Warhammer 40,000: Rogue Trader

Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.

Warhammer 40,000: Rogue Trader is a strategy, cinematic and strategy rpg game developed and published by Owlcat Games.
Released on December 07th 2023 is available on Windows and MacOS in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese and Turkish.

It has received 25,001 reviews of which 20,925 were positive and 4,076 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 27.49€ on Steam and has a 45% discount.


The Steam community has classified Warhammer 40,000: Rogue Trader into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Rogue Trader through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Win10
  • Processor: Intel(R) Core(TM) i5-4590T CPU @ 2.00GHz
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX Vega 6 / Intel HD Graphics 630
  • DirectX: Version 11
  • Storage: 40 GB available space
MacOS
  • OS: 10.14.6
  • Processor: Intel Core i3 8100 @ 3.6 GHz or Apple Silicon M1
  • Memory: 8 GB RAM
  • Graphics: Intel: AMD Radeon Pro 555X 2GB or ARM: Integrated
  • Storage: 40 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A literally staggeringly deep and rich CRPG with, in my opinion, the best and most textured portrayal of the 40K universe in existence. Combat becomes ridiculous and grindy at a certain point. Certain characters fall flat more often than not. Certain narrative elements hook left and end in weird places. Sometimes, large chunks of content are locked behind save-or-suck die rolls--this last point is not necessarily a bad thing... But the story, the story, the characters, the themes, and the story. The writing's greatest strength is that it is never embarrassed of what it portrays--no Marvel-esque quips or hanging lampshades; rather, nearly every preposterous grimdark concept is leisurely carried to its most logical extreme, to tremendous effect. 5 stars. Unbelievable quality. Will carry it with me for many years to come, I am sure.
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July 2024
tldr; buy the game its a good CRPG with W40k lore Good points : - Lore, writting, and voice acting are S-tier - Large depth in character builds and combat talents - A lot of option in how to approach combat - Long game (I like long games, still no end in sight after 40+ hours. edit : final playtime of 220h for my first campaign, longest game ive ever played, loved it) - A lot of choices with actual real consequences in gameplay and story (not just dialogue options) - Very cool and original space combat - Interesting approach to trade - A lot of QoL details (skill check in dialogue are automatically using the higher skill in your party, you have a clear vision indicator of your ennemies in combat, you can preview vision and abilities when you select the tile you want to move to...) What is mid : - Would have loved an "overwatch" ability - Maps feel a little bit empty in content, no real exploration, and level map is very meh - I know balance is complicated, but playing less than "hard" difficulty feels like cheating (hard is kinda fine, more is straight up unfair) - If your party has a lot of combat options, ennemies sometimes feel a bit dull - No stealth mechanic Bad points (nothing is a deal breaker for me, buy the game) : - Cover should be way more important and feels like it has not been fully integrated with other combat mechanics, arenas are sometimes... debatable. For instance cover bonus isnt dynamic, you either have full bonus or no bonus. As long as you're not on the same horizontal line or behind the ennemy, they have full bonus, even if you are right on the corner under the line (which in XCOM for instance is a flank shot) - Camera is sometimes janky - Not a lot of verticality in the maps and arenas - Minimap (M) is straight up ass - Inventory management is bad - Visual bugs [edit : section added] What is hopefully going to get patched/fixed : - Combat cursor sometimes janky when it has to deal with elevation - Overall balance (some builds are just OP and you often use the same combo with each character) - Camera placement and optimisation of environment assets so they disappear efficiently - Cover mechanic - Better minimap Buy if : - You like/love Warhammer 40k (++) - You like turn-based combat (+) - You like nerding out on character builds (+++) - You like a good, well-written story (+++) - You like meaningful decisions in CRPG (+++) Similar to : - Wasteland 3 (+++) - Divinity Original Sin (++) - Baldur's Gate 3 (+) DISCLAIMER do not expect the magic of BG3 which is one of the best games ever created (10/10 in my book) Rating (at 40h ingame) : Solid 7.5/10. Rating (after 1st campaign, 200h+) : 8,5/10 could be a 9 but too much jank still. This is the kind of game where you really feel the love, attention and ambition of the devs, and where you wish they hade more time and more money to accomplish their vision (give us more content for the love of god please more content, more traders, bigger maps). A few weak points but the overall balance makes the experience enjoyable. Hopefully this is the solid base of a long series of W40k CRPG. Please make more games like this. Price : 50€ is a tad much to my taste, 30 to 40 range looks better. Under 30 just buy it.
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July 2024
