A Brief Introduction It’s fairly common knowledge among long-time fans of the series that there just really aren’t that many good Warhammer 40k games. You got Dawn of War, Space Marine, Mechanicus….. and that’s about it. Maybe Darktide. Most of these games are over a decade old and aren’t the best thing to recommend to people anymore. But what if we made a game that was intentionally designed to be old? Enter Warhammer 40k: Boltgun. Riding the high of the 2020 resurgence of the “Boomer Shooter”, FPS games designed to be more reminiscent of the simple but effective formula of 90s FPS games. No regenerating health, no hiding behind cover. Just you, your guns, a whole lot of enemies, and your typical olympic track star speed to evade them. I believe Boltgun is worth your time and money, especially considering how cheap it is. But it’s always best to make an informed purchase. That’s what I’m here to do! In-Depth Analysis Gameplay As aforementioned, Boltgun is part of the “Boomer Shooter” genre of FPS, which are FPS games designed to appear and somewhat play like old 90s FPS staples such as Doom and Quake, but with modernized movement and controls. Boltgun definitely gets this idea; arenas are large and designed to run around full sprint while mowing down your enemies, and you have a total of 9 different weapons to unlock throughout the game as convenient spinning pickups. https://steamcommunity.com/sharedfiles/filedetails/?id=3262136317 However, every good game has a core mechanic that sets it apart from the rest. In this case, much to the delight of myself and other fans of 40k, Boltgun excels at emulating an FPS experience that is extremely similar to the IRL tabletop gameplay. Every weapon you can wield has a “Strength” value, and every enemy has a “Toughness” value, both of which can be conveniently seen at all times on the UI. If your weapon’s Strength is greater than your enemy’s Toughness, you do more damage per shot! If it’s equal, you do okay damage. If it’s lower, you do noticeably less damage. Every weapon in the game has a different gimmick that sets it apart and makes it useful compared to the rest. The weapon the game is named after, the Boltgun, has a Strength of 4 and a very deep ammo reserve. This makes it excellent for chewing through cannon fodder enemies, but struggles significantly against heavily armored enemies. Comparatively, the Plasma Gun and Meltagun have a Strength of 7, making them extremely effective against every enemy, but they possess either a low rate of fire or very low ammo reserves, meaning you can’t be wasting them on random mid-level enemies. Just like all “Movement Shooters”, Boltgun demands you avoid damage through strafing and running rather than hiding behind cover. Every enemy attack that isn’t melee is a form of projectile that can be avoided with good enough reactions or speed. Some enemies track better than others, and so you must strafe rather than just try to outrun. Some just spew hundreds of rounds, forcing you to keep moving or else they’ll catch up with you. https://steamcommunity.com/sharedfiles/filedetails/?id=3262132192 Another staple of the BS FPS formula are secrets and power-ups. Every map contains an array of power-ups that only last until the end of the level. One example of this is special ammo for the Boltgun that makes it fire faster, penetrate walls or add an AOE. Another is the Vortex Grenade, which when thrown creates a small black hole that rapidly damages and sucks in any enemies around it. But the most impactful power-up you can find is the Machine Spirit, which empowers whatever weapon you are holding when you pick it up. Some of the secrets are genuinely just impossible to find without a guide (Just like Doom), but there’s usually a few easy ones to make up for it. I can usually reliably find the Machine Spirit every level. Overall, the gameplay is responsive, engaging, and multi-layered; the best kind of FPS gameplay you can get. Varying enemy toughness requiring you to switch weapons is great moment-to-moment engagement that keeps you on your toes, and the multiple different types of environments you venture through help keep the game fresh even when fighting the same enemies. Remember Doom: The Imp never changed from start to finish, but the places you fought it in did! However, one critical flaw I must make known is that Boltgun lacks any form of map. While the environments are relatively straight forward, sometimes you loop around to the same “hub” room with a key for a new door and need to remember where that door actually is. It’s only a bit annoying and time consuming, but be prepared to actually pay attention to where you’re going so you don’t get lost. Story Another staple of the Boomer Shooter genre is an intentional lack of focus on the story. It’s still there, of course. It just barely matters. You play as Malum Caedo, a Space Marine of the Ultramarines chapter, tasked with purging the Chaos filth off a Forge World. Don’t know 40k lore? Don’t know what any of that means? Doesn’t matter! Point and shoot at the bad guys. It’s as easy as that! Visuals Boltgun has a very good grasp of the world of Warhammer 40k and the “grimdark” feeling it pioneered. The combination of technology and religious zealotry is on full display through excessively large cathedral designs, overcomplicated iron techno-junk, and of course the chaos corruption and vandalism covering it all. The low-poly nature of the environments help to emulate Quake, which is clearly the main inspiration for most of the gameplay (As it is so practically all FPS), but the enemies are a nice unique 2D claymation spin on the sprites you normally see in these kinds of games. It reminds me very heavily of Doom 64, which had far different and rather memorable redesigns of the classic Doom enemy ensemble. https://steamcommunity.com/sharedfiles/filedetails/?id=3262175629 Weapon effects, enemy attacks, and particles are very distinct and prominent, though the sheer AMOUNT of effects can sometimes cause a bit of blindness by making it impossible to tell living enemies from the pure carnage going on around them. This is compounded by the speed of the game, which sometimes results in confusing scrambles where you just spray and pray and hope for the best. Audio I have no complaints, but also no compliments about the audio. The music is okay, but not even slightly memorable. The guns do sound satisfyingly chunky, but not quite enough to really resonate. It’s good and performs its job satisfactorily. Technical GeForce RTX 3050Ti 4GB | Intel i7 | 16GB | Windows 10 I typically don’t have any problems running Boltgun on my PC. However, on random occasions, the game will suffer a sort of stutter-freeze where every two or so seconds, the entire game will freeze for a split-second. This will happen repeatedly. I don’t really know what causes it, or how to solve it, but restarting a few times seems to fix it. Conclusion Boltgun is an excellent retro “Boomer Shooter” that perfectly emulates the lore and appeal of the Warhammer 40k universe while still being approachable enough that non-fans can enjoy it too. While it does have some momentary annoyances, like the complete lack of a map, it is a majority fun experience. It comes with a satisfying amount of content, an enjoyable weapon roster, and iconic enemies, all with a 40k coat of paint. I've replayed it three times and enjoyed it each time! At only $20, any fan of classic FPS should pick this up! [url=https://store.steampowered.com/curator/7871885/]Follow our curator page, OCG-Curations , if you like and want to see more reviews like this one.
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