Warsim: The Realm of Aslona on Steam - User reviews, Price & Information

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Warsim is a deep, rich text based kingdom ruling sim unlike anything else, complete with charming ASCII graphics. Navigate the millions of different procedurally generated races, events and areas with a huge emphasis on player choice. Don't let its look fool you, there is depth in every direction.

Warsim: The Realm of Aslona is a text-based, simulation and rpg game developed and published by Huw Millward.
Released on December 20th 2022 is available in English only on Windows.

It has received 1,977 reviews of which 1,898 were positive and 79 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Warsim: The Realm of Aslona into these genres:

Media & Screenshots

Get an in-depth look at Warsim: The Realm of Aslona through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1.0 GHz
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 450 MB available space
  • Sound Card: Integrated Audio
  • Additional Notes: Can run on almost all PCs

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
It's a unique and fun game, I found mostly about exploring the world the dev crafted. The amount of detail in the world is overwhelming. It is a rather silly game though. While there are quite a lot of procedural components, they play more of a supporting role. E.g. there are lots of fixed assets with limited interactions. It's it's a rather simple and silly game rather than a fully-simulated war/economic/political game, but there aren't really many games like it. Personally I would've liked a map screen showing the land i own, where my kingdom occupies compared to other kingdoms, maybe also showing the trade routes I have, etc. You could justify it in-game by paying for a cartographer.
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Feb. 2025
I made a kingdom into a giant empties after taking over with necromancy and my subjects love me but I still occasionally get a hit to public opinion due to raising the dead, I conquered over 10 other kingdoms and have a strong alliance with a kingdom of super strong godlings and I make the bulk of my kingdom’s wealth through arena gambling, I retired twice to see what would happen and the first time my empire fell to ruin due to infighting which ruined my once great civilization, the second time some dickhead usurped my kingdom by killing everyone else trying to claim the throne after I got killed by a lose tile in my ceiling, I wish I could become a lick necromancy or have intelligent undead soldiers, oh well, still awesome! 10/10 would get killed by ceiling tiles again!
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July 2024
This is Caves of Qud if you're too dumb to play Caves of Qud (I'm too dumb to play Caves of Qud) An ASCII game that doesn't require a degree in theoretical physics to play /10
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July 2024
Quirky, Fun, sometimes a bit bothersome to use. Can't wait for the Graphic Version in 15 Years!
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July 2024
Just chilling playing the game when I find the "Great staff of Dumble". A powerful legendary artifact that can only be used by those containing Dumble within their name, which boosts their power by double in the Arena! (My favorite pastime) I simply must have it so I spend an hour or so refreshing candidates and running battles just hoping for a John Dumble or Dumble Smith to bear this glorious artifact and become my new strongest champion, fit to lead my armies and crush my enemies! But that time never comes. I grow convinced that there must be some other method, some secret place to find Dumble hidden in the many nooks and crannies this game has to offer. I exhaust every town of its options before burning them to sift through the ashes, I find myself banned from the powerful kingdoms to the south for my repeated barbarism, and near bankrupt my kingdom buying all the knicks and knacks I can find, but still no Dumble. I return to my throne room defeated and tired, eager to use all the other trinkets I picked up along the way looking for my Grand Dumble. I read and reread all the books I own discovering little nuggets of worthwhile information that surely lead to another thing to covet, I ask advice from the Dev himself on where to begin my next search and am met with even more riddles, I prospect the mines in the game searching for something greedily deep until my hand hurts from typing the same 6 numbers over and over and over and find many things! But not my Dumble. When a King is frustrated, who else to suffer it but his enemies? I conquered the world. With no enemies, who else to suffer but his kingdom? I had picked up a book unlike the others. 101 Cruel Ways to Rule. It taught me many ways to be unusual or downright evil. I tried many of them for a laugh but one stuck out to me more than the others. "Name Unity". It clicked in my mind instantly, the one thing I was focused on finally presenting itself a solution. Why have one Dumble when you can have MILLIONS? I demanded that everyone in my kingdom become Dumble and so they did. I held a tournament to get the strongest Dumble with which to bestow the staff. Scared of rejection I halfheartedly gave him the staff, expecting to be told he did not meet the requirements. He held it and became more powerful than any other. I had finally done it, I had my Dumble. That was all well and truly fun, but my favorite part of this story comes after. I posted about my success to the Devs surprise! "The Dumble Staff is so obscure I've only seen it work for myself once long ago..." That seemed odd to me. Surely if its the intended solution you could replicate it as often as you wished? I told him how I did it and he replied: "The ability to rename everyone was added way after the Dumblestaff so I guess I just didn't connect the possibilities of the name change system, always refreshing to see it from creative players though :)" That's when I fell in love with this game! It's not often that a game can have unrelated systems combine to form such hilarious emergent gameplay. I proudly represent my title "of the Many Dumbles". At 10$ Warsim is an absolute steal and it regularly goes half off. The dev is active and passionate, it's extremely customizable and funny, and there's so much more to do than just hyper-focus on one best left forgotten mage staff. The events of this story happened years ago, I may get a few details a little mixed up
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Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 April 2025 15:21
SteamSpy data 11 April 2025 20:28
Steam price 15 April 2025 04:47
Steam reviews 14 April 2025 17:50

If you'd like to dive deeper into the details about Warsim: The Realm of Aslona, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warsim: The Realm of Aslona
  • SteamCharts - Analysis of Warsim: The Realm of Aslona concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warsim: The Realm of Aslona compatibility
Warsim: The Realm of Aslona
9.1
1,898
79
Online players
12
Developer
Huw Millward
Publisher
Huw Millward
Release 20 Dec 2022
Platforms