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Watch_Dogs™ on Steam

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In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.

Watch_Dogs™ is a open world, hacking and action game developed and published by Ubisoft.
Released on May 26th 2014 is available only on Windows.

It has received 45,723 reviews of which 35,770 were positive and 9,953 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Watch_Dogs™ into these genres:

Media & Screenshots

Get an in-depth look at Watch_Dogs™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
  • Memory: 6 GB RAM
  • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported Video Cards at Time of Release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel® Iris™ Pro HD 5200

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

112 hours played
Sept. 2026
From all three Watch Dogs games. I'll call it, the first one is the best underrated Watch Dogs game.
47 hours played
July 2026
Watch Dogs got a lot of hate back in the day for not living up to the expectations set by its E3 reveal. Looking at it now, I honestly think it's one of those games that has aged really well, especially considering the direction the AAA industry has taken over the last decade. The best way I can explain it is this: Sleeping Dogs feels like the natural successor to GTA IV, and Watch Dogs does the same for Sleeping Dogs. Not because it's trying to be bigger or better, but because all three games share something that's becoming increasingly rare: open worlds that feel cohesive, immersive, and genuinely enjoyable to simply exist in. I first played it back in 2014 and recently decided to replay it, this time with the T-Bone DLC. One memory that always stuck with me was driving around The Loop while Confidential Liar by Vannatica played on the radio, behind the wheel of what is basically Ubisoft's version of a Subaru Impreza WRX. It only took a few minutes to remember why that moment stayed with me. The world is fantastic. Chicago feels alive in a way that many modern open-world games still struggle to achieve. It's not just the activities or collectibles. It's the random NPC conversations, people reacting to what's happening around them, the small dynamic events you run into while simply walking through the streets, and the overall atmosphere. The city actually feels like a place instead of just a giant map full of icons. A random detail that I personally loved is that several of the additional voice actors also appeared in D. Wolf's One Chicago TV series. It's obviously a tiny detail, but if you've watched those shows, Chicago ends up feeling oddly familiar because of it. Another thing that deserves a lot of credit is the fact that the online mode is still alive over twelve years later. I had never really tried it before, but I ended up having a lot of fun with it. The invasion mechanic, where another player hacks into your game and you have to figure out which NPC they're hiding as within a certain area, creates some genuinely tense moments. The same goes when you're the one invading someone else's game. Once both players start using hacking abilities against each other, everything quickly turns chaotic, stressful, and surprisingly fun. The story is basically your typical government conspiracy thriller. You could probably swap in the name of almost any Hollywood action movie and it wouldn't feel out of place. That isn't a criticism, though. It's a solid, darker story that stays interesting throughout, even if it never reaches the point where you're blown away by huge plot twists. One thing that deserves more credit is the audio logs. They add a surprising amount of context to both the characters and the overall plot, making the world feel much richer. I can also understand why some players skip them entirely, especially if they just want to finish the main story without chasing collectibles or achievements. The T-Bone DLC, unfortunately, is the complete opposite. I found it incredibly forgettable. It feels like fan service for the sake of fan service, with a story that's difficult to care about. It's only ten main missions followed by a bunch of repetitive contracts, and it never comes close to matching the quality of the base game. Another thing people used to criticize was Aiden himself, saying he was unlikeable. After replaying the game, I couldn't disagree more. Aiden is cold, distant, and emotionally closed off, but everything he does revolves around protecting what's left of his family. I don't really see him as an antihero because the game itself never tries to frame him as one. If anything, by the end he's left with regret rather than becoming more consumed by revenge. I wouldn't even call him a vigilante. He's not driven by some higher moral code. He's simply a man chasing revenge, leaving destruction behind while slowly realizing that none of it will actually undo the damage that's already been done. What really disappoints me is that we never got a prequel showing how Aiden and Damien first met, how they started working together, or how Aiden became one of the best hackers in the first place. There was a lot of interesting backstory left unexplored. Honestly, it's not hard to see why Ubisoft put the Watch Dogs series on ice after the later entries underperformed. But replaying the original reminded me of something I'd almost forgotten: There was a time when Ubisoft made genuinely great open-world games.
36 hours played
June 2026
Forget the old graphical downgrade drama. Watch Dogs 1 is a seriously fun vigilante simulator. Playing as a hacker who can cause traffic accidents or blow up fuse boxes with a phone never gets old. The driving mechanic is slippery, but the stealth and combat are so satisfying that it easily makes up for it. Recommended 8.5/10
24 hours played
June 2026
I finally finished Watch Dogs after all these years, and honestly, I enjoyed it more than I expected. The story isn't going to win any awards, but it's far from bad. Aiden's journey kept me interested from beginning to end, and the ending felt satisfying. The game has aged surprisingly well, especially considering its release date. What really stood out to me were the gameplay mechanics. The hacking system is still fun, the atmosphere of Chicago is great, and there are plenty of creative ways to approach missions. While some aspects show their age, the overall experience remains enjoyable. If you're looking for a story-driven open-world game with unique mechanics, Watch Dogs is still worth playing today. It's not a masterpiece, but it's a good game that deserves more credit than it often gets. Recommended.
7 hours played
June 2026
CTos or Flock? What's the difference? They were trying to warn us. Solid story, needs a remaster.

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Frequently Asked Questions

Watch_Dogs™ is currently priced at 19.99€ on Steam.

No, Watch_Dogs™ is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Watch_Dogs™ received 35,770 positive votes out of a total of 45,723 achieving a rating of 7.71.
😊

Watch_Dogs™ was developed and published by Ubisoft.

Yes, Watch_Dogs™ is playable and fully supported on Windows.

No, Watch_Dogs™ is not playable on MacOS.

No, Watch_Dogs™ is not playable on Linux.

This information about Watch_Dogs™ is not available yet.

This information about Watch_Dogs™ is not available yet.

No, Watch_Dogs™ does not support VR.

Watch_Dogs™ offers both single-player and multi-player modes.

Watch_Dogs™ offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for Watch_Dogs™. Explore additional content available for Watch_Dogs™ on Steam.

No, Watch_Dogs™ does not support mods via Steam Workshop.

No, Watch_Dogs™ does not support Steam Remote Play.

No, Watch_Dogs™ does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Watch_Dogs™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 22:21 UTC
SteamSpy data 29 September 2026 19:42 UTC
Steam price 12 October 2026 19:01 UTC
Steam reviews 11 October 2026 10:12 UTC

If you'd like to dive deeper into the details about Watch_Dogs™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Watch_Dogs™
  • SteamCharts - Analysis of Watch_Dogs™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Watch_Dogs™ compatibility
Watch_Dogs™ PEGI 18
Rating
7.7
35,770
9,953
Game modes
Online players
1,174
Developer
Ubisoft
Publisher
Ubisoft
Release 26 May 2014
Platforms