Warpips

Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!

Warpips is a tower defense, strategy and rts game developed by Skirmish Mode Games and published by Daedalic Entertainment.
Released on April 21st 2022 is available only on Windows in 12 languages: English, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish, Spanish - Spain and Korean.

It has received 4,290 reviews of which 3,771 were positive and 519 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 2.39€ on Steam and has a 84% discount.


The Steam community has classified Warpips into these genres:

Media & Screenshots

Get an in-depth look at Warpips through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1/10
  • Processor: Intel Core 2 Duo E4600 @ 2.4ghz or AMD Athlon 64 X2 6400 @ 2.4ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 420 or ATI Radeon HD 5570
  • DirectX: Version 11
  • Storage: 550 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Review of Warpips Growing up, I've had a fondness for pitting armies against each other in games, and watching the battles unfold. Skirmish in RTS titles, Tower Defense, countless flash games. The list goes on. It's generally a fun & relaxing experience for me. Enter Warpips. A game that delivers on your need for an Auto-Battler. I'll be honest in saying that I wasn't actually aware of the specific genre this game fits into. It's pretty niche as far as I can tell. In spite of some users on the discussions & the store page listing it as a "Tower Defense", that is not what Warpips is. Referring to it as a 'Tug of War' game also works. By managing your limited forces and support items, you'll face off against increasingly difficult encounters with your opponent. In wonderfully destructive pixelated action. Across two main modes, the Campaign & Endless. There's also a Quick Battle & Tutorial available. Auto-Battler/Tug of War The concept is quite simple. In the case of Warpips, you view the battlefield from a semi-isometric birds eye view. With your base on the left, and your opponents on the right. From here you can call in units. Upon doing so they'll spawn, and immediately start working their way to the enemy base. Engaging the opposing force along the way. There's also support items & structures you can place in designated spots. You don't have any direct control over your units. That, in essence, is what an Auto-Battler is. The "Tug of War" aspect refers to the fact you'll usually be pushing and getting pushed often. A stage is completed once you've successfully destroyed the enemy base. | Now that's not to say there's zero strategy. It's an easy to learn, hard to master type of mechanic. As while you may not have direct control of your units, you do have control of when & how many to call in at a given time. Within certain restrictions. Warpips' Campaign Easily the meat & bone of Warpips, is its main campaign. What's cool about this is.. well, a bunch of things. For starters, you're able to customize your army by giving it a name, a unique insignia, and coloring your units! It's a simple thing, but really fun. You can even customize the color of the enemy faction as well. Though I must say I was hoping the colors to be a bit more vibrant, some of the solid blue/red like colors are a little washed out when you're actually ingame. The Campaign map works not unlike a map painter. There's around four major islands to capture. Each island is separated into a bunch of small territories. Some of which have unique modifiers. The goal is to reach, and capture the main enemy base. Doing so moves you to the next island. This presents a little bit of strategy already. The way units work in the game is almost like a limited resource. You start with a handful of basic units when kicking off the campaign. Each territory you successfully conquer will award you with additional units & warbucks. For each subsequent battle, you get to choose a loadout of units & supports to help you win. Before entering a territory, it will show you what units the enemy will be deploying for that battle. Giving you a means to prepare a lineup to counter it. However, as you get deeper into the campaign (Specifically the final island), the enemy roster will be hidden. Not to mention a majority of your rewards also remain hidden until winning. | Meaning, you can shoot straight for the enemy base with your weakened units, and try to steamroll the island. Or, you can slowly take all territory and build up a collection of strong units and items. The catch however, is that for every battle you win, the enemy's readiness raises. Basically making them more powerful & aggressive. Warbucks, as mentioned previously, can be used to purchase permanent upgrades for your units. As well as coupons you can spend at the Arms Dealer for additional units & items. What's great here is that there's a huge variety of units the play around with. Most units having some sort of additional attack they randomly use as well. Unit caps, XP, ability points, and ranks also make battles more strategic. (I listed various units & mechanics here, but was condensed due to character limit) The campaign is highly replayable, as the enemy rosters & rewards are randomly generated each time. So no battle is alike on additional playthroughs. Battles themselves have a progress bar that repeats about 8-20 minutes on a loop. With varying levels of intensity, to give rise to strategy from the player. There's a few difficulties to choose from as well. With the hardest, General, giving you only a single life. Lose one battle, and the campaign is over. Endless Self explanetory, but a greatly welcomed addition. Before the start of Endless match, you spend as much as you can to create the "perfect" loadout. Then, face off against a never ending stream of enemy units. This mode is pure chaos, but really fun. The opposing faction's base is invincible. Attacking it simple awards you points. To make things a bit harder, the enemy base has access to a sort of screen clearer. When it activates, a turret on the enemy base will completely wipe their half of the map of your units. I think this is suppose to help give them a leg up, but in my opinion it's the only thing I don't like about Endless. Way too often, I lost all of my cash in the blink of an eye because every unit I deployed clumped up just past the half way mark right when the enemy turret activates. Amazing Soundtrack I couldn't forgive myself if I forgot to mention the fantastic OST for Warpips. It perfectly captures classic RTS games like Command & Conquer with heavy rock/metal. Balance & Other Issues