Warhammer 40,000: Chaos Gate - Daemonhunters on Steam - User reviews, Price & Information

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Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.

Warhammer 40,000: Chaos Gate - Daemonhunters is a warhammer 40k, turn-based strategy and turn-based tactics game developed by Complex Games and published by Frontier Foundry.
Released on May 05th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 13,107 reviews of which 10,162 were positive and 2,945 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 11.24€ on Steam with a 75% discount, but you can find it for less on Gamivo.


The Steam community has classified Warhammer 40,000: Chaos Gate - Daemonhunters into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Chaos Gate - Daemonhunters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1/10 64bit
  • Processor: Intel i5-4590 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
“Only in Death Does Duty End.” — A Chaplain’s Benediction for Daemonhunters Verdict: Anointed. Brutal. Glorious. This is a tactics game that demands discipline, and rewards aggressiveness and mastery with many operatic moments of triumph. To the faint-hearted reviewers I hear your laments—this campaign is hard as adamantium nails. You will miscount damage. You will meet new horrors whose tricks you only truly learn mid-fight. You will get spotted by patrols because there’s no tidy detection ring (my biggest gripe), and the best scout— the Callidus Assassin —is DLC. And yes, you will save-scum. I did. I recommend it. Save at the start of every turn, after every objective, and on the starmap. Call it the Litany of Precaution. The Emperor understands. When it clicks This is not a “wipe every foe” game. Most missions are surgical raids : strike the node, cripple the linchpin, extract. Doesn't matter if you are surrounded by dozens of enemies - in most maps, the moment you destroy the final objective, you've won. Early on you’ll feel outgunned; later your Grey Knights and Assassins blossom into a divine orchestra of combos. You’ll learn which powers and tools each mission hungers for, and you’ll start deleting patrols the instant they appear. The tension never dies—enemies always feel dangerous— but your toolbox outgrows your fear. Prioritize objectives. Fight only the fights that matter. Playstyle that carried my crusade Unlock a Librarian as your first advanced Knight and take Gate of Infinity . One AP to reposition the entire kill-team, followed by Vortex of Doom or an execute chain, turns “we’re surrounded” into “we are the surrounders.” Most Knights excel in melee; many foes are nastier at range— so steal the distance . Still, I had plenty of other tools as well - my Vindicare shined from afar on many maps . My Callidus single-handedly destroyed entire enemy squads before returning into the shadows. Theme & spectacle The story feels straight out of the Ecclesiarchy—valor, sacrifice, galaxy-wide rot. Voice acting is excellent; the script knows its 40K catechisms without drowning in them. Levels are gloriously Nurgle-y : cathedrals and imperial sites entombed in biomass, meat, teeth, eyes, tongues and tumors; then you’re boarding plague-ships for good measure. And the crit dismemberments ? The first, and hundredth, time you literally remove the limb/head/organ tied to an enemy’s ability, you’ll cackle. Counter-arguments addressed (and smitten) “It’s too hard.” → It’s demanding . But every unfairness has a tool: Aegis , Honor the Chapter , stuns → executes , environmental kills , teleport / Gate of Infinity , AoEs . Learn the litanies; reap the miracles. “I hate patrols.” → Same. Play tighter: inch edges, hide, run away, bring stealth when you can. Avoid, reposition, fight only when you are at an advantage. It’s tense by design . But don't worry, there are also plenty of moments where you'll decimate dozens of enemies one after another. “RNG ruins runs.” → Build around guarantees (Hammerhand, Astral Aim, Shriek/Vortex, grenades, ledge-throws). The less you roll, the more you win. Final Rite Very very recommended. Install. Save often. Gate. Strike. Extract. Only in Death does Duty end.
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Aug. 2025
I enjoyed this game. I liked the turn based combat with no random misses. I'm looking at you XCom and your 95% chance to hit but miss all the time. I also enjoy 40K so that helped.
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June 2025
200+ hours. I got this game on sale. Other reviews are correct in that it is similar to XCOM, but the overall strategy is significantly different. I spent the first 30+ hours trying to play it like I play XCOM and got pulverized. You have to come out of your safe little cubbyholes and fight, or die. So many times I started a mission and found myself surrounded by doom and thinking this game is just too dam hard. I actually quit playing it for a week or so and came back one last time. After numerous restarts I finally found a few key pieces in the strategy to give a slight upper hand ... muahahaha. This is one game where you better read everything in all the tool tips and study the terms and definitions. That is where I messed up the first 30+ hours. I just didn't take the time to read the stats on each skill and think about how certain skills combine together and form a cohesive unit. I would rather I didn't have to do that, and it would instead become obvious after playing, but the tactics in this game are very subtle. I don't recall ever reading as many details in a game as this one. But in the end I thoroughly enjoyed the puzzle and piecing together an approach. HINT : Best make sure you are training up many different brothers as you go along or you will be in trouble eventually. The game does a pretty good job of snuffing you out if you don't, but beware. I don't think this is as replayable as XCOM. I played War Of The Chosen from start to end so many times I have lost count, including all the various rich and deep modded versions that change the game. Some of the super mods in XCOM can approach the difficulty of Chaos Gate but vanilla XCOM is a cakewalk compared to the perils your brothers will face in this game. So good thumbs up for me. Super challenging and very rewarding once you work out a good strategy. I will probably play the DLCs eventually as well.
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May 2025
It's good, I guess. Not so much that I feel compelled to finish an entire campaign. The characterization of the 40K universe is very well-executed and is certainly one of the biggest differentiators for those who are looking for something similar to X-Com, without actually being X-Com again. The game favors more aggressive tactics and heavily penalizes players who want to play it safe (which leads me to believe that this is why the community oversells the game's difficulty). A series of dynamic systems are in place to discourage you from standing still and being subtle and careful in your offensive. Unlike its counterpart, Chaos Gate doesn't abuse percentages and RNG to the point of frustration, making each attack happen more or less as planned. Frankly, this feeling of control is quite refreshing. I've never felt the need to restart an encounter because the game penalized me for something I didn't do. And I don't think I've ever felt the frustration of missing an attack that seemed guaranteed. It's the pure satisfaction of seeing mechanics working consistently. The rules are clear, the difficulty is sharp, but it simply works. As long as you understand how the dynamics work, it's not hard to make the right decisions. But the magic kind of wears off once you discover that there's almost no variety in the missions you choose, aside from the story content, which is usually locked behind research that requires a good deal of repetition. The content basically stagnates in the first few hours of the game and soon after, the experimentation with the few customization options you have available either runs out or funnels you towards the best tactics to deal with all the threats in the game. Unless you deliberately decide to improvise or suffer the misfortune of accumulating penalties, you're unlikely to be surprised by anything the game throws at you. I started out playing on normal, and with minimal guidance from players who warned me that the game shouldn't be played like X-Com, i don't think I ever had to tactically reorient myself to what the game was throwing at me. Honestly, in 20 hours I didn't even come close to losing a single character other than to a random map event. As good as it is, I never felt the pressure. Perhaps the game gets better on higher difficulties or with the DLCs, but from the tone of the conversations, i think it's simply another case of being more efficient at the same tactics used on lower difficulties. The game does a good job of developing an addictive progression loop, balanced with combat missions, but it fails to retain the same freshness as games like X-Com. But it is what it is. At least the game has enough personality to be more than just a clone.
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April 2025
Better than XCOM First, I confess I am a huge XCOM fan who has played the two latest games extensively on max difficulty. W40K: Chaos Gate - Daemonhunters could have easily been called XCOM: Grey Knights and it would have been ok, with one difference: this game is better than XCOM. Allow me to explain. 1 This game has no RNG . You read it right. Your genetically mutated space wizard-warriors with millennia of combat experience on their shoulders are easily capable of hitting a large slowly-moving target at 20 meters. There is no roll, they hit, that's it. The catch is that the damage is based on range, buffs-debuffs, etc. (but not on RNG), so you have to play carefully to maximize your impact. However, if you play strategically and know what you are doing, your result is almost guaranteed. In XCOM, you are always betting against your PC. 2 No frustrating base building . More than building, you are repairing your ship. There are no empty rooms to fill and no RNG that defines if your base will be a powerhouse or a total piece of garbage since the beginning. Even if the base-building experience is slightly reduced compared to XCOM (still, more similar that what other hardcore XCOM fans would admit) this game offers an interactive campaign with exploration, enemy ships chasing you, warpstorms, etc. So, you don't get bored with that. At least after the first part of the game. 3 All classes matter . Some classes are better than others at very low level, but as soon as the game starts warming up you discover that all f them are formidable in their own way. Classes, buildings, and game progression are structured in such a way that you are soon able to recruit at a level that allows all classes to be competitive. 4 Enemy variety There are so many different enemies and so many buffs/debuff you and the AI can cast based on the scenario you are playing and the particular situation you are in, that you are always facing something new. Strongly recommended.
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Frequently Asked Questions

