Warhammer 40,000: Battlesector on Steam - User reviews, Price & Information

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Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.

Warhammer 40,000: Battlesector is a strategy, warhammer 40k and turn-based tactics game developed and published by Slitherine Ltd..
Released on July 22nd 2021 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Korean.

It has received 5,643 reviews of which 4,970 were positive and 673 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 40.86€ on Steam, but you can find it for 1.99€ on Gamivo.


The Steam community has classified Warhammer 40,000: Battlesector into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: i5-4460 (or equivalent)
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 750 (2GB VRAM)
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Honestly, we are lucky to even get games like this, 40K has really exploded in popularity lately, and that generally means the games turn into low content action schlock. 40K is a tabletop war game after all, when you want to adopt a tabletop wargame to the PC/consoles, you typically make a wargame. It's decent for what it is. The good: hey! it's like the tabletop...sort of. There's a pretty big variety of units, abilities and strategies to employ. Each faction has a variety of units you can theme an army around. It's not even close to the versality that I really want, but it's not bad. The units look really good, if you look carefully at the units they are modelled the same way DOW did, going for a stunted, big headed look, some people in this community call it cartoonish and then compare it poorly to DOW...as if they never used the army painter in that game. The modes are good for the play. The stars of the show here are the main campaign and crusade mode, with planetary supremacy being high potential but disappointing. Campaign is a typical 40k story done pretty well. It's not quite DOW's campaign (what is) but it's particularly good if you're into space marine ethos. There are only 2 faction campaigns, one added recently and you have to pay for. Both are fair to great. I'm actually here for the xenos, but that's me. Crusade is a semi-roguelike (it's actually not, but people keep calling it that) a series of battles that reward your army units with upgrades as you go along an increasingly difficult "campaign". It probably captures the feel of growing, fostering and strengthening an army the best, which is a major draw to the game that ...for some reason the developers of this game didn't understand until recently. Planetary Supremecy, which has been around a lot longer, is actually the same thing...except without the good part...just an army that you can buy upgrades for on the techtree with a meaningless "map". That said, it was the only reason to even buy the DLC's for a long time. The Bad: A lot actually. The game itself suffers from the popularity of 40k. It's actually a small game ( a better sanctus reach...supposedly, that's debatable), developed by a tiny team originally and passed down to another tiny team when the game normally would have died. Such games usually have a small dedicated fan base of grumblers, but this one also has a set of preteen complainers following it around to belly ache about almost everything the team does. That said, not all their complaints are wrong, just brought up in the most immature way possible. You would hope the game would defeat the patience of people that wouldn't even be able to paint a model, but they are here. The price for everything is high, and long ago at least the older DLC's should have dropped in price permanently. It's way too expensive for what you get, which is generally a lot of nice models without a satisfying way to play them until the recently introduced crusade. For years single players had Planetary supremacy, and of course multiplayer, that devs for these games are always obsessed with. Army painter is a no brainer for a slow, stare at the models, game like this (with multiplayer obsession from the devs no less!). Nope. It's actually one of the most glaring oversights of the game. Likely a problem caused by the way the game was coded, it does suck The army variety, for what it is, actually kind of sucks too. You do see what the devs were going for and can see their thinking in the diaries (give each unit a uniqueness!) but this just makes for silly things in the game. For example, there weren't even regular melee orks (that was Nobz) in the game until recently...and rather than give a choppa to the "boyz", they made a whole separate unit. I "get" it, but I don't see why a weapon change and even a stat adjustment couldn't happen here. Even though the game seems to promise you can equip your units like tabletop...it actually thwarts and laughs at you because you actually can't much of the time. Most units can't really change weapons, and hilariously, the bigger and more versatile the unit is on tabletop...the more set and unchangeable the unit is in battlesector. Even DOW has a lot more weapon variety for certain units than battlesector does. As I write this, nagging issues with crusade are being worked on, so I will avoid criticizing it here, it's still by far the best mode, probably keeps the game alive. The ugly: The game probably should have died a few years ago. It was definitely a bit of a mess to work on and never meant to last as long as it did. A decent mod framework would have probably saved the game's popularity, butt I actually think GW is behind a lot of the difficulty in that regard. It has a seemingly painfully slow development cycle, and I'm afraid this isn't just the small team, but that getting assets into the game are probably exceedingly difficult. The devs probably have a great passion for this game, which is good, and are willing to eat a hostile community a bit to see things through. It's too bad because the market should be flooded with games like this rather than on life support, but it is the way games are financially now, you either have a big backer...insisting the game have unwanted or unpopular features for their support, or you go your own way and face an immature community used to the most shallow developments to satisfy them, which never satisfies them.
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Dec. 2025
Warhammer 40,000: Battlesector – The Closest You’ll Get to Tabletop Without Knocking Over Your Minis As someone who actually plays Warhammer 40K on the tabletop (and paints far too many Orks for any sane human), Battlesector has been an absolute delight. It captures the feel of 40K in a way few digital games manage — the pacing, the tactical choices, the brutal exchanges of fire… all without having to worry about dice scattering off the table or your Squighog Boyz taking a nosedive onto the floor. The turn-based combat is tight and satisfying, every unit feels distinct, and the battlefield momentum system adds a layer of tactical depth that really scratches that tabletop itch. It’s accessible enough for newcomers but deep enough to keep long-time players like me engaged for hours. And now with Black Legion on the horizon? Oh boy. I’m absolutely ready. If the devs keep expanding the roster, this game could become the definitive digital 40K tactics platform. Give me more factions, more toys, and — if Gork (or possibly Mork) wills it — maybe even some glorious green Orky madness in the future. Until then, Battlesector is already a great pick for anyone who loves Warhammer 40K, tactical combat, or simply wants a game that feels like pushing minis around a table without the cleanup afterward. Verdict: Waaagh-worth it. Highly recommended.
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Aug. 2025
Great for Warhammer players wanting to play tabletop but not wanting to deal with the smell in person.
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June 2025
This game does a good job of taking all the best things from the table top game and making it into a video game. The main campaign is very long, which is good. The only thing I didn't like is the other factions are hidden behind pay walls, so I only got to enjoy a small portion of the game.
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March 2025
This is exactly what Warhammer 40,000 as a video game should be like. Don't get me wrong I enjoyed the Dawn of War RTS series, too. But Warhammer really shines when it's round based instead of real-time. This game really gets me back to the feeling I had as a kid when I played the original tabletop with my friends. It is very tactical and losing a unit makes you want to restart the entire level as they also added progression to the units which you didn't have in the tabletop version but that adds a cool layer of depth to the game. Graphics, sound and everything else are good but not over the top amazing, but you really don't need that. Graphics and sound were non-existent in the real-life version as well. The imagination was yours to have and to enjoy your experience. Mission design is also very good and puts you in different difficult settings where your army loadout really matters to what you can achieve. Saving a bunch of squads of Battle Sisters? Better have a fast moving army with jetpack squads and a couple of vehicles ready. Can't go through locked doors? Better fly over the gates and open the door on the other side. And choosing the Blood Angels which was my favorite army in WH40k as the base campaign is awesome. And with DLCs you can add Neocrons and other factions of your favorite advisories. 9/10 - would highly recommend for Warhammer and round based strategy fans of all kind. If you enjoyed Incubation for example you will definitely enjoy this one, too.
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Frequently Asked Questions