Although relatively minor, I have run into a few issues with the game's balance. Most of your units have a set timer before you can deploy them, while others require you to unlock with ability points (Requiring XP). The enemy however.. doesn't care. There was one battle I played where it was less than 5 seconds in, and I could only call in a handful of Pipsqueaks. Meanwhile the enemy had already spawned 10+ foot soldiers, a hero unit, a tank, light armored trucks, transports, and also had access to watch towers and other defenses. Because your units aren't directly controlled by you, their AI can be a little strange sometimes. Specifically, the one map I can't stand; Canyon. It has an upper and lower bridge, but you have zero control which one your units will cross. Way to often did my units decide to run across the upper bridge, while the enemy crosses the lower bridge. Aside from this AI usually reacts naturally. Taking cover when under fire, or playing defensively or aggressively if you activate special buttons in battle. There's technically two factions in the game. But you can't play as the enemy faction, even in Endless mode. Which is a shame because they get units you can't use (Including Hero units).. and their tank is cooler. Conclusion (Pros & Cons) I played Warpips for the first time a couple years ago, and then again after it fully released. It was a great experience, albeit short for my tastes. Though thanks to replayability, I will certainly return for more battles in the future! Pros: +Satisfying Auto-Battler +Great pixel visuals & violence +Amazing OST +Fun campaign mode +Large variety of units +Good replayability +Steam achievements Neutral: ~Can't play as the enemy faction ~Some awkward AI pathing Cons: -Poor balance (Uncommon, but happens) -Canyon map Disclaimer Thank you for taking the time to read my review. Please remember, that this is just my opinion. We don't have to agree, one thing I love you may hate, and one thing I hate you may love. Hopefully this gave you an idea of what to expect. Review lengths have been greatly compressed due to the character limit. 9/13/2024
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July 2024
such an inspiring gameplay and art-style, kinda make me want to attempt making a game again I hope the game is moddable probably a bit like hero's hour so I can play using different armies
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July 2024
Great game. It's an auto-battler, so you basically deploy formations and spawn in new units, then watch them fight. Don't let that turn you off though, because there's a deep strategic layer with unit counters, awesome graphical effects, and really addictive campaign progression.
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Feb. 2024
Wow! This little game is awesome!! Fun fact: I almost stopped playing it as soon as I realized we do not have direct control over our units (!) All you can do is pretty much spawn the unit types of your choice, and hope for the best! But I must admit these little guys (mostly) behave like trained soldiers once out there. So I kept playing. What you have during the combat phase, outside of choosing the unit type or special items you want to deploy, are two very important buttons: 1) The 'hold' button which tells your troops to hold back a little, where they usually take cover and better aim at the enemies; and 2) the 'rush' button where they press-on, being a bit more exposed and shooting a little less accurately but covering more ground way faster. However, there's a catch: These two buttons can only be used for a few seconds at the time before replenishing...Forcing you to be quite strategic about how and when you will be using them! This is all happening on rather tiny randomly-generated maps, each quite similar where each camps faces one-another. And really, that's about it! Sounds boring, no? Well, this is where the magic happens, as it actually gives us a really unique and refreshing take on the over-exploited 'war' genre. And as such, suddenly, the exact same things that made me want to uninstall this game very early-on, are exactly what has been keeping me hooked so far! Graphics are gorgeous, sharp, and clean. The game plays without a glitch. And the sounds of all various weapons are somewhat realistic and engaging. And most importantly, all these little battles are fun! Almost like "catch the flag" mini-games! But the best part is probably the strategy between each battle rounds. There you have to pick which units and special weapons from your 'inventory' you will bring into each battle. And regardless of the outcome, these units will be gone for ever after the battle. This makes it quite tricky and thrilling to manage as: Go a little too conservative or cheap, and you'll get overpowered on the battlefield, effectively ending your entire campaign as you have been defeated. But go a little too rich with all your best troops and gadgets, and for sure you may win that battle. But then also find yourself quite thin and depleted for the next battle while your enemy is ever increasing in number or strength (often both) as the war progresses! Of course, if you are looking for a deep, complex, and realistic war game, this one may feel a little too cartoonist and shallow for the die-hard war veterans out there. But for those times when we just want a mental break, and play a great little game that is easy to dive-in with battles quick enough to complete, but yet challenging in terms of overall strategy and decision-making: You'll find a perfect little hidden gem in this one! So stop overthinking now. Press that 'buy' button. And "ChAAAArge...!" (at the right time however, General)! ;)
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Dec. 2023
Warpips excels in merging strategic gameplay with nostalgic tower defense elements. The retro graphics and captivating soundtrack create an immersive experience, enhanced by a challenging "General" difficulty option. The game's engaging setting and surprisingly low price make it a standout choice for budget-conscious gamers. In a fast-paced gaming landscape, Warpips offers a brief escape into strategic brilliance without breaking the bank.
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Last Updates

Steam data 16 November 2024 23:12
SteamSpy data 19 December 2024 10:51
Steam price 23 December 2024 12:25
Steam reviews 21 December 2024 20:07
Warpips
8.5
3,771
519
Online players
29
Developer
Skirmish Mode Games
Publisher
Daedalic Entertainment
Release 21 Apr 2022
Platforms
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