Watch_Dogs™ on Steam - User reviews, Price & Information

In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.

Watch_Dogs™ is a open world, hacking and action game developed and published by Ubisoft.
Released on May 26th 2014 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil, Swedish, Finnish, Norwegian and Portuguese - Portugal.

It has received 45,193 reviews of which 35,283 were positive and 9,910 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Watch_Dogs™ into these genres:

Media & Screenshots

Get an in-depth look at Watch_Dogs™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
  • Memory: 6 GB RAM
  • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported Video Cards at Time of Release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel® Iris™ Pro HD 5200

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
The chemical reaction between Hackers and the Open World: Ubisoft's bold move ten years ago 8/10 [url=https://steamcommunity.com/id/JusticeGameReviwer/recommended/293061/] Click here for my review of the DLC: Watch Dogs: Bad Blood Opening At the E3 2012, the high-spirited Ubisoft wowed everyone with its stunning gameplay trailers of Watch Dogs. The graphics and gameplay were top-notch, and countless players were fascinated by it. Though the game, which was officially released in 2014, had a lot of cuts in graphics and gameplay, causing widespread controversy and dissatisfaction among players, Watch Dogs still archived good sales thanks to its unique and novel open-world hacker role-playing gameplay that is still not outdated even today. The protagonist Aiden Pearce, wearing a baseball cap, a flowing wind coat jacket, and holding a baton, has become a classical image in the history of modern video games, attracting countless players to follow suit. However, problems such as monotonous and repetitive game content, the extremely short main storyline, poor compatibility, and optimization, etc. made it difficult for Watch Dogs to make further progress, which ultimately became a pity. Strength Players will be in a cold and dull Chicago, which is highly connected to the Internet of Things through the CTOS system and has no privacy at all. The various forces here are intertwined. The protagonist Aiden Pierce is a vigilante-like grey hat, who gradually uncovers the true face of the city and past events on his journey of revenge for his niece, and eventually reflects on his own behavior and revenge. Watch Dogs also has a reputation system that changes dynamically based on the player's behavior. Whether it is doing evil or punishing evil and promoting good, it will have a direct impact on the player's gaming experience. The game's tasks mainly include driving, chasing, puzzle solving, infiltration, and gunfights. Some scenes are performed with excellent effects and a strong sense of immersion. The hacking capabilities in the game are visualized as intrusion interactions with various high-tech smart devices and mobile phones, ranging from eavesdropping on calls, manipulating traffic lights and roadblocks, lifting bridges, disrupting communications, transformer explosions, city blackouts, and hacking into bank accounts to obtain funds. Though it is far from real-life hackers, Watch Dogs still brings players the pleasure of high-tech crime in this open game world, where they can do whatever they want and be omnipotent in an unprecedented way, could be considered one of the game's biggest highlights. Watch Dogs also has many game mechanic designs that are more favorable to players, such as highlighting collectibles in the scene when scanning; using intuitive route instructions to guide players' map marketers and mission objectives; calling vehicles at will, and having a short loading time and convenient map travel function. The game itself also has a rich number of mini-games and collectible items for players to explore. The online mode emphasizes tracking and invading between players, which is extremely interesting. Weakness The game uses a lot of macro-blocked glitch art effects in the main menu and at the beginning, which has no artistic sense at all in that case. It looks poor to modern netizens and seems to be counterproductive. The game at the highest quality setting is quite good in terms of long-range performance, but the modeling is extremely rough and difficult to be appreciated by players nowadays. The movement of every character in the game is full of weird stiffness, and the enemy's AI logic is also relatively weak. Although most enemies can be killed with a single headshot, the game often has weird aiming deviations, which is extremely obvious in the NVZN mini-game. Driving is an important part of Watch Dogs game content and mission design, but the overall driving feel of the game is extremely slippery, the tires often slip, making it difficult to adapt, and the experience brought to players is a disaster. In terms of plot, the main quest of the game is too short, accounting for less than 50% of the game's content, and the plot progresses very quickly. The narrative and character creation are a bit perfunctory, and there is a tendency to be clichéd and mediocre. Even at the end the game plot still leaves too much blank, which is obviously paving the way for its sequel. Watch Dogs itself is the most typical Ubification of cookie-cutters, filled with a large number of monotonous checklist tasks, collectibles, and map markets. These seemingly rich game contents are mostly filler and test the player's tolerance. As an important part of the game's collectibles element puzzle solving is mainly carried out by switching sights between cameras and searching for specific paths. They are often