Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.

Warhammer 40,000: Gladius - Relics of War is a strategy, warhammer 40k and 4x game developed by Proxy Studios and published by Slitherine Ltd..
Released on July 12th 2018 is available on Windows and Linux in 6 languages: English, German, Spanish - Spain, Russian, Simplified Chinese and French.

It has received 13,540 reviews of which 10,987 were positive and 2,553 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 4.08€ on Steam and has a 90% discount.


The Steam community has classified Warhammer 40,000: Gladius - Relics of War into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Gladius - Relics of War through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 4 GB available space
Linux
  • OS: 64-bit
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Good game to kill some time, reasonable number of factions (unfortunately most are dlc). Still fun after a few years, there are a good number of mods in the workshop to add on if wanted. Price may be a little high after all the time but well worth it if picked up on a sale.
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Nov. 2024
If you like turn-based games like civ but focus on combat in an awesome franchise I would recommend! Like civs however they over charge for the extra factions but fun. Still getting the hang of it but hotseat and coop play are great with friends.
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Jan. 2024
Plays just like a Civilization game but in the 41st millennium there is ONLY WAR! No economic or peaceful victory. The DLC costs are way too high, that's its biggest downfall. $15 for a faction is steep. If it was 5-10 that would be more reasonable. I recommend playing it with friends on the fast or very fast speed. Bots don't get interesting util very hard difficulty in my opinion. Besides the DLC price tags (I went to kinguin for better prices) this game is solid and a lot of fun.
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Jan. 2024
150 turns and 5 hours later, I have made no progress as is life for the Imperial Guard 10/10
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Dec. 2023
Barely put in a half hour, but having played thousands of hours of Civ, and having put in hundreds probably of other 4X games, I've noticed a lot already: #1 - Overall gameplay loop is good. It's not as complicated as Civ (it appears to be mostly acquire tiles, put buildings on them, balance it all against resource upkeep, and then build units to fight and win with). But that is maybe a good thing... this seems much more focused on war and balancing yields against upkeeps, and beyond that it doesn't ask me to build wonders or play a game-within-the-game of figuring out social policies to pick, etc. #2 - Graphically the game is good, but it takes a lot of memory work to remember stuff since this isn't the nice, easy color-coding system of Civ. In Civ, everything orange, or orange-outlined, was production, everything yellow was money, everything green was food... for all the complications of Civ games, it at least had an easy visual schema to what was what. This is not that at all... this looks great, and has a menacing grittiness that works well for the game, but the text is usually just white text with not enough quick symbols at times to know what is what, and the map is great looking but hard to read visually at a glance. Again, looks great, but sacrificed some ease-of-use to make it look good and build the WH40K atmosphere. Not necessarily bad, but a trade-off, at least. #3 - Units work well. It's intuitive and CIv-like for movement, attacks, etc., and the game actually is a bit deeper in units because there's some amount of asymmetry. Rather than being Hammurabi and having one unique Babylonian unit, in Gladius, you are an entire faction-worth of unique units... some have special healing abilities (Necrons), some have special influence rules (Orks). It works well, but base-game comes with only 4 sides, which is limiting. #4 - Presentation is a bit clumsy. As Slitherine games go, this one has a rather robust visual presentation quality for once, likely because if you are going to bother with WH40K licensing, may as well lean into the visuals and lore. But the text... the UI and text are very plain and sometimes cumbersome. Dropshadows on text aren't good enough or simply aren't present; a lot of text is a big submenu that is unnecessary (the unit submenus are fairly large and have buttons/icons that are not always useful... the difference between hold and hold-until-healed is obvious. but a single Hold icon with a small toggle-box to click to set it for hold-until-healed could trim down on stuff that is just clutter). Overall quick impressions: For $3.99 during the current winter sale, it's pretty solid. It's head and shoulders above most Slitherine games in terms of how visually appealing it is, and the units and factions are well-done. The DLC though... other reviews say it, and yeah, the game *needs* to be on sale to bother with it IMO, and without the sale I would not have even picked up the base game. I mean, I'm sure part of the issue is the license with GW means they have to do it this way and try to milk the DLC, but if they wanted to do that, at least include 6 factions in the base-game then. It's a bit lame that Tyranids and Chaos are not included in the base-game... kinda fan-favorites there IMO, and if they were included with the base-game, it would make it easier to stomach seeing T'au and a few others as DLC. In the end, I played Civ 5 and 6 into the ground, and I played Human Kind and the other Endless 4X's. I played Gal Civ. I already played all those and wanted a change of pace, so for the sale price, the base-game is decent. But it's still got flaws, even with picking it up on sale. And the DLC model here is just hard to understand... I get what the factions are, but what a fortification pack is, or what a firepower pack is, is a little strange. If those turn out to be extra units, I kind of get it, because WH40K TT is like that where you buy armies. But I also would kind of not get that because this is a video-game and even Civ doesn't have a faction be split across different DLC to get all the units. Again, kind of a cool game for it to be a 4X turn-based WH40K... but wow, get it on sale if you are interested, because the DLC model for this is bizarre given that the base game's non-sale price is still $40.
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Last Updates

Steam data 14 December 2024 00:33
SteamSpy data 20 December 2024 01:07
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:49
Warhammer 40,000: Gladius - Relics of War
7.9
10,987
2,553
Online players
1,303
Developer
Proxy Studios
Publisher
Slitherine Ltd.
Release 12 Jul 2018
Platforms
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