Warhammer 40,000: Chaos Gate - Daemonhunters is currently priced at 11.24€ on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters is currently available at a 75% discount. You can purchase it for 11.24€ on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters received 10,162 positive votes out of a total of 13,107 achieving a rating of 7.59.
😊

Warhammer 40,000: Chaos Gate - Daemonhunters was developed by Complex Games and published by Frontier Foundry.

Warhammer 40,000: Chaos Gate - Daemonhunters is playable and fully supported on Windows.

Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on MacOS.

Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on Linux.

Warhammer 40,000: Chaos Gate - Daemonhunters is a single-player game.

There are 4 DLCs available for Warhammer 40,000: Chaos Gate - Daemonhunters. Explore additional content available for Warhammer 40,000: Chaos Gate - Daemonhunters on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters does not support mods via Steam Workshop.

Warhammer 40,000: Chaos Gate - Daemonhunters does not support Steam Remote Play.

Warhammer 40,000: Chaos Gate - Daemonhunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Chaos Gate - Daemonhunters.

Data sources

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Last Updates
Steam data 24 October 2025 03:02
SteamSpy data 23 October 2025 09:30
Steam price 28 October 2025 20:33
Steam reviews 26 October 2025 13:55

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  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Chaos Gate - Daemonhunters
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Chaos Gate - Daemonhunters compatibility
Warhammer 40,000: Chaos Gate - Daemonhunters PEGI 18
Rating
7.6
10,162
2,945
Game modes
Features
Online players
220
Developer
Complex Games
Publisher
Frontier Foundry
Release 05 May 2022
Platforms
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