fun to travel around in. Not much to it, as I think it could be completed in two or so hours naturally - sooner if you're really running it and skipping scenes and such along with being experienced in such movement based platforming, but I do recommend it if you want to just enjoy free-roaming and a good story! Now, I do have a few gripes to address - nothing too egregious and nothing that'll upset the overall gameplay experience - just wee bits and pieces that are nigh irrelevant but things that bothered me nonetheless. This is relatively unimportant too as I've already written my main opinion above, I just feel like writing atm (So feel free to stop reading past this point)! Hope I don't put any more Gloom in this game than there already is, haha! Control Schematic 1. "Saving? What saving?": Now, I've completed (most of) this game in one sitting, so I had no need for it. However when exiting, there's a "loss of progress" message which leads me to wonder where or when my progress is saved, especially since there's no dedicated Save Button. The game relies on checkpoints, but said checkpoints are, well, presumably only after completing quests and such. Game doesn't notify you about that either, but it's a fairly obvious guess. Nothing big, it's not hard to complete a side quest either, so it's not exactly much of a hassle unless someone had to suddenly leave in the middle of completing a quest. And even then, like already stated, it's not difficult so you'd only lose a little, easy-to-gain progress! 2. "Did You Know?: Advanced Movement": There are a few things that the game doesn't directly tell you about or that I feel are unimportant or underutilized. That, or I somehow missed the guide window for it. This includes: - Dashing, done with the "F" key, provides a little boost through the air, land, or sea. Also induces sliding on land. There's no tutorial or menu guide for this (as far as I'm aware), so I wasn't even aware of it before randomly finding it while heading towards the final area lol - Wave-Jump Boosting, if you've ever noticed you're going a little faster than normal during certain jumps off the water, that's what I'm talking about! For me, it mostly triggers at the height of a wave (while sprinting) where the water's shining white, but there's no clear indicator and it doesn't always work. - Aiming, done with the Right Click of your mouse, provides "Bullet Time", or a slowdown function. It's strange though, as not only does Sig not have anything acting as ranged weaponry or utility, most objects at distance have a magnet pull and no tight windows to use the feature, so you don't have to try to aim anyways. Perhaps it's for Controller Users? Not sure, but still. I did find it interesting that it can be used to make tight turns while waverunning! Useless, but fun! - Water Fighting, although fun has absolutely no variety for it; there's only the Water Striders to deal with in this fashion. Plus you can Net Slam, Dash, all that jazz! I really wish this was used more! - Enemy Variety, not exactly a control thing but while we're on the topic of variety, there's only three (land-based) types: Gloomling, Rush-Gloom, and Heavy-Gloom. I understand that this game is prioritizing exploration over combat, which is why I put this one last, but to me, who's played plenty of platformers over the years, the fight is just as important as the flight. 3, "Where is it? WHERE IS IT?!": There will be no direction when doing fetch quests, or if there is you're meant to catch it in the one line of dialogue (that you can't repeat). Quest Markers won't tell you anything, except the area of the quest. You're meant to search for it, after all. A lot of 'em are at least in the close area of the given quest, but there're some a bit too open for a comfortable experience, Like that darn stethoscope! Just wish there was a compass of sorts to help. But oh well, happy hunting! That's mostly it control-wise. I hope that if there's a next time returning to this world and or movement system, that these things are put to more use! It'd be so much fun! Now, these are for the beats and other lore that I thought should either be clarified or just didn't ring as well. Again, just personal ticks, nothing major or world-breaking. Could be spoilers though! Be ready! Storywise 1. "Gone Out for Seal Milk:" All this talk about family and its had me wondering near the end: Where's Dad? Maybe I was just chuggin' too fast and didn't catch all the story beats through side-quests, but there ain't a water droplet of stuff about 'im as far as I've noticed. Sig doesn't talk about him, Granny doesn't, no evidence of him even existing either, but again, haven't 100%'d, so continuing to find out what else the world has to offer. He could just be that unimportant to the story, or maybe he's just the deadbeat noone wants to talk about, maybe he really doesn't exist and women can just be bestowed pregnancy like an Act of God, but whatever. 2. "For a Politician, You're Not That Bad!" (MILD SPOILER WARNING): Honestly, the Mayor, aside from the (imo) unwelcome touching and his stubbornness, wasn't really a bad dude whatsoever. He was doing what he believed was right and what he was likely taught what was right, doing what he considered good for his people. Seemed like someone a bit uppity and prideful, but someone that could at least be reasoned with in a calm manner and environment. I honestly thought he was gonna turn out straight up evil or something along that story beat. Nah, just got too focused on completing his mission and "protecting his people". ...And he's kind of a "bass" to his secretary. ...Aaand, well, risked killing Sig for "the greater good" , but whatever. 3. "For Real? On Mom? ...Just Like That?": I thought that the realization that, oh, wait, MAJOR SPOILERS - hold on: Mom was the Shadow the whole time was just kinda... dropped, like that? Wild. I felt that there should've been more build up and stuff, y'know? Not that the scene's build up was bad per se, but definitely could've been better. ... especially with the afterthought of a really inky afterlife. 4. (MAJOR-ER SPOILER) "THE FINAL SHOWDOWN... is just this?": I'm gonna be a bit critical about this one because, y'know, whole finale and everything. It was underwhelming. Instead of just a fight alone - inside of such a Kraken-looking structure at that - it probably should've been fought alongside the Shadow, no? Letting her fulfill her last mission, the whole emotional reunion hitting its climax, all that. Sure there was the lead up to the "Arena," but since there's no interaction between Sig and Shadow at that point and the player should be used to movement by now, it doesn't feel special. Let it be said that this didn't ruin my experience, but kind of dimmed out the "passionate flame" that I held in myself for the game, if just a bit. (And it could've made use of water combat! I need more Aqua-mbat, dangit!) 4. "Mother of Sparks!": This one's my smallest nitpick, literally just writing fodder to me. Although I do find filler swears/words to be endearing at times, especially when built around the world, it's quite strange to have them be mainly the two major things in this world: Sparks and Gloom. I mean, Gloom I can get behind, bad thing = bad word, yada yada. Sparks, on the otherhand, well, it's like getting mad and yelling "MONEY!" at people, ha! No big deal though, it is what it is. Don't let this (long list, dang) fool you, I had plenty of fun!
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