Warhammer 40,000: Rogue Trader

Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.

Warhammer 40,000: Rogue Trader is a rpg, character customization and choices matter game developed and published by Owlcat Games.
Released on December 07th 2023 is available on Windows and MacOS in 8 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese and Turkish.

It has received 26,792 reviews of which 22,601 were positive and 4,191 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Warhammer 40,000: Rogue Trader into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Rogue Trader through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Win10
  • Processor: Intel(R) Core(TM) i5-4590T CPU @ 2.00GHz
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX Vega 6 / Intel HD Graphics 630
  • DirectX: Version 11
  • Storage: 40 GB available space
MacOS
  • OS: 10.14.6
  • Processor: Intel Core i3 8100 @ 3.6 GHz or Apple Silicon M1
  • Memory: 8 GB RAM
  • Graphics: Intel: AMD Radeon Pro 555X 2GB or ARM: Integrated
  • Storage: 40 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
A great classic RPG. All the tropes I wished for. I'm a massive 40K fan and played the Pen&Paper RPG this is based on for years. Total victory on the flavour, setting and atmosphere side. Rogue Trader reminds me much more of Baldur's Gate 2 than BG3 does, which is a win in my books. But I am bitter and old, so make of that what you want.
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Nov. 2024
A literally staggeringly deep and rich CRPG with, in my opinion, the best and most textured portrayal of the 40K universe in existence. Combat becomes ridiculous and grindy at a certain point. Certain characters fall flat more often than not. Certain narrative elements hook left and end in weird places. Sometimes, large chunks of content are locked behind save-or-suck die rolls--this last point is not necessarily a bad thing... But the story, the story, the characters, the themes, and the story. The writing's greatest strength is that it is never embarrassed of what it portrays--no Marvel-esque quips or hanging lampshades; rather, nearly every preposterous grimdark concept is leisurely carried to its most logical extreme, to tremendous effect. 5 stars. Unbelievable quality. Will carry it with me for many years to come, I am sure.
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Nov. 2024
Rogue Trader is worth playing but suffers wildly from the curse that plagues all 40k games. Choices are largely meaningful, the writing - while not always great - is always at least passable, and the game reflects and explores lots of the locales and factions of 40k in a way you don't normally see them. Overall my playthrough took me about 100 hours which is well worth the 40% off price that I paid for this game. I cannot stress enough that I enjoyed this game and think it is worth playing even though I'm about to tear it to shreds in this review. I really enjoyed Owlcat's other games too so I know what they are capable of. Rogue Trader is incredibly flawed and needs some help to be truly great. The biggest offender of this is the combat and leveling system which are utterly broken. I dreaded getting into combat for a multitude of reasons which I will list below. 1. A huge amount of abilities are - kindly put - useless. There are a LOT of level ups in this game (50) and each of them usually comes with a perk that is something like "You have 7% additional armor penetration under a certain circumstance." Oh wow, gee, a negligible amount of extra damage when I jump through some arbitrary hoop. Often times these single digit modifiers are being applied to single digit numbers so a las gun that does 5-15 damage with a 5% damage increase now does 5.25-15.75 damage. Yippe! And then multiply that by roughly 25 abilities or so on 6+ different characters. It gets old really fast. 2. Turns are tedious. More often than not I would have to activate 4-5 abilities on each of my characters turns. Every. Single. Turn. Thank god for being able to turn off animations because each ability will play an animation and center the camera on the character (also something you can turn off). But this takes turns that literally consist of "I shoot the enemy" that should last 3 seconds into a 30+ second ordeal of activating the specific sequence of abilities you want. 3. Combat is hilariously unbalanced. I played on EASY because fights ranged from laughably simple to, and I am not kidding, getting 3-6 party members killed on turn 1 before I could act. I have hundreds of hours in XCOM, I have played most of Baldur's Gate 3 on Tactician. I am no stranger to tactics games. This one has not had the care or time taken to ensure that its balanced properly and it shows. 4. Line of sight is completely broken. As far as I can tell there is no benefit to being on higher ground but if your character is on a ramp, incline, or stairway they will be completely blind to everything both above and below them. I had many instances (both on and off stairs, ramps, etc) where a character could not see an enemy 2-3 spaces away while having nothing between them except half cover. This made for some occasionally frustrating experiences. 5. Many of the classes are just better than the others. There are a collection of classes (I'm looking at you Assassin, Arch Militant, and Master Tactician) that just eclipse everything else. I won't pick apart each class here but I found myself asking why on Terra I would ever pick bounty hunter, vanguard, or Grand Strategist when I could just pick the classes that did what they did but better. It's not to say the other classes can't be good or useful, but my current understanding of the class system is one of wild unbalance. Gripes about combat aside, let me say some nice things. I found the story to be entertaining -if occasionally difficult to follow - and included a plethora of meaningful choice that was clearly communicated both before and after the choices were made. You are greeted with a cast of diverse and interesting characters in a world where diversity is difficult to accomplish, and each of them has a unique story to tell. There were a lot of missions that reeked of cut content but I think given how Owlcat approaches their financing of their games I think that's par for the corse and won't hold it against them. There are lots of other nice things I want to say about this game that verge on spoilers so I don't want to post them here. Grab the game, give it a try, especially if you like 40k or any of Owlcat's previous work.
