TL;DR : An action-intensive narrative dungeon crawler in a well-expressed dilapidated world. Not the type of game that is associated with a favorite game, but fun and well built narrative. Voice-Acting can sometimes be inconsistent in tone. you should . prefer action . like some customization . be able to deal with inventory management . like a good narrative that focuses on plot and lore . can stomach corpses and other gore being frequently used as environmental props + Gameplay around intensity raising tasks, which raise the difficulty somewhat, so it becomes more intense, but never to the point of becoming very difficult. + Decent build customization options, with a number of useful random enchantments and some curated special socket-based skills and lots of trash loot. + Some visual customization options. ? Medium Immersion with options for roleplay (or so I've heard, I don't care much for escapism) + Missions paint the picture of a narrative feeling like the events are important to its world, but all hidden away from the general populace ? Mission structure: the game is separated into missions with maps that may even be hand-built +: denotes an IMO positive point -: denotes an IMO negative point ?: denotes an informational point Feel I'll best express this with what types of builds I know are possible (if you do not want to play one of these roles search for a different game) and how gameplay valid they are in my opinion: + High-Shield Steamroller: takes time to build shield and various stacks of buffs, but becomes fast and decently powerful. Looses stacks and shield quickly, so this type of character has to move fairly quickly from combat encounter to combat encounter. Also inconsistent, sometimes a mission is just not going well and does not give the required stacks for this build type to become good. Perfectly game play valid. + Hazard Berserker: utilizes various damage boosting mechanics and stacks of risk like low-life or high "Warp Heat" (which is a special resource, that spawns random hazards and can drain life if 100%, only available for the Psyker class), dies fast, kills fast. Somewhat risky fun and also game play valid. + Twin Stick Shooter Tank (also possible with Melee Weapons): Takes heavy armament, wears armor, shoots stuff, fairly straightforward. Game play valid. ? Infiltrator Bounty Hunter: utilizes lighter pistols paired with movement skills. Haven't played this one much, because I like the weightier weapon options and psychic spells, no idea about validity + DoT-Heal Assassin: squishy but sustained by constant heal per hit / crit / kill, have only managed to build it around DoT and somewhat inconsistent due to inherent squishiness, is fun due to speed of movement, a bit weaker than the other options, but still valid - Glory-Kill Hunter: the Executions System is unfinished and does not work very well, never tried this build. Narrative + you're a member of a secret religiously militant government organization, solving various cases of heresy by killing a bunch of enemies + uses intriguing-anomaly tropes akin to timetravel (timetravel is a placeholder here, not a spoiler) Builds + not locked into a specific build due to RNG ? useful drops and lucky enchantment rolls can give a boost, but are not required for people going after a specific playstyle - fairly low build variety Missions + different types of mission chains ? all missions draw from the same fairly large pool of mission objectives - different mission objectives can sometimes feel samey + some mission chain types are fully hand-built + some missions involve NPC allies Worldbuilding + interesting world + every mission is in disfunctional environments with props like corpses, biohazards, skulls, shelves with scrolls. Some are in wastelands of ice and snow or toxic goo. Some are in planet-cities. Some in spaceships. + generally beautiful environments, oftentimes gory or cyberpunk-esque (without being Cyberpunk, it's more Steampunk) ? set in a supposedly functioning civilization, but every mission is encounters with hostile forces + somewhat varied types of hostiles from demons, aliens to insects and even robots, which I encountered in one specific mission (although I have not seen everything) ? lore accuracy: I'm not that deep into Warhammer 40k, it's interesting that it has that lore and I have the Warhammer 40k wiki open in my Steam-Overlay browser for the game, but no idea how accurate it is Base game classes + I find all of the base game classes enjoyable ? fully equipped characters have 4 weapon skills or spells, a belt ability (grenades / mines / shields / wildcards (see: Psyker below)), an armor ability (movement / breaker / damage output / wildcard (see: Psyker below)) and a healing ability with limited uses per mission + Crusader: a warrior type character (can use ranged and/or melee) + Assassin: a rogue type character + Psyker: a mage type character, where use of this "magic" is tied to hazard spawns, lots of repositioning, sometimes even when not in combat, has a special system that allows placement of spells into the wildcard skill slots of weapons, belts and armors DLC ? don't have any
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