extremely hidden in Watch Dogs, and can only be reached through environmental facilities in the corners like forklifts. Though some of the designs can be said to be ingenious, they require players to climb up and down and strangely use their imaginations. Coupled with the time limit, the experience brought to players is terrible, with no fun or sense of accomplishment. The excessive number of puzzles further worsens the situation. In actual combat, players often still rely mainly on infiltration and gunfights, the bloodless hacker tactics have not been well integrated into the game. Watch Dogs is also slightly lacking in some details. For example, players cannot shoot while driving, the perspective in the game will also prevent players from getting a clear aerial view. There is no pedestrian on a motorcycle in the game at all. The uses of funds in the game are extremely limited and are too easy to grab so they will overflow in large quantities in the middle stages, which is a slightly unsuccessful design; some completely random song collection for the achievement in the game is a major failure, in the PS era it was called "one of the worst trophies" by many console players already. Conclusion Beneath the hacker surface, Watch Dogs is still the most typical Ubification core. The design of every aspect of Watch Dogs makes it difficult for players to play it again, the game's constant compatibility issues on the modern Windows operating system make it extremely difficult to have a smooth experience. Even today, Watch Dog's optimization is still average. Despite this, Watch Dogs still has its unique highlights. For many people, it has a unique sentimental blessing. It would have been absolutely amazing when it was released. Looking back, Ubisoft has produced so many creative and eye-catching games, but now they are becoming more decadent and heading towards destruction. It may be difficult for us to see a work like Watch Dogs being born again, but at least it is still here. It is necessary to mention that due to the forced output of 5.1 surround sound, the overall volume of the game will be extremely low. The game also may be random crash without any signs. Most importantly, the Steam version of Watch Dogs cannot access the online functions, requiring players to purchase the game again on Uplay or contact Ubisoft service for one. However, the response efficiency of it is extremely low, with no substantial progress in half a month for me. Players who don't want to waste time on these could consider choosing the console version or the Uplay version of the game. Found my review valuable? [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/] Follow my curator to get the latest review push! [url=https://steamcommunity.com/groups/justgamecurator] Join the Group for various events including Give Away! Your support is my greatest motivation!
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Nov. 2024
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
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July 2024
Love the Game. Hate Ubisoft Connect, and more and more Ubisoft itself. 2024-07-08: Getting 1.2MB/s on Ubisoft Connect update. Good thing not tethered. Wonder if maybe someday they'll include a game in the Ubisoft Connect updater. Probably not, because of there's one thing Ubisoft is _not_ about these days, it's games. I'll continue to enjoy old classics like this. And, hey, Ubisoft, no matter what your KPIs tell you, gamers fscking hate you. You're the worst. You act all "fight the power" meanwhile you literally are be-come-ing Legion.
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May 2024
Thoughts If you are someone that never got caught up in the launch ordeal, the backlash, or is willing to look past it, then I can tell you, there is a decent game here with a good story and interesting side characters. It's a very above average game and that's just fine. Story📖 Morally grey, comic book style vigilante story. Gameplay🎮 Assassins Creed x GTA. Difficulty💪 Can be frustrating. Length⏱️ 10 or roughly 60 for 100%. Visuals🎨 Atmospheric at the right times. Audio🎵 Synthy OST with a 2010's Radio. Performance⚡️ Runs perfect on modern hardware, at least for me. Price💰 Reasonable for the amount of content. Worth Getting? 🤔 If you are a fan of vigilante stories or even modern open world games, yes. Story [*]To put it simply, it's a comic book style revenge story dealing with some pretty dark themes. It leads into dealing with the criminal underworld and discovering huge invasions of privacy, which is pretty relevant today. [*]I like Aiden Pearce as a character, he is someone that is recovering from tragedy due to his own actions but has the power to take vengeance. He is very reminiscent to Altair, or Connor from the Assassins Creed series. Stoic, serious and he is always straight to the point, with paranoia, trust and control issues all in tow. [*]Supporting characters are pretty unique and interesting. I just don't think they got enough screen time and all of them could of benefit from either having there own side missions or just in general being more involved in the story. Gameplay [*]Free running feels like a very basic version of the Assassins Creed system with your ability to mantle over waist height objects and climb up small walls. It does a good job of keeping a flow in chase sequences but I feel it lacks verticality. [*]Stealth was usually my go to and the game gives you options on ways to utilise it. Track targets using cameras and then make plans to use hacking skills to take them out, sneak around, distract them with lures and non-lethally take them down with your expandable baton or just kill them with a suppressed