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Warlord: Britannia on Steam

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Lead a Roman expeditionary force into the heart of Ancient Britain! Recruit, promote, and upgrade your legionaries while constructing a series of fortified marching camps. Use Roman tactics and strategies to conquer the entire island and become Warlord!

Warlord: Britannia is a open world, strategy and base-building game developed and published by Darkmatter Games.
Released on May 24th 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 1,731 reviews of which 1,529 were positive and 202 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Warlord: Britannia into these genres:

Media & Screenshots

Get an in-depth look at Warlord: Britannia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista 64-bit
  • Processor: i5 Quad Core
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 Ti
  • Storage: 5 GB available space
  • Additional Notes: Not tested on hardware under these specs. Quality settings can be lowered to increase performance.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
Sept. 2026
Awesome game. Boots-on-the-ground perspective of army management. Basically a version of Bannerlord where you're in the camp with your troops. You build forts & outposts, and manage the individual troops in your legion. Logistics management with currency, food, and supplies where you can get resources from engaging in different fights. Some army formation/command elements - just an overall gem. Centurion from my first century has survived so far and is now Praefectus Castrorum in my Legate's staff. Would die for this pixel soldier. Performance suffers significantly in later-game with more NPCs on the map - could probably use some optimization. Despite that, still highly recommend the game for the enjoyment of commanding a Roman legion.
27 hours played
July 2026
I always looked for a game like this, where, unlike most other games, you dont command your troops while viewing them from the sky but rather are with them in person, fighting with them and building the camp as you like, if you want them to go somewhere you need to go there with them. You start as a small roman force made up of a handful of legionaries in a hostile island and make your way to having a whole legion, complete with auxiliaries and cavalry with the whole island under your control. While doing all of that you need to keep an eye on the unrest, the income, the food etc.. This game is really a one-of-a-kind gem and i would really recommend to anyone that likes strategy games.
49 hours played
July 2026
My Experience In Warlord: Britannia, you command a Roman Legion during an invasion of, well, Britannia. The game is actually fairly simple and straightforward but is still an odd mix of genres and elements. There's some tactics and strategy involved, some army management, some basebuilding, and some first person action. It's something I still kind of struggle to boil down. Ultimately the best thing I came up with is that WL:B is pretty much "Baby Mount & Blade" in the same way I'd call Ravenfield "Baby Arma 3." No insult intended, I believe the simplicity of the game is actually a strong point. Right from the start, you can tell visuals and sounds are not really this game's strong suit. The models are simple rectangles with balls for heads. They look like if you took the pawns from Prison Architect or Rimworld and turned them into 3D. Conquering settlements is a simple matter of eliminating all defending enemies. Once that is done a pop-up window appears with several options. You can loot or enslave -in degrees- the settlement which will rile up the population but earn you a good amount of money and resources in the short term. You can also choose to tax/extract instead, which can give you a decent but reliable income of money and resources. The options make it a bit interesting, and different types of settlements such as farms will be better for extraction rather than taxation, but in reality you would only want to do loot/enslave in the very early game for emergency resources or later on to finish quests/get achievements. The unrest of conquered settlements and sometimes even hostile ones is also something you have to be careful and watch out for, as high unrest can lead to ambushes on your marching force or surprise attacks on your camp. And the aforementioned revolts and raids. One of the first things the game instructs you to do is to set up your home base. You basically put down a hidden banner and that's designated as your home base. You can build tents as living quarters, various forms of storage, and some walls, battlements and towers for defence. But the biggest and most surprising thing was that everything you place down in your home base actually gets saved into a preset. With a couple clicks in the camp menu, you can form up your legion, pack up your home base and move it elsewhere. This kind of "Nomadic" home base is unique to this game and is important as you move up further inland, not only that but you should take care not to camp near roads or settlements as it means its more likely for enemies to run into the camp. When it comes to your Legion, we start with recruitment. It costs gold, varying depending on what type of soldier you're recruiting. Each soldier needs living space and will take up a daily cost of food, supplies and silver. Soldiers can be assigned to standby for the call to arms, to guard duty, or as workers to help build the camp or cut down trees for timber. Food/supplies shortage can affect factors such as health, damage and ammunition, while surplus provides a buff. When you have your troops ready, you press a button in the Legion tab that calls up everyone to prepare for battle. This opens up a set of simple but fun controls and command. At the most essential level, you can set your units to follow a marching, battle or testudo formmation and they will organize accordingly depending on how many units you have and their types. Every formation also has sub-types, such as 1 column or 2 column marches, 3 rows or 2 rows battle/testudo, and so on. Some additional commands such as enabling/disabling ranged attacks and torches at night are also available, providing just a little extra level of control. Call me cruel but one of my favorite things to do is to sneak up on a settlement just enough until my artillery is in range to begin bombarding it. While for the most part it's nothing advanced, it's simple and accessible fun that gives you just the right amount of control over your forces in battle. With the way you have to slowly expand your camp and legion, there's a very strong and solid sense of gradual progression which I greatly desire from games like this and absolutely love to see. There is nothing quite like seeing how big and experienced your legion has become and the battles they participate in becoming so massive. For as much as I've praised the game, I do have to admit it has a number of flaws, mainly in some ideas feeling undercooked or unexplored and a lack of QoL in some places. These types of games can get repetitive after a while. I'm writing my review after conquering the lowlands which is only one third of the world because I feel I had seen almost everything the game has to offer for me. Though I feel this is just a sort of "cursed" game design problem that comes packaged with these types of games. Like I mentioned, when I first played it on my old laptop I had some performance issues and the game didn't click with me initially. Even now with my new, much more powerful laptop I still ran into some unstable and lower frames but no freezing except for when saving the game. I'm not a technical guy, but I have a feeling it's due to some fundamental functions of the game not being quite optimized despite its simple appearance. Officer ranks just prove extra health, damage and "luck" AFAIR to that specific soldier. For how expensive they are to upkeep and promote to those positions in the first place they can feel kind of useless outside of being a stronger soldier. Signifiers and Cornicens are worst offenders of this, since they basically sit in their designated formation spot while everyone else fights around them. I wish the Officers actually had more additional or unique benefits to their unit or even the legion at large to justify their costs so they're not just a slot to fill. In the early game it feels nice to single out soldiers for promotions and upgrades, but later in the game it can get tedious and more often than not I wish there was some sort of automatic backfill for ranks and topping up units when they come back from a battle with casulties. Likewise for upgrades or at least an option to filter out who has which level of armor instead of having to manually look through every tiny dot on the legion tab and read what type of armor they have before choosing to upgrade or not. The management UI can be unclear in places, and I believe that's largely due to the map being forced to take up half the screen while the UI scaling option doesn't help with enlarging icons or things I actually need to be able to read at a glance. The map should be seperated, while something like the Legion tab should be reworked to be zoomable on specific units like Shadow of Mordor/War or easily filtered/sorted somehow. Conclusion Ultimately, I still recommend this game. I know I did highlight a bunch of negatives about the game but it should show you how much I enjoyed it and had a great time with that I'm still willing to recommend it despite its flaws. Then again, I may be a little biased because I'm exactly the kind of guy that enjoys this kind of light strategy and action blend, and also just so happens to be able to stomach a lot of negatives and see it through. There are good ideas here, with simple but satisfactory execution. The price can be a bit steep considering the flaws so I can understand any apprehension towards buying it off sale. If the idea of the game interests you, but the flaws put you off, then at the very least I do advise you to keep an eye out on Darkmatter Games' upcoming sequel of sorts - Warlord: Awaji. This review had to be shortened due to Steam's character limit [url=https://mhmdcrnr.wordpress.com/2026/07/16/warlord-britannia-review/]Full Review Here. Please remember to check other reviews to make a properly informed decision about purchasing this game. I am but one man speaking from my own experience and with my own preferences.
16 hours played
June 2026
game concept is so good, i cant wait for warlord awaji. build a camp, recruit men, capture settlements, increase camp size, you can build anywhere on the map, i really like the formations and promotions, you really feel like a legate on the ground, the perspective is so unique
25 hours played
June 2026
A fun indie title if you grab it on a heavy sale. It’s fun to build your own camp (at first), form up your legion, and then wander around after a battle surveying the carnage and spotting the odd soldier who took an arrow to the head never stopped being amusing. The downside is that the game scales terribly. Once you’re running a full legion, it’s just chaos, and the gameplay loop feels long done by that point. After a while you also realise, due to game mechanics or bugs, that camp building is really about maximising efficiency rather than making something big or cool. After a while, the kamikaze convoys that slam into your camp like a frat house rocking up to a kegger and the tetris style legion “level up” system become very tedious. I finished it more out of spite in the end. Don’t expect too much. The loop is very simple, and you’ll be doing a lot of running. But as a cheap little time waster, it’s not bad if you get it at the right price.