This is a weird one. Like all Owlcat games, it's overly ambitious and doesn't quite meet its potential as a result. The majority of bugs that you may have heard about have been fixed, and the game is easily playable to the end with only the most minor of inconveniences. Owlcat is a master of environmental storytelling and this game, much like the Pathfinder games, does a world class job of immersing you in the world that it presents. The scale of the Warhammer universe is felt through the narrative, but less so in the gameplay. Maps are small and condensed, and rarely does it feel like you're actually exploring planets so much as exploring rooms and corridors. This is in part due to the limitations and constraints that a video game tackling such a large universe has to grapple with, but there is still a disconnect between reading about the vastness of the world yet only really seeing such a small portion of it. The combat and class system is fine. It's not as deep as Pathfinder's, but presents enough options for me. You can easily put enough varied builds together for multiple playthroughs. And like all Owlcat games, it starts off strong, gets VERY strong... And then something happens. That thing could be the costs of development, an overly ambitious design plan, disruption due to geopolitics, anything really. But the fact remains that Owlcat is now 3/3 on not being able to keep the highs from the beginning of the game throughout the entire game. There is a strong sense of "what could have been" in the later half and I would even say that this game is the worst offender of theirs in this regard. From Act 4 until the end of the game there is a severe lack of cohesiveness even between back to back scenes. To me, it feels like at some point in development they had to start going down the list of story beats they had planned to include and shoehorned them in just to rush the game out. And yet, despite all of the problems, of which there are many, this is a positive review. Why? Because I still spent over 100 hours on a game I got for $30, and I will likely spend well over 100 more on it. The game is fun. It's a shame that Owlcat has so many problems getting a complete project out the door, and that they struggle to seal the deal with the later acts in this game, but there are much worse games at this price point, and on sale I'm not sure if there are any better ones. If you are only planning to play this game once in your life, wait a couple of years for all of the DLC, buy it at a 70% discount, and you're going to have a great time. If you're the kind of person who plays RPGs like this multiple times, catch this one on sale whenever you can and you will likely not be disappointed. I look forward to the day I can play a game from Owlcat that manages to keep its scope within their means, because that game will truly be a masterpiece. Unfortunately, however, Rogue Trader is not that game.
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March 2024
Rogue trader is a game best summarized as what can be accomplished when a studio actually retains staff and internalizes feedback. Rogue trader brings what Owlcat does best in spades, while significantly (although not totally) improving on their weakpoints. This is the first owlcat game where I felt no need to install mods, or any desire to google guides (at least for the first 70% of the game, some of the later quests have single decisions with hugely different outcomes and sometimes it was hard to resist the urge to cheat a bit.) After recieving several waves of patches the game played extremely stably with some visual and minor gameplay bugs, the space combat still has some quirks if you turn up the animation speed with your ship randomly rotating 90 degrees after finishing its movement. The narrative was extremely strong and cohesive throughout, character motivations always made sense, dialogue was always engaging, a good story driven 40k game almost requires one to have a theusaurus at hand and this game provides that in spades. My biggest story gripes were that chapter 3 sometimes felt a bit too forced and could've done with a couple more player choices and that Argenta was woefully flat as a character, although some of that might've come from IP limitiations. Combat (and subsequently encounter design) has always been Owlcat's achilles heel. But Rogue Trader proves that the studio is strongly progressing in this area, with their next title the combat system might actually hold up the entire way through! Rogue trader felt brilliant to play at Daring difficulty for the first 2 chapters (which is the majority of the content) but at the start of chapter 3 the sheer number of passives and the like that are picked up every level start to snowball. Unless you seriously bump up the difficulty half of your party won't even have time to act in most late game combats, as arch-militants turn anything they look at into swiss cheese. TLDR; This game bussin
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March 2024
Very good cRPG, as always from Owlcat. Very buggy cRPG, as always from Owlcat.
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Last Updates

Steam data 23 December 2024 00:47
SteamSpy data 20 December 2024 04:20
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:02
Warhammer 40,000: Rogue Trader
8.2
20,925
4,076
Online players
7,011
Developer
Owlcat Games
Publisher
Owlcat Games
Release 07 Dec 2023
Platforms
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