pistol. [*]Open combat works like your standard 3rd person action game with it's cover system, just with the added ability of being able to hack objects around you to cause explosions, blackouts or jam reinforcement coms. The guns feel okay to use with a decent variety available, with a slow-mo "focus" ability. [*]Obviously "hacking" is a big part of the game-play and the world itself. It does a good job of making everything feel like it's connected and integrating it into how you want to play. Using it to interact with other characters, utilising it in stealth, combat and also while driving, but most objects can only be used in one way making it feel very static. [*]Driving in this game to me is the worst aspect. Cars, motorbikes, boats and trucks just feel bad with poor handling and feeling like they are made of plastic. As your primary way to get around and the amount of vehicles on offer it's a wonder why it feels like it was worked on the least. [*]The game hosts somewhat of a reputation system but unfortunately it's not real well implemented and it's easy to forget it's even there. Generally it just takes a hit if you kill innocent people or goes in a positive direction when you save NPC's from an ongoing crime. [*]All of your abilities can be affected by skill points earnt through leveling, which you'll gain by just playing the game. Some skills are locked behind doing side content or story missions and points can be used to unlock new hacks, crafting items or passive skills. [*]There is a crafting system, where you can make one-time use hacks, lures and grenades with materials found in world but you can also just find/buy those items as well. Questing/side content [*]The city is filled with named NPC's which fill up the background and make the city feel a bit more alive. They can also provide some form of game-play purpose like being able to steal money from but majority of them are there for a bit of a laugh by reading the information that pops up in their profile. [*]The classic Ubisoft open world where it just fills the map up with a bunch collectables, points of interest and basic short form side content all of which can be revealed on the map via hacking random npc's or unlocking the local CTOS tower. [*]I'm disappointed in the side missions in the game and I do wish they had more focus on individual characters rather then what we got with the investigations and trail following tasks. They offered interest at first only for them to kind of fizzle out and become forgettable. [*]There is a multiplayer element to this game that I didn't get to experience outside of a tutorial. Difficulty [*]It's pretty standard when it comes to difficulty and you'll find nothing that makes it stand out. Length [*]The story will take you around 10 hours with 41 missions but if you want to go for that 100% which I'm not sure you will have much luck with considering multiplayer adds towards it, it could easily take 60-80. Visuals, Audio, and Performance. Visuals [*]By no means bad and is probably what you expect. The city during the night hits the feeling on the head perfectly, it suits the tone, atmosphere and feels amazing just walking the streets at night in the rain. Which is in contrast to Chicago during the day where it just feels, fine. [*]The character models do well enough to portray the emotion in the characters with detail and I love the design of the main cast. NPC's lack a bit of fidelity across the board and can be often copy and pasted, Audio [*]The OST in this game is absolutely solid, bringing pumping percussion beats or the more atmospheric synth as a backdrop. It just needed to be used more often with a bit more variety. [*]You have the in-game radio as well, that play's while in a vehicle or you can load it up anywhere via your phone. You unlock more songs by hacking random NPC's which is a neat idea. There is a few notable songs but for the most part it just didn't interest me and I'd much rather listen to the OST or the ambience. [*]Voice acting does well to convey emotion and in general adds to the performance of the characters. I especially like Aiden. You can tell Aiden tries to come across serious and monotone as possible a lot of the time to give the illusion he is always in control and has no weaknesses, only for it to break when his emotions get the better of him. Performance and Bugs. [*]There is one thing that's hard not to mention and will absolutely steal your focus, Aiden's coat. It just kind of goes off it's head. There is a mod that you can download to fix this issue and I heavily recommend it. [*]It runs great on modern hardware as far as I can tell. Roughly 200fps consistently. [*]No game-breaking bugs. Mainly just clipping issues and rendering distance. My system at the time Operating System: Windows 11 Processor: 12th Gen Intel Core i9-12900K 3.20 GHz RAM: 64.0 GB GPU: NVIDIA GeForce RTX 4080 Super. Resolution: 3440x1440 Installed on an M.2 SSD
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May 2024
"Buying isn't owning."- Ubisoft Guess I'll see this game disappear from my library after a few years without my consent. 11/10
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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 06:18
SteamSpy data 09 April 2025 23:01
Steam price 13 April 2025 04:44
Steam reviews 11 April 2025 13:45

If you'd like to dive deeper into the details about Watch_Dogs™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Watch_Dogs™
  • SteamCharts - Analysis of Watch_Dogs™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Watch_Dogs™ compatibility
Watch_Dogs™
7.7
35,283
9,910
Online players
297
Developer
Ubisoft
Publisher
Ubisoft
Release 26 May 2014
Platforms