Warhammer 40,000: Battlesector is currently priced at 40.86€ on Steam.

Warhammer 40,000: Battlesector is currently not on sale. You can purchase it for 40.86€ on Steam.

Warhammer 40,000: Battlesector received 4,970 positive votes out of a total of 5,643 achieving a rating of 8.52.
😎

Warhammer 40,000: Battlesector was developed and published by Slitherine Ltd..

Warhammer 40,000: Battlesector is playable and fully supported on Windows.

Warhammer 40,000: Battlesector is not playable on MacOS.

Warhammer 40,000: Battlesector is not playable on Linux.

Warhammer 40,000: Battlesector offers both single-player and multi-player modes.

Warhammer 40,000: Battlesector offers both Co-op and PvP modes.

There are 11 DLCs available for Warhammer 40,000: Battlesector. Explore additional content available for Warhammer 40,000: Battlesector on Steam.

Warhammer 40,000: Battlesector does not support mods via Steam Workshop.

Warhammer 40,000: Battlesector supports Remote Play Together. Discover more about Steam Remote Play.

Warhammer 40,000: Battlesector is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Battlesector.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 February 2026 00:35
SteamSpy data 06 March 2026 19:17
Steam price 10 March 2026 20:36
Steam reviews 08 March 2026 17:56

If you'd like to dive deeper into the details about Warhammer 40,000: Battlesector, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Battlesector
  • SteamCharts - Analysis of Warhammer 40,000: Battlesector concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Battlesector compatibility
Warhammer 40,000: Battlesector
Rating
8.5
4,970
673
Game modes
Multiplayer
Features
Online players
246
Developer
Slitherine Ltd.
Publisher
Slitherine Ltd.
Release 22 Jul 2021
Platforms
Remote Play
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