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Frequently Asked Questions

Warlord: Britannia is currently priced at 16.79€ on Steam.

No, Warlord: Britannia is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Warlord: Britannia received 1,529 positive votes out of a total of 1,731 achieving a rating of 8.43.
😎

Warlord: Britannia was developed and published by Darkmatter Games.

Yes, Warlord: Britannia is playable and fully supported on Windows.

No, Warlord: Britannia is not playable on MacOS.

No, Warlord: Britannia is not playable on Linux.

Yes, Warlord: Britannia is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Warlord: Britannia is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Warlord: Britannia does not support VR.

Warlord: Britannia is a single-player game.

Yes, there is a DLC available for Warlord: Britannia. Explore additional content available for Warlord: Britannia on Steam.

No, Warlord: Britannia does not support mods via Steam Workshop.

No, Warlord: Britannia does not support Steam Remote Play.

Yes, Warlord: Britannia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warlord: Britannia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 September 2026 20:31 UTC
SteamSpy data 03 October 2026 13:45 UTC
Steam price 10 October 2026 18:39 UTC
Steam reviews 10 October 2026 05:51 UTC

If you'd like to dive deeper into the details about Warlord: Britannia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warlord: Britannia
  • SteamCharts - Analysis of Warlord: Britannia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warlord: Britannia compatibility
Warlord: Britannia
Rating
8.4
1,529
202
Game modes
Features
Online players
16
Developer
Darkmatter Games
Publisher
Darkmatter Games
Release 24 May 2022
Platforms