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July 2024
This is a weird one. Like all Owlcat games, it's overly ambitious and doesn't quite meet its potential as a result. The majority of bugs that you may have heard about have been fixed, and the game is easily playable to the end with only the most minor of inconveniences. Owlcat is a master of environmental storytelling and this game, much like the Pathfinder games, does a world class job of immersing you in the world that it presents. The scale of the Warhammer universe is felt through the narrative, but less so in the gameplay. Maps are small and condensed, and rarely does it feel like you're actually exploring planets so much as exploring rooms and corridors. This is in part due to the limitations and constraints that a video game tackling such a large universe has to grapple with, but there is still a disconnect between reading about the vastness of the world yet only really seeing such a small portion of it. The combat and class system is fine. It's not as deep as Pathfinder's, but presents enough options for me. You can easily put enough varied builds together for multiple playthroughs. And like all Owlcat games, it starts off strong, gets VERY strong... And then something happens. That thing could be the costs of development, an overly ambitious design plan, disruption due to geopolitics, anything really. But the fact remains that Owlcat is now 3/3 on not being able to keep the highs from the beginning of the game throughout the entire game. There is a strong sense of "what could have been" in the later half and I would even say that this game is the worst offender of theirs in this regard. From Act 4 until the end of the game there is a severe lack of cohesiveness even between back to back scenes. To me, it feels like at some point in development they had to start going down the list of story beats they had planned to include and shoehorned them in just to rush the game out. And yet, despite all of the problems, of which there are many, this is a positive review. Why? Because I still spent over 100 hours on a game I got for $30, and I will likely spend well over 100 more on it. The game is fun. It's a shame that Owlcat has so many problems getting a complete project out the door, and that they struggle to seal the deal with the later acts in this game, but there are much worse games at this price point, and on sale I'm not sure if there are any better ones. If you are only planning to play this game once in your life, wait a couple of years for all of the DLC, buy it at a 70% discount, and you're going to have a great time. If you're the kind of person who plays RPGs like this multiple times, catch this one on sale whenever you can and you will likely not be disappointed. I look forward to the day I can play a game from Owlcat that manages to keep its scope within their means, because that game will truly be a masterpiece. Unfortunately, however, Rogue Trader is not that game.
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March 2024
Rogue trader is a game best summarized as what can be accomplished when a studio actually retains staff and internalizes feedback. Rogue trader brings what Owlcat does best in spades, while significantly (although not totally) improving on their weakpoints. This is the first owlcat game where I felt no need to install mods, or any desire to google guides (at least for the first 70% of the game, some of the later quests have single decisions with hugely different outcomes and sometimes it was hard to resist the urge to cheat a bit.) After recieving several waves of patches the game played extremely stably with some visual and minor gameplay bugs, the space combat still has some quirks if you turn up the animation speed with your ship randomly rotating 90 degrees after finishing its movement. The narrative was extremely strong and cohesive throughout, character motivations always made sense, dialogue was always engaging, a good story driven 40k game almost requires one to have a theusaurus at hand and this game provides that in spades. My biggest story gripes were that chapter 3 sometimes felt a bit too forced and could've done with a couple more player choices and that Argenta was woefully flat as a character, although some of that might've come from IP limitiations. Combat (and subsequently encounter design) has always been Owlcat's achilles heel. But Rogue Trader proves that the studio is strongly progressing in this area, with their next title the combat system might actually hold up the entire way through! Rogue trader felt brilliant to play at Daring difficulty for the first 2 chapters (which is the majority of the content) but at the start of chapter 3 the sheer number of passives and the like that are picked up every level start to snowball. Unless you seriously bump up the difficulty half of your party won't even have time to act in most late game combats, as arch-militants turn anything they look at into swiss cheese. TLDR; This game bussin
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Last Updates

Steam data 12 January 2025 00:52
SteamSpy data 22 January 2025 04:35
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 10:06
Warhammer 40,000: Rogue Trader
8.3
22,601
4,191
Online players
5,603
Developer
Owlcat Games
Publisher
Owlcat Games
Release 07 Dec 2023
Platforms
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